Almanauts
Elden Ring
BossMidra's ManseVerified for build 25827938

Midra, Lord of Frenzied Flame

One fight, at Midra's Manse · Discussion Chamber, made of 2 enemy entries in the game (phases, forms or enemies fought together) with 5,863 and 47,171 HP. It takes the most damage from Slash and the least from Fire.

HP (NG)
5,863–47,171
HP in NG+7
71,254
Stance
80
Weakest to
Slash 0%
Resists most
Fire 40%
Nearest grace
Discussion Chamber

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Midra's Manse

Discussion Chamber

Boss fightNearest Site of Grace: Discussion Chamber×2 hereScaling ×14.094

Show on map

Midra, Lord of Frenzied Flame · 5,863 HP

HP
5,863
NG+7 HP
8,856
Stance
80
Weakest to
Slash 0%
Resists most
Fire 40%
Negation, defense and status buildup
Damage negation
Standard20%
Slash0%
Strike20%
Pierce20%
Magic20%
Fire40%
Lightning20%
Holy20%
Flat defense

Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124

Status buildup to proc
Status1st proc2nd3rd4th
Poison323365463753
Scarlet Rot323365463753
Bleed4445428321,289
Frost4445428321,289
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG5,863
  2. +16,325
  3. +26,958
  4. +37,274
  5. +47,591
  6. +58,223
  7. +68,539
  8. +78,856

Midra, Lord of Frenzied Flame · 47,171 HP

HP
47,171
NG+7 HP
71,254
Stance
80
Weakest to
Slash 0%
Resists most
Fire 40%
Negation, defense and status buildup
Damage negation
Standard20%
Slash0%
Strike20%
Pierce20%
Magic20%
Fire40%
Lightning20%
Holy20%
Flat defense

Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124

Status buildup to proc
Status1st proc2nd3rd4th
Poison7261,0161,4731,473
Scarlet Rot7261,0161,4731,473
Bleed4445428321,289
Frost4445428321,289
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG47,171
  2. +150,895
  3. +255,985
  4. +358,530
  5. +461,075
  6. +566,164
  7. +668,709
  8. +771,254

Rewards

Once per playthrough, on its defeat.

How Midra, Lord of Frenzied Flame fights

At Midra's Manse · Discussion Chamber, its toughest placement: 47,171 HP.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
3-hit combo3 hits · first hit after 0.6 sNoYes459physical
Grab1 hit · first hit after 0.9 sNoNo1,071physical, if it catches you
Single hit (1)1 hit · first hit after 0.7 sNoYes612physical
2-hit combo (1)2 hits · first hit after 0.5 sNoYes688physical
Single hit (2)1 hit · first hit after 0.6 sNoYes382physical
Projectile1 hit · first hit after 2.2 sNoYes306magic
Single hit (3)1 hit · first hit after 0.5 sNoYes688physical
3 more attacks it chains after another one
AttackParryBlockDamage
4-hit combo4 hits · first hit after 0.5 s · after Single hit (1)NoYes459physical
2-hit combo (2)2 hits · first hit after 1.3 s · after 2-hit combo (1)NoYes459physical
2-hit combo (3)2 hits · first hit after 0.8 s · after 3-hit comboNoYes459physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • 3-hit combo
  • Grab
  • Single hit (1)
  • 2-hit combo (1)
  • Single hit (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2 mSingle hit (2) 40% · Single hit (1) 20% · 2-hit combo (1) 20%
2–7 m3-hit combo 33% · Single hit (1) 22% · 2-hit combo (1) 22%
7–15 m3-hit combo 60% · Single hit (1) 20% · 2-hit combo (1) 20%
15 m +3-hit combo 50% · Grab 50%
Attacks
10
With a cooldown
7 8–25 s
Walk in before attacking
6 from up to 7 m

What hurts it most

  1. Slash0% +25%
  2. Standard20%
  3. Strike20% ±0
  4. Pierce20% ±0
  5. Magic20% ±0
  6. Lightning20% ±0
  7. Holy20% ±0
  8. Fire40% −25%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed4447,17676,974 buildup
Frost4444,7471010,841 buildup
Poison7263,6021419,418 buildup
Scarlet Rot7268,99267,634 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Midra, Lord of Frenzied Flame

Midra's Manse Walkthrough (How to Find Midra, Lord of Frenzied Flame) · Meta Game Guides · Watch on YouTube

Kill-speed simulator New

How many hits Midra, Lord of Frenzied Flame takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Midra, Lord of Frenzied Flame

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