Midra, Lord of Frenzied Flame
One fight, at Midra's Manse · Discussion Chamber, made of 2 enemy entries in the game (phases, forms or enemies fought together) with 5,863 and 47,171 HP. It takes the most damage from Slash and the least from Fire.
- HP (NG)
- 5,863–47,171
- HP in NG+7
- 71,254
- Stance
- 80
- Weakest to
- Slash 0%
- Resists most
- Fire 40%
- Nearest grace
- Discussion Chamber
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Midra's Manse
Discussion Chamber
Midra, Lord of Frenzied Flame · 5,863 HP
- HP
- 5,863
- NG+7 HP
- 8,856
- Stance
- 80
- Weakest to
- Slash 0%
- Resists most
- Fire 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 323 | 365 | 463 | 753 |
| Scarlet Rot | 323 | 365 | 463 | 753 |
| Bleed | 444 | 542 | 832 | 1,289 |
| Frost | 444 | 542 | 832 | 1,289 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG5,863
- +16,325
- +26,958
- +37,274
- +47,591
- +58,223
- +68,539
- +78,856
Midra, Lord of Frenzied Flame · 47,171 HP
- HP
- 47,171
- NG+7 HP
- 71,254
- Stance
- 80
- Weakest to
- Slash 0%
- Resists most
- Fire 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 726 | 1,016 | 1,473 | 1,473 |
| Scarlet Rot | 726 | 1,016 | 1,473 | 1,473 |
| Bleed | 444 | 542 | 832 | 1,289 |
| Frost | 444 | 542 | 832 | 1,289 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG47,171
- +150,895
- +255,985
- +358,530
- +461,075
- +566,164
- +668,709
- +771,254
How Midra, Lord of Frenzied Flame fights
At Midra's Manse · Discussion Chamber, its toughest placement: 47,171 HP.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 3-hit combo3 hits · first hit after 0.6 s | No | Yes | 459physical |
| Grab1 hit · first hit after 0.9 s | No | No | 1,071physical, if it catches you |
| Single hit (1)1 hit · first hit after 0.7 s | No | Yes | 612physical |
| 2-hit combo (1)2 hits · first hit after 0.5 s | No | Yes | 688physical |
| Single hit (2)1 hit · first hit after 0.6 s | No | Yes | 382physical |
| Projectile1 hit · first hit after 2.2 s | No | Yes | 306magic |
| Single hit (3)1 hit · first hit after 0.5 s | No | Yes | 688physical |
3 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 4-hit combo4 hits · first hit after 0.5 s · after Single hit (1) | No | Yes | 459physical |
| 2-hit combo (2)2 hits · first hit after 1.3 s · after 2-hit combo (1) | No | Yes | 459physical |
| 2-hit combo (3)2 hits · first hit after 0.8 s · after 3-hit combo | No | Yes | 459physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- 3-hit combo
- Grab
- Single hit (1)
- 2-hit combo (1)
- Single hit (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2 m | Single hit (2) 40% · Single hit (1) 20% · 2-hit combo (1) 20% |
| 2–7 m | 3-hit combo 33% · Single hit (1) 22% · 2-hit combo (1) 22% |
| 7–15 m | 3-hit combo 60% · Single hit (1) 20% · 2-hit combo (1) 20% |
| 15 m + | 3-hit combo 50% · Grab 50% |
- Attacks
- 10
- With a cooldown
- 7 8–25 s
- Walk in before attacking
- 6 from up to 7 m
What hurts it most
- Slash0% +25%
- Standard20%
- Strike20% ±0
- Pierce20% ±0
- Magic20% ±0
- Lightning20% ±0
- Holy20% ±0
- Fire40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 444 | 7,176 | 76,974 buildup |
| Frost | 444 | 4,747 | 1010,841 buildup |
| Poison | 726 | 3,602 | 1419,418 buildup |
| Scarlet Rot | 726 | 8,992 | 67,634 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Midra, Lord of Frenzied Flame
Bosses with similar HP
- Promised Consort Radahn 46,134
- Ancient Dragon Senessax 45,551
- Redmane Freyja 13,557–50,019
- Metyr, Mother of Fingers 43,296