Almanauts
Elden Ring
BossJagged PeakVerified for build 25827938

Ancient Dragon Senessax

45,551 HP at Jagged Peak · Jagged Peak Summit, with the area's scaling applied. It takes the most damage from Pierce and the least from Lightning.

HP (NG)
45,551
HP in NG+7
67,042
Stance
120
Weakest to
Pierce 10%
Resists most
Lightning 80%
Nearest grace
Jagged Peak Summit

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Jagged Peak

Jagged Peak Summit

Boss fightNearest Site of Grace: Jagged Peak SummitScaling ×14.563

Show on map
HP
45,551
NG+7 HP
67,042
Stance
120
Weakest to
Pierce 10%
Resists most
Lightning 80%
Negation, defense and status buildup
Damage negation
Standard35%
Slash35%
Strike35%
Pierce10%
Magic40%
Fire40%
Lightning80%
Holy40%
Flat defense

Physical 125 · Magic 125 · Fire 125 · Lightning 125 · Holy 125

Status buildup to proc
Status1st proc2nd3rd4th
Poison7341,0241,4811,481
Scarlet Rot7341,0241,4811,481
Bleed7341,0241,4811,481
Frost7341,0241,4811,481
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG45,551
  2. +147,887
  3. +252,676
  4. +355,070
  5. +457,464
  6. +562,253
  7. +664,648
  8. +767,042

Rewards

Once per playthrough, on its defeat.

Other bosses in Jagged Peak

How Ancient Dragon Senessax fights

At Jagged Peak · Jagged Peak Summit, its toughest placement: 45,551 HP.

Phases by HP exact

85%60%
  • It checks its HP at 85%, 60% when it chooses what to do.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2-hit combo + 5 projectiles7 hits · first hit after 1.6 sNoYes1,226physical
2-hit combo2 hits · first hit after 1.9 sNoYes881physical
2 projectiles (1)2 hits · first hit after 3.7 sNoYes1,226fire
Single hit + projectile (1)2 hits · first hit after 2.1 sNoYes1,436862 physical · 574 lightning
Single hit + 4 projectiles (1)5 hits · first hit after 1.9 sNoYes881physical
Single hit + projectile (2)2 hits · first hit after 1.8 sNoYes1,226physical
Single hit (1)1 hit · first hit after 4.9 sNoYes1,226physical
Single hit (2)1 hit · first hit after 2.8 sNoYes1,226physical
Single hit (3)1 hit · first hit after 3.8 sNoYes1,226physical
Single hit (4)1 hit · first hit after 1.1 sNoYes881physical
Single hit + 2 projectiles3 hits · first hit after 4.8 sNoYes1,302lightning
Projectile (1)1 hit · first hit after 3.2 sNoYes1,226fire
Projectile (2)1 hit · first hit after 5.0 sNoYes1,226fire
2 projectiles (2)2 hits · first hit after 1.3 sNoYes881lightning
2 projectiles (3)2 hits · first hit after 1.7 sNoYes881lightning
Single hit + projectile (3)2 hits · first hit after 1.9 sNoYes1,034physical
Single hit + 5 projectiles (1)6 hits · first hit after 1.7 sNoYes1,034physical
Single hit + 4 projectiles (2)5 hits · first hit after 1.3 sNoYes881physical
Single hit (5)1 hit · first hit after 2.0 sNoYes1,034physical
Single hit (6)1 hit · first hit after 5.9 sNoYes1,379lightning
Projectile (3)1 hit · first hit after 2.9 sNoYes689lightning
9 more attacks it chains after another one
AttackParryBlockDamage
Single hit + 5 projectiles (2)6 hits · first hit after 1.3 s · after 2-hit combo + 5 projectiles and Single hit + 4 projectiles (1) or 2 moreNoYes881physical
Single hit + projectile (4)2 hits · first hit after 5.4 s · after 2 projectiles (2)NoYes1,302lightning
Single hit + projectile (5)2 hits · first hit after 6.0 s · after 2 projectiles (2)NoYes1,379lightning
Single hit + projectile (6)2 hits · first hit after 1.2 sNoYes1,302lightning
Single hit + projectile (7)2 hits · first hit after 1.5 sNoYes1,302lightning
Single hit + projectile (8)2 hits · first hit after 1.8 s · after Single hit + projectile (4)NoYes1,302lightning
Single hit + projectile (9)2 hits · first hit after 1.6 s · after Single hit + projectile (4)NoYes1,302lightning
Single hit + projectile (10)2 hits · first hit after 2.4 s · after Single hit + projectile (4)NoYes1,302lightning
Single hit + 4 projectiles (3)5 hits · first hit after 1.3 s · after Single hit + projectile (3)NoYes881physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 2 animations its model doesn't have; they aren't listed.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • 2-hit combo + 5 projectiles
  • 2-hit combo
  • 2 projectiles (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 m2-hit combo + 5 projectiles 50% · 2-hit combo 33% · 2 projectiles (1) 17%
5–15 m2-hit combo + 5 projectiles 50% · 2-hit combo 33% · 2 projectiles (1) 17%
Attacks
30
With a cooldown
13 5–60 s
Walk in before attacking
11 from up to 20 m

What hurts it most

  1. Pierce10% +38%
  2. Standard35%
  3. Slash35% ±0
  4. Strike35% ±0
  5. Magic40% −8%
  6. Fire40% −8%
  7. Holy40% −8%
  8. Lightning80% −69%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed7346,93379,163 buildup
Frost7344,5851013,606 buildup
Poison7343,5001419,530 buildup
Scarlet Rot7348,72967,682 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Ancient Dragon Senessax

Ancient Dragon Senessax Fight · Meta Game Guides · Watch on YouTube

Kill-speed simulator New

How many hits Ancient Dragon Senessax takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Ancient Dragon Senessax

Bosses with similar HP