Almanauts
Elden Ring
BossScadu AltusVerified for build 25827938

Metyr, Mother of Fingers

43,296 HP at Scadu Altus · Finger Birthing Grounds, with the area's scaling applied. It takes the most damage from Slash and the least from Magic.

HP (NG)
43,296
HP in NG+7
65,399
Stance
120
Weakest to
Slash 0%
Resists most
Magic 40%
Nearest grace
Finger Birthing Grounds

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Scadu Altus

Finger Birthing Grounds

Boss fightNearest Site of Grace: Finger Birthing GroundsScaling ×14.094

Show on map
HP
43,296
NG+7 HP
65,399
Stance
120
Weakest to
Slash 0%
Resists most
Magic, Fire, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Standard20%
Slash0%
Strike20%
Pierce20%
Magic40%
Fire40%
Lightning40%
Holy40%
Flat defense

Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124

Status buildup to proc
Status1st proc2nd3rd4th
Poison7261,0161,4731,473
Scarlet Rot7261,0161,4731,473
Bleed4445428321,289
Frost7261,0161,4731,473
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG43,296
  2. +146,714
  3. +251,385
  4. +353,721
  5. +456,056
  6. +560,728
  7. +663,064
  8. +765,399

Rewards

Once per playthrough, on its defeat.

Other bosses in Scadu Altus

How Metyr, Mother of Fingers fights

At Scadu Altus · Finger Birthing Grounds, its toughest placement: 43,296 HP.

Phases by HP exact

60%
  • It checks its HP at 60% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
3-hit strike combo3 hits · first hit after 4.8 sNoYes1,224strike
4 projectiles4 hits · first hit after 2.0 sNoYes879magic
6-hit strike combo (1)6 hits · first hit after 0.9 sNoYes879strike
15-hit strike combo (1)15 hits · first hit after 1.0 sNoYes497strike
2-hit strike combo (1)2 hits · first hit after 1.2 sNoYes726strike
Strike + projectile (1)2 hits · first hit after 1.9 sNoYes1,147strike
Projectile (1)1 hit · first hit after 3.1 sNoYes1,032holy
2-hit strike combo (2)2 hits · first hit after 1.0 sNoYes918strike
Strike + projectile (2)2 hits · first hit after 1.0 sNoYes1,071strike
Strike + projectile (3)2 hits · first hit after 2.2 sNoYes1,071strike
Projectile (2)1 hit · first hit after 1.1 sNoYes688holy
Projectile (3)1 hit · first hit after 1.1 sNoYes688holy
Single hit + projectile (1)2 hits · first hit after 1.3 sNoYes1,032holy
Bolt Bullet2 hits · first hit after 2.0 sNoYes1,224holy
Strike + projectile (4)2 hits · first hit after 0.9 sNoYes1,071strike
3-hit strike combo + projectile4 hits · first hit after 1.2 sNoYes1,071strike
Strike + projectile (5)2 hits · first hit after 1.6 sNoYes1,071strike
Strike + projectile (6)2 hits · first hit after 2.6 sNoYes1,147strike
2 projectiles2 hits · first hit after 3.6 sNoYes1,032holy
9 more attacks it chains after another one
AttackParryBlockDamage
6-hit strike combo (2)6 hits · first hit after 0.9 s · after 6-hit strike combo (1)NoYes879strike
Projectile (4)1 hit · first hit after 1.1 s · after Projectile (3)NoYes688holy
Strike + projectile (7)2 hits · first hit after 0.6 s · after 3-hit strike combo + projectileNoYes1,071strike
Single hit + projectile (2)2 hits · first hit after 1.5 s · after Strike + projectile (2)NoYes1,032holy
15-hit strike combo (2)15 hits · first hit after 1.0 s · after 15-hit strike combo (1)NoYes497strike
Strike + projectile (8)2 hits · first hit after 0.9 s · after Strike + projectile (4)NoYes1,071strike
Strike + projectile (9)2 hits · first hit after 1.6 s · after Strike + projectile (5)NoYes1,071strike
Strike + projectile (10)2 hits · first hit after 0.9 s · after Strike + projectile (1) and Strike + projectile (3) or 2 moreNoYes1,071strike
Strike + projectile (11)2 hits · first hit after 0.9 s · after Strike + projectile (1) and Strike + projectile (3) or 2 moreNoYes1,071strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 11 sets of tables by state; the main one is shown).

  • 3-hit strike combo
  • 4 projectiles
  • 6-hit strike combo (1)
  • 15-hit strike combo (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2.5 m6-hit strike combo (1) 40% · 3-hit strike combo 40% · Moving or other actions 20%
2.5–5 mMoving or other actions 40% · 3-hit strike combo 40% · 6-hit strike combo (1) 20%
5–10 m4 projectiles 36% · 15-hit strike combo (1) 36% · 3-hit strike combo 27%
10–30 m3-hit strike combo 50% · 4 projectiles 40% · Moving or other actions 10%
Attacks
28
With a cooldown
19 10–70 s
Walk in before attacking
5 from up to 45 m

What hurts it most

  1. Slash0% +25%
  2. Standard20%
  3. Strike20% ±0
  4. Pierce20% ±0
  5. Magic40% −25%
  6. Fire40% −25%
  7. Lightning40% −25%
  8. Holy40% −25%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed4446,59476,974 buildup
Frost7264,3601013,526 buildup
Poison7263,3581317,945 buildup
Scarlet Rot7268,36467,634 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Metyr, Mother of Fingers

Where to FInd Metyr, Mother of Fingers (Finger Ruins of Miyr) · Meta Game Guides · Watch on YouTube

Kill-speed simulator New

How many hits Metyr, Mother of Fingers takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Metyr, Mother of Fingers