Metyr, Mother of Fingers
43,296 HP at Scadu Altus · Finger Birthing Grounds, with the area's scaling applied. It takes the most damage from Slash and the least from Magic.
- HP (NG)
- 43,296
- HP in NG+7
- 65,399
- Stance
- 120
- Weakest to
- Slash 0%
- Resists most
- Magic 40%
- Nearest grace
- Finger Birthing Grounds
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Scadu Altus
Finger Birthing Grounds
- HP
- 43,296
- NG+7 HP
- 65,399
- Stance
- 120
- Weakest to
- Slash 0%
- Resists most
- Magic, Fire, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 726 | 1,016 | 1,473 | 1,473 |
| Scarlet Rot | 726 | 1,016 | 1,473 | 1,473 |
| Bleed | 444 | 542 | 832 | 1,289 |
| Frost | 726 | 1,016 | 1,473 | 1,473 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG43,296
- +146,714
- +251,385
- +353,721
- +456,056
- +560,728
- +663,064
- +765,399
Other bosses in Scadu Altus
- Omenkiller 4,303 HP
- Kindred of Rot 6,420 HP
- Curseblade Labirith 8,426 HP
- Hornsent 15,558 HP
- Needle Knight Leda 15,558 HP
- Golden Hippopotamus 16,632 HP
How Metyr, Mother of Fingers fights
At Scadu Altus · Finger Birthing Grounds, its toughest placement: 43,296 HP.
Phases by HP exact
- It checks its HP at 60% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 3-hit strike combo3 hits · first hit after 4.8 s | No | Yes | 1,224strike |
| 4 projectiles4 hits · first hit after 2.0 s | No | Yes | 879magic |
| 6-hit strike combo (1)6 hits · first hit after 0.9 s | No | Yes | 879strike |
| 15-hit strike combo (1)15 hits · first hit after 1.0 s | No | Yes | 497strike |
| 2-hit strike combo (1)2 hits · first hit after 1.2 s | No | Yes | 726strike |
| Strike + projectile (1)2 hits · first hit after 1.9 s | No | Yes | 1,147strike |
| Projectile (1)1 hit · first hit after 3.1 s | No | Yes | 1,032holy |
| 2-hit strike combo (2)2 hits · first hit after 1.0 s | No | Yes | 918strike |
| Strike + projectile (2)2 hits · first hit after 1.0 s | No | Yes | 1,071strike |
| Strike + projectile (3)2 hits · first hit after 2.2 s | No | Yes | 1,071strike |
| Projectile (2)1 hit · first hit after 1.1 s | No | Yes | 688holy |
| Projectile (3)1 hit · first hit after 1.1 s | No | Yes | 688holy |
| Single hit + projectile (1)2 hits · first hit after 1.3 s | No | Yes | 1,032holy |
| Bolt Bullet2 hits · first hit after 2.0 s | No | Yes | 1,224holy |
| Strike + projectile (4)2 hits · first hit after 0.9 s | No | Yes | 1,071strike |
| 3-hit strike combo + projectile4 hits · first hit after 1.2 s | No | Yes | 1,071strike |
| Strike + projectile (5)2 hits · first hit after 1.6 s | No | Yes | 1,071strike |
| Strike + projectile (6)2 hits · first hit after 2.6 s | No | Yes | 1,147strike |
| 2 projectiles2 hits · first hit after 3.6 s | No | Yes | 1,032holy |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 6-hit strike combo (2)6 hits · first hit after 0.9 s · after 6-hit strike combo (1) | No | Yes | 879strike |
| Projectile (4)1 hit · first hit after 1.1 s · after Projectile (3) | No | Yes | 688holy |
| Strike + projectile (7)2 hits · first hit after 0.6 s · after 3-hit strike combo + projectile | No | Yes | 1,071strike |
| Single hit + projectile (2)2 hits · first hit after 1.5 s · after Strike + projectile (2) | No | Yes | 1,032holy |
| 15-hit strike combo (2)15 hits · first hit after 1.0 s · after 15-hit strike combo (1) | No | Yes | 497strike |
| Strike + projectile (8)2 hits · first hit after 0.9 s · after Strike + projectile (4) | No | Yes | 1,071strike |
| Strike + projectile (9)2 hits · first hit after 1.6 s · after Strike + projectile (5) | No | Yes | 1,071strike |
| Strike + projectile (10)2 hits · first hit after 0.9 s · after Strike + projectile (1) and Strike + projectile (3) or 2 more | No | Yes | 1,071strike |
| Strike + projectile (11)2 hits · first hit after 0.9 s · after Strike + projectile (1) and Strike + projectile (3) or 2 more | No | Yes | 1,071strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 11 sets of tables by state; the main one is shown).
- 3-hit strike combo
- 4 projectiles
- 6-hit strike combo (1)
- 15-hit strike combo (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2.5 m | 6-hit strike combo (1) 40% · 3-hit strike combo 40% · Moving or other actions 20% |
| 2.5–5 m | Moving or other actions 40% · 3-hit strike combo 40% · 6-hit strike combo (1) 20% |
| 5–10 m | 4 projectiles 36% · 15-hit strike combo (1) 36% · 3-hit strike combo 27% |
| 10–30 m | 3-hit strike combo 50% · 4 projectiles 40% · Moving or other actions 10% |
- Attacks
- 28
- With a cooldown
- 19 10–70 s
- Walk in before attacking
- 5 from up to 45 m
What hurts it most
- Slash0% +25%
- Standard20%
- Strike20% ±0
- Pierce20% ±0
- Magic40% −25%
- Fire40% −25%
- Lightning40% −25%
- Holy40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 444 | 6,594 | 76,974 buildup |
| Frost | 726 | 4,360 | 1013,526 buildup |
| Poison | 726 | 3,358 | 1317,945 buildup |
| Scarlet Rot | 726 | 8,364 | 67,634 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.