Promised Consort Radahn
One fight, at Enir-Ilim · Spiral Rise, made of 2 enemy entries in the game (phases, forms or enemies fought together) with 46,134 and 46,134 HP. It takes the most damage from Pierce and the least from Standard.
- HP (NG)
- 46,134
- HP in NG+7
- 67,899
- Stance
- 120
- Weakest to
- Pierce 20%
- Resists most
- Standard 40%
- Nearest grace
- Spiral Rise
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Enir-Ilim
Spiral Rise
Promised Consort Radahn ×5 · 46,134 HP
- HP
- 46,134
- NG+7 HP
- 67,899
- Stance
- 120
- Weakest to
- Holy 0%
- Resists most
- Standard, Slash, Strike, Magic, Fire and Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 125 · Magic 125 · Fire 125 · Lightning 125 · Holy 125
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 734 | 1,024 | 1,481 | 1,481 |
| Scarlet Rot | 326 | 368 | 466 | 756 |
| Bleed | 734 | 1,024 | 1,481 | 1,481 |
| Frost | 734 | 1,024 | 1,481 | 1,481 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG46,134
- +148,499
- +253,349
- +355,774
- +458,199
- +563,049
- +665,474
- +767,899
Promised Consort Radahn · 46,134 HP
- HP
- 46,134
- NG+7 HP
- 67,899
- Stance
- 120
- Weakest to
- Pierce 20%
- Resists most
- Standard, Slash, Strike, Magic, Fire, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 125 · Magic 125 · Fire 125 · Lightning 125 · Holy 125
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 734 | 1,024 | 1,481 | 1,481 |
| Scarlet Rot | 734 | 1,024 | 1,481 | 1,481 |
| Bleed | 734 | 1,024 | 1,481 | 1,481 |
| Frost | 734 | 1,024 | 1,481 | 1,481 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG46,134
- +148,499
- +253,349
- +355,774
- +458,199
- +563,049
- +665,474
- +767,899
Rewards
Remembrance of a God and a LordAlways
Circlet of LightAlways
Once per playthrough, on its defeat.
Other bosses in Enir-Ilim
- Moore 18,999 HP
- Dryleaf Dane 20,405 HP
- Redmane Freyja 20,405 HP
- Hornsent 21,859 HP
- Needle Knight Leda 25,809 HP
How Promised Consort Radahn fights
At Enir-Ilim · Spiral Rise, its toughest placement: 46,134 HP.
Phases by HP exact
- At 65% HP or less: Projectile (1) becomes available.
- At 50% HP or less: Slash + 4 projectiles (1) becomes available.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile (1)1 hit · first hit after 0.3 s · from 65% HP | No | Yes | 1,341holy |
| Slash + 4 projectiles (1)5 hits · first hit after 1.5 s · from 50% HP | No | Yes | 651slash |
| Grab1 hit · first hit after 1.7 s | No | No | 0, if it catches you |
| Slash + projectile (1)2 hits · first hit after 1.0 s | Hit 1 | Yes | 996slash |
| Slash + 4 projectiles (2)5 hits · first hit after 0.6 s | Hit 1 | Yes | 1,072slash |
| Slash + 4 projectiles (3)5 hits · first hit after 0.7 s | Hit 1 | Yes | 651slash |
| Projectile (2)1 hit · first hit after 1.2 s | No | Yes | 766holy |
| Slash + 6 projectiles7 hits · first hit after 2.5 s | No | Yes | 766slash |
| 2-hit slash combo + 8 projectiles (1)10 hits · first hit after 0.6 s | Hits 1 and 6 | Yes | 957slash |
| Projectile (3)1 hit · first hit after 0.9 s | No | Yes | 995689 physical · 306 holy |
| Slash + 4 projectiles (4)5 hits · first hit after 1.4 s | No | Yes | 1,072536 strike · 536 magic |
| Projectile (4)1 hit · first hit after 1.0 s | No | Yes | 766holy |
| 2-hit thrust combo + projectile3 hits · first hit after 0.8 s | Hits 1 and 3 | Yes | 843fire |
| Slash + projectile (2)2 hits · first hit after 2.6 s | Hit 1 | Yes | 843slash |
| Slash + 4 projectiles (5)5 hits · first hit after 1.9 s | Hit 1 | Yes | 766slash |
| Projectile (5)1 hit · first hit after 1.0 s | No | Yes | 651magic |
| 2-hit slash combo + projectile3 hits · first hit after 1.9 s | No | Yes | 1,686843 slash · 843 magic |
| 3-hit slash combo + 2 projectiles5 hits · first hit after 1.8 s | No | Yes | 1,341slash |
| 2-hit slash combo + 4 projectiles (1)6 hits · first hit after 0.9 s | Hits 1 and 2 | Yes | 804slash |
| 2-hit slash combo + 2 projectiles (1)4 hits · first hit after 0.8 s | No | Yes | 1,226slash |
| Strike + projectile2 hits · first hit after 4.3 s | No | No | 3,065strike |
12 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash + 4 projectiles (6)5 hits · first hit after 0.7 s · after Slash + 4 projectiles (2) | Hit 1 | Yes | 1,072slash |
| 4-hit slash combo + 8 projectiles12 hits · first hit after 0.8 s · after Slash + 4 projectiles (6) and 2-hit slash combo + 4 projectiles (1) | Hits 1 and 7 | Yes | 689slash |
| 2-hit slash combo + 4 projectiles (2)6 hits · first hit after 1.1 s · after Slash + 4 projectiles (6) and 2-hit slash combo + 4 projectiles (1) or 2 more | Hit 1 | Yes | 881slash |
| 2-hit slash combo + 3 projectiles (1)5 hits · first hit after 1.2 s · after Slash + projectile (1) and Projectile (3) or 1 more | No | Yes | 1,302slash |
| Slash + 4 projectiles (7)5 hits · first hit after 0.8 s · after 2-hit slash combo + 8 projectiles (1) and Projectile (2) or 1 more | No | Yes | 1,302slash |
| Slash + 2 projectiles3 hits · first hit after 1.3 s · after 2-hit slash combo + 2 projectiles (1) and 2-hit slash combo + 8 projectiles (2) or 1 more | No | Yes | 1,226slash |
| Slash + 3 projectiles (1)4 hits · first hit after 1.2 s · after Projectile (5) | No | Yes | 1,5701,187 slash · 383 magic |
| 2-hit slash combo + 8 projectiles (2)10 hits · first hit after 0.8 s · after Slash + projectile (1) and Projectile (2) or 2 more | Hits 1 and 6 | Yes | 689slash |
| 2-hit slash combo + 2 projectiles (2)4 hits · first hit after 3.3 s · after Slash + 4 projectiles (4) and Projectile (1) | No | Yes | 1,302slash |
| Slash + 3 projectiles (2)4 hits · first hit after 4.2 s · after Projectile (5) and Projectile (1) or 1 more | No | Yes | 1,5701,187 slash · 383 magic |
| 3-hit slash combo + 8 projectiles11 hits · first hit after 0.2 s · after Slash + 4 projectiles (1) and Projectile (1) | No | Yes | 651slash |
| 2-hit slash combo + 3 projectiles (2)5 hits · first hit after 0.5 s · after 3-hit slash combo + 8 projectiles | No | Yes | 2,1071,341 slash · 766 holy |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 2 animations its model doesn't have; they aren't listed.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- Projectile (1)
- Slash + 4 projectiles (1)
- Grab
- Slash + projectile (1)
- Slash + 4 projectiles (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 4.5 m | Grab 23% · Slash + 4 projectiles (2) 10% · Slash + projectile (1) 10% |
| 4.5–8.5 m | Projectile (1) 81% · Slash + projectile (1) 3% · Slash + 6 projectiles 2% |
| 8.5–12 m | Projectile (1) 78% · Slash + projectile (1) 3% · Projectile (4) 3% |
| 12–18 m | Projectile (1) 44% · Slash + 4 projectiles (1) 44% · Projectile (4) 2% |
| 18 m + | Projectile (1) 44% · Slash + 4 projectiles (1) 44% · 2-hit slash combo + projectile 3% |
- Attacks
- 33
- With a cooldown
- 20 8–55 s
- Walk in before attacking
- 7 from up to 30 m
What hurts it most
- Holy0% +67%
- Pierce20% +33%
- Standard40%
- Slash40% ±0
- Strike40% ±0
- Magic40% ±0
- Fire40% ±0
- Lightning40% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 734 | 7,020 | 79,163 buildup |
| Frost | 734 | 4,643 | 1013,606 buildup |
| Poison | 734 | 3,536 | 1419,530 buildup |
| Scarlet Rot | 326 | 8,824 | 64,342 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 1
Every patch that changed its numbers, version by version.
- 1.14.1from 1.13.2
Every changed value (7)
Value Before to After Change Linked data 1 SpEffect ID [21] -1 20,011,576 changed 6 technical values (sorting, effects, display)
Value Before to After Change Default LOD Param ID 14 10 changed Model Display Mask [7] 1 0 changed Model Display Mask [8] 1 0 changed Model Display Mask [9] 1 0 changed Model Display Mask [10] 1 0 changed Model Display Mask [13] 1 0 changed