Putrescent Knight
20,612 HP at Stone Coffin Fissure · Garden of Deep Purple, with the area's scaling applied. It takes the most damage from Holy and the least from Slash.
- HP (NG)
- 20,612
- HP in NG+7
- 35,853
- Stance
- 100
- Weakest to
- Holy -20%
- Resists most
- Slash 40%
- Nearest grace
- Garden of Deep Purple
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Stone Coffin Fissure
Garden of Deep Purple
- HP
- 20,612
- NG+7 HP
- 35,853
- Stance
- 100
- Weakest to
- Holy −20%
- Resists most
- Slash and Pierce 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 306 | 348 | 446 | 736 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG20,612
- +125,609
- +228,170
- +329,451
- +430,731
- +533,292
- +634,573
- +735,853
Other bosses in Stone Coffin Fissure
- Leonine Misbegotten 6,459 HP
How Putrescent Knight fights
At Stone Coffin Fissure · Garden of Deep Purple, its toughest placement: 20,612 HP.
Phases by HP exact
- At 95% HP or less: Slash + projectile (1) becomes available.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile (1)1 hit · first hit after 0.7 s | No | Yes | 835magic |
| Slash + projectile (1)2 hits · first hit after 1.6 s · from 95% HP | No | Yes | 1,214slash |
| Slash (1)1 hit · first hit after 1.1 s | No | Yes | 910slash |
| 2-hit slash combo + projectile (1)3 hits · first hit after 1.1 s | No | Yes | 910slash |
| Slash (2)1 hit · first hit after 2.0 s | No | Yes | 1,062slash |
| Slash + projectile (2)2 hits · first hit after 1.3 s | No | Yes | 1,062slash |
| Projectile (2)1 hit · first hit after 1.1 s | No | Yes | 1,062magic |
| Slash (3)1 hit · first hit after 1.0 s | No | Yes | 986slash |
| Slash + projectile (3)2 hits · first hit after 1.4 s | No | Yes | 1,252slash |
| Slash (4)1 hit · first hit after 0.9 s | No | Yes | 948slash |
| Slash (5)1 hit · first hit after 1.9 s | No | Yes | 872slash |
| Projectile (3)1 hit · first hit after 1.2 s | No | Yes | 455slash |
| 3-hit slash combo (1)3 hits · first hit after 1.9 s | No | Yes | 1,024slash |
| 2-hit slash combo + 2 projectiles4 hits · first hit after 0.9 s | No | Yes | 1,024slash |
| Slash + projectile (4)2 hits · first hit after 1.2 s | No | Yes | 797slash |
| Slash (6)1 hit · first hit after 1.7 s | No | Yes | 1,062slash |
| Slash + projectile (5)2 hits · first hit after 1.1 s | No | Yes | 1,062slash |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (7)1 hit · first hit after 1.3 s · after Slash (3) | No | Yes | 1,024slash |
| Slash (8)1 hit · first hit after 1.4 s · after Slash (7) | No | Yes | 1,062slash |
| 2-hit slash combo + projectile (2)3 hits · first hit after 0.8 s · after Slash (7) | No | Yes | 1,252slash |
| Slash (9)1 hit · first hit after 1.5 s · after Slash + projectile (2) and Slash + projectile (5) | No | Yes | 986slash |
| Slash (10)1 hit · first hit after 1.0 s · after Slash (1) and 2-hit slash combo + projectile (1) | No | Yes | 986slash |
| Slash + projectile (6)2 hits · first hit after 1.0 s · after 2-hit slash combo + projectile (2) and Slash + projectile (3) | No | Yes | 1,328slash |
| 3-hit slash combo (2)3 hits · first hit after 1.0 s · after Slash + projectile (1) | No | Yes | 986slash |
| 5-hit slash combo5 hits · first hit after 0.2 s · after 4-hit slash combo | No | Yes | 1,138slash |
| 4-hit slash combo4 hits · first hit after 1.6 s · after 3-hit slash combo (2) | No | Yes | 986slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 7 sets of tables by state; the main one is shown).
- Projectile (1)
- Slash + projectile (1)
- Slash (1)
- 2-hit slash combo + projectile (1)
- Slash (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 6–18 m | Slash (3) 8% · Slash + projectile (2) 8% · Slash + projectile (3) 8% |
| 9–16 m | Projectile (1) 35% · Slash + projectile (2) 26% · Slash + projectile (1) 17% |
| 16–18 m | Projectile (1) 36% · Slash (2) 23% · Slash (1) 18% |
| 18–25 m | Projectile (1) 38% · Slash (1) 31% · Slash + projectile (1) 19% |
| 25 m + | Projectile (1) 43% · 2-hit slash combo + projectile (1) 35% · Moving or other actions 22% |
- Attacks
- 26
- With a cooldown
- 21 5–80 s
- Walk in before attacking
- 12 from up to 3028 m
What hurts it most
- Holy-20% +50%
- Strike0% +25%
- Fire0% +25%
- Lightning0% +25%
- Standard20%
- Magic20% ±0
- Slash40% −25%
- Pierce40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | Immune | ||
| Scarlet Rot | 306 | 4,689 | 53,029 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Bosses with similar HP
- Tibia Mariner 3,176–20,618
- Knight of the Solitary Gaol 21,132
- Moore 13,121–21,132
- Putrid Tree Spirit 11,191–19,880