Almanauts
Elden Ring
BossRauh BaseChanged in 1 patchVerified for build 25827938

Rugalea the Great Red Bear

30,535 HP at Rauh Base · Ravine North, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.

HP (NG)
30,535
HP in NG+7
53,112
Stance
120
Weakest to
Fire -20%
Resists most
Standard 0%
Nearest grace
Ravine North

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Rauh Base

Ravine North

Boss fightNearest Site of Grace: Ravine NorthScaling ×11.813

Show on map
HP
30,535
NG+7 HP
53,112
Stance
120
Weakest to
Fire −20%
Resists most
Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%
Flat defense

Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123

Status buildup to proc
Status1st proc2nd3rd4th
Poison4215198091,266
Scarlet Rot4215198091,266
Bleed6899791,4361,436
Frost6899791,4361,436
Sleep230258300398
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG30,535
  2. +137,937
  3. +241,731
  4. +343,628
  5. +445,525
  6. +549,319
  7. +651,216
  8. +753,112

Rewards

Once per playthrough, on its defeat.

Other bosses in Rauh Base

How Rugalea the Great Red Bear fights

At Rauh Base · Ravine North, its toughest placement: 30,535 HP.

Phases by HP exact

60%
  • It checks its HP at 60% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Slash (1)1 hit · first hit after 1.1 sNoYes759slash
2-hit combo + projectile3 hits · first hit after 1.8 sNoYes1,328physical
Single hit + projectile2 hits · first hit after 1.3 sNoYes1,328physical
Strike (1)1 hit · first hit after 1.0 sNoYes1,328strike
Strike (2)1 hit · first hit after 1.0 sNoYes759strike
2-hit strike combo2 hits · first hit after 2.1 sNoYes1,328strike
Slash (2)1 hit · first hit after 1.3 sNoYes759slash
Slash (3)1 hit · first hit after 0.9 sNoYes759slash
2-hit combo (1)2 hits · first hit after 1.3 sNoYes759slash
2-hit combo (2)2 hits · first hit after 1.1 sNoYes1,328strike
Slash (4)1 hit · first hit after 1.0 sNoYes759slash
Grab (1)1 hit · first hit after 2.9 sNoNo1,518physical, if it catches you
Slash (5)1 hit · first hit after 0.8 sNoYes759slash
Slash (6)1 hit · first hit after 0.8 sNoYes759slash
Strike (3)1 hit · first hit after 2.3 sNoYes1,328strike
14 more attacks it chains after another one
AttackParryBlockDamage
Slash (7)1 hit · first hit after 0.8 sNoYes531slash
Slash (8)1 hit · first hit after 0.6 s · after Slash (1)NoYes759slash
Slash (9)1 hit · first hit after 1.1 s · after Slash (3) and 2-hit strike combo or 10 moreNoYes1,328slash
Strike (4)1 hit · first hit after 0.7 sNoYes759strike
Slash (10)1 hit · first hit after 0.9 s · after Slash (5)NoYes759slash
Slash (11)1 hit · first hit after 0.7 s · after Slash (3) and Slash (6) or 4 moreNoYes759slash
Slash (12)1 hit · first hit after 0.9 s · after Slash (4) and 2-hit strike combo or 5 moreNoYes759slash
4-hit combo (1)4 hits · first hit after 1.7 s · after Slash (3) and Slash (10) or 5 moreNoYes759slash
2-hit slash combo + 2 projectiles4 hits · first hit after 1.4 s · after Slash (3) and Slash (10) or 4 moreNoYes1,328physical
Slash (13)1 hit · first hit after 0.5 s · after Slash (3) and Slash (10) or 2 moreNoYes872slash
Strike (5)1 hit · first hit after 1.3 sNoYes759strike
4-hit combo (2)4 hits · first hit after 1.3 s · after 2-hit strike combo and Slash (7) or 3 moreNoYes759strike
Grab (2)1 hit · first hit after 2.1 s · after Grab (1)NoNo1,518physical, if it catches you
Grab (3)1 hit · first hit after 1.1 s · after Grab (1)NoNo1,518physical, if it catches you

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • Slash (1)
  • 2-hit combo + projectile
  • Single hit + projectile
  • Strike (1)
  • Strike (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2.5 m2-hit combo + projectile 50% · Moving or other actions 25% · 2-hit strike combo 25%
2.5–5 mSlash (1) 61% · 2-hit combo + projectile 12% · Slash (3) 9%
5–8 mSlash (1) 51% · Single hit + projectile 15% · 2-hit combo (1) 8%
8–12 mSlash (1) 50% · Strike (1) 10% · Slash (3) 10%
12 m +Strike (1) 17% · Strike (2) 17% · Single hit + projectile 17%
Attacks
29
With a cooldown
17 8–25 s

What hurts it most

  1. Fire-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Lightning0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6894,68078,848 buildup
Frost6893,0841013,156 buildup
Poison4212,5541213,143 buildup
Scarlet Rot4216,29754,281 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Rugalea the Great Red Bear takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Rugalea the Great Red Bear

Patch history 1

Every patch that changed its numbers, version by version.

  1. 1.13.1from 1.12.4
      Every changed value (1)
      ValueBeforetoAfterChange
      Linked data 1
      SpEffect ID [15]5,262-1changed