Ivory Sickle
With its requirements met (Str 6 · Dex 11 · Int 13), Ivory Sickle reaches 343 attack rating at +25.
Pickup · Liurnia of the Lakes
- Attack rating (+25)
- 343
- Scaling (+25)
- Str D · Dex C · Int C
- Class
- Dagger
- Weight
- 2
- Requires
- Str 6 · Dex 11 · Int 13
- Skill
- Quickstep · FP 3
- Upgrades with
- Smithing Stones (+25)
In-game description
Sickle fashioned from ivory. Weapon carried by aged Albinaurics.
These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.
Attack rating by affinity 1
At Str 10 · Dex 11 · Int 13 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 132 | 343 +25 | Physical 170Magic 173 | Str DDex CInt CFai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Intelligence
- Strength
Show the numbers
| Stat level | Dexterity | Intelligence | Strength |
|---|---|---|---|
| 10 | – | – | 343 |
| 11 | 343 | – | – |
| 13 | – | 343 | 345 |
| 14 | 349 | – | – |
| 16 | – | 350 | 348 |
| 17 | 356 | – | – |
| 19 | – | 357 | 350 |
| 20 | 362 | – | – |
| 22 | – | 362 | 352 |
| 23 | 367 | – | – |
| 25 | – | 366 | 354 |
| 26 | 373 | – | – |
| 28 | – | 370 | 356 |
| 29 | 378 | – | – |
| 31 | – | 374 | 358 |
| 32 | 383 | – | – |
| 34 | – | 379 | 360 |
| 35 | 388 | – | – |
| 37 | – | 383 | 362 |
| 38 | 393 | – | – |
| 40 | – | 387 | 364 |
| 41 | 398 | – | – |
| 43 | – | 391 | 366 |
| 44 | 403 | – | – |
| 46 | – | 396 | 368 |
| 47 | 407 | – | – |
| 49 | – | 400 | 370 |
| 50 | 411 | – | – |
| 52 | – | 402 | 371 |
| 53 | 415 | – | – |
| 55 | – | 404 | 373 |
| 56 | 419 | – | – |
| 58 | – | 405 | 374 |
| 59 | 422 | – | – |
| 61 | – | 407 | 375 |
| 62 | 425 | – | – |
| 64 | – | 409 | 376 |
| 65 | 428 | – | – |
| 67 | – | 410 | 377 |
| 68 | 431 | – | – |
| 70 | – | 412 | 379 |
| 71 | 434 | – | – |
| 73 | – | 413 | 380 |
| 74 | 437 | – | – |
| 76 | – | 415 | 381 |
| 77 | 440 | – | – |
| 79 | – | 417 | 382 |
| 80 | 442 | – | – |
| 82 | – | 418 | 383 |
| 83 | 444 | – | – |
| 85 | – | 418 | 383 |
| 86 | 445 | – | – |
| 88 | – | 419 | 384 |
| 89 | 446 | – | – |
| 91 | – | 420 | 384 |
| 92 | 447 | – | – |
| 94 | – | 421 | 384 |
| 95 | 448 | – | – |
| 97 | – | 422 | 385 |
| 98 | 449 | – | – |
| 99 | 450 | 422 | 385 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 11–18: +2.14 · 18–60: +1.55 · 60–80: +0.95 · 80–99: +0.42 | 450 from 343 |
| Intelligence | 20, 50, 80 | 13–20: +2.29 · 20–50: +1.4 · 50–80: +0.53 · 80–99: +0.26 | 422 from 343 |
| Strength | 18, 60, 80 | 10–18: +0.75 · 18–60: +0.62 · 60–80: +0.35 · 80–99: +0.16 | 385 from 343 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 132 |
| 1 | 140 |
| 2 | 148 |
| 3 | 156 |
| 4 | 164 |
| 5 | 172 |
| 6 | 181 |
| 7 | 189 |
| 8 | 197 |
| 9 | 205 |
| 10 | 214 |
| 11 | 222 |
| 12 | 230 |
| 13 | 240 |
| 14 | 248 |
| 15 | 256 |
| 16 | 265 |
| 17 | 273 |
| 18 | 282 |
| 19 | 291 |
| 20 | 299 |
| 21 | 308 |
| 22 | 317 |
| 23 | 325 |
| 24 | 334 |
| 25 | 343 |
#5 of 18 dagger weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 100 | 343 | 3 | 10 | 0.33 s |
| R1 2Slash | 101 | 347 | 3 | 10 | 0.27 s |
| R1 3Slash | 102 | 350 | 3 | 10 | 0.30 s |
| R1 4Slash | 103 | 354 | 3 | 10 | 0.27 s |
| R1 5Slash | 104 | 357 | 3 | 10 | 0.30 s |
| R1 6Slash | 110 | 378 | 6 | 10 | 0.47 s |
| R2Slash | 120 | 412 | 6 | 16.7 | — |
| Charged R2Slash | 150 | 515 | 18 | 24.4 | 0.90 s |
| R2 2Slash | 120 | 412 | 6 | 16.7 | — |
| Charged R2 2Slash | 150 | 515 | 18 | 24.4 | 0.83 s |
| Running R1Slash | 105 | 361 | 3 | 11.1 | 0.50 s |
| Running R2Pierce | 120 | 412 | 6 | 16.7 | 0.53 s |
| Rolling R1Pierce | 90 | 309 | 3 | 8.9 | 0.33 s |
| Backstep R1Slash | 90 | 309 | 3 | 8.9 | 0.50 s |
| Jumping R1Slash | 107 | 367 | 4.5 | 8.9 | 0.40 s |
| Jumping R2Slash | 122 | 419 | 12 | 15.5 | 0.43 s |
| Guard counterSlash | 140 | 481 | 18 | 15.5 | 0.57 s |
Two-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 103 | 358 | 3.9 | 12.2 | 0.33 s |
| R1 2Slash | 104 | 361 | 3.9 | 12.2 | 0.33 s |
| R1 3Slash | 105 | 365 | 3.9 | 12.2 | 0.30 s |
| R1 4Slash | 106 | 368 | 3.9 | 12.2 | 0.33 s |
| R1 5Slash | 107 | 372 | 3.9 | 12.2 | 0.30 s |
| R1 6Slash | 115 | 400 | 7.8 | 12.2 | 0.40 s |
| R2Slash | 130 | 452 | 6.6 | 22.2 | — |
| Charged R2Slash | 165 | 574 | 19.8 | 33.3 | 0.90 s |
| R2 2Slash | 130 | 452 | 6.6 | 22.2 | — |
| Charged R2 2Slash | 165 | 574 | 19.8 | 33.3 | 0.97 s |
| Running R1Slash | 110 | 382 | 3.9 | 13.3 | 0.50 s |
| Running R2Pierce | 125 | 434 | 6.6 | 20 | 0.53 s |
| Rolling R1Pierce | 95 | 330 | 3.9 | 11.1 | 0.27 s |
| Backstep R1Slash | 95 | 330 | 3.9 | 11.1 | 0.47 s |
| Jumping R1Slash | 112 | 389 | 5.9 | 11.1 | 0.40 s |
| Jumping R2Slash | 127 | 441 | 13.2 | 18.9 | 0.43 s |
| Guard counterSlash | 150 | 521 | 19.8 | 18.9 | 0.63 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 294 | 1,010 | 0 | 15.5 | 0.50 s |
| RipostePierce | 420 | 1,444 | 0 | 15.5 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Magic | Cost |
|---|---|---|---|---|
| +0 | 132 | 66 | 66 | — |
| +1 | 140 | 70 | 70 | Smithing Stone [1] × 2 |
| +2 | 148 | 74 | 74 | Smithing Stone [1] × 4 |
| +3 | 156 | 78 | 78 | Smithing Stone [1] × 6 |
| +4 | 164 | 82 | 82 | Smithing Stone [2] × 2 |
| +5 | 172 | 86 | 86 | Smithing Stone [2] × 4 |
| +6 | 181 | 90 | 91 | Smithing Stone [2] × 6 |
| +7 | 189 | 94 | 95 | Smithing Stone [3] × 2 |
| +8 | 197 | 98 | 99 | Smithing Stone [3] × 4 |
| +9 | 205 | 102 | 103 | Smithing Stone [3] × 6 |
| +10 | 214 | 106 | 108 | Smithing Stone [4] × 2 |
| +11 | 222 | 110 | 112 | Smithing Stone [4] × 4 |
| +12 | 230 | 114 | 116 | Smithing Stone [4] × 6 |
| +13 | 240 | 119 | 121 | Smithing Stone [5] × 2 |
| +14 | 248 | 123 | 125 | Smithing Stone [5] × 4 |
| +15 | 256 | 127 | 129 | Smithing Stone [5] × 6 |
| +16 | 265 | 131 | 134 | Smithing Stone [6] × 2 |
| +17 | 273 | 135 | 138 | Smithing Stone [6] × 4 |
| +18 | 282 | 140 | 142 | Smithing Stone [6] × 6 |
| +19 | 291 | 144 | 147 | Smithing Stone [7] × 2 |
| +20 | 299 | 148 | 151 | Smithing Stone [7] × 4 |
| +21 | 308 | 152 | 156 | Smithing Stone [7] × 6 |
| +22 | 317 | 157 | 160 | Smithing Stone [8] × 2 |
| +23 | 325 | 161 | 164 | Smithing Stone [8] × 4 |
| +24 | 334 | 165 | 169 | Smithing Stone [8] × 6 |
| +25 | 343 | 170 | 173 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Ivory Sickle
Placed in the world 1
- Liurnia of the Lakes · Village of the Albinaurics
Patch history 2
Every patch that changed its numbers, version by version.
Other daggers with similar AR
- Blade of Calling 349
- Glintstone Kris 363
- Crystal Knife 369
- Black Knife 383
- Cinquedea 277
- Fire Knight's Shortsword 274
- Wakizashi 269
- Reduvia 265
Overview
- Class
- Dagger
- Weight
- 2
- Requires
- Str 6 · Dex 11 · Int 13
- Affinities
- Standard
- Game ID
1130000