Claymore
With its requirements met (Str 16 · Dex 13), Claymore reaches 419 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 595.
Chest · Weeping Peninsula
- Attack rating (+25)
- 419
- Scaling (+25)
- Str C · Dex D
- Class
- Greatsword
- Weight
- 9
- Requires
- Str 16 · Dex 13
- Skill
- Lion's Claw · FP 20
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
Attack rating by affinity 13
At Str 16 · Dex 13 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 160 | 419 +25 | Physical 419 | Str CDex DInt –Fai –Arc – |
| Heavy | 154 | 420 +25 | Physical 420 | Str BDex –Int –Fai –Arc – |
| Keen | 148 | 405 +25 | Physical 405 | Str EDex BInt –Fai –Arc – |
| Quality | 148 | 396 +25 | Physical 396 | Str BDex BInt –Fai –Arc – |
| Fire | 238 | 544 +25 | Physical 267Fire 277 | Str CDex EInt –Fai –Arc – |
| Flame Art | 237 | 595 +25 | Physical 288Fire 307 | Str DDex EInt –Fai CArc – |
| Lightning | 233 | 541 +25 | Physical 268Lightning 273 | Str EDex CInt –Fai –Arc – |
| Sacred | 210 | 595 +25 | Physical 288Holy 307 | Str DDex EInt –Fai CArc – |
| Magic | 209 | 593 +25 | Physical 282Magic 311 | Str EDex EInt CFai –Arc – |
| Cold | 219 | 509 +25 | Physical 304Magic 205 | Str CDex DInt CFai –Arc – |
| Poison | 134 | 382 +25 | Physical 382 | Str CDex CInt –Fai –Arc D |
| Blood | 134 | 382 +25 | Physical 382 | Str CDex CInt –Fai –Arc D |
| Occult | 138 | 387 +25 | Physical 387 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 13 | – | 419 |
| 16 | 419 | 428 |
| 19 | 432 | 437 |
| 22 | 442 | 444 |
| 25 | 453 | 451 |
| 28 | 463 | 458 |
| 31 | 473 | 465 |
| 34 | 482 | 472 |
| 37 | 492 | 479 |
| 40 | 501 | 485 |
| 43 | 510 | 491 |
| 46 | 519 | 497 |
| 49 | 527 | 503 |
| 52 | 535 | 509 |
| 55 | 543 | 514 |
| 58 | 549 | 518 |
| 61 | 554 | 522 |
| 64 | 560 | 526 |
| 67 | 565 | 529 |
| 70 | 571 | 533 |
| 73 | 577 | 537 |
| 76 | 582 | 541 |
| 79 | 588 | 545 |
| 82 | 591 | 547 |
| 85 | 593 | 549 |
| 88 | 595 | 550 |
| 91 | 597 | 552 |
| 94 | 600 | 553 |
| 97 | 602 | 555 |
| 99 | 603 | 556 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 16–18: +4.5 · 18–60: +2.95 · 60–80: +1.9 · 80–99: +0.68 | 603 from 419 |
| Dexterity | 18, 60, 80 | 13–18: +3 · 18–60: +2.05 · 60–80: +1.3 · 80–99: +0.53 | 556 from 419 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 160 | 237 | 210 | 209 |
| 1 | 170 | 250 | 225 | 224 |
| 2 | 179 | 265 | 239 | 239 |
| 3 | 189 | 279 | 254 | 254 |
| 4 | 199 | 292 | 270 | 268 |
| 5 | 209 | 306 | 285 | 283 |
| 6 | 219 | 321 | 300 | 299 |
| 7 | 229 | 335 | 316 | 314 |
| 8 | 239 | 350 | 331 | 330 |
| 9 | 250 | 363 | 346 | 345 |
| 10 | 260 | 378 | 362 | 360 |
| 11 | 270 | 392 | 377 | 375 |
| 12 | 280 | 407 | 392 | 390 |
| 13 | 291 | 421 | 408 | 407 |
| 14 | 301 | 436 | 423 | 422 |
| 15 | 312 | 451 | 439 | 437 |
| 16 | 322 | 465 | 455 | 452 |
| 17 | 333 | 480 | 470 | 468 |
| 18 | 343 | 495 | 486 | 483 |
| 19 | 354 | 509 | 502 | 499 |
| 20 | 365 | 524 | 518 | 514 |
| 21 | 376 | 538 | 533 | 530 |
| 22 | 387 | 552 | 548 | 546 |
| 23 | 397 | 566 | 564 | 561 |
| 24 | 408 | 581 | 579 | 576 |
| 25 | 419 | 595 | 595 | 593 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 80 | 80 | 69 |
| 1 | 81 | 81 | 70 |
| 2 | 83 | 82 | 71 |
| 3 | 85 | 85 | 72 |
| 4 | 87 | 86 | 73 |
| 5 | 89 | 88 | 75 |
| 6 | 91 | 89 | 77 |
| 7 | 93 | 90 | 78 |
| 8 | 95 | 92 | 79 |
| 9 | 96 | 93 | 81 |
| 10 | 98 | 95 | 82 |
| 11 | 100 | 96 | 83 |
| 12 | 102 | 97 | 84 |
| 13 | 104 | 99 | 86 |
| 14 | 106 | 100 | 87 |
| 15 | 108 | 102 | 88 |
| 16 | 110 | 103 | 89 |
| 17 | 111 | 104 | 91 |
| 18 | 113 | 106 | 92 |
| 19 | 115 | 107 | 93 |
| 20 | 117 | 109 | 94 |
| 21 | 119 | 110 | 96 |
| 22 | 121 | 111 | 97 |
| 23 | 123 | 113 | 98 |
| 24 | 125 | 114 | 99 |
| 25 | 127 | 116 | 101 |
#19 of 25 greatsword weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 419 | 10.2 | 15 | 0.53 s |
| R1 2Standard | 101 | 424 | 10.2 | 15 | 0.50 s |
| R1 3Standard | 102 | 428 | 10.2 | 15 | 0.53 s |
| R1 4Standard | 110 | 461 | 11 | 15 | 0.73 s |
| R2Pierce | 125 | 524 | 13.2 | 25 | — |
| Charged R2Pierce | 165 | 692 | 33 | 35 | 1.40 s |
| R2 2Pierce | 125 | 524 | 13.2 | 25 | — |
| Charged R2 2Pierce | 165 | 692 | 33 | 35 | 1.40 s |
| Running R1Standard | 105 | 440 | 10.2 | 18 | 0.70 s |
| Running R2Standard | 120 | 503 | 11 | 25 | 0.70 s |
| Rolling R1Standard | 90 | 377 | 10.2 | 12 | 0.47 s |
| Backstep R1Standard | 90 | 377 | 10.2 | 12 | 0.57 s |
| Jumping R1Standard | 107 | 449 | 10.2 | 12 | 0.57 s |
| Jumping R2Standard | 130 | 545 | 22 | 25 | 0.57 s |
| Guard counterStandard | 125 | 524 | 33 | 25 | 0.80 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 463 | 13.2 | 18 | 0.53 s |
| R1 2Standard | 104 | 467 | 13.2 | 18 | 0.60 s |
| R1 3Standard | 105 | 472 | 13.2 | 18 | 0.53 s |
| R1 4Standard | 115 | 517 | 14.3 | 18 | 0.80 s |
| R2Pierce | 130 | 584 | 14.5 | 30 | — |
| Charged R2Pierce | 170 | 764 | 36.3 | 40 | 1.30 s |
| R2 2Pierce | 130 | 584 | 14.5 | 30 | — |
| Charged R2 2Pierce | 170 | 764 | 36.3 | 40 | 1.30 s |
| Running R1Standard | 110 | 494 | 13.2 | 22 | 0.67 s |
| Running R2Standard | 125 | 561 | 12.1 | 30 | 0.70 s |
| Rolling R1Pierce | 95 | 427 | 13.2 | 15 | 0.50 s |
| Backstep R1Standard | 95 | 427 | 13.2 | 15 | 0.57 s |
| Jumping R1Standard | 110 | 494 | 13.2 | 15 | 0.53 s |
| Jumping R2Standard | 135 | 606 | 24.2 | 30 | 0.57 s |
| Guard counterStandard | 130 | 584 | 36.3 | 30 | 0.83 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 220 | 923 | 0 | 20 | 0.50 s |
| RipostePierce | 275 | 1,154 | 0 | 20 | 0.83 s |
Skill: Lion's Claw1move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillStandard | 240 | 1,007 | 33 | 45 | 1.67 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 160 | 160 | — |
| +1 | 170 | 170 | Smithing Stone [1] × 2 |
| +2 | 179 | 179 | Smithing Stone [1] × 4 |
| +3 | 189 | 189 | Smithing Stone [1] × 6 |
| +4 | 199 | 199 | Smithing Stone [2] × 2 |
| +5 | 209 | 209 | Smithing Stone [2] × 4 |
| +6 | 219 | 219 | Smithing Stone [2] × 6 |
| +7 | 229 | 229 | Smithing Stone [3] × 2 |
| +8 | 239 | 239 | Smithing Stone [3] × 4 |
| +9 | 250 | 250 | Smithing Stone [3] × 6 |
| +10 | 260 | 260 | Smithing Stone [4] × 2 |
| +11 | 270 | 270 | Smithing Stone [4] × 4 |
| +12 | 280 | 280 | Smithing Stone [4] × 6 |
| +13 | 291 | 291 | Smithing Stone [5] × 2 |
| +14 | 301 | 301 | Smithing Stone [5] × 4 |
| +15 | 312 | 312 | Smithing Stone [5] × 6 |
| +16 | 322 | 322 | Smithing Stone [6] × 2 |
| +17 | 333 | 333 | Smithing Stone [6] × 4 |
| +18 | 343 | 343 | Smithing Stone [6] × 6 |
| +19 | 354 | 354 | Smithing Stone [7] × 2 |
| +20 | 365 | 365 | Smithing Stone [7] × 4 |
| +21 | 376 | 376 | Smithing Stone [7] × 6 |
| +22 | 387 | 387 | Smithing Stone [8] × 2 |
| +23 | 397 | 397 | Smithing Stone [8] × 4 |
| +24 | 408 | 408 | Smithing Stone [8] × 6 |
| +25 | 419 | 419 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Claymore
Placed in the world 1
- Weeping Peninsula · Behind the Castle
Patch history 3
Every patch that changed its numbers, version by version.
- 1.04.1from 1.03.3
- Physical guard negation50→65
- Guard boost35→42
- 1.07from 1.06
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.03 ×0.059 +0.029+97% - 1.12.1from 1.10
- Stamina damage63→66
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 63 66 +3+4.8% Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other greatswords with similar AR
Overview
- Class
- Greatsword
- Weight
- 9
- Requires
- Str 16 · Dex 13
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
3180000