Almanauts
Elden Ring
GreatswordChanged in 3 patchesVerified for build 25827938
Sword of Milos

Sword of Milos

With its requirements met (Str 15 · Dex 19), Sword of Milos reaches 464 attack rating at +10.

Attack rating (+10)
464
Scaling (+10)
Str C · Dex C
Item ID
3160000
Class
Greatsword
Weight
10
Requires
Str 15 · Dex 19
Skill
Shriek of Milos · FP 30
Passive
Causes blood loss buildup (55)
Upgrades with
Somber Smithing Stones (+10)
Acquisition

Two rewards from Dung Eater

Defeating Dung Eater’s invasion in the Capital Outskirts awards Sword of Milos. His physical body in the Subterranean Shunning-Grounds also has the sword as a death drop.

Quest consequence: killing his physical body ends his quest progression. The invasion reward does not require completing the five-Seedbed-Curse ending.

Getting the Sewer-Gaol Key

Carry a Seedbed Curse in your inventory and speak with Dung Eater at Roundtable Hold to receive the key. Receiving it does not consume the curse. His Roundtable presence and his physical body are separate encounters.

Critical and customization

Critical 100. Backstab/riposte multiplier, not final damage.

AffinityGreases and spell buffsChange Ash of War
StandardNoNo

Buffs depend on affinity and spell/grease requirements; skill effects follow their own rules.

In-game description

Sinister greatsword fashioned from a giant's backbone. Metes out wounds like a lopsided saw-blade, and restores some FP upon defeating an enemy.

Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.

Attack rating by affinity 1

At Str 15 · Dex 19 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard168464 +10Physical 464Str CDex CInt –Fai –Arc –

Try your own stats, two-handing and any upgrade in the AR calculator.

Where should I spend my next levels?

Each line starts from the same build and adds levels to one stat only. Other stats stay at their starting values. These are separate builds, not numbers to add together.

Starting build: Strength 15 · Dexterity 19 · Intelligence 10 · Faith 10 · Arcane 10. One-handed, +10, no skill buff. Starting attack rating: 464.

02004006008000204060Additional levels invested in one stat
  • Dexterity
  • Strength
Compare the same number of additional levels. Attack rating is not damage dealt; enemy defenses still apply.
Show the numbers
Additional levels invested in one statDexterityStrength
0464464
1468468
2472471
3476475
4480478
5485481
6489484
7493487
8497490
9501493
10505496
11508499
12512502
13516504
14520507
15524510
16528513
17531516
18535519
19539521
20542524
21546527
22550529
23553532
24557535
25560537
26564540
27567542
28570545
29574548
30577550
31580552
32583555
33586557
34589560
35592562
36595564
37597566
38600568
39602571
40604573
41606574
42608576
43610578
44613580
45615581
46617582
47619584
48621585
49624587
50626589
51628590
52630592
53632593
54635595
55637597
56639598
57641600
58643601
59645603
60648605
Levels to spendDexterity onlyStrength only
+5485 AR (+21) · Dexterity 24481 AR (+17) · Strength 20
+10505 AR (+41) · Dexterity 29496 AR (+32) · Strength 25
+20542 AR (+78) · Dexterity 39524 AR (+60) · Strength 35
+40604 AR (+140) · Dexterity 59573 AR (+109) · Strength 55
+60648 AR (+184) · Dexterity 79605 AR (+141) · Strength 75

Guarded damage negation (+0)

PhysicalMagicFireLightningHolyGuard Boost
68%36%36%36%36%44

Damage negation reduces damage taken while blocking. Guard Boost reduces the stamina used by a successful block.

Passive effect: Restores 5 FP when an enemy is defeated while this weapon’s passive is active.

Attack rating by stat (Standard, +10)

4005006007001540608099Stat level6080
  • Dexterity
  • Strength
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Dexterity's soft caps.
Show the numbers
Stat levelDexterityStrength
15–464
18–475
19464–
21–484
22476–
24–493
25489–
27–502
28501–
30–510
31512–
33–519
34524–
36–527
37535–
39–535
40546–
42–542
43557–
45–550
46567–
48–557
49577–
51–564
52586–
54–571
55595–
57–576
58602–
60–581
61608–
63–585
64615–
66–590
67621–
69–595
70628–
72–600
73635–
75–605
76641–
78–609
79648–
81–613
82652–
84–615
85654–
87–617
88657–
90–618
91659–
93–620
94662–
96–622
97664–
99666624
StatSoft capsAR per point, by stretchAt 99
Dexterity60, 8019–60: +3.46 · 60–80: +2.2 · 80–99: +0.84666 from 464
Strength18, 60, 8015–18: +3.67 · 18–60: +2.52 · 60–80: +1.55 · 80–99: +0.63624 from 464

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade

02004006000246810Upgrade level
At the weapon's requirements (Standard).
Show the numbers
Upgrade levelAttack rating
0168
1194
2222
3250
4279
5308
6338
7369
8400
9432
10464

Blood loss 55 per hit at every upgrade level (Standard).

#15 of 25 greatsword weapons by attack rating

  1. Alabaster Lord's Sword511 +10
  2. Death's Poker495 +10
  3. Greatsword of Solitude495 +10
  4. Leontiel's Greatsword478 +10
  5. Sword of Milos464 +10
  6. Iron Greatsword460 +25
  7. Banished Knight's Greatsword423 +25
  8. Gargoyle's Greatsword421 +25
  9. Claymore419 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Gargoyle's Blackblade, 669).

Moveset the game's own

Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed15players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Standard10046410.216.10.53 s
R1 2Standard10146910.216.10.50 s
R1 3Standard10247310.216.10.53 s
R1 4Standard1105111116.10.73 s
R2Standard12558013.226.8—
Charged R2Standard16576616.542.81.90 s
R2 2Standard12558013.226.8—
Charged R2 2Standard16576616.537.51.43 s
Running R1Standard10548710.219.30.70 s
Running R2Standard1205571126.80.70 s
Rolling R1Standard9041810.212.80.47 s
Backstep R1Standard9041810.212.80.57 s
Jumping R1Standard10749710.212.80.57 s
Jumping R2Standard1306032226.80.57 s
Guard counterStandard1255803326.80.80 s
Two-handed15players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Standard10350213.219.30.53 s
R1 2Standard10450613.219.30.60 s
R1 3Standard10551113.219.30.53 s
R1 4Standard11556014.319.30.80 s
R2Standard13063314.532.1—
Charged R2Standard17082819.348.21.83 s
R2 2Standard13063314.532.1—
Charged R2 2Standard17082819.342.81.37 s
Running R1Standard11053613.223.50.67 s
Running R2Standard12560912.132.10.70 s
Rolling R1Standard9546313.216.10.47 s
Backstep R1Standard9546313.216.10.57 s
Jumping R1Standard11053613.216.10.53 s
Jumping R2Standard13565824.232.10.57 s
Guard counterStandard13063336.332.10.83 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabPierce2201,022021.40.50 s
RipostePierce2751,277021.40.83 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+0168168—
+1194194Somber Smithing Stone [1] × 1
+2222222Somber Smithing Stone [2] × 1
+3250250Somber Smithing Stone [3] × 1
+4279279Somber Smithing Stone [4] × 1
+5308308Somber Smithing Stone [5] × 1
+6338338Somber Smithing Stone [6] × 1
+7369369Somber Smithing Stone [7] × 1
+8400400Somber Smithing Stone [8] × 1
+9432432Somber Smithing Stone [9] × 1
+10464464Somber Ancient Dragon Smithing Stone × 1

From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.

Patch history 3

Every patch that changed its numbers, version by version.

  1. 1.04.1from 1.03.3
    • Physical guard negation52→68
    • Guard boost36→44
  2. 1.07from 1.06
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Poise×0.03×0.059+0.029+97%
    • 1.12.1from 1.10
      • Stamina damage63→66
      Every changed value (2)
      ValueBeforetoAfterChange
      Key changes 1
      Stamina damage6366+3+4.8%
      Health, stamina and weight 1
      Weapon Regain HP Amount6090+30+50%

    Other greatswords with similar AR

    Overview

    Class
    Greatsword
    Weight
    10
    Requires
    Str 15 · Dex 19
    Affinities
    Standard
    Game ID
    3160000