Sword of Milos
With its requirements met (Str 15 · Dex 19), Sword of Milos reaches 464 attack rating at +10.
- Attack rating (+10)
- 464
- Scaling (+10)
- Str C · Dex C
- Item ID
3160000- Class
- Greatsword
- Weight
- 10
- Requires
- Str 15 · Dex 19
- Skill
- Shriek of Milos · FP 30
- Passive
- Causes blood loss buildup (55)
- Upgrades with
- Somber Smithing Stones (+10)
Two rewards from Dung Eater
Defeating Dung Eater’s invasion in the Capital Outskirts awards Sword of Milos. His physical body in the Subterranean Shunning-Grounds also has the sword as a death drop.
Getting the Sewer-Gaol Key
Carry a Seedbed Curse in your inventory and speak with Dung Eater at Roundtable Hold to receive the key. Receiving it does not consume the curse. His Roundtable presence and his physical body are separate encounters.
Critical and customization
Critical 100. Backstab/riposte multiplier, not final damage.
| Affinity | Greases and spell buffs | Change Ash of War |
|---|---|---|
| Standard | No | No |
Buffs depend on affinity and spell/grease requirements; skill effects follow their own rules.
In-game description
Sinister greatsword fashioned from a giant's backbone. Metes out wounds like a lopsided saw-blade, and restores some FP upon defeating an enemy.
Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.
Attack rating by affinity 1
At Str 15 · Dex 19 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 168 | 464 +10 | Physical 464 | Str CDex CInt –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Where should I spend my next levels?
Each line starts from the same build and adds levels to one stat only. Other stats stay at their starting values. These are separate builds, not numbers to add together.
Starting build: Strength 15 · Dexterity 19 · Intelligence 10 · Faith 10 · Arcane 10. One-handed, +10, no skill buff. Starting attack rating: 464.
- Dexterity
- Strength
Show the numbers
| Additional levels invested in one stat | Dexterity | Strength |
|---|---|---|
| 0 | 464 | 464 |
| 1 | 468 | 468 |
| 2 | 472 | 471 |
| 3 | 476 | 475 |
| 4 | 480 | 478 |
| 5 | 485 | 481 |
| 6 | 489 | 484 |
| 7 | 493 | 487 |
| 8 | 497 | 490 |
| 9 | 501 | 493 |
| 10 | 505 | 496 |
| 11 | 508 | 499 |
| 12 | 512 | 502 |
| 13 | 516 | 504 |
| 14 | 520 | 507 |
| 15 | 524 | 510 |
| 16 | 528 | 513 |
| 17 | 531 | 516 |
| 18 | 535 | 519 |
| 19 | 539 | 521 |
| 20 | 542 | 524 |
| 21 | 546 | 527 |
| 22 | 550 | 529 |
| 23 | 553 | 532 |
| 24 | 557 | 535 |
| 25 | 560 | 537 |
| 26 | 564 | 540 |
| 27 | 567 | 542 |
| 28 | 570 | 545 |
| 29 | 574 | 548 |
| 30 | 577 | 550 |
| 31 | 580 | 552 |
| 32 | 583 | 555 |
| 33 | 586 | 557 |
| 34 | 589 | 560 |
| 35 | 592 | 562 |
| 36 | 595 | 564 |
| 37 | 597 | 566 |
| 38 | 600 | 568 |
| 39 | 602 | 571 |
| 40 | 604 | 573 |
| 41 | 606 | 574 |
| 42 | 608 | 576 |
| 43 | 610 | 578 |
| 44 | 613 | 580 |
| 45 | 615 | 581 |
| 46 | 617 | 582 |
| 47 | 619 | 584 |
| 48 | 621 | 585 |
| 49 | 624 | 587 |
| 50 | 626 | 589 |
| 51 | 628 | 590 |
| 52 | 630 | 592 |
| 53 | 632 | 593 |
| 54 | 635 | 595 |
| 55 | 637 | 597 |
| 56 | 639 | 598 |
| 57 | 641 | 600 |
| 58 | 643 | 601 |
| 59 | 645 | 603 |
| 60 | 648 | 605 |
| Levels to spend | Dexterity only | Strength only |
|---|---|---|
| +5 | 485 AR (+21) · Dexterity 24 | 481 AR (+17) · Strength 20 |
| +10 | 505 AR (+41) · Dexterity 29 | 496 AR (+32) · Strength 25 |
| +20 | 542 AR (+78) · Dexterity 39 | 524 AR (+60) · Strength 35 |
| +40 | 604 AR (+140) · Dexterity 59 | 573 AR (+109) · Strength 55 |
| +60 | 648 AR (+184) · Dexterity 79 | 605 AR (+141) · Strength 75 |
Guarded damage negation (+0)
| Physical | Magic | Fire | Lightning | Holy | Guard Boost |
|---|---|---|---|---|---|
| 68% | 36% | 36% | 36% | 36% | 44 |
Damage negation reduces damage taken while blocking. Guard Boost reduces the stamina used by a successful block.
Passive effect: Restores 5 FP when an enemy is defeated while this weapon’s passive is active.
Attack rating by stat (Standard, +10)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 15 | – | 464 |
| 18 | – | 475 |
| 19 | 464 | – |
| 21 | – | 484 |
| 22 | 476 | – |
| 24 | – | 493 |
| 25 | 489 | – |
| 27 | – | 502 |
| 28 | 501 | – |
| 30 | – | 510 |
| 31 | 512 | – |
| 33 | – | 519 |
| 34 | 524 | – |
| 36 | – | 527 |
| 37 | 535 | – |
| 39 | – | 535 |
| 40 | 546 | – |
| 42 | – | 542 |
| 43 | 557 | – |
| 45 | – | 550 |
| 46 | 567 | – |
| 48 | – | 557 |
| 49 | 577 | – |
| 51 | – | 564 |
| 52 | 586 | – |
| 54 | – | 571 |
| 55 | 595 | – |
| 57 | – | 576 |
| 58 | 602 | – |
| 60 | – | 581 |
| 61 | 608 | – |
| 63 | – | 585 |
| 64 | 615 | – |
| 66 | – | 590 |
| 67 | 621 | – |
| 69 | – | 595 |
| 70 | 628 | – |
| 72 | – | 600 |
| 73 | 635 | – |
| 75 | – | 605 |
| 76 | 641 | – |
| 78 | – | 609 |
| 79 | 648 | – |
| 81 | – | 613 |
| 82 | 652 | – |
| 84 | – | 615 |
| 85 | 654 | – |
| 87 | – | 617 |
| 88 | 657 | – |
| 90 | – | 618 |
| 91 | 659 | – |
| 93 | – | 620 |
| 94 | 662 | – |
| 96 | – | 622 |
| 97 | 664 | – |
| 99 | 666 | 624 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 60, 80 | 19–60: +3.46 · 60–80: +2.2 · 80–99: +0.84 | 666 from 464 |
| Strength | 18, 60, 80 | 15–18: +3.67 · 18–60: +2.52 · 60–80: +1.55 · 80–99: +0.63 | 624 from 464 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 168 |
| 1 | 194 |
| 2 | 222 |
| 3 | 250 |
| 4 | 279 |
| 5 | 308 |
| 6 | 338 |
| 7 | 369 |
| 8 | 400 |
| 9 | 432 |
| 10 | 464 |
Blood loss 55 per hit at every upgrade level (Standard).
#15 of 25 greatsword weapons by attack rating
Moveset the game's own
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 464 | 10.2 | 16.1 | 0.53 s |
| R1 2Standard | 101 | 469 | 10.2 | 16.1 | 0.50 s |
| R1 3Standard | 102 | 473 | 10.2 | 16.1 | 0.53 s |
| R1 4Standard | 110 | 511 | 11 | 16.1 | 0.73 s |
| R2Standard | 125 | 580 | 13.2 | 26.8 | — |
| Charged R2Standard | 165 | 766 | 16.5 | 42.8 | 1.90 s |
| R2 2Standard | 125 | 580 | 13.2 | 26.8 | — |
| Charged R2 2Standard | 165 | 766 | 16.5 | 37.5 | 1.43 s |
| Running R1Standard | 105 | 487 | 10.2 | 19.3 | 0.70 s |
| Running R2Standard | 120 | 557 | 11 | 26.8 | 0.70 s |
| Rolling R1Standard | 90 | 418 | 10.2 | 12.8 | 0.47 s |
| Backstep R1Standard | 90 | 418 | 10.2 | 12.8 | 0.57 s |
| Jumping R1Standard | 107 | 497 | 10.2 | 12.8 | 0.57 s |
| Jumping R2Standard | 130 | 603 | 22 | 26.8 | 0.57 s |
| Guard counterStandard | 125 | 580 | 33 | 26.8 | 0.80 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 502 | 13.2 | 19.3 | 0.53 s |
| R1 2Standard | 104 | 506 | 13.2 | 19.3 | 0.60 s |
| R1 3Standard | 105 | 511 | 13.2 | 19.3 | 0.53 s |
| R1 4Standard | 115 | 560 | 14.3 | 19.3 | 0.80 s |
| R2Standard | 130 | 633 | 14.5 | 32.1 | — |
| Charged R2Standard | 170 | 828 | 19.3 | 48.2 | 1.83 s |
| R2 2Standard | 130 | 633 | 14.5 | 32.1 | — |
| Charged R2 2Standard | 170 | 828 | 19.3 | 42.8 | 1.37 s |
| Running R1Standard | 110 | 536 | 13.2 | 23.5 | 0.67 s |
| Running R2Standard | 125 | 609 | 12.1 | 32.1 | 0.70 s |
| Rolling R1Standard | 95 | 463 | 13.2 | 16.1 | 0.47 s |
| Backstep R1Standard | 95 | 463 | 13.2 | 16.1 | 0.57 s |
| Jumping R1Standard | 110 | 536 | 13.2 | 16.1 | 0.53 s |
| Jumping R2Standard | 135 | 658 | 24.2 | 32.1 | 0.57 s |
| Guard counterStandard | 130 | 633 | 36.3 | 32.1 | 0.83 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 220 | 1,022 | 0 | 21.4 | 0.50 s |
| RipostePierce | 275 | 1,277 | 0 | 21.4 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 168 | 168 | — |
| +1 | 194 | 194 | Somber Smithing Stone [1] × 1 |
| +2 | 222 | 222 | Somber Smithing Stone [2] × 1 |
| +3 | 250 | 250 | Somber Smithing Stone [3] × 1 |
| +4 | 279 | 279 | Somber Smithing Stone [4] × 1 |
| +5 | 308 | 308 | Somber Smithing Stone [5] × 1 |
| +6 | 338 | 338 | Somber Smithing Stone [6] × 1 |
| +7 | 369 | 369 | Somber Smithing Stone [7] × 1 |
| +8 | 400 | 400 | Somber Smithing Stone [8] × 1 |
| +9 | 432 | 432 | Somber Smithing Stone [9] × 1 |
| +10 | 464 | 464 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Patch history 3
Every patch that changed its numbers, version by version.
- 1.04.1from 1.03.3
- Physical guard negation52→68
- Guard boost36→44
- 1.07from 1.06
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.03 ×0.059 +0.029+97% - 1.12.1from 1.10
- Stamina damage63→66
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 63 66 +3+4.8% Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other greatswords with similar AR
Overview
- Class
- Greatsword
- Weight
- 10
- Requires
- Str 15 · Dex 19
- Affinities
- Standard
- Game ID
3160000