Ornamental Straight Sword
With its requirements met (Str 10 · Dex 14), Ornamental Straight Sword reaches 302 attack rating at +10.
Reward: Grafted Scion · Stormhill
- Attack rating (+10)
- 302
- Scaling (+10)
- Str D · Dex B
- Item ID
2060000- Class
- Straight Sword
- Weight
- 3
- Requires
- Str 10 · Dex 14
- Skill
- Golden Tempering · FP 24
- Upgrades with
- Somber Smithing Stones (+10)
Critical and customization
Critical 110. Backstab/riposte multiplier, not final damage.
| Affinity | Greases and spell buffs | Change Ash of War |
|---|---|---|
| Standard | No | No |
Buffs depend on affinity and spell/grease requirements; skill effects follow their own rules.
In-game description
Slender straight sword patterned after an antique ornament. Superior swordsmen prefer to wield one in each hand.
After falling from grace, the dregs of the golden lineage sought power and purpose in the past.
Attack rating by affinity 1
At Str 10 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 113 | 302 +10 | Physical 302 | Str DDex BInt –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Guarded damage negation (+0)
| Physical | Magic | Fire | Lightning | Holy | Guard Boost |
|---|---|---|---|---|---|
| 42% | 28% | 28% | 28% | 28% | 28 |
Damage negation reduces damage taken while blocking. Guard Boost reduces the stamina used by a successful block.
Attack rating by stat (Standard, +10)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 302 |
| 13 | – | 306 |
| 14 | 302 | – |
| 16 | – | 311 |
| 17 | 314 | – |
| 19 | – | 315 |
| 20 | 326 | – |
| 22 | – | 319 |
| 23 | 336 | – |
| 25 | – | 322 |
| 26 | 346 | – |
| 28 | – | 326 |
| 29 | 356 | – |
| 31 | – | 330 |
| 32 | 366 | – |
| 34 | – | 333 |
| 35 | 375 | – |
| 37 | – | 337 |
| 38 | 385 | – |
| 40 | – | 340 |
| 41 | 394 | – |
| 43 | – | 343 |
| 44 | 403 | – |
| 46 | – | 346 |
| 47 | 411 | – |
| 49 | – | 349 |
| 50 | 419 | – |
| 52 | – | 352 |
| 53 | 427 | – |
| 55 | – | 355 |
| 56 | 434 | – |
| 58 | – | 357 |
| 59 | 440 | – |
| 61 | – | 359 |
| 62 | 445 | – |
| 64 | – | 361 |
| 65 | 450 | – |
| 67 | – | 363 |
| 68 | 456 | – |
| 70 | – | 365 |
| 71 | 461 | – |
| 73 | – | 367 |
| 74 | 467 | – |
| 76 | – | 369 |
| 77 | 472 | – |
| 79 | – | 371 |
| 80 | 478 | – |
| 82 | – | 372 |
| 83 | 480 | – |
| 85 | – | 373 |
| 86 | 482 | – |
| 88 | – | 374 |
| 89 | 484 | – |
| 91 | – | 374 |
| 92 | 486 | – |
| 94 | – | 375 |
| 95 | 488 | – |
| 97 | – | 376 |
| 98 | 490 | – |
| 99 | 491 | 376 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 14–18: +4.25 · 18–60: +2.9 · 60–80: +1.85 · 80–99: +0.68 | 491 from 302 |
| Strength | 18, 60, 80 | 10–18: +1.5 · 18–60: +1.05 · 60–80: +0.7 · 80–99: +0.21 | 376 from 302 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 113 |
| 1 | 131 |
| 2 | 148 |
| 3 | 167 |
| 4 | 185 |
| 5 | 204 |
| 6 | 223 |
| 7 | 242 |
| 8 | 262 |
| 9 | 282 |
| 10 | 302 |
#18 of 23 straight sword weapons by attack rating
Moveset the game's own
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 302 | 5 | 11.6 | 0.43 s |
| R1 2Standard | 101 | 305 | 5 | 11.6 | 0.43 s |
| R1 3Standard | 102 | 308 | 5 | 11.6 | 0.43 s |
| R1 4Standard | 103 | 311 | 5 | 11.6 | 0.37 s |
| R1 5Standard | 110 | 332 | 10 | 11.6 | 0.60 s |
| R2Pierce | 125 | 377 | 10 | 19.4 | — |
| Charged R2Pierce | 160 | 483 | 30 | 29.1 | 1.17 s |
| R2 2Standard | 125 | 377 | 10 | 19.4 | — |
| Charged R2 2Standard | 160 | 483 | 30 | 29.1 | 1.33 s |
| Running R1Standard | 105 | 317 | 5 | 14.6 | 0.57 s |
| Running R2Standard | 120 | 362 | 10 | 19.4 | 0.63 s |
| Rolling R1Pierce | 90 | 271 | 5 | 9.7 | 0.37 s |
| Backstep R1Standard | 90 | 271 | 5 | 9.7 | 0.53 s |
| Jumping R1Standard | 107 | 323 | 7.5 | 9.7 | 0.37 s |
| Jumping R2Standard | 127 | 383 | 20 | 19.4 | 0.50 s |
| Guard counterStandard | 125 | 377 | 30 | 19.4 | 0.60 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard · 2 hits | 92 + 92 | 556 | 6 | 23.3 | 0.43 s |
| R1 2Standard · 2 hits | 94 + 94 | 568 | 6 | 23.3 | 0.43 s |
| R1 3Pierce · 2 hits | 96 + 96 | 580 | 6 | 23.3 | 0.37 s |
| R1 4Standard · 2 hits | 102 + 102 | 616 | 12 | 23.3 | 0.63 s |
| R1 5Standard | 113 | 341 | 13 | 14.6 | 0.60 s |
| R2Pierce | 125 | 377 | 10 | 19.4 | — |
| Charged R2Pierce | 155 | 468 | 30 | 29.1 | 1.17 s |
| R2 2Standard | 125 | 377 | 10 | 19.4 | — |
| Charged R2 2Standard | 155 | 468 | 30 | 29.1 | 1.33 s |
| Running R1Pierce/Standard · 2 hits | 100 + 95 | 589 | 6 | 29.1 | 0.60 s |
| Running R2Pierce · 2 hits | 100 + 105 | 619 | 6 | 33 | 0.60 s |
| Rolling R1Standard · 2 hits | 85 + 85 | 513 | 6 | 19.4 | 0.40 s |
| Backstep R1Pierce · 2 hits | 85 + 85 | 513 | 6 | 19.4 | 0.63 s |
| Jumping R1Standard/Pierce · 3 hits | 88 + 90 + 88 | 803 | 20 | 17.5 | 0.20 s |
| Jumping R2Standard · 2 hits | 105 + 105 | 634 | 15 | 19.4 | 0.37 s |
| Guard counterStandard | 125 | 377 | 30 | 19.4 | 0.60 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 764 | 0 | 16.5 | 0.50 s |
| RipostePierce | 345 | 1,146 | 0 | 16.5 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 113 | 113 | — |
| +1 | 131 | 131 | Somber Smithing Stone [1] × 1 |
| +2 | 148 | 148 | Somber Smithing Stone [2] × 1 |
| +3 | 167 | 167 | Somber Smithing Stone [3] × 1 |
| +4 | 185 | 185 | Somber Smithing Stone [4] × 1 |
| +5 | 204 | 204 | Somber Smithing Stone [5] × 1 |
| +6 | 223 | 223 | Somber Smithing Stone [6] × 1 |
| +7 | 242 | 242 | Somber Smithing Stone [7] × 1 |
| +8 | 262 | 262 | Somber Smithing Stone [8] × 1 |
| +9 | 282 | 282 | Somber Smithing Stone [9] × 1 |
| +10 | 302 | 302 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Ornamental Straight Sword
Rewards
- Drop: Grafted Scion · Stormveil Castle Map
Patch history 1
Every patch that changed its numbers, version by version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other straight swords with similar AR
Overview
- Class
- Straight Sword
- Weight
- 3
- Requires
- Str 10 · Dex 14
- Affinities
- Standard
- Game ID
2060000