Longsword
With its requirements met (Str 10 · Dex 10), Longsword reaches 308 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 465.
The Underground: 1 →The Lands Between: 1 →
- Pickup Mohgwyn Palace
- Merchant: Twin Maiden Husks, 1,000 runes Roundtable Hold · The Lands Between
- Attack rating (+25)
- 308
- Scaling (+25)
- Str C · Dex D
- Class
- Straight Sword
- Weight
- 3.5
- Requires
- Str 10 · Dex 10
- Skill
- Square Off · FP 6 / 8
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 120 | 308 +25 | Physical 308 | Str CDex DInt –Fai –Arc – |
| Heavy | 112 | 294 +25 | Physical 294 | Str BDex –Int –Fai –Arc – |
| Keen | 112 | 295 +25 | Physical 295 | Str EDex BInt –Fai –Arc – |
| Quality | 108 | 277 +25 | Physical 277 | Str BDex BInt –Fai –Arc – |
| Fire | 179 | 398 +25 | Physical 195Fire 203 | Str CDex EInt –Fai –Arc – |
| Flame Art | 186 | 465 +25 | Physical 217Fire 248 | Str EDex EInt –Fai BArc – |
| Lightning | 179 | 408 +25 | Physical 200Lightning 208 | Str EDex CInt –Fai –Arc – |
| Sacred | 165 | 465 +25 | Physical 217Holy 248 | Str EDex EInt –Fai BArc – |
| Magic | 164 | 463 +25 | Physical 213Magic 250 | Str EDex EInt BFai –Arc – |
| Cold | 172 | 393 +25 | Physical 219Magic 174 | Str CDex DInt CFai –Arc – |
| Poison | 100 | 276 +25 | Physical 276 | Str CDex DInt –Fai –Arc D |
| Bloody | 100 | 276 +25 | Physical 276 | Str CDex DInt –Fai –Arc D |
| Occult | 107 | 295 +25 | Physical 295 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | 308 | 308 |
| 13 | 318 | 315 |
| 16 | 328 | 321 |
| 19 | 338 | 328 |
| 22 | 347 | 333 |
| 25 | 355 | 339 |
| 28 | 363 | 344 |
| 31 | 371 | 350 |
| 34 | 379 | 355 |
| 37 | 387 | 360 |
| 40 | 395 | 365 |
| 43 | 402 | 370 |
| 46 | 409 | 375 |
| 49 | 416 | 379 |
| 52 | 422 | 383 |
| 55 | 428 | 387 |
| 58 | 434 | 391 |
| 61 | 438 | 394 |
| 64 | 442 | 397 |
| 67 | 447 | 400 |
| 70 | 451 | 403 |
| 73 | 456 | 406 |
| 76 | 460 | 409 |
| 79 | 465 | 412 |
| 82 | 468 | 413 |
| 85 | 469 | 415 |
| 88 | 471 | 416 |
| 91 | 473 | 417 |
| 94 | 475 | 418 |
| 97 | 476 | 419 |
| 99 | 477 | 420 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 10–18: +3.38 · 18–60: +2.4 · 60–80: +1.5 · 80–99: +0.58 | 477 from 308 |
| Dexterity | 18, 60, 80 | 10–18: +2.25 · 18–60: +1.6 · 60–80: +1 · 80–99: +0.37 | 420 from 308 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 120 | 186 | 165 | 164 |
| 1 | 127 | 197 | 176 | 175 |
| 2 | 135 | 207 | 188 | 187 |
| 3 | 142 | 218 | 199 | 198 |
| 4 | 149 | 229 | 210 | 210 |
| 5 | 156 | 240 | 223 | 222 |
| 6 | 164 | 251 | 234 | 234 |
| 7 | 171 | 262 | 247 | 245 |
| 8 | 179 | 273 | 258 | 258 |
| 9 | 186 | 284 | 271 | 269 |
| 10 | 193 | 296 | 283 | 282 |
| 11 | 201 | 307 | 295 | 293 |
| 12 | 208 | 318 | 307 | 305 |
| 13 | 216 | 330 | 319 | 318 |
| 14 | 223 | 341 | 331 | 329 |
| 15 | 231 | 352 | 343 | 341 |
| 16 | 239 | 364 | 355 | 354 |
| 17 | 246 | 375 | 368 | 366 |
| 18 | 254 | 386 | 380 | 377 |
| 19 | 262 | 397 | 393 | 390 |
| 20 | 269 | 409 | 404 | 402 |
| 21 | 277 | 420 | 417 | 414 |
| 22 | 285 | 431 | 428 | 427 |
| 23 | 292 | 442 | 441 | 438 |
| 24 | 300 | 453 | 452 | 451 |
| 25 | 308 | 465 | 465 | 463 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Bloody · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Bloody · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#16 of 23 straight sword weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 308 | 5 | 12 | 0.43 s |
| R1 2Standard | 101 | 311 | 5 | 12 | 0.43 s |
| R1 3Standard | 102 | 314 | 5 | 12 | 0.43 s |
| R1 4Standard | 103 | 317 | 5 | 12 | 0.37 s |
| R1 5Standard | 110 | 339 | 10 | 12 | 0.60 s |
| R2Pierce | 125 | 385 | 10 | 20 | — |
| Charged R2Pierce | 160 | 493 | 30 | 30 | 1.17 s |
| R2 2Standard | 125 | 385 | 10 | 20 | — |
| Charged R2 2Standard | 160 | 493 | 30 | 30 | 1.33 s |
| Running R1Standard | 105 | 324 | 5 | 15 | 0.57 s |
| Running R2Standard | 120 | 370 | 10 | 20 | 0.63 s |
| Rolling R1Pierce | 90 | 277 | 5 | 10 | 0.37 s |
| Backstep R1Standard | 90 | 277 | 5 | 10 | 0.53 s |
| Jumping R1Standard | 107 | 330 | 7.5 | 10 | 0.37 s |
| Jumping R2Standard | 127 | 391 | 20 | 20 | 0.50 s |
| Guard counterStandard | 125 | 385 | 30 | 20 | 0.60 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 334 | 6.5 | 15 | 0.50 s |
| R1 2Standard | 104 | 338 | 6.5 | 15 | 0.43 s |
| R1 3Standard | 105 | 341 | 6.5 | 15 | 0.47 s |
| R1 4Standard | 106 | 344 | 6.5 | 15 | 0.40 s |
| R1 5Standard | 113 | 367 | 13 | 15 | 0.60 s |
| R2Standard | 130 | 422 | 11 | 24 | — |
| Charged R2Standard | 165 | 536 | 33 | 36 | 1.27 s |
| R2 2Standard | 130 | 422 | 11 | 24 | — |
| Charged R2 2Standard | 165 | 536 | 33 | 36 | 1.20 s |
| Running R1Standard | 110 | 357 | 6.5 | 18 | 0.60 s |
| Running R2Standard | 125 | 406 | 11 | 24 | 0.67 s |
| Rolling R1Pierce | 95 | 308 | 6.5 | 13 | 0.37 s |
| Backstep R1Standard | 95 | 308 | 6.5 | 13 | 0.50 s |
| Jumping R1Standard | 112 | 364 | 9.8 | 12 | 0.40 s |
| Jumping R2Standard | 132 | 429 | 22 | 24 | 0.50 s |
| Guard counterStandard | 130 | 422 | 33 | 24 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 709 | 0 | 17 | 0.50 s |
| RipostePierce | 345 | 1,064 | 0 | 17 | 0.83 s |
Skill: Square Off2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill → R1Standard | 200 | 617 | 30 | 24 | 0.50 s |
| Skill → R2Pierce | 240 | 740 | 40 | 40 | 0.80 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 120 | 120 | — |
| +1 | 127 | 127 | Smithing Stone [1] × 2 |
| +2 | 135 | 135 | Smithing Stone [1] × 4 |
| +3 | 142 | 142 | Smithing Stone [1] × 6 |
| +4 | 149 | 149 | Smithing Stone [2] × 2 |
| +5 | 156 | 156 | Smithing Stone [2] × 4 |
| +6 | 164 | 164 | Smithing Stone [2] × 6 |
| +7 | 171 | 171 | Smithing Stone [3] × 2 |
| +8 | 179 | 179 | Smithing Stone [3] × 4 |
| +9 | 186 | 186 | Smithing Stone [3] × 6 |
| +10 | 193 | 193 | Smithing Stone [4] × 2 |
| +11 | 201 | 201 | Smithing Stone [4] × 4 |
| +12 | 208 | 208 | Smithing Stone [4] × 6 |
| +13 | 216 | 216 | Smithing Stone [5] × 2 |
| +14 | 223 | 223 | Smithing Stone [5] × 4 |
| +15 | 231 | 231 | Smithing Stone [5] × 6 |
| +16 | 239 | 239 | Smithing Stone [6] × 2 |
| +17 | 246 | 246 | Smithing Stone [6] × 4 |
| +18 | 254 | 254 | Smithing Stone [6] × 6 |
| +19 | 262 | 262 | Smithing Stone [7] × 2 |
| +20 | 269 | 269 | Smithing Stone [7] × 4 |
| +21 | 277 | 277 | Smithing Stone [7] × 6 |
| +22 | 285 | 285 | Smithing Stone [8] × 2 |
| +23 | 292 | 292 | Smithing Stone [8] × 4 |
| +24 | 300 | 300 | Smithing Stone [8] × 6 |
| +25 | 308 | 308 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Longsword
Placed in the world 3
- Unmapped location · 3 spots
Sold by 3
- Twin Maiden Husks · 1,000 runes · stock 1
- A merchant · 600 runes · stock 1
- A merchant · 600 runes · stock 1
Patch history 1
Every patch that changed its numbers, version by version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other straight swords with similar AR
Overview
- Class
- Straight Sword
- Weight
- 3.5
- Requires
- Str 10 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Bloody, Occult
- Game ID
2000000