Shotel
With its requirements met (Str 9 · Dex 19), Shotel reaches 296 attack rating at +25; the strongest affinity at those stats is Magic at 409.
The Lands Between: 1 →The Underground: 1 →
- Merchant: Twin Maiden Husks, 2,500 runes Roundtable Hold
- Merchant: Abandoned Merchant, 2,500 runes Siofra River · The Underground
- Attack rating (+25)
- 296
- Scaling (+25)
- Str D · Dex C
- Class
- Curved Sword
- Weight
- 2
- Requires
- Str 9 · Dex 19
- Skill
- Spinning Slash · FP 12
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Attack rating by affinity 13
At Str 10 · Dex 19 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 112 | 296 +25 | Physical 296 | Str DDex CInt –Fai –Arc – |
| Heavy | 97 | 254 +25 | Physical 254 | Str BDex –Int –Fai –Arc – |
| Keen | 113 | 302 +25 | Physical 302 | Str EDex AInt –Fai –Arc – |
| Quality | 101 | 268 +25 | Physical 268 | Str BDex BInt –Fai –Arc – |
| Fire | 157 | 349 +25 | Physical 172Fire 177 | Str CDex EInt –Fai –Arc – |
| Flame Art | 163 | 407 +25 | Physical 195Fire 212 | Str EDex EInt –Fai CArc – |
| Lightning | 167 | 394 +25 | Physical 191Lightning 203 | Str EDex CInt –Fai –Arc – |
| Sacred | 144 | 407 +25 | Physical 195Holy 212 | Str EDex EInt –Fai CArc – |
| Magic | 144 | 409 +25 | Physical 194Magic 215 | Str EDex EInt CFai –Arc – |
| Cold | 156 | 362 +25 | Physical 214Magic 148 | Str DDex BInt CFai –Arc – |
| Poison | 93 | 269 +25 | Physical 269 | Str DDex BInt –Fai –Arc D |
| Blood | 93 | 269 +25 | Physical 269 | Str DDex BInt –Fai –Arc D |
| Occult | 96 | 267 +25 | Physical 267 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 296 |
| 13 | – | 299 |
| 16 | – | 302 |
| 19 | 296 | 306 |
| 22 | 305 | 308 |
| 25 | 313 | 311 |
| 28 | 322 | 313 |
| 31 | 330 | 316 |
| 34 | 338 | 319 |
| 37 | 346 | 321 |
| 40 | 354 | 323 |
| 43 | 361 | 326 |
| 46 | 368 | 328 |
| 49 | 375 | 330 |
| 52 | 382 | 332 |
| 55 | 388 | 334 |
| 58 | 393 | 336 |
| 61 | 397 | 337 |
| 64 | 402 | 338 |
| 67 | 406 | 340 |
| 70 | 411 | 341 |
| 73 | 416 | 343 |
| 76 | 420 | 344 |
| 79 | 425 | 345 |
| 82 | 427 | 346 |
| 85 | 429 | 347 |
| 88 | 431 | 347 |
| 91 | 433 | 348 |
| 94 | 434 | 348 |
| 97 | 436 | 349 |
| 99 | 437 | 349 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 60, 80 | 19–60: +2.44 · 60–80: +1.5 · 80–99: +0.58 | 437 from 296 |
| Strength | 18, 60, 80 | 10–18: +1.13 · 18–60: +0.74 · 60–80: +0.5 · 80–99: +0.16 | 349 from 296 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 112 | 144 | 163 | 144 |
| 1 | 119 | 155 | 172 | 154 |
| 2 | 126 | 165 | 182 | 165 |
| 3 | 133 | 175 | 191 | 175 |
| 4 | 140 | 185 | 201 | 185 |
| 5 | 147 | 195 | 211 | 195 |
| 6 | 154 | 206 | 220 | 205 |
| 7 | 161 | 217 | 230 | 216 |
| 8 | 168 | 227 | 239 | 227 |
| 9 | 176 | 238 | 250 | 237 |
| 10 | 183 | 249 | 259 | 248 |
| 11 | 190 | 259 | 269 | 258 |
| 12 | 197 | 270 | 279 | 269 |
| 13 | 205 | 280 | 289 | 280 |
| 14 | 212 | 290 | 299 | 290 |
| 15 | 220 | 301 | 309 | 301 |
| 16 | 227 | 312 | 318 | 312 |
| 17 | 235 | 322 | 329 | 322 |
| 18 | 242 | 333 | 339 | 333 |
| 19 | 250 | 344 | 348 | 344 |
| 20 | 257 | 355 | 359 | 355 |
| 21 | 265 | 366 | 369 | 365 |
| 22 | 273 | 376 | 378 | 376 |
| 23 | 281 | 387 | 388 | 386 |
| 24 | 288 | 398 | 397 | 397 |
| 25 | 296 | 409 | 407 | 407 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#19 of 19 curved sword weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 100 | 296 | 5 | 11 | 0.47 s |
| R1 2Slash | 101 | 299 | 5 | 11 | 0.47 s |
| R1 3Slash | 102 | 302 | 5 | 11 | 0.43 s |
| R1 4Slash | 103 | 305 | 5 | 11 | 0.43 s |
| R1 5Slash | 104 | 308 | 5 | 9.2 | 0.47 s |
| R1 6Slash | 110 | 326 | 10 | 9.2 | 0.53 s |
| R2Slash | 125 | 370 | 10 | 18.3 | — |
| Charged R2Slash | 160 | 474 | 30 | 27.5 | 1.27 s |
| R2 2Slash | 125 | 370 | 10 | 18.3 | — |
| Charged R2 2Slash | 160 | 474 | 30 | 27.5 | 1.23 s |
| Running R1Slash | 105 | 311 | 5 | 13.7 | 0.50 s |
| Running R2Slash | 120 | 356 | 10 | 18.3 | 0.60 s |
| Rolling R1Slash | 92 | 272 | 5 | 9.2 | 0.40 s |
| Backstep R1Slash | 92 | 272 | 5 | 9.2 | 0.57 s |
| Jumping R1Slash | 107 | 317 | 7.5 | 9.2 | 0.37 s |
| Jumping R2Slash | 127 | 376 | 20 | 18.3 | 0.47 s |
| Guard counterSlash | 125 | 370 | 30 | 18.3 | 0.57 s |
Two-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 103 | 310 | 6.5 | 13.7 | 0.47 s |
| R1 2Slash | 104 | 313 | 6.5 | 13.7 | 0.47 s |
| R1 3Slash | 105 | 316 | 6.5 | 13.7 | 0.47 s |
| R1 4Slash | 106 | 319 | 6.5 | 13.7 | 0.47 s |
| R1 5Slash | 107 | 322 | 6.5 | 11 | 0.47 s |
| R1 6Slash | 115 | 347 | 13 | 11 | 0.53 s |
| R2Slash | 130 | 392 | 11 | 22 | — |
| Charged R2Slash | 165 | 498 | 33 | 32.9 | 1.30 s |
| R2 2Slash | 130 | 392 | 11 | 22 | — |
| Charged R2 2Slash | 165 | 498 | 33 | 32.9 | 1.30 s |
| Running R1Slash | 110 | 332 | 6.5 | 16.5 | 0.47 s |
| Running R2Slash | 125 | 377 | 11 | 22 | 0.60 s |
| Rolling R1Slash | 97 | 292 | 6.5 | 11.9 | 0.40 s |
| Backstep R1Slash | 97 | 292 | 6.5 | 11.9 | 0.57 s |
| Jumping R1Slash | 112 | 338 | 9.8 | 11 | 0.37 s |
| Jumping R2Slash | 132 | 398 | 22 | 22 | 0.50 s |
| Guard counterSlash | 130 | 392 | 33 | 22 | 0.60 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 682 | 0 | 15.6 | 0.50 s |
| RipostePierce | 345 | 1,023 | 0 | 15.6 | 0.83 s |
Skill: Spinning Slash2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillSlash | 110 | 326 | 14.5 | 13.7 | 0.60 s |
| Skill follow-upSlash · 2 hits | 65 + 115 | 534 | 19 | 22.9 | 0.27 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 112 | 112 | — |
| +1 | 119 | 119 | Smithing Stone [1] × 2 |
| +2 | 126 | 126 | Smithing Stone [1] × 4 |
| +3 | 133 | 133 | Smithing Stone [1] × 6 |
| +4 | 140 | 140 | Smithing Stone [2] × 2 |
| +5 | 147 | 147 | Smithing Stone [2] × 4 |
| +6 | 154 | 154 | Smithing Stone [2] × 6 |
| +7 | 161 | 161 | Smithing Stone [3] × 2 |
| +8 | 168 | 168 | Smithing Stone [3] × 4 |
| +9 | 176 | 176 | Smithing Stone [3] × 6 |
| +10 | 183 | 183 | Smithing Stone [4] × 2 |
| +11 | 190 | 190 | Smithing Stone [4] × 4 |
| +12 | 197 | 197 | Smithing Stone [4] × 6 |
| +13 | 205 | 205 | Smithing Stone [5] × 2 |
| +14 | 212 | 212 | Smithing Stone [5] × 4 |
| +15 | 220 | 220 | Smithing Stone [5] × 6 |
| +16 | 227 | 227 | Smithing Stone [6] × 2 |
| +17 | 235 | 235 | Smithing Stone [6] × 4 |
| +18 | 242 | 242 | Smithing Stone [6] × 6 |
| +19 | 250 | 250 | Smithing Stone [7] × 2 |
| +20 | 257 | 257 | Smithing Stone [7] × 4 |
| +21 | 265 | 265 | Smithing Stone [7] × 6 |
| +22 | 273 | 273 | Smithing Stone [8] × 2 |
| +23 | 281 | 281 | Smithing Stone [8] × 4 |
| +24 | 288 | 288 | Smithing Stone [8] × 6 |
| +25 | 296 | 296 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Shotel
Sold by 1
- A merchant · 2,500 runes · stock 1
Patch history 4
Every patch that changed its numbers, version by version.
Other curved swords with similar AR
- Scimitar 307
- Scavenger's Curved Sword 310
- Shamshir 313
- Falchion 316
- Dancing Blade of Ranah 318
- Mantis Blade 320
- Serpent-God's Curved Sword 324
- Falx 329
Overview
- Class
- Curved Sword
- Weight
- 2
- Requires
- Str 9 · Dex 19
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
7020000