At level 60, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 40% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
The Chosen Path
60
289,092
542,043
2,879
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Elite archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at. The numbers below are the levels around its fights.Show the numbers
Encounter level
Normal
Hard
48
126k
236k
51
154k
288k
54
193k
361k
57
238k
445k
60
289k
542k
63
341k
640k
66
399k
749k
69
464k
870k
72
546k
1M
New Game+
Run
Level
HP
Hard
Attack
First run
60
289,092
542,043
2,879
NG+1
120
2,505,468
4,697,757
11,168
NG+2
150
3,493,152
6,549,660
15,558
NG+3
170
4,210,242
7,894,197
18,745
NG+4
190
4,970,850
9,320,346
22,126
NG+5
210
5,772,630
1
25,688
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.