At level 1, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 1000% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
1
840
1,050
23
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×3.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
840
1,050
3
1,302
1,624
6
3,038
3,794
9
5,166
6,454
12
8,113
10k
15
12k
15k
18
17k
21k
21
23k
29k
24
30k
37k
27
37k
47k
30
46k
58k
33
57k
71k
36
69k
86k
39
82k
102k
42
100k
124k
45
122k
152k
48
147k
183k
51
179k
224k
54
225k
281k
57
277k
346k
60
337k
422k
63
398k
498k
66
466k
582k
69
542k
677k
72
636k
796k
75
748k
935k
78
872k
1.1M
81
1M
1.3M
84
1.2M
1.4M
87
1.3M
1.7M
90
1.5M
1.9M
93
1.7M
2.1M
96
1.9M
2.4M
99
2.2M
2.7M
100
2.2M
2.8M
New Game+
Run
Level
HP
Hard
Attack
First run
1
840
1,050
23
NG+1
61
356,755
445,942
2,457
NG+2
91
1,570,443
1,963,052
5,387
NG+3
111
2,603,153
3,253,943
8,291
NG+4
131
3,330,600
4,163,243
10,601
NG+5
151
4,115,923
5,144,902
13,094
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.