Ancient Steel Gauntlets
Overview
- Quality
- rare
- Item level
- 30
- Category
- Armors
- Durability
- 75
- Kind
- Item
- Game ID
Armor_Steel_Ancient_Hands
Armor· Hands
- Physical resistance
- 4%
- Projectile resistance
- 4%
- Health
- +7
How to get it
Drops 8
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Burnt Skeleton Praetorian | Kill | 3.8% | 0.04 | 0–1 |
| Burnt Skeleton Alchemist | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Archer | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Gunner | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Knight | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Lancer | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Soldier | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Wizard | Kill | 1.3% | 0.01 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 4
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Undead Tier3 | 9.8% | 0.1 |
| Zone4 Undead Tier1 | 6.4% | 0.07 |
| Zone4 Undead Tier2 | 6.4% | 0.07 |
| Portals Hollows Ancient Chest | 2.5% | 0.03 |
Full Ancient Steel set 4 pieces
| Piece | Physical | Projectile | Health |
|---|---|---|---|
| Ancient Steel Helm | 5% | 5% | +9 |
| Ancient Steel Cuirass | 9% | 9% | +17 |
| Ancient Steel Gauntlets | 4% | 4% | +7 |
| Ancient Steel Greaves | 7% | 7% | +13 |
| Whole set | 25% | 25% | +46 |
"Whole set" adds up the values each piece lists for itself; the game doesn't say anywhere how resistances combine in combat.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Burnt Skeleton Praetorian | 27 | 267 | 3.8% | 17.4% | 31.8% |
| Burnt Skeleton Alchemist | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Archer | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Gunner | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Knight | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Lancer | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Soldier | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Wizard | 80 | 800 | 1.3% | 6.1% | 11.8% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Hands armor by tier
#17 of 26 by physical resistance.
| Item | Level | Physical resistance | Health bonus | Durability |
|---|---|---|---|---|
| Wooden Gauntlets | 5 | 4% | +7 | 60 |
| Copper Gauntlets | 10 | 2.9% | +4 | 80 |
| Soft Leather Gauntlets | 10 | 4% | +7 | 120 |
| Woolen Gauntlets | 10 | 4% | +7 | 120 |
| Light Leather Gauntlets | 15 | 4% | +7 | 120 |
| Linen Gloves | 15 | 4% | +7 | 120 |
| Iron Gauntlets | 20 | 4% | +7 | 100 |
| Steel Gauntlets | 20 | 4% | +7 | 150 |
| Bronze Gauntlets | 25 | 4% | +7 | 200 |
| Cotton Gloves | 25 | 4% | +7 | 120 |
| Medium Leather Gloves | 25 | 4% | +7 | 120 |
| Trork Warrior Gauntlets | 25 | 4% | +7 | 50 |
| Ornate Bronze Gauntlets | 28 | 4% | +7 | 120 |
| Ancient Steel Gauntlets | 30 | 4% | +7 | 75 |
| Crude Diving Gloves | 30 | 4% | +7 | 120 |
| Thorium Gauntlets | 30 | 5.1% | +10 | 120 |
| Woolen Bracelets | 30 | 4% | +7 | 100 |
| Raven Leather Gauntlets | 32 | 4% | +7 | 120 |
| Cobalt Gauntlets | 35 | 5.1% | +10 | 120 |
| Heavy Leather Gauntlets | 35 | 4% | +7 | 120 |
| Silk Bracelets | 35 | 4% | +7 | 120 |
| Adamantite Gauntlets | 40 | 6.4% | +11 | 150 |
| Cindercloth Gloves | 45 | 4% | +7 | 120 |
| Mithril Gauntlets | 50 | 6.4% | +11 | 180 |
| Onyxium Gauntlets | 50 | 4% | +7 | 120 |
| Prisma Gauntlets | 75 | 4% | +7 | 250 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityRare
- level30
- categoryItems.Armors
- categories[Items.Armors]
- maxDurability75
- iconIcons/ItemsGenerated/Armor_Steel_Ancient_Hands.png
armor{3}
- slotHands
resistance{2}
- Physical0.04
- Projectile0.04
stats{1}
- Health7
recipe{5}
inputs[3]
0{2}
- idIngredient_Bar_Bronze
- qty2
1{3}
- idWood_Trunk
- qty1
- resourcetrue
2{2}
- idIngredient_Leather_Light
- qty2
outputs[1]
0{2}
- idArmor_Steel_Ancient_Hands
- qty1
bench{3}
- idTODO
- typeCrafting
- categories[Armor_Hands]
- time2
- knowledgeRequiredtrue
- hasIcontrue