Almanauts
Hytale
ItemcommonVerified for v0.7.2

Light Leather

Processed from the hides of common prey found throughout the wilds.

Overview

Quality
common
Item level
10
Category
Ingredients
Kind
Item
Game ID
Ingredient_Leather_Light

How to get it

Craft

TanneryProcessing20 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 21

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone3 Encounters Tier425.7%0.86
Zone3 Kweebec Tier325%0.56
Zone3 Trork Tier325%0.56
Zone3 Outlander Tier325%0.56
Zone3 Undead Tier325%0.56
Zone3 Encounters Tier325%0.56
Portals Oasis15.2%0.56
Zone1 Kweebec Tier315%0.32
Zone1 Trork Tier315%0.32
Zone1 Undead Tier315%0.32
Zone4 Undead Tier315%0.32
Zone1 Encounters Tier315%0.32
Zone1 Goblin Tier315%0.32
Zone4 Encounters Tier315%0.32
Zone2 Undead Tier315%0.32
Zone2 Encounters Tier315%0.32
Portals Goblin Tier115%0.22
Portals Goblin Tier415%0.9
Zone4 Encounters Tier410.4%0.38
Zone1 Encounters Tier410.4%0.38
Zone2 Encounters Tier410.4%0.38

How much goes into each item 28

Light Leather per craft of each item, counted through every step of its recipe tree (1 of 28 use it through an intermediate such as an ingot or leather).

  1. Iron Cuirass7
  2. Iron Greaves6
  3. Iron Axe4
  4. Iron Battleaxe4
  5. Iron Club4
  6. Iron Hand Crossbow4
  7. Iron Helm4
  8. Iron Longsword4
  9. Iron Mace4
  10. Tribal Axe4
  11. Tribal Battleaxe4
  12. Tribal Blowgun4
  13. Tribal Club4
  14. Iron Builder's Hammer3
  15. Iron Gauntlets3
Light Leather needed for one of each item (the 15 that need the most).
All 28

Used to make 29

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityCommon
  • level10
  • categoryItems.Ingredients
  • categories[Items.Ingredients]
  • iconIcons/ItemsGenerated/Ingredient_Leather_Light.png
  • recipe{4}
    • inputs[1]
      • 0{2}
        • idIngredient_Hide_Light
        • qty1
    • outputs[1]
      • 0{2}
        • idIngredient_Leather_Light
        • qty1
    • bench{2}
      • idTannery
      • typeProcessing
    • time20
  • hasIcontrue