Almanauts
Look Outside
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Enemies · page 2

Every enemy you can fight: stats, EXP, drops with their odds, and the damage types it resists or takes extra from. Open a row for everything the game lists for it.

RoadkillHP 560EXP 50
Max HP
560
Max Stm
200
Attack
60
Defense
6
Ballistics
48
Bull.Defense
5
Agility
24
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Acid: 150%
  • Armor Piercing: 150%
  • Shock: 200%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
  • Antenna Whip
  • Cleansing Swipe
Rowdy BikerHP 580EXP 120
Max HP
580
Max Stm
120
Attack
80
Defense
6
Ballistics
32
Bull.Defense
5
Agility
32
Luck
10
EXP
120
Money
$20

Damage taken by type

  • Slashing: 50%
  • Piercing: 150%
  • Acid: 150%
  • Armor Piercing: 150%
  • Shock: 200%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
  • Burning Rubber
UnderbodyHP 960EXP 150
Max HP
960
Max Stm
50
Attack
64
Defense
3
Ballistics
40
Bull.Defense
5
Agility
20
Luck
10
EXP
150
Money
$20

Damage taken by type

  • Slashing: 50%
  • Piercing: 150%
  • Acid: 150%
  • Armor Piercing: 150%
  • Shock: 200%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%
  • Unconscious: 50%

Actions

  • Attack
  • Reckless Driving
  • High Lights
  • Burning Rubber
SWAT TruckHP 600EXP 250
Max HP
600
Max Stm
120
Attack
48
Defense
8
Ballistics
48
Bull.Defense
4
Agility
15
Luck
10
EXP
250
Money
$20

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Acid: 150%
  • Armor Piercing: 150%
  • Shock: 200%

Status chance taken

  • Stun: 50%
  • Paralysis: 50%
  • dmgOvrTimeResist: 50%

Actions

  • Attack
  • Reckless Driving
Tire StackHP 320EXP 60
Max HP
320
Max Stm
0
Attack
48
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
60
Traffic ConeHP 240EXP 40
Max HP
240
Max Stm
0
Attack
42
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
40
Cop CarHP 1200EXP 250
Max HP
1200
Max Stm
200
Attack
54
Defense
8
Ballistics
32
Bull.Defense
6
Agility
28
Luck
10
EXP
250
Money
$60

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Acid: 150%
  • Armor Piercing: 150%
  • Shock: 200%
  • Fire: 200%

Status chance taken

  • Stun: 50%
  • Paralysis: 50%
  • dmgOvrTimeResist: 50%
  • Burn: 400%
  • Unconscious: 0%

Actions

  • Attack
  • Bite
  • Stun Gun
  • Mauling
  • Pistol Shot
  • Wide Blast
HellrideHP 200EXP 300
Max HP
200
Max Stm
120
Attack
32
Defense
6
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
300
Money
$100

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Acid: 150%
  • Armor Piercing: 150%
  • Shock: 200%
  • Fire: 0%

Status chance taken

  • Stun: 50%
  • Paralysis: 50%
  • dmgOvrTimeResist: 50%
  • Burn: 0%
  • Unconscious: 0%

Actions

  • Grotesque Bite
  • Reckless Driving
  • Burning Rubber
  • Attack
AsterHP 250EXP 30
Max HP
250
Max Stm
80
Attack
25
Defense
4
Ballistics
20
Bull.Defense
4
Agility
20
Luck
10
EXP
30
Money
$10

Drops

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
BerylHP 120EXP 30
Max HP
120
Max Stm
0
Attack
10
Defense
2
Ballistics
10
Bull.Defense
2
Agility
14
Luck
10
EXP
30
Money
$10

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
JasperHP 1200EXP 150
Max HP
1200
Max Stm
160
Attack
40
Defense
6
Ballistics
30
Bull.Defense
6
Agility
20
Luck
15
EXP
150
Money
$50

Drops

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Status chance taken

  • Stun: 50%
  • Paralysis: 50%
  • dmgOvrTimeResist: 50%
  • Unconscious: 0%
  • Confusion: 50%
  • Charm: 50%
  • Blind: 50%
  • Panic: 50%
  • Sleep: 50%

Actions

  • Gaze
  • Attack
  • Flail
  • Foul Bite
AureliusHP 120EXP 30
Max HP
120
Max Stm
0
Attack
10
Defense
2
Ballistics
10
Bull.Defense
2
Agility
14
Luck
10
EXP
30
Money
$10

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
AsterHP 120EXP 30
Max HP
120
Max Stm
240
Attack
10
Defense
2
Ballistics
10
Bull.Defense
2
Agility
14
Luck
10
EXP
30
Money
$10

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
BerylHP 120EXP 30
Max HP
120
Max Stm
240
Attack
10
Defense
2
Ballistics
10
Bull.Defense
2
Agility
14
Luck
10
EXP
30
Money
$10

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
JasperHP 120EXP 30
Max HP
120
Max Stm
240
Attack
10
Defense
2
Ballistics
10
Bull.Defense
2
Agility
14
Luck
10
EXP
30
Money
$10

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
AureliusHP 120EXP 30
Max HP
120
Max Stm
240
Attack
10
Defense
2
Ballistics
10
Bull.Defense
2
Agility
14
Luck
10
EXP
30
Money
$10

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
Chorus of OneHP 1200EXP 200
Max HP
1200
Max Stm
120
Attack
30
Defense
4
Ballistics
30
Bull.Defense
4
Agility
20
Luck
15
EXP
200
Money
$50

Damage taken by type

  • Shadow: 60%

Status chance taken

  • dmgOvrTimeResist: 80%
  • Unconscious: 0%

Actions

  • Gaze
  • Serene Gaze
  • Envious Glance
  • Joyful Peek
  • Furious Glare
Exalted FourHP 2500EXP 500
Max HP
2500
Max Stm
400
Attack
42
Defense
6
Ballistics
34
Bull.Defense
6
Agility
20
Luck
15
EXP
500

Damage taken by type

  • Slashing: 90%
  • Crushing: 50%
  • Piercing: 140%
  • Shadow: 30%
  • Bullet: 125%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 40%
  • Unconscious: 0%
XIN-AMONHP 2500EXP 200
Max HP
2500
Max Stm
240
Attack
50
Defense
4
Ballistics
30
Bull.Defense
4
Agility
20
Luck
15
EXP
200
Money
$50

Damage taken by type

  • Shadow: 30%

Status chance taken

  • Stun: 50%
  • Paralysis: 50%
  • Confusion: 50%
  • Charm: 50%
  • Drowsy: 50%
  • Sleep: 50%
  • Blind: 50%
  • dmgOvrTimeResist: 20%
  • Unconscious: 0%

Actions

  • Attack
  • Black Hole
The VisitorHP 8000EXP 8000
Max HP
8000
Max Stm
2000
Attack
0
Defense
0
Ballistics
0
Bull.Defense
0
Agility
10
Luck
10
EXP
8000

Damage taken by type

  • Shadow: 0%
  • Crushing: 200%
  • Slashing: 200%
  • Piercing: 200%
  • Fire: 200%
  • Acid: 200%
  • Bullet: 200%
  • Armor Piercing: 200%
  • Flesh: 400%
  • Cold: 200%
  • Shock: 200%

Status chance taken

  • Unconscious: 0%
  • dmgOvrTimeResist: 20%
The VisitorHP 8000EXP 8000
Max HP
8000
Max Stm
5000
Attack
90
Defense
0
Ballistics
90
Bull.Defense
0
Agility
30
Luck
30
EXP
8000

Damage taken by type

  • Shadow: 50%
  • Crushing: 200%
  • Slashing: 200%
  • Piercing: 200%
  • Fire: 200%
  • Acid: 200%
  • Bullet: 200%
  • Armor Piercing: 200%
  • Flesh: 400%
  • Cold: 200%
  • Shock: 200%

Status chance taken

  • Unconscious: 0%
  • dmgOvrTimeResist: 20%

Actions

  • Touch
Left TongueHP 360EXP 0
Max HP
360
Max Stm
30
Attack
72
Defense
10
Ballistics
20
Bull.Defense
10
Agility
15
Luck
10

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Status chance taken

  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Supression Strike
  • Shield Bash
  • Guard
Middle TongueHP 320EXP 0
Max HP
320
Max Stm
30
Attack
32
Defense
5
Ballistics
32
Bull.Defense
5
Agility
10
Luck
10

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Status chance taken

  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Buttstroke
  • Shotgun Shot
  • Wide Blast
  • Double Blast
  • Reload Shotgun
Right TongueHP 320EXP 0
Max HP
320
Max Stm
30
Attack
24
Defense
0
Ballistics
24
Bull.Defense
0
Agility
10
Luck
10

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Status chance taken

  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Crying
  • Bite
Sapphire EyeHP 800EXP 50
Max HP
800
Max Stm
200
Attack
35
Defense
0
Ballistics
50
Bull.Defense
0
Agility
15
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Piercing: 125%
  • Bullet: 125%
  • Armor Piercing: 125%
  • Crushing: 50%
  • Cold: 0%
  • Fire: 150%

Actions

  • Attack
Golden EyeHP 800EXP 50
Max HP
800
Max Stm
200
Attack
40
Defense
0
Ballistics
50
Bull.Defense
0
Agility
15
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Piercing: 125%
  • Bullet: 125%
  • Armor Piercing: 125%
  • Crushing: 50%
  • Shock: 0%
  • Acid: 150%

Actions

  • Attack
Emerald EyeHP 800EXP 50
Max HP
800
Max Stm
200
Attack
40
Defense
0
Ballistics
50
Bull.Defense
0
Agility
15
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Piercing: 125%
  • Bullet: 125%
  • Crushing: 50%
  • Armor Piercing: 125%
  • Shock: 150%
  • Acid: 0%

Actions

  • Attack
Ruby EyeHP 800EXP 50
Max HP
800
Max Stm
200
Attack
40
Defense
0
Ballistics
50
Bull.Defense
0
Agility
15
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Piercing: 125%
  • Bullet: 125%
  • Armor Piercing: 125%
  • Crushing: 50%
  • Fire: 0%
  • Cold: 150%

Actions

  • Attack
Spore ShamblerHP 240EXP 50
Max HP
240
Max Stm
40
Attack
48
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Drops

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Poison Spray
InfectedHP 80EXP 50
Max HP
80
Max Stm
40
Attack
32
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Drops

Damage taken by type

  • Crushing: 75%
  • Shadow: 75%
  • Shock: 75%
  • Fire: 150%
  • Acid: 125%

Actions

  • Attack
Spore TorsoHP 140EXP 50
Max HP
140
Max Stm
40
Attack
38
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Drops

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
Spore HeadHP 60EXP 50
Max HP
60
Max Stm
40
Attack
38
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Drops

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Life Drain
  • Infected Bite
Spore BrainHP 240EXP 50
Max HP
240
Max Stm
40
Attack
42
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Drops

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Pain
  • Poison Spore
Spore MotherHP 1000EXP 250
Max HP
1000
Max Stm
50
Attack
40
Defense
4
Ballistics
30
Bull.Defense
5
Agility
15
Luck
10
EXP
250
Money
$20

Drops

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Status chance taken

  • Unconscious: 0%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Spore Spray
  • Eat Spores
  • Royal Slap
  • Vapors
Laughing MoldHP 320EXP 200
Max HP
320
Max Stm
40
Attack
42
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
200
Money
$20

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Status chance taken

  • Unconscious: 0%
  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Infected Bite
  • Infinimaws
GuardianHP 640EXP 200
Max HP
640
Max Stm
80
Attack
50
Defense
4
Ballistics
40
Bull.Defense
5
Agility
15
Luck
10
EXP
200
Money
$40

Drops

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Status chance taken

  • Unconscious: 20%
  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Rapid Thrusts
  • Skewer
  • Penetrate
Mr. HendersonHP 180EXP 50
Max HP
180
Max Stm
0
Attack
28
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Drops

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
BayonetHP 100EXP 60
Max HP
100
Max Stm
30
Attack
32
Defense
2
Ballistics
32
Bull.Defense
4
Agility
28
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Move Closer
BayonetHP 100EXP 60
Max HP
100
Max Stm
30
Attack
32
Defense
2
Ballistics
32
Bull.Defense
4
Agility
28
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Bayonet
  • Buttstroke
  • Rapid Thrusts
CommutersHP 300EXP 50
Max HP
300
Max Stm
0
Attack
30
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$60

Drops

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Actions

  • Attack
WheelHP 200EXP 50
Max HP
200
Max Stm
0
Attack
30
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Slashing: 150%
  • Acid: 150%
  • Flesh: 50%
  • Fire: 0%

Status chance taken

  • Burn: 0%

Actions

  • Attack
  • Foul Bite
Rear-View MirrorHP 200EXP 50
Max HP
200
Max Stm
0
Attack
40
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Slashing: 150%
  • Acid: 150%
  • Flesh: 50%
  • Fire: 0%

Status chance taken

  • Burn: 0%

Actions

  • Attack
WiperHP 200EXP 50
Max HP
200
Max Stm
0
Attack
50
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Damage taken by type

  • Slashing: 150%
  • Acid: 150%
  • Flesh: 50%
  • Fire: 0%

Status chance taken

  • Burn: 0%

Actions

  • Attack
  • Acid Drool
Hell MouthHP 400EXP 50
Max HP
400
Max Stm
0
Attack
70
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
50
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Acid: 150%
  • Flesh: 50%
  • Fire: 0%

Status chance taken

  • Burn: 0%
  • Unconscious: 0%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Incinerate
  • Grotesque Bite
CommandoHP 200EXP 80
Max HP
200
Max Stm
30
Attack
32
Defense
1
Ballistics
32
Bull.Defense
2
Agility
32
Luck
10
EXP
80
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Bleed3: 5%
  • Bleed2: 10%
  • Bleed1: 40%

Actions

  • Attack
  • Rifle Shot
  • Rifle Multi-Shot
  • Hack And Slash
Worm BodyHP 800EXP 200
Max HP
800
Max Stm
120
Attack
32
Defense
4
Ballistics
20
Bull.Defense
5
Agility
10
Luck
10
EXP
200

Status chance taken

  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Confusion Dance
Worm HeadHP 1400EXP 200
Max HP
1400
Max Stm
400
Attack
50
Defense
12
Ballistics
30
Bull.Defense
6
Agility
10
Luck
10
EXP
200
Money
$20

Drops

Status chance taken

  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Confusion Dance
  • Foul Bite
  • Vomit
JanitorHP 600EXP 50
Max HP
600
Max Stm
0
Attack
40
Defense
0
Ballistics
20
Bull.Defense
0
Agility
10
Luck
10
EXP
50
Money
$20

Status chance taken

  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Grotesque Bite
  • Attack
  • Crying
Roach ManHP 200EXP 200
Max HP
200
Max Stm
0
Attack
25
Defense
2
Ballistics
22
Bull.Defense
10
Agility
10
Luck
10
EXP
200

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%
  • Fire: 150%
  • Acid: 150%

Actions

  • Attack
Giant RoachHP 800EXP 240
Max HP
800
Max Stm
20
Attack
60
Defense
6
Ballistics
40
Bull.Defense
5
Agility
30
Luck
10
EXP
240
Money
$50

Drops

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%
  • Fire: 150%
  • Acid: 150%

Actions

  • Attack
  • Antenna Whip
  • Foul Bite
PiranhamanHP 600EXP 200
Max HP
600
Max Stm
60
Attack
40
Defense
2
Ballistics
40
Bull.Defense
5
Agility
25
Luck
10
EXP
200

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Status chance taken

  • Unconscious: 0%

Actions

  • Attack
Piranha Left EyeHP 120EXP 20
Max HP
120
Max Stm
60
Attack
30
Defense
2
Ballistics
20
Bull.Defense
5
Agility
25
Luck
10
EXP
20

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Bite
Piranha Right EyeHP 120EXP 20
Max HP
120
Max Stm
60
Attack
30
Defense
2
Ballistics
20
Bull.Defense
5
Agility
25
Luck
10
EXP
20

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Bite
Piranha Right ArmHP 120EXP 20
Max HP
120
Max Stm
60
Attack
30
Defense
2
Ballistics
20
Bull.Defense
5
Agility
25
Luck
10
EXP
20

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Bite
Piranha Left ArmHP 120EXP 20
Max HP
120
Max Stm
60
Attack
30
Defense
2
Ballistics
20
Bull.Defense
5
Agility
25
Luck
10
EXP
20

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Bite
Piranha MouthHP 120EXP 20
Max HP
120
Max Stm
60
Attack
30
Defense
2
Ballistics
20
Bull.Defense
5
Agility
25
Luck
10
EXP
20

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Bite
Piranha NoseHP 120EXP 20
Max HP
120
Max Stm
60
Attack
30
Defense
2
Ballistics
20
Bull.Defense
5
Agility
25
Luck
10
EXP
20

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Bite
CrabHP 320EXP 40
Max HP
320
Max Stm
100
Attack
32
Defense
8
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
40

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
CrabHP 320EXP 40
Max HP
320
Max Stm
100
Attack
32
Defense
8
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
40

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
DragonfishHP 480EXP 80
Max HP
480
Max Stm
100
Attack
48
Defense
4
Ballistics
24
Bull.Defense
5
Agility
20
Luck
10
EXP
80

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Foul Bite
OctopusHP 420EXP 120
Max HP
420
Max Stm
100
Attack
20
Defense
1
Ballistics
20
Bull.Defense
5
Agility
20
Luck
10
EXP
120

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Foul Bite
JellyfishHP 320EXP 140
Max HP
320
Max Stm
100
Attack
60
Defense
0
Ballistics
20
Bull.Defense
5
Agility
20
Luck
10
EXP
140

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Giggle
  • Attack
  • Numbing Venom
SeastarHP 640EXP 120
Max HP
640
Max Stm
100
Attack
32
Defense
4
Ballistics
20
Bull.Defense
6
Agility
20
Luck
10
EXP
120

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Actions

  • Attack
  • Acid Drool
SharkHP 1200EXP 240
Max HP
1200
Max Stm
200
Attack
64
Defense
10
Ballistics
40
Bull.Defense
8
Agility
30
Luck
10
EXP
240

Drops

Damage taken by type

  • Slashing: 75%
  • Fire: 0%
  • Shock: 200%

Status chance taken

  • Unconscious: 30%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Multibite
Shrimp KnightHP 800EXP 320
Max HP
800
Max Stm
240
Attack
52
Defense
12
Ballistics
48
Bull.Defense
12
Agility
20
Luck
10
EXP
320

Drops

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Status chance taken

  • Unconscious: 30%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Penetrate
  • Rapid Thrusts
  • Skewer
Left TentaclesHP 480EXP 80
Max HP
480
Max Stm
0
Attack
40
Defense
1
Ballistics
40
Bull.Defense
5
Agility
20
Luck
10
EXP
80

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Status chance taken

  • dmgOvrTimeResist: 70%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
Right TentaclesHP 480EXP 80
Max HP
480
Max Stm
0
Attack
40
Defense
1
Ballistics
40
Bull.Defense
5
Agility
20
Luck
10
EXP
80

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%

Status chance taken

  • dmgOvrTimeResist: 70%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
LethargyHP 1000EXP 480
Max HP
1000
Max Stm
0
Attack
60
Defense
15
Ballistics
60
Bull.Defense
0
Agility
25
Luck
25
EXP
480

Drops

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%
  • Shadow: 50%

Status chance taken

  • Unconscious: 0%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
SummerHP 200EXP 120
Max HP
200
Max Stm
0
Attack
20
Defense
0
Ballistics
20
Bull.Defense
0
Agility
20
Luck
10
EXP
120

Damage taken by type

  • Piercing: 150%

Actions

  • Attack
DrowningHP 3000EXP 480
Max HP
3000
Max Stm
300
Attack
50
Defense
5
Ballistics
50
Bull.Defense
5
Agility
4
Luck
4
EXP
480

Damage taken by type

  • Fire: 0%
  • Shock: 200%
  • Piercing: 150%
  • Shadow: 30%

Status chance taken

  • Unconscious: 0%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Confusion: 50%
  • Charm: 50%
  • Blind: 50%
  • Panic: 50%
  • Sleep: 50%

Actions

  • Strangle
  • Mauling
Tumor FredHP 200EXP 10
Max HP
200
Max Stm
20
Attack
0
Defense
4
Ballistics
0
Bull.Defense
4
Agility
0
Luck
0
EXP
10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Status chance taken

  • Acid: 200%
Wriggly FredHP 120EXP 80
Max HP
120
Max Stm
60
Attack
20
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Confusion Dance
  • Paint Spit
Fred Who BitesHP 120EXP 80
Max HP
120
Max Stm
60
Attack
25
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Bite
  • Rage Bite
  • Infinimaws
  • Reluctant Bites
  • Accidental Bite
  • Self Control
  • Self Bite
  • Lost Control
Godhead FredHP 240EXP 120
Max HP
240
Max Stm
60
Attack
40
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
120
Money
$10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Charming Dance
  • Paint Spit
Toxic FredHP 120EXP 80
Max HP
120
Max Stm
60
Attack
20
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Toxic Dance
  • Paint Spit
Hidden FredHP 60EXP 80
Max HP
60
Max Stm
60
Attack
20
Defense
10
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Crushing: 150%
  • Fire: 50%
  • Acid: 50%

Status chance taken

  • Acid: 0%
  • Burn: 0%

Actions

  • Attack
  • Paint Spit
Bright FredHP 120EXP 80
Max HP
120
Max Stm
60
Attack
20
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Blinding Dance
  • Paint Spit
Shadow FredHP 120EXP 80
Max HP
120
Max Stm
60
Attack
20
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Soporific Dance
  • Paint Spit
Faceless FredHP 120EXP 80
Max HP
120
Max Stm
60
Attack
20
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
FredericHP 120EXP 40
Max HP
120
Max Stm
20
Attack
26
Defense
2
Ballistics
10
Bull.Defense
2
Agility
15
Luck
10
EXP
40
Money
$20

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
FredericHP 120EXP 80
Max HP
120
Max Stm
40
Attack
32
Defense
2
Ballistics
10
Bull.Defense
2
Agility
15
Luck
10
EXP
80
Money
$20

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Vomit
Face TakerHP 720EXP 120
Max HP
720
Max Stm
120
Attack
40
Defense
2
Ballistics
32
Bull.Defense
2
Agility
18
Luck
10
EXP
120
Money
$20

Drops

Damage taken by type

  • Crushing: 5%
  • Fire: 125%
  • Acid: 150%

Status chance taken

  • Unconscious: 0%
  • Stun: 50%
  • Paralysis: 50%
  • Confusion: 50%
  • Charm: 50%
  • Blind: 50%
  • Panic: 50%
  • Sleep: 50%
  • dmgOvrTimeResist: 50%

Actions

  • Crimson Blotch
  • Jade Stroke
  • Azure Smudge
  • Amber Blend
  • Periwinkle Detail
  • Sable Smear
  • Ivory Stippling
AttackerHP 60EXP 80
Max HP
60
Max Stm
40
Attack
32
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$5

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
AttackerHP 60EXP 80
Max HP
60
Max Stm
40
Attack
32
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$5

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
GrasperHP 60EXP 60
Max HP
60
Max Stm
40
Attack
18
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$5

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Mighty Punch
GrasperHP 60EXP 60
Max HP
60
Max Stm
40
Attack
18
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$5

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Mighty Punch
GrasperHP 60EXP 60
Max HP
60
Max Stm
40
Attack
18
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$5

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Mighty Punch
GrasperHP 60EXP 60
Max HP
60
Max Stm
40
Attack
18
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$5

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 50%
  • Fire: 50%

Status chance taken

  • Frozen: 50%

Actions

  • Attack
  • Mighty Punch
Main GaucheHP 100EXP 120
Max HP
100
Max Stm
40
Attack
22
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
120
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 50%
  • Fire: 50%

Status chance taken

  • Frozen: 50%

Actions

  • Attack
  • Flick
TouchyHP 120EXP 140
Max HP
120
Max Stm
50
Attack
26
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
140
Money
$15

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 50%
  • Fire: 50%

Status chance taken

  • Frozen: 50%

Actions

  • Attack
  • Grasp
  • Squeeze
FeelyHP 160EXP 160
Max HP
160
Max Stm
60
Attack
24
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
160
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Mighty Punch
ElbowsHP 200EXP 180
Max HP
200
Max Stm
80
Attack
28
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
180
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Constrict
MilledoigtsHP 480EXP 200
Max HP
480
Max Stm
80
Attack
30
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
200
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 50%
  • Fire: 50%

Status chance taken

  • Frozen: 50%
  • Unconscious: 30%
  • dmgOvrTimeResist: 40%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Finger Dance
High FiveHP 280EXP 200
Max HP
280
Max Stm
80
Attack
28
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
200
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Unconscious: 30%
  • Frozen: 150%

Actions

  • Attack
  • Finger Dance
ArmknotHP 240EXP 160
Max HP
240
Max Stm
60
Attack
26
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
160
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Mighty Punch
EmmanuelHP 120EXP 120
Max HP
120
Max Stm
60
Attack
24
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
120
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Mighty Punch
  • Finger Dance
CrawlerHP 400EXP 240
Max HP
400
Max Stm
60
Attack
48
Defense
1
Ballistics
32
Bull.Defense
2
Agility
20
Luck
10
EXP
240
Money
$25

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 50%
  • Fire: 50%

Status chance taken

  • Frozen: 50%
  • Unconscious: 30%
  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Grasp
  • Squeeze
CommandoHP 200EXP 80
Max HP
200
Max Stm
30
Attack
32
Defense
1
Ballistics
32
Bull.Defense
2
Agility
32
Luck
10
EXP
80
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Hack And Slash
  • Buttstroke
  • Rifle Shot
  • Rifle Multi-Shot
  • Move Closer
Heavy ArmoredHP 460EXP 200
Max HP
460
Max Stm
60
Attack
42
Defense
7
Ballistics
60
Bull.Defense
7
Agility
20
Luck
10
EXP
200
Money
$60

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%
  • Unconscious: 30%

Actions

  • Shotgun Shot
  • Wide Blast
LandmiteHP 60EXP 20
Max HP
60
Max Stm
60
Attack
25
Defense
8
Ballistics
22
Bull.Defense
4
Agility
20
Luck
10
EXP
20
Money
$5

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Explode