Almanauts
Look Outside
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Enemies · page 3

Every enemy you can fight: stats, EXP, drops with their odds, and the damage types it resists or takes extra from. Open a row for everything the game lists for it.

SoldierHP 120EXP 60
Max HP
120
Max Stm
30
Attack
24
Defense
1
Ballistics
24
Bull.Defense
2
Agility
24
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Buttstroke
  • Rifle Shot
  • Rifle Multi-Shot
  • Panicked Shots
  • EnemyReload
GatlingHP 260EXP 100
Max HP
260
Max Stm
40
Attack
28
Defense
2
Ballistics
28
Bull.Defense
3
Agility
20
Luck
10
EXP
100
Money
$30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Gatling Burst
  • Gatling Autofire
Man At ArmsHP 340EXP 150
Max HP
340
Max Stm
60
Attack
34
Defense
3
Ballistics
40
Bull.Defense
4
Agility
20
Luck
10
EXP
150
Money
$50

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Buttstroke
  • Rifle Multi-Shot
  • Shotgun Shot
  • Wide Blast
  • SMG Burst
  • EnemyReload
Trench DiggerHP 820EXP 320
Max HP
820
Max Stm
80
Attack
60
Defense
4
Ballistics
48
Bull.Defense
2
Agility
16
Luck
10
EXP
320
Money
$100

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%
  • Unconscious: 0%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Shotgun Shot
  • Multi-Blast
  • EnemyReload
APCHP 640EXP 280
Max HP
640
Max Stm
30
Attack
80
Defense
10
Ballistics
40
Bull.Defense
10
Agility
32
Luck
10
EXP
280
Money
$80

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 75%
  • Cold: 150%
  • Shock: 150%
  • Armor Piercing: 150%
  • Acid: 150%
  • Fire: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%
  • Unconscious: 50%
  • dmgOvrTimeResist: 30%
  • Stun: 20%
  • Paralysis: 20%
  • Sleep: 20%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Rifle Shot
  • Gatling Burst
  • High Lights
Hand GrenadeHP 30EXP 30
Max HP
30
Max Stm
60
Attack
12
Defense
10
Ballistics
22
Bull.Defense
4
Agility
20
Luck
10
EXP
30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
  • Transform
SapperHP 200EXP 60
Max HP
200
Max Stm
60
Attack
24
Defense
4
Ballistics
16
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Buttstroke
  • Rifle Shot
  • Rifle Multi-Shot
  • Panicked Shots
  • EnemyReload
MinesweeperHP 200EXP 60
Max HP
200
Max Stm
60
Attack
24
Defense
4
Ballistics
16
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Buttstroke
  • Rifle Shot
  • Rifle Multi-Shot
  • Panicked Shots
  • EnemyReload
ScoutHP 200EXP 60
Max HP
200
Max Stm
60
Attack
24
Defense
4
Ballistics
16
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Buttstroke
  • Rifle Shot
  • Rifle Multi-Shot
  • Panicked Shots
  • EnemyReload
MemorialHP 200EXP 60
Max HP
200
Max Stm
60
Attack
24
Defense
4
Ballistics
16
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Frozen: 150%

Actions

  • Buttstroke
  • Rifle Shot
  • Rifle Multi-Shot
  • Panicked Shots
  • EnemyReload
RoderigueHP 50EXP 0
Max HP
50
Max Stm
0
Attack
0
Defense
10
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%
DanielleHP 50EXP 0
Max HP
50
Max Stm
0
Attack
0
Defense
10
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%
Jean-PierreHP 50EXP 0
Max HP
50
Max Stm
0
Attack
0
Defense
10
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%
SylvainHP 50EXP 0
Max HP
50
Max Stm
0
Attack
0
Defense
10
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%
ClaireHP 50EXP 0
Max HP
50
Max Stm
0
Attack
0
Defense
10
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%
PhillippeHP 50EXP 0
Max HP
50
Max Stm
0
Attack
0
Defense
10
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%
Jean-PierreHP 120EXP 120
Max HP
120
Max Stm
80
Attack
30
Defense
5
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10
EXP
120

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Poison Spray
SylvainHP 120EXP 120
Max HP
120
Max Stm
80
Attack
20
Defense
5
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10
EXP
120

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Poison Spray
  • Skewer
ClaireHP 120EXP 120
Max HP
120
Max Stm
80
Attack
25
Defense
5
Ballistics
10
Bull.Defense
10
Agility
10
Luck
10
EXP
120

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Saw
  • Poison Spray
  • Power Smash
PhillippeHP 520EXP 120
Max HP
520
Max Stm
80
Attack
30
Defense
5
Ballistics
20
Bull.Defense
10
Agility
10
Luck
10
EXP
120

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Pain
  • Poison Spray
RiderHP 520EXP 80
Max HP
520
Max Stm
60
Attack
34
Defense
8
Ballistics
32
Bull.Defense
6
Agility
20
Luck
10
EXP
80
Money
$20

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Unconscious: 25%

Actions

  • Attack
  • Bayonet
  • Skewer
Rocket LauncherHP 380EXP 120
Max HP
380
Max Stm
40
Attack
48
Defense
2
Ballistics
70
Bull.Defense
2
Agility
15
Luck
10
EXP
120
Money
$40

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Giggle
  • Attack
  • Heavy Weapon Swing
Rifle MoleHP 260EXP 100
Max HP
260
Max Stm
40
Attack
28
Defense
6
Ballistics
36
Bull.Defense
3
Agility
20
Luck
10
EXP
100
Money
$30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Attack
  • Rifle Multi-Shot
  • Rifle Shot
Shotgun MoleHP 260EXP 100
Max HP
260
Max Stm
40
Attack
28
Defense
6
Ballistics
36
Bull.Defense
3
Agility
20
Luck
10
EXP
100
Money
$30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Attack
  • Shotgun Shot
  • Double Blast
? WalkHP 60EXP 10
Max HP
60
Max Stm
40
Attack
20
Defense
0
Ballistics
20
Bull.Defense
0
Agility
20
Luck
10
EXP
10

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Corrupt
? FloatHP 60EXP 10
Max HP
60
Max Stm
40
Attack
20
Defense
0
Ballistics
20
Bull.Defense
0
Agility
20
Luck
10
EXP
10

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Beckon
? GhostHP 60EXP 10
Max HP
60
Max Stm
40
Attack
20
Defense
0
Ballistics
20
Bull.Defense
0
Agility
20
Luck
10
EXP
10

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Life Drain
? HangHP 60EXP 10
Max HP
60
Max Stm
40
Attack
20
Defense
0
Ballistics
20
Bull.Defense
0
Agility
20
Luck
10
EXP
10

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Curse
? LookingHP 60EXP 10
Max HP
60
Max Stm
40
Attack
20
Defense
0
Ballistics
20
Bull.Defense
0
Agility
20
Luck
10
EXP
10

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Pain
? HangingHP 60EXP 10
Max HP
60
Max Stm
40
Attack
20
Defense
0
Ballistics
20
Bull.Defense
0
Agility
20
Luck
10
EXP
10

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Fear
?? ScuttleHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Life Drain
?? CrawlHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Fear
?? TakeHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Curse
?? HideHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Corrupt
?? TangleHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Taste All
?? LashHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Pain
?? ThreeHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Shadow Dance
?? StackHP 80EXP 20
Max HP
80
Max Stm
60
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
20
Luck
10
EXP
20

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Beckon
??? ScareHP 120EXP 30
Max HP
120
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
20
Luck
10
EXP
30

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Life Drain
  • Fear
??? WormHP 120EXP 30
Max HP
120
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
20
Luck
10
EXP
30

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Taste
??? GrowHP 120EXP 30
Max HP
120
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
20
Luck
10
EXP
30

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Corrupt
  • Pain
??? FearHP 120EXP 30
Max HP
120
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
20
Luck
10
EXP
30

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Curse
??? Two FaceHP 120EXP 30
Max HP
120
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
20
Luck
10
EXP
30

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Beckon
  • Corrupt
??? ScatterHP 120EXP 30
Max HP
120
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
20
Luck
10
EXP
30

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
  • Life Drain
???? SphinxHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? CeilingHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? LaughHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? ClusterHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? CeilingHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? TrioHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? CorpseHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? SplitHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? FloatHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
???? TeethHP 240EXP 40
Max HP
240
Max Stm
120
Attack
60
Defense
0
Ballistics
60
Bull.Defense
0
Agility
30
Luck
15
EXP
40

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Actions

  • Attack
  • Absorb
Cowboy HatHP 120EXP 120
Max HP
120
Max Stm
40
Attack
32
Defense
6
Ballistics
30
Bull.Defense
2
Agility
20
Luck
15
EXP
120
Money
$10

Damage taken by type

  • Acid: 300%

Actions

  • Attack
  • Toxic Dance
Green PaintlingHP 60EXP 40
Max HP
60
Max Stm
20
Attack
25
Defense
0
Ballistics
10
Bull.Defense
5
Agility
30
Luck
15
EXP
40

Damage taken by type

  • Acid: 300%

Actions

  • Attack
  • Paint Spit
Green PaintlingHP 80EXP 40
Max HP
80
Max Stm
20
Attack
35
Defense
0
Ballistics
10
Bull.Defense
5
Agility
20
Luck
15
EXP
40

Damage taken by type

  • Acid: 300%

Actions

  • Attack
  • Paint Spit
Green PaintlingHP 50EXP 40
Max HP
50
Max Stm
20
Attack
30
Defense
0
Ballistics
10
Bull.Defense
5
Agility
25
Luck
15
EXP
40

Damage taken by type

  • Acid: 300%

Actions

  • Attack
  • Paint Spit
Green PaintlingHP 50EXP 40
Max HP
50
Max Stm
20
Attack
35
Defense
0
Ballistics
10
Bull.Defense
5
Agility
15
Luck
20
EXP
40

Damage taken by type

  • Acid: 300%

Actions

  • Attack
  • Toxic Dance
Green Fred, LeftHP 120EXP 80
Max HP
120
Max Stm
20
Attack
26
Defense
0
Ballistics
10
Bull.Defense
5
Agility
20
Luck
20
EXP
80

Damage taken by type

  • Acid: 300%

Actions

  • Attack
  • Toxic Dance
Green Fred, RightHP 120EXP 80
Max HP
120
Max Stm
20
Attack
26
Defense
0
Ballistics
10
Bull.Defense
5
Agility
20
Luck
20
EXP
80

Damage taken by type

  • Acid: 300%

Actions

  • Attack
  • Toxic Dance
Not A Cowboy HatHP 240EXP 120
Max HP
240
Max Stm
60
Attack
35
Defense
2
Ballistics
30
Bull.Defense
2
Agility
40
Luck
30
EXP
120
Money
$10

Damage taken by type

  • Acid: 300%

Status chance taken

  • Unconscious: 20%

Actions

  • Attack
  • Toxic Dance
Furnace TickHP 45EXP 15
Max HP
45
Max Stm
20
Attack
25
Defense
5
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
15

Damage taken by type

  • Fire: 200%
  • Cold: 0%

Actions

  • Attack
Big TickHP 55EXP 20
Max HP
55
Max Stm
20
Attack
30
Defense
5
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
20

Damage taken by type

  • Fire: 200%
  • Cold: 0%

Actions

  • Attack
Small TickHP 35EXP 10
Max HP
35
Max Stm
20
Attack
20
Defense
5
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
10

Damage taken by type

  • Fire: 200%
  • Cold: 0%

Actions

  • Attack
Lil TickleHP 25EXP 5
Max HP
25
Max Stm
20
Attack
15
Defense
3
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
5

Damage taken by type

  • Fire: 200%
  • Cold: 0%

Actions

  • Attack
Boss TickHP 90EXP 30
Max HP
90
Max Stm
20
Attack
35
Defense
5
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
30

Damage taken by type

  • Fire: 200%
  • Cold: 0%

Actions

  • Attack
Pipe ManHP 80EXP 30
Max HP
80
Max Stm
20
Attack
30
Defense
4
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
30
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
  • Steam Jet
Pipe Man ScuttleHP 80EXP 30
Max HP
80
Max Stm
20
Attack
30
Defense
8
Ballistics
15
Bull.Defense
2
Agility
25
Luck
10
EXP
30
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
  • Sewage Spit
Pipe Man MiseryHP 400EXP 80
Max HP
400
Max Stm
20
Attack
38
Defense
12
Ballistics
24
Bull.Defense
2
Agility
15
Luck
10
EXP
80
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
  • Pipe Thrust
  • Steam Jet
  • Sewage Spit
Pipe Man BackHP 220EXP 60
Max HP
220
Max Stm
20
Attack
32
Defense
16
Ballistics
25
Bull.Defense
8
Agility
15
Luck
10
EXP
60
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
  • Pipe Thrust
  • Double Attack
  • Triple Attack
Pipe Man SnakeHP 80EXP 30
Max HP
80
Max Stm
20
Attack
40
Defense
8
Ballistics
15
Bull.Defense
2
Agility
25
Luck
10
EXP
30
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
Tall Pipe ManHP 200EXP 30
Max HP
200
Max Stm
20
Attack
15
Defense
6
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
30
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
Pipe Man FaceHP 80EXP 80
Max HP
80
Max Stm
20
Attack
60
Defense
0
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
80
Money
$15

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Sewage Spit
  • Bite
Floating CorpseHP 320EXP 120
Max HP
320
Max Stm
40
Attack
48
Defense
4
Ballistics
24
Bull.Defense
4
Agility
14
Luck
15
EXP
120
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
  • Bite
  • Steam Jet
  • Steam Hiss
EnforcerHP 420EXP 160
Max HP
420
Max Stm
40
Attack
48
Defense
12
Ballistics
20
Bull.Defense
12
Agility
15
Luck
10
EXP
160
Money
$35

Drops

Damage taken by type

  • Fire: 150%
  • Cold: 0%

Status chance taken

  • Frozen: 0%
  • Unconscious: 20%
  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Frigid Breath
  • Slap Shot
  • Body Check
Pipe ManHP 70EXP 30
Max HP
70
Max Stm
20
Attack
30
Defense
4
Ballistics
15
Bull.Defense
2
Agility
15
Luck
10
EXP
30
Money
$15

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Actions

  • Attack
  • Steam Jet
FurnaceHP 1600EXP 800
Max HP
1600
Max Stm
200
Attack
60
Defense
8
Ballistics
60
Bull.Defense
5
Agility
20
Luck
10
EXP
800
Money
$200

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Status chance taken

  • dmgOvrTimeResist: 50%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Charm: 50%
  • Confusion: 50%
  • Panic: 50%
  • Rage: 50%
  • Unconscious: 0%

Actions

  • Attack
  • Incinerate
Boiler BeastHP 1200EXP 400
Max HP
1200
Max Stm
200
Attack
60
Defense
12
Ballistics
32
Bull.Defense
6
Agility
15
Luck
10
EXP
400
Money
$80

Drops

Damage taken by type

  • Slashing: 50%
  • Piercing: 50%
  • Fire: 0%
  • Cold: 150%
  • Shock: 150%

Status chance taken

  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Charm: 50%
  • Confusion: 50%
  • Panic: 50%
  • Rage: 50%
  • Unconscious: 20%

Actions

  • Attack
  • Multikick
  • Pipe Thrust
  • Vomit
TuqueHP 40EXP 30
Max HP
40
Max Stm
15
Attack
18
Defense
0
Ballistics
12
Bull.Defense
0
Agility
15
Luck
10
EXP
30

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
Trapper HatHP 90EXP 60
Max HP
90
Max Stm
30
Attack
24
Defense
3
Ballistics
16
Bull.Defense
3
Agility
20
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Frigid Breath
EarmuffsHP 80EXP 60
Max HP
80
Max Stm
30
Attack
28
Defense
2
Ballistics
16
Bull.Defense
2
Agility
16
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Stunning Cold
BalaclavaHP 80EXP 60
Max HP
80
Max Stm
30
Attack
24
Defense
4
Ballistics
16
Bull.Defense
4
Agility
18
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Frigid Breath
  • Stunning Cold
ScarfHP 100EXP 60
Max HP
100
Max Stm
30
Attack
42
Defense
8
Ballistics
16
Bull.Defense
8
Agility
20
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Frozen Skewer
  • Frigid Breath
TriscarfHP 80EXP 60
Max HP
80
Max Stm
30
Attack
32
Defense
2
Ballistics
16
Bull.Defense
2
Agility
20
Luck
10
EXP
60
Money
$10

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Frigid Breath
BottinesHP 60EXP 40
Max HP
60
Max Stm
20
Attack
26
Defense
2
Ballistics
20
Bull.Defense
2
Agility
26
Luck
20
EXP
40

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Kick
  • Multikick
ChocoHP 160EXP 80
Max HP
160
Max Stm
40
Attack
30
Defense
4
Ballistics
24
Bull.Defense
4
Agility
20
Luck
10
EXP
80
Money
$10

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Hot Cocoa Throw
PompomHP 480EXP 180
Max HP
480
Max Stm
30
Attack
38
Defense
6
Ballistics
30
Bull.Defense
4
Agility
26
Luck
10
EXP
180
Money
$40

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%
  • Unconscious: 20%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Frigid Breath
ManteauHP 200EXP 80
Max HP
200
Max Stm
40
Attack
32
Defense
6
Ballistics
20
Bull.Defense
6
Agility
20
Luck
10
EXP
80
Money
$10

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%
  • Unconscious: 50%

Actions

  • Attack
  • Frigid Breath
  • Stunning Cold
Bloated AttackerHP 120EXP 80
Max HP
120
Max Stm
40
Attack
32
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$5

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
Hand SwarmHP 40EXP 80
Max HP
40
Max Stm
40
Attack
24
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
80
Money
$5

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%

Status chance taken

  • Frozen: 150%

Actions

  • Attack
ManchonHP 280EXP 80
Max HP
280
Max Stm
40
Attack
48
Defense
8
Ballistics
32
Bull.Defense
8
Agility
20
Luck
10
EXP
80
Money
$10

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Soporific Freeze
  • Languid Cold
WirecutterHP 200EXP 60
Max HP
200
Max Stm
60
Attack
65
Defense
5
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
60

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Actions

  • Attack
  • Great Scissors
NeedlesHP 240EXP 75
Max HP
240
Max Stm
60
Attack
50
Defense
5
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
75

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Actions

  • Attack
ScissorsHP 280EXP 90
Max HP
280
Max Stm
60
Attack
55
Defense
5
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
90

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 50%

Actions

  • Attack
  • Blade Dance
TaxidermyHP 600EXP 240
Max HP
600
Max Stm
120
Attack
60
Defense
2
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
240

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 50%

Actions

  • Attack
CrocodileHP 280EXP 160
Max HP
280
Max Stm
90
Attack
80
Defense
0
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
160

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 50%

Actions

  • Attack
  • Grotesque Bite
CrowHP 360EXP 160
Max HP
360
Max Stm
90
Attack
55
Defense
0
Ballistics
60
Bull.Defense
5
Agility
25
Luck
10
EXP
160

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 50%

Actions

  • Attack
  • Talon Kick
LimbsHP 420EXP 160
Max HP
420
Max Stm
60
Attack
45
Defense
0
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
160

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 50%

Actions

  • Attack
  • Tackle
  • Trample
TigerHP 480EXP 200
Max HP
480
Max Stm
30
Attack
60
Defense
0
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
200

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 50%

Actions

  • Attack
  • Bite