Enemies · page 3
Every enemy you can fight: stats, EXP, drops with their odds, and the damage types it resists or takes extra from. Open a row for everything the game lists for it.
SoldierHP 120EXP 60
- Max HP
- 120
- Max Stm
- 30
- Attack
- 24
- Defense
- 1
- Ballistics
- 24
- Bull.Defense
- 2
- Agility
- 24
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Buttstroke
- Rifle Shot
- Rifle Multi-Shot
- Panicked Shots
- EnemyReload
GatlingHP 260EXP 100
- Max HP
- 260
- Max Stm
- 40
- Attack
- 28
- Defense
- 2
- Ballistics
- 28
- Bull.Defense
- 3
- Agility
- 20
- Luck
- 10
- EXP
- 100
- Money
- $30
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Attack
- Gatling Burst
- Gatling Autofire
Man At ArmsHP 340EXP 150
- Max HP
- 340
- Max Stm
- 60
- Attack
- 34
- Defense
- 3
- Ballistics
- 40
- Bull.Defense
- 4
- Agility
- 20
- Luck
- 10
- EXP
- 150
- Money
- $50
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Buttstroke
- Rifle Multi-Shot
- Shotgun Shot
- Wide Blast
- SMG Burst
- EnemyReload
Trench DiggerHP 820EXP 320
- Max HP
- 820
- Max Stm
- 80
- Attack
- 60
- Defense
- 4
- Ballistics
- 48
- Bull.Defense
- 2
- Agility
- 16
- Luck
- 10
- EXP
- 320
- Money
- $100
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
- Unconscious: 0%
- dmgOvrTimeResist: 30%
- Stun: 50%
- Paralysis: 50%
- Sleep: 50%
- Blind: 50%
- Panic: 50%
- Rage: 50%
- Confusion: 50%
Actions
- Attack
- Shotgun Shot
- Multi-Blast
- EnemyReload
APCHP 640EXP 280
- Max HP
- 640
- Max Stm
- 30
- Attack
- 80
- Defense
- 10
- Ballistics
- 40
- Bull.Defense
- 10
- Agility
- 32
- Luck
- 10
- EXP
- 280
- Money
- $80
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 75%
- Cold: 150%
- Shock: 150%
- Armor Piercing: 150%
- Acid: 150%
- Fire: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
- Unconscious: 50%
- dmgOvrTimeResist: 30%
- Stun: 20%
- Paralysis: 20%
- Sleep: 20%
- Blind: 50%
- Panic: 50%
- Rage: 50%
- Confusion: 50%
Actions
- Rifle Shot
- Gatling Burst
- High Lights
Hand GrenadeHP 30EXP 30
- Max HP
- 30
- Max Stm
- 60
- Attack
- 12
- Defense
- 10
- Ballistics
- 22
- Bull.Defense
- 4
- Agility
- 20
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Attack
- Transform
SapperHP 200EXP 60
- Max HP
- 200
- Max Stm
- 60
- Attack
- 24
- Defense
- 4
- Ballistics
- 16
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Buttstroke
- Rifle Shot
- Rifle Multi-Shot
- Panicked Shots
- EnemyReload
MinesweeperHP 200EXP 60
- Max HP
- 200
- Max Stm
- 60
- Attack
- 24
- Defense
- 4
- Ballistics
- 16
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Buttstroke
- Rifle Shot
- Rifle Multi-Shot
- Panicked Shots
- EnemyReload
ScoutHP 200EXP 60
- Max HP
- 200
- Max Stm
- 60
- Attack
- 24
- Defense
- 4
- Ballistics
- 16
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Buttstroke
- Rifle Shot
- Rifle Multi-Shot
- Panicked Shots
- EnemyReload
MemorialHP 200EXP 60
- Max HP
- 200
- Max Stm
- 60
- Attack
- 24
- Defense
- 4
- Ballistics
- 16
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Frozen: 150%
Actions
- Buttstroke
- Rifle Shot
- Rifle Multi-Shot
- Panicked Shots
- EnemyReload
RoderigueHP 50EXP 0
- Max HP
- 50
- Max Stm
- 0
- Attack
- 0
- Defense
- 10
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
DanielleHP 50EXP 0
- Max HP
- 50
- Max Stm
- 0
- Attack
- 0
- Defense
- 10
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
Jean-PierreHP 50EXP 0
- Max HP
- 50
- Max Stm
- 0
- Attack
- 0
- Defense
- 10
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
SylvainHP 50EXP 0
- Max HP
- 50
- Max Stm
- 0
- Attack
- 0
- Defense
- 10
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
ClaireHP 50EXP 0
- Max HP
- 50
- Max Stm
- 0
- Attack
- 0
- Defense
- 10
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
PhillippeHP 50EXP 0
- Max HP
- 50
- Max Stm
- 0
- Attack
- 0
- Defense
- 10
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
Jean-PierreHP 120EXP 120
- Max HP
- 120
- Max Stm
- 80
- Attack
- 30
- Defense
- 5
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
- EXP
- 120
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
Actions
- Attack
- Poison Spray
SylvainHP 120EXP 120
- Max HP
- 120
- Max Stm
- 80
- Attack
- 20
- Defense
- 5
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
- EXP
- 120
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
Actions
- Attack
- Poison Spray
- Skewer
ClaireHP 120EXP 120
- Max HP
- 120
- Max Stm
- 80
- Attack
- 25
- Defense
- 5
- Ballistics
- 10
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
- EXP
- 120
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
Actions
- Attack
- Saw
- Poison Spray
- Power Smash
PhillippeHP 520EXP 120
- Max HP
- 520
- Max Stm
- 80
- Attack
- 30
- Defense
- 5
- Ballistics
- 20
- Bull.Defense
- 10
- Agility
- 10
- Luck
- 10
- EXP
- 120
Damage taken by type
- Crushing: 50%
- Shadow: 50%
- Shock: 50%
- Fire: 200%
- Acid: 150%
Actions
- Attack
- Pain
- Poison Spray
RiderHP 520EXP 80
- Max HP
- 520
- Max Stm
- 60
- Attack
- 34
- Defense
- 8
- Ballistics
- 32
- Bull.Defense
- 6
- Agility
- 20
- Luck
- 10
- EXP
- 80
- Money
- $20
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Status chance taken
- Unconscious: 25%
Actions
- Attack
- Bayonet
- Skewer
Rocket LauncherHP 380EXP 120
- Max HP
- 380
- Max Stm
- 40
- Attack
- 48
- Defense
- 2
- Ballistics
- 70
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 120
- Money
- $40
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Actions
- Giggle
- Attack
- Heavy Weapon Swing
Rifle MoleHP 260EXP 100
- Max HP
- 260
- Max Stm
- 40
- Attack
- 28
- Defense
- 6
- Ballistics
- 36
- Bull.Defense
- 3
- Agility
- 20
- Luck
- 10
- EXP
- 100
- Money
- $30
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Actions
- Attack
- Rifle Multi-Shot
- Rifle Shot
Shotgun MoleHP 260EXP 100
- Max HP
- 260
- Max Stm
- 40
- Attack
- 28
- Defense
- 6
- Ballistics
- 36
- Bull.Defense
- 3
- Agility
- 20
- Luck
- 10
- EXP
- 100
- Money
- $30
Drops
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
- Bullet: 75%
- Blast: 75%
Actions
- Attack
- Shotgun Shot
- Double Blast
? WalkHP 60EXP 10
- Max HP
- 60
- Max Stm
- 40
- Attack
- 20
- Defense
- 0
- Ballistics
- 20
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 10
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Corrupt
? FloatHP 60EXP 10
- Max HP
- 60
- Max Stm
- 40
- Attack
- 20
- Defense
- 0
- Ballistics
- 20
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 10
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Beckon
? GhostHP 60EXP 10
- Max HP
- 60
- Max Stm
- 40
- Attack
- 20
- Defense
- 0
- Ballistics
- 20
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 10
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Life Drain
? HangHP 60EXP 10
- Max HP
- 60
- Max Stm
- 40
- Attack
- 20
- Defense
- 0
- Ballistics
- 20
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 10
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Curse
? LookingHP 60EXP 10
- Max HP
- 60
- Max Stm
- 40
- Attack
- 20
- Defense
- 0
- Ballistics
- 20
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 10
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Pain
? HangingHP 60EXP 10
- Max HP
- 60
- Max Stm
- 40
- Attack
- 20
- Defense
- 0
- Ballistics
- 20
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 10
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Fear
?? ScuttleHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Life Drain
?? CrawlHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Fear
?? TakeHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Curse
?? HideHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Corrupt
?? TangleHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Taste All
?? LashHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Pain
?? ThreeHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Shadow Dance
?? StackHP 80EXP 20
- Max HP
- 80
- Max Stm
- 60
- Attack
- 30
- Defense
- 0
- Ballistics
- 30
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 20
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Beckon
??? ScareHP 120EXP 30
- Max HP
- 120
- Max Stm
- 80
- Attack
- 40
- Defense
- 0
- Ballistics
- 40
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Life Drain
- Fear
??? WormHP 120EXP 30
- Max HP
- 120
- Max Stm
- 80
- Attack
- 40
- Defense
- 0
- Ballistics
- 40
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Taste
??? GrowHP 120EXP 30
- Max HP
- 120
- Max Stm
- 80
- Attack
- 40
- Defense
- 0
- Ballistics
- 40
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Corrupt
- Pain
??? FearHP 120EXP 30
- Max HP
- 120
- Max Stm
- 80
- Attack
- 40
- Defense
- 0
- Ballistics
- 40
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Curse
??? Two FaceHP 120EXP 30
- Max HP
- 120
- Max Stm
- 80
- Attack
- 40
- Defense
- 0
- Ballistics
- 40
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Beckon
- Corrupt
??? ScatterHP 120EXP 30
- Max HP
- 120
- Max Stm
- 80
- Attack
- 40
- Defense
- 0
- Ballistics
- 40
- Bull.Defense
- 0
- Agility
- 20
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
- Life Drain
???? SphinxHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? CeilingHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? LaughHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? ClusterHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? CeilingHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? TrioHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? CorpseHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? SplitHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? FloatHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
???? TeethHP 240EXP 40
- Max HP
- 240
- Max Stm
- 120
- Attack
- 60
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 0
- Agility
- 30
- Luck
- 15
- EXP
- 40
Drops
Damage taken by type
- Shadow: 5%
- Fire: 200%
- Blast: 150%
- Crushing: 50%
- Slashing: 50%
- Piercing: 50%
- Bullet: 50%
- Armor Piercing: 50%
- Cold: 50%
Actions
- Attack
- Absorb
Cowboy HatHP 120EXP 120
- Max HP
- 120
- Max Stm
- 40
- Attack
- 32
- Defense
- 6
- Ballistics
- 30
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 15
- EXP
- 120
- Money
- $10
Damage taken by type
- Acid: 300%
Actions
- Attack
- Toxic Dance
Green PaintlingHP 60EXP 40
- Max HP
- 60
- Max Stm
- 20
- Attack
- 25
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 30
- Luck
- 15
- EXP
- 40
Damage taken by type
- Acid: 300%
Actions
- Attack
- Paint Spit
Green PaintlingHP 80EXP 40
- Max HP
- 80
- Max Stm
- 20
- Attack
- 35
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 20
- Luck
- 15
- EXP
- 40
Damage taken by type
- Acid: 300%
Actions
- Attack
- Paint Spit
Green PaintlingHP 50EXP 40
- Max HP
- 50
- Max Stm
- 20
- Attack
- 30
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 25
- Luck
- 15
- EXP
- 40
Damage taken by type
- Acid: 300%
Actions
- Attack
- Paint Spit
Green PaintlingHP 50EXP 40
- Max HP
- 50
- Max Stm
- 20
- Attack
- 35
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 20
- EXP
- 40
Damage taken by type
- Acid: 300%
Actions
- Attack
- Toxic Dance
Green Fred, LeftHP 120EXP 80
- Max HP
- 120
- Max Stm
- 20
- Attack
- 26
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 20
- Luck
- 20
- EXP
- 80
Damage taken by type
- Acid: 300%
Actions
- Attack
- Toxic Dance
Green Fred, RightHP 120EXP 80
- Max HP
- 120
- Max Stm
- 20
- Attack
- 26
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 20
- Luck
- 20
- EXP
- 80
Damage taken by type
- Acid: 300%
Actions
- Attack
- Toxic Dance
Not A Cowboy HatHP 240EXP 120
- Max HP
- 240
- Max Stm
- 60
- Attack
- 35
- Defense
- 2
- Ballistics
- 30
- Bull.Defense
- 2
- Agility
- 40
- Luck
- 30
- EXP
- 120
- Money
- $10
Damage taken by type
- Acid: 300%
Status chance taken
- Unconscious: 20%
Actions
- Attack
- Toxic Dance
Furnace TickHP 45EXP 15
- Max HP
- 45
- Max Stm
- 20
- Attack
- 25
- Defense
- 5
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 15
Damage taken by type
- Fire: 200%
- Cold: 0%
Actions
- Attack
Big TickHP 55EXP 20
- Max HP
- 55
- Max Stm
- 20
- Attack
- 30
- Defense
- 5
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 20
Damage taken by type
- Fire: 200%
- Cold: 0%
Actions
- Attack
Small TickHP 35EXP 10
- Max HP
- 35
- Max Stm
- 20
- Attack
- 20
- Defense
- 5
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 10
Damage taken by type
- Fire: 200%
- Cold: 0%
Actions
- Attack
Lil TickleHP 25EXP 5
- Max HP
- 25
- Max Stm
- 20
- Attack
- 15
- Defense
- 3
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 5
Damage taken by type
- Fire: 200%
- Cold: 0%
Actions
- Attack
Boss TickHP 90EXP 30
- Max HP
- 90
- Max Stm
- 20
- Attack
- 35
- Defense
- 5
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 30
Damage taken by type
- Fire: 200%
- Cold: 0%
Actions
- Attack
Pipe ManHP 80EXP 30
- Max HP
- 80
- Max Stm
- 20
- Attack
- 30
- Defense
- 4
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 30
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
- Steam Jet
Pipe Man ScuttleHP 80EXP 30
- Max HP
- 80
- Max Stm
- 20
- Attack
- 30
- Defense
- 8
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 25
- Luck
- 10
- EXP
- 30
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
- Sewage Spit
Pipe Man MiseryHP 400EXP 80
- Max HP
- 400
- Max Stm
- 20
- Attack
- 38
- Defense
- 12
- Ballistics
- 24
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 80
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
- Pipe Thrust
- Steam Jet
- Sewage Spit
Pipe Man BackHP 220EXP 60
- Max HP
- 220
- Max Stm
- 20
- Attack
- 32
- Defense
- 16
- Ballistics
- 25
- Bull.Defense
- 8
- Agility
- 15
- Luck
- 10
- EXP
- 60
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
- Pipe Thrust
- Double Attack
- Triple Attack
Pipe Man SnakeHP 80EXP 30
- Max HP
- 80
- Max Stm
- 20
- Attack
- 40
- Defense
- 8
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 25
- Luck
- 10
- EXP
- 30
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
Tall Pipe ManHP 200EXP 30
- Max HP
- 200
- Max Stm
- 20
- Attack
- 15
- Defense
- 6
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 30
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
Pipe Man FaceHP 80EXP 80
- Max HP
- 80
- Max Stm
- 20
- Attack
- 60
- Defense
- 0
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 80
- Money
- $15
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Sewage Spit
- Bite
Floating CorpseHP 320EXP 120
- Max HP
- 320
- Max Stm
- 40
- Attack
- 48
- Defense
- 4
- Ballistics
- 24
- Bull.Defense
- 4
- Agility
- 14
- Luck
- 15
- EXP
- 120
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
- Bite
- Steam Jet
- Steam Hiss
EnforcerHP 420EXP 160
- Max HP
- 420
- Max Stm
- 40
- Attack
- 48
- Defense
- 12
- Ballistics
- 20
- Bull.Defense
- 12
- Agility
- 15
- Luck
- 10
- EXP
- 160
- Money
- $35
Drops
Damage taken by type
- Fire: 150%
- Cold: 0%
Status chance taken
- Frozen: 0%
- Unconscious: 20%
- dmgOvrTimeResist: 60%
- Stun: 50%
- Paralysis: 50%
- Sleep: 50%
- Blind: 50%
- Panic: 50%
- Rage: 50%
- Confusion: 50%
Actions
- Attack
- Frigid Breath
- Slap Shot
- Body Check
Pipe ManHP 70EXP 30
- Max HP
- 70
- Max Stm
- 20
- Attack
- 30
- Defense
- 4
- Ballistics
- 15
- Bull.Defense
- 2
- Agility
- 15
- Luck
- 10
- EXP
- 30
- Money
- $15
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Actions
- Attack
- Steam Jet
FurnaceHP 1600EXP 800
- Max HP
- 1600
- Max Stm
- 200
- Attack
- 60
- Defense
- 8
- Ballistics
- 60
- Bull.Defense
- 5
- Agility
- 20
- Luck
- 10
- EXP
- 800
- Money
- $200
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Status chance taken
- dmgOvrTimeResist: 50%
- Stun: 50%
- Paralysis: 50%
- Sleep: 50%
- Charm: 50%
- Confusion: 50%
- Panic: 50%
- Rage: 50%
- Unconscious: 0%
Actions
- Attack
- Incinerate
Boiler BeastHP 1200EXP 400
- Max HP
- 1200
- Max Stm
- 200
- Attack
- 60
- Defense
- 12
- Ballistics
- 32
- Bull.Defense
- 6
- Agility
- 15
- Luck
- 10
- EXP
- 400
- Money
- $80
Drops
Damage taken by type
- Slashing: 50%
- Piercing: 50%
- Fire: 0%
- Cold: 150%
- Shock: 150%
Status chance taken
- dmgOvrTimeResist: 30%
- Stun: 50%
- Paralysis: 50%
- Sleep: 50%
- Charm: 50%
- Confusion: 50%
- Panic: 50%
- Rage: 50%
- Unconscious: 20%
Actions
- Attack
- Multikick
- Pipe Thrust
- Vomit
TuqueHP 40EXP 30
- Max HP
- 40
- Max Stm
- 15
- Attack
- 18
- Defense
- 0
- Ballistics
- 12
- Bull.Defense
- 0
- Agility
- 15
- Luck
- 10
- EXP
- 30
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
Trapper HatHP 90EXP 60
- Max HP
- 90
- Max Stm
- 30
- Attack
- 24
- Defense
- 3
- Ballistics
- 16
- Bull.Defense
- 3
- Agility
- 20
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Frigid Breath
EarmuffsHP 80EXP 60
- Max HP
- 80
- Max Stm
- 30
- Attack
- 28
- Defense
- 2
- Ballistics
- 16
- Bull.Defense
- 2
- Agility
- 16
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Stunning Cold
BalaclavaHP 80EXP 60
- Max HP
- 80
- Max Stm
- 30
- Attack
- 24
- Defense
- 4
- Ballistics
- 16
- Bull.Defense
- 4
- Agility
- 18
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Frigid Breath
- Stunning Cold
ScarfHP 100EXP 60
- Max HP
- 100
- Max Stm
- 30
- Attack
- 42
- Defense
- 8
- Ballistics
- 16
- Bull.Defense
- 8
- Agility
- 20
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Frozen Skewer
- Frigid Breath
TriscarfHP 80EXP 60
- Max HP
- 80
- Max Stm
- 30
- Attack
- 32
- Defense
- 2
- Ballistics
- 16
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 10
- EXP
- 60
- Money
- $10
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Frigid Breath
BottinesHP 60EXP 40
- Max HP
- 60
- Max Stm
- 20
- Attack
- 26
- Defense
- 2
- Ballistics
- 20
- Bull.Defense
- 2
- Agility
- 26
- Luck
- 20
- EXP
- 40
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Kick
- Multikick
ChocoHP 160EXP 80
- Max HP
- 160
- Max Stm
- 40
- Attack
- 30
- Defense
- 4
- Ballistics
- 24
- Bull.Defense
- 4
- Agility
- 20
- Luck
- 10
- EXP
- 80
- Money
- $10
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Hot Cocoa Throw
PompomHP 480EXP 180
- Max HP
- 480
- Max Stm
- 30
- Attack
- 38
- Defense
- 6
- Ballistics
- 30
- Bull.Defense
- 4
- Agility
- 26
- Luck
- 10
- EXP
- 180
- Money
- $40
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
- Unconscious: 20%
- dmgOvrTimeResist: 30%
- Stun: 50%
- Paralysis: 50%
- Sleep: 50%
- Blind: 50%
- Panic: 50%
- Rage: 50%
- Confusion: 50%
Actions
- Attack
- Frigid Breath
ManteauHP 200EXP 80
- Max HP
- 200
- Max Stm
- 40
- Attack
- 32
- Defense
- 6
- Ballistics
- 20
- Bull.Defense
- 6
- Agility
- 20
- Luck
- 10
- EXP
- 80
- Money
- $10
Drops
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
- Unconscious: 50%
Actions
- Attack
- Frigid Breath
- Stunning Cold
Bloated AttackerHP 120EXP 80
- Max HP
- 120
- Max Stm
- 40
- Attack
- 32
- Defense
- 1
- Ballistics
- 20
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 10
- EXP
- 80
- Money
- $5
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
Hand SwarmHP 40EXP 80
- Max HP
- 40
- Max Stm
- 40
- Attack
- 24
- Defense
- 1
- Ballistics
- 20
- Bull.Defense
- 2
- Agility
- 20
- Luck
- 10
- EXP
- 80
- Money
- $5
Damage taken by type
- Slashing: 150%
- Piercing: 50%
- Cold: 150%
Status chance taken
- Frozen: 150%
Actions
- Attack
ManchonHP 280EXP 80
- Max HP
- 280
- Max Stm
- 40
- Attack
- 48
- Defense
- 8
- Ballistics
- 32
- Bull.Defense
- 8
- Agility
- 20
- Luck
- 10
- EXP
- 80
- Money
- $10
Damage taken by type
- Cold: 25%
- Crushing: 50%
- Fire: 150%
Status chance taken
- Frozen: 25%
Actions
- Attack
- Soporific Freeze
- Languid Cold
WirecutterHP 200EXP 60
- Max HP
- 200
- Max Stm
- 60
- Attack
- 65
- Defense
- 5
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 10
- EXP
- 60
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Actions
- Attack
- Great Scissors
NeedlesHP 240EXP 75
- Max HP
- 240
- Max Stm
- 60
- Attack
- 50
- Defense
- 5
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 10
- EXP
- 75
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Actions
- Attack
ScissorsHP 280EXP 90
- Max HP
- 280
- Max Stm
- 60
- Attack
- 55
- Defense
- 5
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 10
- EXP
- 90
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Status chance taken
- Unconscious: 50%
Actions
- Attack
- Blade Dance
TaxidermyHP 600EXP 240
- Max HP
- 600
- Max Stm
- 120
- Attack
- 60
- Defense
- 2
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 10
- EXP
- 240
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Status chance taken
- Unconscious: 50%
Actions
- Attack
CrocodileHP 280EXP 160
- Max HP
- 280
- Max Stm
- 90
- Attack
- 80
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 10
- EXP
- 160
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Status chance taken
- Unconscious: 50%
Actions
- Attack
- Grotesque Bite
CrowHP 360EXP 160
- Max HP
- 360
- Max Stm
- 90
- Attack
- 55
- Defense
- 0
- Ballistics
- 60
- Bull.Defense
- 5
- Agility
- 25
- Luck
- 10
- EXP
- 160
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Status chance taken
- Unconscious: 50%
Actions
- Attack
- Talon Kick
LimbsHP 420EXP 160
- Max HP
- 420
- Max Stm
- 60
- Attack
- 45
- Defense
- 0
- Ballistics
- 20
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 10
- EXP
- 160
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Status chance taken
- Unconscious: 50%
Actions
- Attack
- Tackle
- Trample
TigerHP 480EXP 200
- Max HP
- 480
- Max Stm
- 30
- Attack
- 60
- Defense
- 0
- Ballistics
- 10
- Bull.Defense
- 5
- Agility
- 15
- Luck
- 10
- EXP
- 200
Damage taken by type
- Slashing: 150%
- Crushing: 50%
- Acid: 150%
- Fire: 150%
- Cold: 150%
Status chance taken
- Unconscious: 50%
Actions
- Attack
- Bite