Almanauts
Look Outside
Verified for build 22797627583 entries

Enemies · page 5

Every enemy you can fight: stats, EXP, drops with their odds, and the damage types it resists or takes extra from. Open a row for everything the game lists for it.

MarshallHP 320EXP 150
Max HP
320
Max Stm
80
Attack
25
Defense
8
Ballistics
25
Bull.Defense
5
Agility
20
Luck
20
EXP
150
Money
$30

Drops

Actions

  • Attack
  • Kick
MarshallHP 640EXP 400
Max HP
640
Max Stm
80
Attack
40
Defense
8
Ballistics
40
Bull.Defense
5
Agility
20
Luck
20
EXP
400
Money
$30

Drops

Status chance taken

  • Unconscious: 30%

Actions

  • Attack
  • Kick
  • Acid Squirt
Worm HandHP 320EXP 150
Max HP
320
Max Stm
80
Attack
25
Defense
8
Ballistics
25
Bull.Defense
5
Agility
20
Luck
20
EXP
150

Drops

Actions

  • Attack
  • Royal Slap
  • Grasp
  • Squeeze
Worm HandHP 640EXP 400
Max HP
640
Max Stm
80
Attack
40
Defense
8
Ballistics
40
Bull.Defense
5
Agility
20
Luck
20
EXP
400

Drops

Actions

  • Attack
  • Royal Slap
  • Grasp
  • Squeeze
Worm ShopHP 80EXP 80
Max HP
80
Max Stm
50
Attack
25
Defense
0
Ballistics
25
Bull.Defense
0
Agility
10
Luck
10
EXP
80

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Actions

  • Attack
NestorHP 320EXP 150
Max HP
320
Max Stm
80
Attack
25
Defense
8
Ballistics
25
Bull.Defense
5
Agility
20
Luck
20
EXP
150
Money
$30

Drops

Actions

  • Attack
  • Bite
NestorHP 640EXP 300
Max HP
640
Max Stm
80
Attack
40
Defense
8
Ballistics
40
Bull.Defense
5
Agility
20
Luck
20
EXP
300
Money
$30

Drops

Actions

  • Attack
  • Bite
Hand MutantHP 320EXP 80
Max HP
320
Max Stm
50
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
10
Luck
10
EXP
80

Drops

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Actions

  • Attack
  • Mighty Punch
  • Flick
Hand MutantHP 320EXP 80
Max HP
320
Max Stm
50
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
10
Luck
10
EXP
80

Drops

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Actions

  • Attack
  • Mighty Punch
  • Flick
Hand MutantHP 320EXP 80
Max HP
320
Max Stm
50
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
10
Luck
10
EXP
80

Drops

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Actions

  • Attack
  • Mighty Punch
  • Flick
Hand MutantHP 320EXP 80
Max HP
320
Max Stm
50
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
10
Luck
10
EXP
80

Drops

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Actions

  • Attack
  • Mighty Punch
  • Flick
Hand MutantHP 320EXP 79
Max HP
320
Max Stm
50
Attack
30
Defense
0
Ballistics
30
Bull.Defense
0
Agility
10
Luck
10
EXP
79

Drops

Damage taken by type

  • Slashing: 150%
  • Fire: 150%
  • Acid: 150%
  • Flesh: 50%

Actions

  • Attack
  • Mighty Punch
  • Flick
RhinocerosHP 400EXP 200
Max HP
400
Max Stm
60
Attack
50
Defense
8
Ballistics
15
Bull.Defense
2
Agility
25
Luck
10
EXP
200
Money
$40

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Stun: 70%
  • Confusion: 80%
  • Charm: 80%
  • Drowsy: 80%
  • Sleep: 80%
  • Blind: 80%
  • dmgOvrTimeResist: 80%
  • Unconscious: 40%

Actions

  • Attack
  • Kick
  • Tackle
GrizzlyHP 400EXP 200
Max HP
400
Max Stm
60
Attack
50
Defense
4
Ballistics
15
Bull.Defense
2
Agility
25
Luck
10
EXP
200
Money
$40

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Stun: 70%
  • Confusion: 80%
  • Charm: 80%
  • Drowsy: 80%
  • Sleep: 80%
  • Blind: 80%
  • dmgOvrTimeResist: 80%
  • Unconscious: 40%

Actions

  • Attack
  • Bear Claw
  • Bear Hug
MooseHP 600EXP 200
Max HP
600
Max Stm
150
Attack
30
Defense
4
Ballistics
30
Bull.Defense
2
Agility
25
Luck
10
EXP
200
Money
$40

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Stun: 50%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 60%
  • Unconscious: 0%

Actions

  • Attack
  • Pain
  • Black Hole
CrocodileHP 400EXP 200
Max HP
400
Max Stm
60
Attack
60
Defense
6
Ballistics
15
Bull.Defense
2
Agility
25
Luck
10
EXP
200
Money
$40

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Stun: 70%
  • Confusion: 80%
  • Charm: 80%
  • Drowsy: 80%
  • Sleep: 80%
  • Blind: 80%
  • dmgOvrTimeResist: 80%
  • Unconscious: 40%

Actions

  • Attack
  • Foul Bite
SailfishHP 400EXP 200
Max HP
400
Max Stm
60
Attack
60
Defense
6
Ballistics
15
Bull.Defense
2
Agility
25
Luck
10
EXP
200
Money
$40

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Stun: 70%
  • Confusion: 80%
  • Charm: 80%
  • Drowsy: 80%
  • Sleep: 80%
  • Blind: 80%
  • dmgOvrTimeResist: 80%
  • Unconscious: 40%

Actions

  • Attack
  • Impale
Writhing ShadeHP 1200EXP 300
Max HP
1200
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
35
Luck
20
EXP
300

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Status chance taken

  • Unconscious: 20%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Absorb
Moaning ShadeHP 1200EXP 300
Max HP
1200
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
35
Luck
20
EXP
300

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Status chance taken

  • Unconscious: 20%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Absorb
Stumbling ShadeHP 1200EXP 300
Max HP
1200
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
35
Luck
20
EXP
300

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Status chance taken

  • Unconscious: 20%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Absorb
Hanging ShadeHP 1000EXP 300
Max HP
1000
Max Stm
80
Attack
40
Defense
0
Ballistics
40
Bull.Defense
0
Agility
35
Luck
20
EXP
300

Drops

Damage taken by type

  • Shadow: 5%
  • Fire: 200%
  • Blast: 150%
  • Crushing: 50%
  • Slashing: 50%
  • Piercing: 50%
  • Bullet: 50%
  • Armor Piercing: 50%
  • Cold: 50%

Status chance taken

  • Unconscious: 20%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Absorb
Kissing SultanHP 400EXP 150
Max HP
400
Max Stm
50
Attack
10
Defense
10
Ballistics
10
Bull.Defense
10
Agility
10
Luck
20
EXP
150
Money
$25

Actions

  • Attack
OlmlingHP 250EXP 80
Max HP
250
Max Stm
200
Attack
30
Defense
5
Ballistics
30
Bull.Defense
5
Agility
20
Luck
20
EXP
80
Money
$25

Actions

  • Attack
OlmHP 1200EXP 500
Max HP
1200
Max Stm
200
Attack
50
Defense
5
Ballistics
40
Bull.Defense
5
Agility
20
Luck
20
EXP
500
Money
$50

Status chance taken

  • Stun: 50%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 60%
  • Unconscious: 20%

Actions

  • Attack
  • Whip Attack
Half OlmHP 300EXP 80
Max HP
300
Max Stm
200
Attack
35
Defense
5
Ballistics
35
Bull.Defense
5
Agility
20
Luck
20
EXP
80
Money
$25

Actions

  • Attack
ShockheadHP 150EXP 100
Max HP
150
Max Stm
50
Attack
30
Defense
4
Ballistics
20
Bull.Defense
4
Agility
20
Luck
20
EXP
100
Money
$15

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%

Actions

  • Attack
  • Tanglewires
Cable JumperHP 200EXP 100
Max HP
200
Max Stm
50
Attack
30
Defense
10
Ballistics
30
Bull.Defense
10
Agility
20
Luck
20
EXP
100
Money
$15

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%

Actions

  • Attack
  • Electric Shock
WigglesHP 500EXP 200
Max HP
500
Max Stm
50
Attack
40
Defense
10
Ballistics
30
Bull.Defense
10
Agility
20
Luck
20
EXP
200
Money
$40

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%

Actions

  • Attack
  • Tanglewires
ShrimpHP 400EXP 200
Max HP
400
Max Stm
50
Attack
40
Defense
10
Ballistics
30
Bull.Defense
10
Agility
20
Luck
20
EXP
200
Money
$40

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%

Actions

  • Attack
AnglerHP 700EXP 250
Max HP
700
Max Stm
100
Attack
40
Defense
10
Ballistics
30
Bull.Defense
10
Agility
20
Luck
20
EXP
250
Money
$60

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%

Actions

  • Attack
LanternHP 400EXP 150
Max HP
400
Max Stm
100
Attack
40
Defense
10
Ballistics
40
Bull.Defense
10
Agility
20
Luck
20
EXP
150
Money
$40

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 60%

Actions

  • Attack
  • Flash
  • Paralytic Bite
ElectropedeHP 800EXP 300
Max HP
800
Max Stm
240
Attack
40
Defense
10
Ballistics
40
Bull.Defense
10
Agility
20
Luck
20
EXP
300
Money
$20

Drops

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 60%

Actions

  • Attack
  • Electric Shock
HuskHP 500EXP 200
Max HP
500
Max Stm
100
Attack
40
Defense
4
Ballistics
40
Bull.Defense
4
Agility
20
Luck
20
EXP
200
Money
$25

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%

Actions

  • Attack
  • Electric Shock
  • Overheat
GhoulHP 700EXP 200
Max HP
700
Max Stm
100
Attack
50
Defense
4
Ballistics
40
Bull.Defense
4
Agility
20
Luck
20
EXP
200
Money
$25

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%

Actions

  • Attack
  • Electric Shock
  • Tanglewires
ElectrophageHP 1600EXP 500
Max HP
1600
Max Stm
200
Attack
40
Defense
4
Ballistics
50
Bull.Defense
4
Agility
20
Luck
20
EXP
500
Money
$50

Damage taken by type

  • Fire: 150%
  • Acid: 150%
  • Shock: 0%
  • Slashing: 150%

Status chance taken

  • Stun: 50%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 60%
  • Unconscious: 20%

Actions

  • Attack
  • Electric Shock
  • Overheat
SalamanderHP 400EXP 250
Max HP
400
Max Stm
120
Attack
48
Defense
8
Ballistics
32
Bull.Defense
4
Agility
20
Luck
15
EXP
250
Money
$5

Status chance taken

  • Unconscious: 50%

Actions

  • Attack
  • Lick
  • Toxic Dance
  • Acid Squirt
DarrylHP 720EXP 200
Max HP
720
Max Stm
120
Attack
54
Defense
15
Ballistics
32
Bull.Defense
15
Agility
20
Luck
10
EXP
200
Money
$40

Damage taken by type

  • Fire: 150%
  • Cold: 0%

Status chance taken

  • Unconscious: 30%
  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Antenna Whip
  • Attack
  • Multikick
  • Foul Bite
BatHP 400EXP 400
Max HP
400
Max Stm
50
Attack
30
Defense
5
Ballistics
20
Bull.Defense
5
Agility
20
Luck
20
EXP
400

Status chance taken

  • Unconscious: 30%

Actions

  • Gaze
  • Attack
  • Talon Kick
  • Multibite
  • Foul Bite
Scrivener's CorpseHP 200EXP 40
Max HP
200
Max Stm
80
Attack
25
Defense
0
Ballistics
10
Bull.Defense
0
Agility
10
Luck
10
EXP
40

Drops

Damage taken by type

  • Crushing: 200%
  • Fire: 200%
  • Acid: 150%
  • Cold: 50%
  • Shadow: 20%
  • Shock: 50%
  • Flesh: 50%
  • Bullet: 50%
  • Piercing: 50%
  • Blast: 150%
  • Armor Piercing: 50%

Actions

  • Attack
  • Scribal Strike
Desiccated AuthorHP 220EXP 40
Max HP
220
Max Stm
120
Attack
25
Defense
0
Ballistics
10
Bull.Defense
0
Agility
10
Luck
10
EXP
40

Drops

Damage taken by type

  • Crushing: 200%
  • Fire: 200%
  • Acid: 150%
  • Cold: 50%
  • Shadow: 20%
  • Shock: 50%
  • Flesh: 50%
  • Bullet: 50%
  • Piercing: 50%
  • Blast: 150%
  • Armor Piercing: 50%

Actions

  • Attack
  • Sharp Tongue
Wailing PoetHP 200EXP 40
Max HP
200
Max Stm
120
Attack
25
Defense
0
Ballistics
10
Bull.Defense
0
Agility
10
Luck
10
EXP
40

Drops

Damage taken by type

  • Crushing: 200%
  • Fire: 200%
  • Acid: 150%
  • Cold: 50%
  • Shadow: 20%
  • Shock: 50%
  • Flesh: 50%
  • Bullet: 50%
  • Piercing: 50%
  • Blast: 150%
  • Armor Piercing: 50%

Actions

  • Attack
  • Poet's Dance
  • Song of the Worms
Mummified ScribeHP 250EXP 40
Max HP
250
Max Stm
120
Attack
25
Defense
0
Ballistics
10
Bull.Defense
0
Agility
30
Luck
10
EXP
40

Drops

Damage taken by type

  • Crushing: 200%
  • Fire: 200%
  • Acid: 150%
  • Cold: 50%
  • Shadow: 20%
  • Shock: 50%
  • Flesh: 50%
  • Bullet: 50%
  • Piercing: 50%
  • Blast: 150%
  • Armor Piercing: 50%

Actions

  • Attack
  • Scribal Strike
Co-AuthorsHP 1400EXP 250
Max HP
1400
Max Stm
120
Attack
35
Defense
10
Ballistics
30
Bull.Defense
10
Agility
30
Luck
10
EXP
250
Money
$50

Drops

Damage taken by type

  • Crushing: 200%
  • Fire: 200%
  • Acid: 150%
  • Cold: 50%
  • Shadow: 20%
  • Shock: 50%
  • Flesh: 50%
  • Bullet: 50%
  • Piercing: 50%
  • Blast: 150%
  • Armor Piercing: 50%

Status chance taken

  • Unconscious: 30%

Actions

  • Attack
  • Scribal Strike
  • Poet's Dance
WilhelminaHP 2600EXP 400
Max HP
2600
Max Stm
600
Attack
60
Defense
5
Ballistics
50
Bull.Defense
5
Agility
30
Luck
10
EXP
400
Money
$40

Drops

Damage taken by type

  • Crushing: 150%
  • Fire: 150%
  • Acid: 125%
  • Cold: 50%
  • Shadow: 20%
  • Shock: 50%
  • Flesh: 50%
  • Bullet: 50%
  • Piercing: 50%
  • Blast: 125%
  • Armor Piercing: 50%

Status chance taken

  • Stun: 50%
  • Paralysis: 50%
  • Confusion: 50%
  • Charm: 50%
  • Blind: 50%
  • Panic: 50%
  • Sleep: 50%
  • dmgOvrTimeResist: 25%
  • Unconscious: 0%

Actions

  • Attack
  • Sharp Tongue
  • WORD: Shatter
  • WORD: Incision
  • WORD: Impale
  • WORD: Burn
  • WORD: Blind
  • Words of Power
  • Infernal Chant
  • Song of the Worms
  • Eldritch Voice
ShadowlingHP 80EXP 40
Max HP
80
Max Stm
60
Attack
20
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
40

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Paint Spit
ShadowlingHP 80EXP 40
Max HP
80
Max Stm
60
Attack
20
Defense
1
Ballistics
20
Bull.Defense
2
Agility
20
Luck
10
EXP
40

Damage taken by type

  • Crushing: 5%
  • Fire: 200%
  • Acid: 300%

Actions

  • Attack
  • Paint Spit
Small HuskHP 120EXP 40
Max HP
120
Max Stm
60
Attack
30
Defense
5
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
40

Actions

  • Attack
Small HuskHP 120EXP 40
Max HP
120
Max Stm
60
Attack
30
Defense
5
Ballistics
10
Bull.Defense
5
Agility
15
Luck
10
EXP
40

Actions

  • Attack
Gaunt HuskHP 40EXP 40
Max HP
40
Max Stm
80
Attack
40
Defense
5
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
40
Fleshy HuskHP 240EXP 80
Max HP
240
Max Stm
80
Attack
40
Defense
5
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
80

Actions

  • Attack
Drooling HuskHP 240EXP 80
Max HP
240
Max Stm
80
Attack
40
Defense
5
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
80

Actions

  • Attack
Spider HuskHP 180EXP 80
Max HP
180
Max Stm
60
Attack
40
Defense
5
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
80
Hollow HuskHP 240EXP 80
Max HP
240
Max Stm
80
Attack
40
Defense
5
Ballistics
20
Bull.Defense
5
Agility
15
Luck
10
EXP
80

Actions

  • Attack
ObsessionHP 1200EXP 400
Max HP
1200
Max Stm
250
Attack
60
Defense
12
Ballistics
50
Bull.Defense
12
Agility
20
Luck
20
EXP
400

Status chance taken

  • Unconscious: 0%
  • dmgOvrTimeResist: 30%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Shadow Dance
  • Revelation
SurgeonHP 320EXP 200
Max HP
320
Max Stm
100
Attack
32
Defense
5
Ballistics
28
Bull.Defense
5
Agility
20
Luck
10
EXP
200
Money
$30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Status chance taken

  • Bleed3: 10%
  • Bleed2: 20%
  • Bleed1: 60%
  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
HeadfaceHP 120EXP 80
Max HP
120
Max Stm
50
Attack
28
Defense
2
Ballistics
24
Bull.Defense
3
Agility
20
Luck
10
EXP
80
Money
$30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Attack
  • Mighty Punch
  • Grasp
  • Squeeze
CrutchesHP 120EXP 80
Max HP
120
Max Stm
50
Attack
28
Defense
2
Ballistics
24
Bull.Defense
3
Agility
20
Luck
10
EXP
80
Money
$30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Attack
BandagedHP 120EXP 80
Max HP
120
Max Stm
50
Attack
28
Defense
2
Ballistics
24
Bull.Defense
3
Agility
20
Luck
10
EXP
80
Money
$30

Drops

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Attack
FaceheadHP 60EXP 40
Max HP
60
Max Stm
50
Attack
28
Defense
2
Ballistics
24
Bull.Defense
3
Agility
20
Luck
10
EXP
40

Damage taken by type

  • Slashing: 150%
  • Piercing: 50%
  • Cold: 150%
  • Bullet: 75%
  • Blast: 75%

Actions

  • Attack
  • Bite
SnowmanHP 120EXP 80
Max HP
120
Max Stm
60
Attack
32
Defense
0
Ballistics
16
Bull.Defense
0
Agility
18
Luck
20
EXP
80

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 200%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Snowball
Snowman StackHP 480EXP 120
Max HP
480
Max Stm
120
Attack
42
Defense
4
Ballistics
24
Bull.Defense
4
Agility
24
Luck
32
EXP
120

Drops

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 200%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Frigid Breath
  • Stunning Cold
StuartHP 160EXP 40
Max HP
160
Max Stm
50
Attack
25
Defense
2
Ballistics
40
Bull.Defense
2
Agility
15
Luck
15
EXP
40
Money
$20

Drops

Status chance taken

  • Bleed3: 5%
  • Bleed2: 20%
  • Bleed1: 40%

Actions

  • Attack
  • Vampiric Bite
  • Mauling
Small HandHP 80EXP 15
Max HP
80
Max Stm
80
Attack
20
Defense
2
Ballistics
15
Bull.Defense
0
Agility
10
Luck
10
EXP
15

Drops

Damage taken by type

  • Fire: 150%

Actions

  • Attack
  • Venom Stinger
  • Flick
Hand VerminHP 160EXP 30
Max HP
160
Max Stm
80
Attack
35
Defense
0
Ballistics
30
Bull.Defense
0
Agility
30
Luck
10
EXP
30

Drops

Damage taken by type

  • Fire: 150%

Actions

  • Attack
  • Venom Stinger
  • Mighty Punch
CharlieHP 160EXP 15
Max HP
160
Max Stm
80
Attack
16
Defense
0
Ballistics
10
Bull.Defense
0
Agility
10
Luck
10
EXP
15
Money
$15

Drops

Damage taken by type

  • Fire: 150%

Actions

  • Attack
Rogue TaxidermyHP 300EXP 80
Max HP
300
Max Stm
80
Attack
40
Defense
6
Ballistics
35
Bull.Defense
10
Agility
10
Luck
10
EXP
80

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 25%

Actions

  • Bite
  • Foul Bite
AbominationHP 800EXP 300
Max HP
800
Max Stm
120
Attack
35
Defense
6
Ballistics
35
Bull.Defense
10
Agility
10
Luck
10
EXP
300

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 25%

Actions

  • Attack
  • Fire Breath
  • Talon Kick
SatyrHP 600EXP 160
Max HP
600
Max Stm
80
Attack
35
Defense
6
Ballistics
35
Bull.Defense
10
Agility
10
Luck
10
EXP
160

Damage taken by type

  • Slashing: 150%
  • Crushing: 50%
  • Acid: 150%
  • Fire: 150%
  • Cold: 150%

Status chance taken

  • Unconscious: 25%

Actions

  • Bite
  • Caustic Breath
  • Fire Breath
LouisHP 320EXP 160
Max HP
320
Max Stm
50
Attack
40
Defense
6
Ballistics
30
Bull.Defense
0
Agility
12
Luck
15
EXP
160

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
Louis' Upper HalfHP 240EXP 120
Max HP
240
Max Stm
50
Attack
32
Defense
6
Ballistics
24
Bull.Defense
0
Agility
12
Luck
15
EXP
120

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
Louis' Lower HalfHP 240EXP 120
Max HP
240
Max Stm
50
Attack
32
Defense
6
Ballistics
24
Bull.Defense
0
Agility
12
Luck
15
EXP
120

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
Louis' HeadHP 160EXP 60
Max HP
160
Max Stm
50
Attack
32
Defense
6
Ballistics
24
Bull.Defense
0
Agility
12
Luck
15
EXP
60

Drops

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
Louis' TorsoHP 200EXP 60
Max HP
200
Max Stm
50
Attack
32
Defense
6
Ballistics
24
Bull.Defense
0
Agility
12
Luck
15
EXP
60

Drops

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
Louis' TailHP 180EXP 60
Max HP
180
Max Stm
50
Attack
32
Defense
6
Ballistics
24
Bull.Defense
0
Agility
12
Luck
15
EXP
60

Drops

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
Louis' LegHP 120EXP 60
Max HP
120
Max Stm
50
Attack
32
Defense
6
Ballistics
24
Bull.Defense
0
Agility
12
Luck
15
EXP
60

Drops

Damage taken by type

  • Crushing: 150%
  • Shadow: 50%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
TonsilHP 240EXP 120
Max HP
240
Max Stm
30
Attack
40
Defense
4
Ballistics
30
Bull.Defense
4
Agility
20
Luck
10
EXP
120
Money
$20

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Lick
PapillaeHP 120EXP 120
Max HP
120
Max Stm
30
Attack
40
Defense
4
Ballistics
30
Bull.Defense
4
Agility
30
Luck
10
EXP
120
Money
$20

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%

Actions

  • Attack
  • Lick
ArgotHP 520EXP 120
Max HP
520
Max Stm
30
Attack
60
Defense
8
Ballistics
40
Bull.Defense
8
Agility
20
Luck
10
EXP
120
Money
$20

Damage taken by type

  • Cold: 25%
  • Crushing: 50%
  • Fire: 150%

Status chance taken

  • Frozen: 25%
  • Unconscious: 20%
  • dmgOvrTimeResist: 60%
  • Stun: 50%
  • Paralysis: 50%
  • Sleep: 50%
  • Blind: 50%
  • Panic: 50%
  • Rage: 50%
  • Confusion: 50%

Actions

  • Attack
  • Lick
  • Lickstorm
  • Acid Drool
EstherHP 320EXP 240
Max HP
320
Max Stm
120
Attack
45
Defense
12
Ballistics
49
Bull.Defense
8
Agility
25
Luck
16
EXP
240

Damage taken by type

  • Crushing: 150%
  • Piercing: 50%
  • Fire: 125%
  • Acid: 150%
  • Cold: 150%

Status chance taken

  • Bleed3: 5%
  • Bleed2: 20%
  • Bleed1: 40%
  • Unconscious: 50%

Actions

  • Attack
  • Foul Bite
NoahHP 480EXP 240
Max HP
480
Max Stm
120
Attack
32
Defense
14
Ballistics
40
Bull.Defense
10
Agility
28
Luck
18
EXP
240

Damage taken by type

  • Crushing: 150%
  • Piercing: 50%
  • Fire: 50%
  • Acid: 150%
  • Cold: 150%

Status chance taken

  • Burn: 30%
  • Unconscious: 50%

Actions

  • Attack
  • Move Closer
  • Confusion Dance
RapscallionHP 80EXP 40
Max HP
80
Max Stm
40
Attack
32
Defense
8
Ballistics
20
Bull.Defense
8
Agility
25
Luck
15
EXP
40

Drops

Damage taken by type

  • Crushing: 150%
  • Piercing: 50%
  • Fire: 125%
  • Acid: 150%
  • Cold: 150%

Actions

  • Attack
  • Dynamite
RascalHP 80EXP 40
Max HP
80
Max Stm
40
Attack
32
Defense
8
Ballistics
20
Bull.Defense
8
Agility
25
Luck
15
EXP
40

Damage taken by type

  • Crushing: 150%
  • Piercing: 50%
  • Fire: 125%
  • Acid: 150%
  • Cold: 150%

Actions

  • Attack
  • Insult Barrage
ScampHP 80EXP 40
Max HP
80
Max Stm
40
Attack
32
Defense
8
Ballistics
20
Bull.Defense
8
Agility
25
Luck
15
EXP
40

Damage taken by type

  • Crushing: 150%
  • Piercing: 50%
  • Fire: 125%
  • Acid: 150%
  • Cold: 150%

Actions

  • Attack
  • Bite
AngelHP 320EXP 80
Max HP
320
Max Stm
40
Attack
44
Defense
8
Ballistics
25
Bull.Defense
8
Agility
25
Luck
15
EXP
80

Damage taken by type

  • Crushing: 150%
  • Piercing: 50%
  • Fire: 125%
  • Acid: 150%
  • Cold: 150%

Actions

  • Giggle
Angel of DeathHP 480EXP 160
Max HP
480
Max Stm
40
Attack
44
Defense
10
Ballistics
25
Bull.Defense
10
Agility
25
Luck
15
EXP
160

Drops

Damage taken by type

  • Crushing: 150%
  • Piercing: 50%
  • Fire: 125%
  • Acid: 150%
  • Cold: 150%

Status chance taken

  • Stun: 50%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 50%
  • Unconscious: 0%

Actions

  • Attack
  • Rolling attack
  • Power Smash
  • Home Run
Left GuardHP 160EXP 80
Max HP
160
Max Stm
80
Attack
40
Defense
0
Ballistics
30
Bull.Defense
0
Agility
12
Luck
10
EXP
80
Money
$20

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Toxic Dance
  • Rapid Thrusts
Right GuardHP 200EXP 80
Max HP
200
Max Stm
80
Attack
40
Defense
4
Ballistics
30
Bull.Defense
5
Agility
15
Luck
10
EXP
80
Money
$20

Damage taken by type

  • Crushing: 50%
  • Shadow: 50%
  • Shock: 50%
  • Fire: 200%
  • Acid: 150%

Actions

  • Attack
  • Multikick
  • Rapid Thrusts
Swordmaster ComatusHP 3400EXP 240
Max HP
3400
Max Stm
120
Attack
50
Defense
10
Ballistics
40
Bull.Defense
10
Agility
15
Luck
15
EXP
240
Money
$20

Damage taken by type

  • Crushing: 50%
  • Shadow: 25%
  • Shock: 50%
  • Fire: 125%
  • Acid: 110%
  • Cold: 50%

Status chance taken

  • Stun: 50%
  • Paralysis: 20%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 25%
  • Unconscious: 0%

Actions

  • Deep Cut
  • Carve
  • Rapid Thrusts
  • Hack And Slash
  • Skewer
  • Attack
CharanHP 8000EXP 3000
Max HP
8000
Max Stm
2000
Attack
40
Defense
10
Ballistics
40
Bull.Defense
10
Agility
30
Luck
20
EXP
3000

Status chance taken

  • Unconscious: 0%
ClintHP 180EXP 50
Max HP
180
Max Stm
80
Attack
40
Defense
5
Ballistics
30
Bull.Defense
5
Agility
5
Luck
10
EXP
50
Money
$5

Damage taken by type

  • Slashing: 50%
  • Shadow: 0%
  • Piercing: 150%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
  • Bite
MadisonHP 240EXP 50
Max HP
240
Max Stm
80
Attack
40
Defense
5
Ballistics
30
Bull.Defense
5
Agility
5
Luck
10
EXP
50
Money
$5

Damage taken by type

  • Slashing: 50%
  • Shadow: 0%
  • Piercing: 150%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
  • Bite
HellenHP 600EXP 200
Max HP
600
Max Stm
60
Attack
50
Defense
15
Ballistics
40
Bull.Defense
15
Agility
20
Luck
20
EXP
200
Money
$50

Drops

Status chance taken

  • Stun: 50%
  • Paralysis: 50%
  • Confusion: 70%
  • Charm: 70%
  • Drowsy: 70%
  • Sleep: 70%
  • Blind: 70%
  • dmgOvrTimeResist: 50%
  • Unconscious: 25%

Actions

  • Attack
  • Great Scissors
JoelHP 160EXP 50
Max HP
160
Max Stm
80
Attack
40
Defense
5
Ballistics
30
Bull.Defense
5
Agility
5
Luck
10
EXP
50
Money
$5

Damage taken by type

  • Slashing: 50%
  • Shadow: 0%
  • Piercing: 150%

Status chance taken

  • Stun: 70%
  • Paralysis: 70%
  • dmgOvrTimeResist: 70%

Actions

  • Attack
  • Bite
Dan's MomHP 500EXP 10
Max HP
500
Max Stm
50
Attack
60
Defense
5
Ballistics
60
Bull.Defense
5
Agility
25
Luck
25
EXP
10
Money
$20

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Status chance taken

  • Unconscious: 0%

Actions

  • Attack
GrasshopperHP 420EXP 10
Max HP
420
Max Stm
80
Attack
50
Defense
6
Ballistics
50
Bull.Defense
6
Agility
25
Luck
25
EXP
10
Money
$20

Damage taken by type

  • Flesh: 200%
  • Shadow: 200%
  • Bullet: 150%
  • Armor Piercing: 150%
  • Piercing: 150%

Status chance taken

  • Unconscious: 25%

Actions

  • Attack
HandHP 280EXP 40
Max HP
280
Max Stm
60
Attack
40
Defense
2
Ballistics
5
Bull.Defense
2
Agility
15
Luck
10
EXP
40

Damage taken by type

  • Shadow: 0%
  • Fire: 150%
  • Slashing: 70%
  • Piercing: 70%
  • Crushing: 70%

Status chance taken

  • Time Stop: 0%

Actions

  • Attack
HandHP 280EXP 40
Max HP
280
Max Stm
60
Attack
40
Defense
2
Ballistics
5
Bull.Defense
2
Agility
15
Luck
10
EXP
40

Damage taken by type

  • Shadow: 0%
  • Fire: 150%
  • Slashing: 70%
  • Piercing: 70%
  • Crushing: 70%

Status chance taken

  • Time Stop: 0%

Actions

  • Attack
HandHP 280EXP 40
Max HP
280
Max Stm
60
Attack
40
Defense
2
Ballistics
5
Bull.Defense
2
Agility
15
Luck
10
EXP
40

Damage taken by type

  • Shadow: 0%
  • Fire: 150%
  • Slashing: 70%
  • Piercing: 70%
  • Crushing: 70%

Status chance taken

  • Time Stop: 0%

Actions

  • Attack
HandHP 280EXP 40
Max HP
280
Max Stm
60
Attack
40
Defense
2
Ballistics
5
Bull.Defense
2
Agility
15
Luck
10
EXP
40

Damage taken by type

  • Shadow: 0%
  • Fire: 150%
  • Slashing: 70%
  • Piercing: 70%
  • Crushing: 70%

Status chance taken

  • Time Stop: 0%

Actions

  • Attack
HandHP 280EXP 40
Max HP
280
Max Stm
60
Attack
40
Defense
2
Ballistics
5
Bull.Defense
2
Agility
15
Luck
10
EXP
40

Damage taken by type

  • Shadow: 0%
  • Fire: 150%
  • Slashing: 70%
  • Piercing: 70%
  • Crushing: 70%

Status chance taken

  • Time Stop: 0%

Actions

  • Attack