Almanauts
Mewgenics
AbilityVerified for build 25143593
Bramble Shot icon

Bramble Shot

Fire a shot that spawns brambles in an area.

Base and upgraded

BaseUpgraded
EffectFire a shot that spawns brambles in an area.Fire a shot that spawns brambles in a large area.
Target › Max range5+bonus_range20
Target › Min range30 (−3)

Every field that differs between the two levels, as the game defines them.

Damage per mana in its class

#19 of 25 damaging hunter abilities by base damage per mana (upgraded: 2 damage for 7 mana, 0.29 per mana).

  1. Heavy Shot1.6 8 / 5
  2. Spike Trap1.33 8 / 6
  3. Chaos Shot1.33 4 / 3
  4. Vivisect1.25 5 / 4
  5. Snipe0.83 5 / 6
  6. Bomb Shot0.71 5 / 7
  7. Line Shot0.71 5 / 7
  8. Cross Shot0.57 4 / 7
  9. Focus Shot0.57 4 / 7
  10. Hail of Nails0.56 5 / 9
  11. Cupid's Arrow0.5 6 / 12
  12. Scatter Shot0.5 5 / 10
  13. Needle Shot0.5 1 / 2
  14. Twin Shot0.44 4 / 9
  15. Bramble Shot0.29 2 / 7
Base damage ÷ mana cost, base levels. Abilities whose damage depends on a count (X) aren't ranked.

Classes that can get it 1

A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Hunter
Mana cost
7
Damage
2
Type
Spell
Game ID
BrambleShot
Raw game dataEvery value, as the game defines it
  • templatespell
  • meta{3}
    • nameABILITY_BRAMBLESHOT_NAME
    • descABILITY_BRAMBLESHOT_DESC
    • classHunter
  • graphics{5}
    • animationthrowArrow
    • use_projectiletrue
    • particlenone
    • projectileBrambleProjectile
    • delay5
  • cost{2}
    • infcantriptrue
    • mana7
  • target{3}
    • max_aoelevel
    • min_range3
    • max_range5+bonus_range
  • damage_instance{3}
    • damage2
    • effects{1}
      • BramblesOnHit1
    • elements[Grass]
  • categoryhunter
  • upgradedToBrambleShot2