When you use your basic attack, turn around and use it again. | Colorless | Colorless |
Full page →When you move, spawn a shadow where you moved from. The shadow mimics your basic action but fades away at the end of your turn. | Thief | Thief |
Full page →+2 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd time for the rest of your movement range. | Thief | Thief |
Full page →When you gain coins, all allies heal +1 HP and gain +1 Luck. | Medic | Medic |
| A Full page →Gain +1 Speed at the end of your turn. | Colorless | Colorless |
| A+1 Magic Damage. | Colorless | Colorless |
Full page →When you heal an ally, they also gain +2 mana. | Medic | Medic |
Full page →Your basic attack causes units to immediately attack an enemy in range. | Hunter | Hunter |
Full page →You start each battle with a random vermin familiar with boosted damage and health. | Colorless | Colorless |
Full page →Familiars you spawn gain +2 Damage. When you shapeshift, gain +1 Damage. | Druid | Druid |
Full page →You have Flying Movement. When you use a Gravity element ability gain +1 Speed. Gravity element spells cost -1 mana. | Psychic | Psychic |
Full page →Your equipment passive effects are doubled. | Tinkerer | Tinkerer |
Full page →Robots you spawn gain the stats and Shield of your equipped armor. | Tinkerer | Tinkerer |
Full page →When an allied cat is downed, gain All Stats Up 2 and heal 8. | Fighter | Fighter |
Full page →Your backstabs are always critical. | Thief | Thief |
Full page →Your hook deals +1 damage and inflicts Bleed. | Butcher | Butcher |
| BYour stats can't go below 5. | Colorless | Colorless |
Full page →+1 Brace. When you take damage, you get +1 temporary Brace until the start of your next turn. | Druid | Druid |
Full page →Your basic attack has +4 Knockback. | Psychic | Psychic |
Full page →You start battles with 2 beefy leech familiars. | Necromancer | Necromancer |
Full page →If you have a weapon, your basic attack becomes Hone. | Tinkerer | Tinkerer |
Full page →Gain +1 to 2 random stats at the start of each turn. | Medic | Medic |
Full page →Holy-element spells deal double damage to enemies instead of healing and inflict Burn 2. This blessing is lost when you kill a unit. | Medic | Medic |
Full page →When you end your turn, you and all allies heal 2 HP and gain 2 mana. This blessing is lost when you cast a spell. | Medic | Medic |
Full page →33% chance to teleport to a random tile when targeted by an enemy. | Psychic | Psychic |
| B Full page →Bleed you inflict is increased by 1. | Colorless | Colorless |
Full page →When you kill a unit, if you don't have a weapon, gain a Bone Club. | Fighter | Fighter |
Full page →When an item you have equipped breaks, it explodes! | Tinkerer | Tinkerer |
Full page →When an ally takes damage, move 3 tiles toward the source of the damage and attack it if you can. | Tank | Tank |
Full page →During your turn, one random enemy has a Bounty. | Thief | Thief |
Full page →Spawn a tall flower tile under you at the end of your turn. | Druid | Druid |
Full page →Adjacent and diagonal allied cats get the bonus ability Bowl. | Butcher | Butcher |
Full page →When you gain excess mana, emit that many Sparkles. | Psychic | Psychic |
Full page →When you heal a downed unit, revive it. | Medic | Medic |
Full page →Any Shield you gain is increased by 2. | Monk | Monk |
Full page →Your familiars and units you charm gain +2 Damage and +5 HP. | Hunter | Hunter |
Full page →When you lose Holy Shield, your crow gains +1 Holy Shield. When your crow loses Holy Shield, gain +1 Holy Shield. | Druid | Druid |
Full page →Your ranged attacks never miss. +25% critical hit chance. | Hunter | Hunter |
Full page →Your basic attack gains you 1 coin when it deals damage. | Thief | Thief |
Full page →Your basic action inflicts Burn 2. | Mage | Mage |
Full page →When you're downed, spawn a demon kitten familiar. | Necromancer | Necromancer |
| C Full page →Damage you deal to other allies is reduced to 0. | Colorless | Colorless |
Full page →When you heal another unit, heal yourself for half that amount. | Medic | Medic |
Full page →You can throw adjacent allies up to 4 tiles on their turns without using their movement action. | Tank | Tank |
Full page →33% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack. | Hunter | Hunter |
Full page →Your basic attack gains +1 Knockback. Units you knockback will Knockback other units. | Tank | Tank |
Full page →When an enemy downs you and it wasn't a boss, it joins your party permanently. | Necromancer | Necromancer |
Full page →If you end your turn with 0 mana, the next spell you cast is free | Mage | Mage |
| C Full page →You have a 25% chance to inflict Charm on units that damage you. | Colorless | Colorless |
| C Full page →Cleric abilities are offered when you level up. | Colorless | Colorless |
Full page →When an enemy moves into an adjacent tile, perform a weak melee attack on it. | Monk | Monk |
Full page →Electric damage you deal is increased by 2 for each piece of metal armor you have equipped. If you are wearing metal, your weapon deals electric damage. | Tinkerer | Tinkerer |
Full page →When you take damage, trample one tile towards the source of damage. | Butcher | Butcher |
Full page →Start each battle with 2-3 corpses near you. When you destroy a corpse, heal 2 HP and spawn a food pickup. | Necromancer | Necromancer |
Full page →When you take damage from an enemy attack, gain +1 Bonus Attack. | Monk | Monk |
Full page →Your critical hits inflict Immobilize and Weakness 2. | Thief | Thief |
Full page →Your critical hits deal +100% more damage. Gain +1 Luck whenever you make a critical hit. | Thief | Thief |
Full page →When you switch stances, for each empty armor slot, emit a Sparkle. If all slots are empty gain +1 to a random stat. | Monk | Monk |
Full page →At the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon. | Necromancer | Necromancer |
| D Full page →Small enemies won't attack you. | Colorless | Colorless |
| DYou can use consumables on other units. | Colorless | Colorless |
| DWhen you're downed, all allies gain All Stats Up. | Colorless | Colorless |
| D Full page →When downed, Freeze all enemies and the rest of the map. | Mage | Mage |
| D Full page →While you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn. | Colorless | Colorless |
| D Full page →+3 Corpse HP | Colorless | Colorless |
| D Full page →While downed, you have a 25% chance to revive with 1 HP at the end of each round. | Colorless | Colorless |
Full page →Always craft a bomb at Tech 1 or less. +2 Blast Resistance. | Tinkerer | Tinkerer |
| D Full page →Your physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed. | Colorless | Colorless |
Full page →Your basic attack hits twice for half damage. | Thief | Thief |
Full page →Units that you knockback take 1 damage for each tile they pass through. | Psychic | Psychic |
| D Full page →Druid abilities are offered when you level up. | Colorless | Colorless |
Full page →When you use your weapon, automatically use it again for free. | Fighter | Fighter |
Full page →Items you craft stay with you between battles, but become cursed. | Tinkerer | Tinkerer |
Full page →At the end of the battle, all food pickups become allied flies. Allied flies stay with you between battles. | Butcher | Butcher |
Full page →Lose 1 Intelligence each time you take damage. If you have 4 or less Intelligence, gain +2 Strength and your basic attack inflicts Bruise. at 0 Intelligence, gain +100% critical hit chance. | Fighter | Fighter |
| EStart each battle with +20 unfilled max health. | Colorless | Colorless |
Full page →At the start of your turn, inflict Magic Weakness 1 on all enemies in your line of sight. | Psychic | Psychic |
Full page →Casting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle. | Mage | Mage |
Full page →Your explosions are Electric element and deal +2 damage. Instead of knockback, explosions have a chance to inflict Stun. +2 Blast Resistance. | Tinkerer | Tinkerer |
Full page →Familiars you spawn have +3 Health Regeneration and +10 max health. | Druid | Druid |
Full page →Your trinket's passive and active effects are doubled. | Medic | Medic |
Full page →When you use a musical ability, refresh your basic action. | Druid | Druid |
Full page →When you cast a spell, your weapon gets +1 Damage. | Tinkerer | Tinkerer |
Full page →Emit a Sparkle when you use your basic attack. | Monk | Monk |
Full page →While at full mana, the first spell you cast each turn is free. | Psychic | Psychic |
Full page →+5 starting mana. +5 Mana Regeneration. Lose all unspent mana at the end of each of your turns | Mage | Mage |
Full page →When you take damage, explode and get launched to a random tile. This explosion doesn't damage you. | Tinkerer | Tinkerer |
Full page →When you are downed for the 1st time each battle, take no injuries and revive with half HP. | Medic | Medic |
Full page →Suffer only Jinxed when downed. When your party wins a battle, if you were downed, heal to full. | Necromancer | Necromancer |
Full page →Your healing abilities deal damage to enemies. Gain +2 range on tile-targeted healing spells. | Medic | Medic |
Full page →Your bonus ability is Feral Attack. | Druid | Druid |
Full page →When you down a unit, you heal 5 HP. | Fighter | Fighter |
Full page →Fire immunity. Inflict Burn 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1 Burn. | Mage | Mage |
| F Full page →Start each battle with +1 Bonus Attack. | Colorless | Colorless |
Full page →Gain an extra turn at the start of the battle. | Thief | Thief |
Full page →When you end your turn with exactly 5 mana or HP, gain +5 Shield and temporarily gain +5 Kinetic Spikes until the end of your next turn . | Mage | Mage |
Full page →At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle. | Hunter | Hunter |