Almanauts
Mewgenics
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Passives

Class and colorless passives with both upgrade levels.

371 entries
When you use your basic attack, turn around and use it again.ColorlessColorless
Full page →When you move, spawn a shadow where you moved from. The shadow mimics your basic action but fades away at the end of your turn.ThiefThief
Full page →+2 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd time for the rest of your movement range.ThiefThief
Full page →When you gain coins, all allies heal +1 HP and gain +1 Luck.MedicMedic
Full page →Gain +1 Speed at the end of your turn.ColorlessColorless
+1 Magic Damage.ColorlessColorless
Full page →When you heal an ally, they also gain +2 mana.MedicMedic
Full page →Your basic attack causes units to immediately attack an enemy in range.HunterHunter
Full page →You start each battle with a random vermin familiar with boosted damage and health.ColorlessColorless
Full page →Familiars you spawn gain +2 Damage. When you shapeshift, gain +1 Damage.DruidDruid
Full page →You have Flying Movement. When you use a Gravity element ability gain +1 Speed. Gravity element spells cost -1 mana.PsychicPsychic
Full page →Your equipment passive effects are doubled.TinkererTinkerer
Full page →Robots you spawn gain the stats and Shield of your equipped armor.TinkererTinkerer
Full page →When an allied cat is downed, gain All Stats Up 2 and heal 8.FighterFighter
Full page →Your backstabs are always critical.ThiefThief
Full page →Your hook deals +1 damage and inflicts Bleed.ButcherButcher
Your stats can't go below 5.ColorlessColorless
Full page →+1 Brace. When you take damage, you get +1 temporary Brace until the start of your next turn.DruidDruid
Full page →Your basic attack has +4 Knockback.PsychicPsychic
Full page →You start battles with 2 beefy leech familiars.NecromancerNecromancer
Full page →If you have a weapon, your basic attack becomes Hone.TinkererTinkerer
Full page →Gain +1 to 2 random stats at the start of each turn.MedicMedic
Full page →Holy-element spells deal double damage to enemies instead of healing and inflict Burn 2. This blessing is lost when you kill a unit.MedicMedic
Full page →When you end your turn, you and all allies heal 2 HP and gain 2 mana. This blessing is lost when you cast a spell.MedicMedic
Full page →Bleed you inflict is increased by 1.ColorlessColorless
Full page →When you kill a unit, if you don't have a weapon, gain a Bone Club.FighterFighter
Full page →When an item you have equipped breaks, it explodes!TinkererTinkerer
Full page →When an ally takes damage, move 3 tiles toward the source of the damage and attack it if you can.TankTank
Full page →During your turn, one random enemy has a Bounty.ThiefThief
Full page →Spawn a tall flower tile under you at the end of your turn.DruidDruid
Full page →Adjacent and diagonal allied cats get the bonus ability Bowl.ButcherButcher
Full page →When you gain excess mana, emit that many Sparkles.PsychicPsychic
Full page →When you heal a downed unit, revive it.MedicMedic
Full page →Any Shield you gain is increased by 2.MonkMonk
Full page →Your familiars and units you charm gain +2 Damage and +5 HP.HunterHunter
Full page →When you lose Holy Shield, your crow gains +1 Holy Shield. When your crow loses Holy Shield, gain +1 Holy Shield.DruidDruid
Full page →Your ranged attacks never miss. +25% critical hit chance.HunterHunter
Full page →Your basic attack gains you 1 coin when it deals damage.ThiefThief
Full page →Your basic action inflicts Burn 2.MageMage
Full page →Butcher abilities are offered when you level up.ColorlessColorless
Full page →When you're downed, spawn a demon kitten familiar.NecromancerNecromancer
Full page →Damage you deal to other allies is reduced to 0.ColorlessColorless
Full page →When you heal another unit, heal yourself for half that amount.MedicMedic
Full page →You can throw adjacent allies up to 4 tiles on their turns without using their movement action.TankTank
Full page →33% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack.HunterHunter
Full page →Your basic attack gains +1 Knockback. Units you knockback will Knockback other units.TankTank
Full page →When an enemy downs you and it wasn't a boss, it joins your party permanently.NecromancerNecromancer
Full page →If you end your turn with 0 mana, the next spell you cast is freeMageMage
Full page →You have a 25% chance to inflict Charm on units that damage you.ColorlessColorless
Full page →Cleric abilities are offered when you level up.ColorlessColorless
Full page →When an enemy moves into an adjacent tile, perform a weak melee attack on it.MonkMonk
Full page →Electric damage you deal is increased by 2 for each piece of metal armor you have equipped. If you are wearing metal, your weapon deals electric damage.TinkererTinkerer
Full page →When you take damage, trample one tile towards the source of damage.ButcherButcher
Full page →Start each battle with 2-3 corpses near you. When you destroy a corpse, heal 2 HP and spawn a food pickup.NecromancerNecromancer
Full page →When you take damage from an enemy attack, gain +1 Bonus Attack.MonkMonk
Full page →Your critical hits inflict Immobilize and Weakness 2.ThiefThief
Full page →Your critical hits deal +100% more damage. Gain +1 Luck whenever you make a critical hit.ThiefThief
Full page →When you switch stances, for each empty armor slot, emit a Sparkle. If all slots are empty gain +1 to a random stat.MonkMonk
Full page →At the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon.NecromancerNecromancer
Full page →Small enemies won't attack you.ColorlessColorless
You can use consumables on other units.ColorlessColorless
When you're downed, all allies gain All Stats Up.ColorlessColorless
Full page →When downed, Freeze all enemies and the rest of the map.MageMage
Full page →While you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.ColorlessColorless
Full page →+3 Corpse HPColorlessColorless
Full page →While downed, you have a 25% chance to revive with 1 HP at the end of each round.ColorlessColorless
Full page →Always craft a bomb at Tech 1 or less. +2 Blast Resistance.TinkererTinkerer
Full page →Your physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.ColorlessColorless
Full page →Your basic attack hits twice for half damage.ThiefThief
Full page →Units that you knockback take 1 damage for each tile they pass through.PsychicPsychic
Full page →Druid abilities are offered when you level up.ColorlessColorless
Full page →When you use your weapon, automatically use it again for free.FighterFighter
Full page →Items you craft stay with you between battles, but become cursed.TinkererTinkerer
Full page →At the end of the battle, all food pickups become allied flies. Allied flies stay with you between battles.ButcherButcher
Full page →Lose 1 Intelligence each time you take damage. If you have 4 or less Intelligence, gain +2 Strength and your basic attack inflicts Bruise. at 0 Intelligence, gain +100% critical hit chance.FighterFighter
Start each battle with +20 unfilled max health.ColorlessColorless
Full page →At the start of your turn, inflict Magic Weakness 1 on all enemies in your line of sight.PsychicPsychic
Full page →Casting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle.MageMage
Full page →Your explosions are Electric element and deal +2 damage. Instead of knockback, explosions have a chance to inflict Stun. +2 Blast Resistance.TinkererTinkerer
Full page →Familiars you spawn have +3 Health Regeneration and +10 max health.DruidDruid
Full page →Your trinket's passive and active effects are doubled.MedicMedic
Full page →When you use a musical ability, refresh your basic action.DruidDruid
Full page →When you cast a spell, your weapon gets +1 Damage.TinkererTinkerer
Full page →Emit a Sparkle when you use your basic attack.MonkMonk
Full page →While at full mana, the first spell you cast each turn is free.PsychicPsychic
Full page →+5 starting mana. +5 Mana Regeneration. Lose all unspent mana at the end of each of your turnsMageMage
Full page →When you take damage, explode and get launched to a random tile. This explosion doesn't damage you.TinkererTinkerer
Full page →When you are downed for the 1st time each battle, take no injuries and revive with half HP.MedicMedic
Full page →Suffer only Jinxed when downed. When your party wins a battle, if you were downed, heal to full.NecromancerNecromancer
Full page →Your healing abilities deal damage to enemies. Gain +2 range on tile-targeted healing spells.MedicMedic
You are immune to negative tile effects.ColorlessColorless
Full page →Your bonus ability is Feral Attack.DruidDruid
Full page →When you down a unit, you heal 5 HP.FighterFighter
Full page →Fighter abilities are offered when you level up.ColorlessColorless
Full page →Fire immunity. Inflict Burn 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1 Burn.MageMage
Full page →Start each battle with +1 Bonus Attack.ColorlessColorless
Full page →Gain an extra turn at the start of the battle.ThiefThief
Full page →When you end your turn with exactly 5 mana or HP, gain +5 Shield and temporarily gain +5 Kinetic Spikes until the end of your next turn .MageMage
Full page →At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle.HunterHunter