Bark Skin
+1 Brace.
When you take damage, you get +1 temporary Brace until the start of your next turn.
Where its effects rank
Brace 56 sources
This passive gives 1: #24 (tied) of 56 items, passives and mutations that give it.
All 56
- Elite Alloy Armor 2
- Elite Alloy Hat 2
- Elite Alloy Mask 2
- Fossilized 2
- Ice Aspect 2
- Manhole Cover 2
- Medieval Helmet 2
- Nuke 2
- Priority Target 2
- Skull Clamp 2
- Turtle Style 2
- Wooly Beard 2
- Alloy Armor 1
- Alloy Mask 1
- Alloy Mask 1
- Amoeba 1
- Amoeba 1
- Amoeba 1
- Beaver Tail* 1
- Blubber Lobes 1
- Boils 1
- Carapace 1
- Cleric's Relic 1
- Debris 1
- Fatty Hat 1
- Fatty Mask 1
- Fatty Necklace 1
- Friendly Amoeba 1
- Jank Alloy Armor 1
- Jank Alloy Hat 1
- Jank Alloy Mask 1
- Leather Cap 1
- Leather Choker 1
- Leather Hide Mask 1
- Leather Mask 1
- Metal Eyes 1
- Quartz Necklace 1
- Scars 1
- Slag Tight 1
- sloth 1
- Space Helmet 1
- Stone Helmet 1
- Thick Hide 1
- White Belt 1
Also given by
Status on took damage: temporary 1
- Prayer Beads · item
Classes that can get it 1
Overview
- Class
- Druid
- Group
- Druid
- Upgrade levels
- 2
- Game ID
BarkSkin
Status effects 1
Raw game dataEvery value, as the game defines it
1{1}
passives{2}
- Brace1
StatusOnTookDamage{1}
Temporary{3}
- statusBrace
- stacks1
- expires_on_begin_turntrue
2{2}
- descPASSIVE_BARKSKIN2_DESC
passives{2}
- Brace1
StatusOnTookDamage{2}
Temporary{3}
- statusBrace
- stacks2
- expires_on_begin_turntrue
__dupes[1]
0[2]
- 0Temporary
1{3}
- statusThorns
- stacks2
- expires_on_begin_turntrue
- namePASSIVE_BARKSKIN_NAME
- descPASSIVE_BARKSKIN_DESC
- classDruid
- categorydruid