Use: A lobbed attack that creates a creep puddle. | common | Weapon | 6 | GutsMeat |
Your basic attack has Lifesteal. | rare | Trinket | — | Guts |
 | common | Neck | — | Rock |
Full page →Use: Heal 25% HP. Automatically eaten if your HP drops below 50%. | consumable uncommon | Trinket | 1 | — |
Full page →5% chance to break when you take damage. When this breaks, find a Pearl. | — | Face | — | — |
Full page →Use: Permanently turn into a Cleric. | rare | Trinket | 1 | Cleric |
Full page →Your heals heal for 2 extra. | rare | Head | — | Cleric |
Full page →+1 Brace. +15% chance to inflict Fear on units that contact or attack you. | rare | Neck | — | Cleric |
Full page →Gain +1 Holy Shield each time an ally is downed. | rare | Face | — | Cleric |
Use: Gain +X Luck for the rest of the battle. | consumable common | Trinket | 1 | — |
Full page →Triple the effects of your Head armor. | very rare | Face | — | Jester |
Full page → | — | Weapon | — | — |
Full page →+1 Thorns. | rare | Neck | — | Wood |
Full page →When you collect a coin pickup, gain +1 coin. Find an extra coin at the end of each battle. | uncommon | Trinket | — | Mother |
Full page →Spawn Charmed Dips randomly when you move over tiles. While downed, spawn a Charmed Dip at the end of each round. | uncommon | Neck | — | FecalUsed |
Full page →Your Electric Element damage is increased by 1 and has +10% chance to Stun. | uncommon | Trinket | — | — |
Full page →Apply Confusion 2 to yourself and all enemies at the start of each battle. | rare | Head | — | — |
Full page →Brace 2. +2 Health Regen. Units that contact you are knocked back 2 tiles. 20% chance to spawn a Charmed Ameoba at the end of the turn. | rare | Face | — | Amoeba |
Full page →+10% Dodge Chance. | common | Head | — | Hybrid |
Full page →When you kill a unit or destroy a corpse, it becomes meat. | uncommon | Trinket | — | ButcherPaper |
Full page →Fragile | common | Face | — | Cool |
 | — | Face | — | — |
Full page →Fragile | common | Head | — | Cool |
Full page →Your basic attack has +1 Knockback. When you are downed, gain coins. | very rare | Face | — | CoolRock |
Full page →Fragile | common | Neck | — | Cool |
Full page →Your basic attack inflicts Weakness, Rot and Infested. | — | Neck | — | — |
Full page →Copies your trinket's passive effects. | rare | Head | — | Copycat |
Full page →Copies your trinket's passive effects. | rare | Face | — | Copycat |
Full page →Copies your trinket's passive effects. | rare | Neck | — | Copycat |
Full page →30% chance to gain +2 Speed and become AI controlled at the start of your turn. | — | Head | — | Parasite |
Use: Flip a coin. Heads: Gain 5 coins. Tails: Lose 5 coins. | uncommon | Trinket | — | — |
Full page →+2 Thorns. Your basic attack is Push Attack. | very rare | Head | — | Bone |
Full page →Use: A melee attack that inflicts Fear 1. (Usable once per battle.) | uncommon | Weapon | — | — |
+1 Damage. Gain +1 Damage when you kill an enemy. | rare | Face | — | Meat |
+1 Damage. Gain +1 Damage when you kill an enemy. | rare | Face | — | Meat |
Full page →Use: A ranged attack that inflicts Bleed 3. (Usable once per battle.) | uncommon | Weapon | — | Paper |
Full page →Use: A ranged attack that ignores shield and inflicts Bleed 1. | rare | Weapon | 6 | Wood |
Full page →Use: A ranged attack that ignores shield and inflicts Bleed 1. | rare | Weapon | 4 | Wood |
Full page →Use: A melee attack that destroys trash bags and crates, scattering extra pickups. | rare | Weapon | — | — |
Full page →+2 level up Rerolls. Abilities from all classes are offered when you level up. | very rare | Head | — | Hybrid |
Full page →Poops you spawn are alive! | rare | Head | — | Fecal |
Full page →+4 Thorns. When you take damage while you have Thorns, lose 1 Thorns, then shoot needles that deal 2 damage in eight directions. | rare | Head | — | DemonicBarbed |
Full page →Your basic attack becomes Pestilence. | rare | Head | — | Necromancer |
Full page →+1 Thorns. Gain +1 Thorns whenever you take damage. | very rare | Head | — | Cleric |
 | common | Neck | — | Cleric |
Spawn a Gamete familiar at the start of each battle. | rare | Neck | — | Used |
Full page →Put the Throbbing King's heart inside it. All enemy bodies revive to 30% health at the end of each round (except bosses). Find a random pill at the end of each battle. | quest | Trinket | — | — |
Full page →Use it on the time machine in the Lab. All enemy bodies revive to full health at the end of each round (except bosses). +2 Health Regen. | quest | Trinket | — | — |
Full page →You can use your basic attack and movement action an extra time each turn. Your passives are disabled during battle. | — | Neck | — | — |
Full page →Your basic attack inflicts Poison 2. Start each battle with Poison 3. | — | Trinket | — | — |
 | — | Trinket | — | — |
Full page →Gain All Stats Up when you deal damage to a party member. 10% chance to gain Madness at the start of your turn. | rare | Trinket | — | WoodDemonic |
 | — | Face | — | Parasite |
Full page →You can reroll your options when you level up. | common | Trinket | — | — |
Full page →-2 Damage. All allies gain +1 Damage. | rare | Neck | — | Transmitter |
Full page →At the start of your turn, spawn a Shadow copy that mimics your basic attack and fades at the end of the turn. Units that contact or attack you have a 15% chance to be Feared. | rare | Neck | — | Demonic |
Full page →Use: Gain +20 Speed and +50% Dodge Chance. | consumable very rare | Trinket | 2 | Feathered |
Full page →Get downed at the start of each battle, then revive at the end of the first round with full HP and +2 Shield. | rare | Face | — | Necromancer |
Full page →When you're downed, permanently gain +1 to a random stat. | rare | Head | — | Rag |
Full page →Use: A spin attack. After using this, die at the end of your turn. | rare | Weapon | — | — |
Full page →Use: Spawn a Deathbot with a flamethrower. | rare | Weapon | 1 | Tinkerer |
Full page →+1 Brace. | common | Face | — | DebrisScrap |
Full page →+2 range, +1 Kinetic Spikes. | common | Neck | — | Debris |
Full page →+2 range, +1 Kinetic Spikes. | common | Head | — | Debris |
Full page →+2 range, +1 Kinetic Spikes. | common | Face | — | Debris |
Full page →Start each battle with Poison 5. Inflict All Stats Down 2 on bosses and minibosses at the start of the battle. Use: A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. | rare | Weapon | — | Radioactive |
Full page →+3 Thorns. Trample. You can no longer heal. | uncommon | Head | — | Demonic |
Full page →+3 Bleed Thorns. Trample. Bleed 3. | uncommon | Face | — | Demonic |
Full page →Bruise 1. When you take damage, gain +2 Damage. | uncommon | Neck | — | Demonic |
Full page →Allies gain +1 Strength at the start of each battle. | uncommon | Head | — | DinoBone |
Full page →Allies gain +1 Constitution at the start of each battle. | uncommon | Face | — | DinoBone |
Full page →Allies gain +1 Speed at the start of each battle. | uncommon | Neck | — | DinoBone |
Full page →+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet. | uncommon | Head | — | Dirt Clod |
Full page →+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet. | uncommon | Face | — | Dirt Clod |
Full page →+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet. | uncommon | Neck | — | Dirt Clod |
Full page →+2 Mana Regen, +2 Health Regen. | very rare | Neck | — | Dirt ClodBionic |
Use: Gain +X Charisma for the rest of the battle and gain 6 mana. | consumable common | Trinket | 1 | — |
Full page →Your spells cost 1 less for each disorder you have. | rare | Face | — | Experimental |
Full page →Adjacent allies have +25% Dodge Chance. Give +1 Charge to all adjacent allies at the end of your turn. | rare | Neck | — | PsychicRag |
Full page →Double all status effects that get applied to you. | rare | Neck | — | — |
Full page →Spawn a Charmed Fly at the end of your turn. | rare | Face | — | Fecal |
Full page →Whenever you fall asleep, gain All Stats Up, restore all your mana, and heal a random injury. | rare | Trinket | — | Twine |
Full page →Use: Permanently turn into a Druid. | rare | Trinket | 1 | Druid |
Full page →Use: Spawn a random animal familiar on an adjacent tile. (Usable once per battle.) | rare | Trinket | — | Druid |
Full page →+1 Thorns. Inflict Bruise 1 on units that contact you. | uncommon | Head | — | Bone |
Full page →+1 Thorns. Inflict Bruise 1 on units that contact you. | uncommon | Face | — | Bone |
Full page →+1 Thorns. Inflict Bruise 1 on units that contact you. | uncommon | Neck | — | Bone |
Full page →Use: An Ice Element melee attack that inflicts Slow. | uncommon | Weapon | — | Frozen |
 | common | Trinket | — | Lead |
Full page →Your spells cost -1 mana. | rare | Head | — | Paper |
Full page →+1 Thorns. After you use your basic attack, do a dash attack that leaves a tornado behind. | very rare | Head | — | — |
Full page →Charm a random enemy at the start of each battle. | very rare | Trinket | — | Bone |
Use: Spawns Spiderlings in an area. | uncommon | Trinket | 4–6 | — |
Full page →Use: Flip a coin. Heads: Refresh your movement action. Tails: Gain Slow 2. | uncommon | Trinket | — | — |
+2 Brace, +3 Thorns, All Stats Up 1. Brittle. | — | Neck | — | Elite Alloy |
+2 Brace, +3 Thorns, All Stats Up 1. Brittle. | — | Head | — | Elite Alloy |
+2 Brace, +3 Thorns, All Stats Up 1. Brittle. | — | Face | — | Elite Alloy |
Full page →Your Fire Element damage is increased by 1 and inflicts +1 Burn. | uncommon | Trinket | — | Molten |
Full page →Adjacent units get All Stats Down 2. When you take damage, all units within 2 tiles heal 1 HP and gain a temporary +1 Damage. | rare | Head | — | NecromancerUsed |
Full page →When you spend 12 or more mana in a turn, refresh your basic attack. | uncommon | Neck | — | — |