Almanauts
Mewgenics
Verified for build 251435931,093 entries

Items · page 2

Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.

1,093 entries
Gain +3 Shield once per battle when your HP is 3 or less.uncommonFace—Cleric
Full page →50% chance to gain +1 Holy Shield when you take damage.very rareHead——
Full page →uncommonNeck——
Your line of sight restrictions are ignored.—Trinket—Guts
Full page →Use: A lobbed attack that creates a creep puddle.very rareWeapon——
Full page →Use: Throw a projectile that creates glass.very rareWeapon——
Full page →Use: Place a Bear Trap.very rareWeapon—HunterSurvivalist
Use: Flip a coin. Heads: Refresh your basic attack. Tails: Lose 50% of your HP.uncommonTrinket——
Full page →Use: A multi-hit melee attack with Lifesteal that inflicts Bleed. (Usable once per battle.)very rareWeapon——
Use: Pull a unit towards you, Cleaving and inflicting Bleed 1.very rareWeapon—ButcherBarbed
Full page →Use: Deal 5 damage to yourself to gain +3 Damage and +1 Magic Damage.very rareTrinket——
Full page →Use: A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses and you heal 5 HP.very rareWeapon8—
Full page →+1 Thorns. Use: A ranged attack.very rareWeapon——
Full page →+1 Health Regen. Use: A melee attack with +1 reach.very rareWeapon—Wood
rareNeck—Fatty
Full page →Use: A melee attack. On hit, jump forward 2 tiles.rareWeapon—MonkWood
commonTrinket——
Full page →Use: Throw a bomb that explodes.uncommonWeapon1—
Full page →Use: A melee attack. This weapon has a 15% chance to break each time it's used.uncommonWeapon—Bone
Full page →Heal to full at the end of each battle.rareTrinket—MeatBone
Full page →Breaks when Shield is depleted. When it breaks, gain +1 Dexterity and +3 Health Regen for the rest of the battle.commonNeck—Bone
commonTrinket—Paper
Full page →Use: Gain +3 Damage. RELOAD: Kill an enemy.rareWeapon—DemonicPaper
Full page →Trample. When you take damage, move 1 tile towards what damaged you.very rareHead—Guts
Full page →Spawns 2 Pooter familiars when you're downed.—Trinket——
Full page →Use: A lobbed attack that spawns a glass tile.commonWeapon6—
Full page →Use: A lobbed attack that spawns a glass tile.commonWeapon4—
Use: A lobbed attack that creates glass tiles in an area.very rareWeapon——
Full page →Start with +1 bonus attack.commonNeck—FighterTwine
Full page →Your basic attack has a +15% chance to inflict Fear.uncommonFace—Jester
Use: Gain +X Intelligence for the rest of the battle.consumable commonTrinket1—
Full page →Become AI controlled.uncommonHead—Chip
Full page →The first spell you cast each turn is free.rareHead—Guts
Full page →Revive with 50% HP 2 rounds after you are downed.—Head—Parasite
Full page →+1 Thorns. Spawn brambles in adjacent tiles when you end your turn. You are immune to tile effects.very rareNeck—Leafy
Full page →Your basic attack inflicts Bruise 1.rareTrinket—Fighter
Full page →+2 Health Regen.uncommonTrinket—Cardboard
Full page →Inflict Bruise 1 on units that contact you.commonHead—Brick
Full page →Inflict Bruise 1 on units that contact you.commonFace—Brick
Full page →Inflict Bruise 1 on units that contact you.commonNeck—Brick
Full page →Use: A lobbed attack that inflicts Stun. (Usable once per battle.)rareWeapon—Brick
rareTrinket—Used
Full page →+3 Bleed Thorns. Your basic attack inflicts +1 Bleed and spawns glass.rareHead—Used
Full page →+3 Bleed Thorns. Bleed 1.rareNeck—Wood
Full page →+1 Damage. If you end your turn with unused basic attacks, gain that many Backflips.uncommonFace——
Side Quest Item. All units rebound with Knockback 5 on contact.sidequestNeck——
Full page →Use: Throw a bubble with Wind and Water Element that inflicts Confusion.rareWeapon——
Use: Gain +2 Constitution and -1 Speed, then heal 4 HP.very rareWeapon——
Full page →Use: Gain +2 Constitution and -1 Speed, then heal 4 HP.uncommonWeapon4–7Fatty
Full page →Your basic attack is Metronome. Use: Cast a random spell.rareWeapon——
Injury immunity.uncommonNeck——
Use: All damage you deal until the end of the turn is critical and can't miss.consumable uncommonTrinket4Paper
Full page →Use: A melee attack with Knockback 5.rareWeapon—Bone
Full page →Your weapons always crit. Equip a Bone Club weapon when you kill a unit.very rareHead——
Full page →Use: A lobbed attack that inflicts Burn 2 and +2 Speed. Passive: Gain Burn 1 and +2 Speed at the start of each turn.rareWeapon—Molten
Full page →Use: Permanently turn into a Butcher.rareTrinket1Butcher
Full page →Use: A melee attack with Cleave that can hit diagonally.rareWeapon—Butcher
Use: Fart at an adjacent unit, knocking it back 1 tile.commonTrinket——
Full page →Use: A multi-hit melee attack that inflicts Bleed. (Usable once per battle.)rareWeapon—Cool
Full page →+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks.uncommonHead—Cactus
+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks.uncommonFace—Cactus
+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks.uncommonNeck—Cactus
Permanently gain +2 Shield each time you end a battle with 1 or more Shield.uncommonFace——
Full page →Use: Summon a half-sized copy of yourself that has 66% of your stats and is AI controlled.rareTrinket2NecromancerDemonicBaby
Full page →At the end of each battle, gain -1 to three random stats, then gain a mutation.rareTrinket—Mother
Full page →Triple the effects of your Trinket.very rareHead—Jester
Full page →Use: An electric melee attack that has a 50% chance to chain to another enemy within 3 tiles. Can only be used while at full mana.uncommonWeapon——
Full page →Cleanse 1 stack of a random negative status effect when you end your turn.uncommonHead—Carapace
Full page →Cleanse 1 stack of a random negative status effect when you end your turn.uncommonFace—Carapace
Full page →Cleanse 1 stack of a random negative status effect when you end your turn.uncommonNeck—Carapace
Full page →Fragile, Flammable, Brittle when wet.commonHead—Cardboard
Full page →Fragile, Flammable, Brittle when wet.commonFace—Cardboard
Full page →Fragile, Flammable, Brittle when wet.commonNeck—Cardboard
Use: Take 2 damage and spawn a Meat pickup.uncommonTrinket——
Use: Heal X HP.consumable commonTrinket1—
Use: Take 1 damage and cleanse one random debuff.uncommonTrinket—Gimp
Full page →Use: A melee attack that has a 25% chance to refresh itself when used.rareWeapon—Hybrid
When your body is destroyed, you are reborn as a kitten!rareTrinket—Bone
Full page →+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn.commonNeck—Cat Hide
Full page →+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn.commonHead—Cat Hide
Full page →+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn.commonFace—Cat Hide
Full page →Your weapons deal double damage.uncommonFace—Caveman
Full page →+33% crit damage.uncommonNeck—Caveman
Full page →Spawn 1-3 Charmed Lice at the start of each battle.uncommonHead—Caveman
Full page →+10% Crit Chance.rareNeck—Cyborg
Your spells cost -1 mana.uncommonFace—Chip
Full page →Use: A multi-hit melee attack with a 25% chance to Cleave. (Usable once per battle.) Passive: +2 Thorns.rareWeapon—Cool
Full page →Gain +1 X until the end of the battle each time you kill a unit.uncommonFace——
Full page →Abilities from all classes are offered when you level up. You can reroll your levelup options thrice.rareHead—Experimental
Full page →Side Quest Item. When any cat levels up they are offered abilities from all classes.sidequestHead—Experimental
Full page →Use: A melee attack with Lifesteal. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. Loses its charge at the end of the battle.—Weapon——
Full page →Inflict Charmed 2 on a random enemy at the start of each battle.rareHead—Baby
Full page →+6 corpse health. Spawn a Charmed Reaper when you are downed.very rareTrinket—Necromancer
Full page →Use: Gain +1 Constitution and heal 2 HP.rareWeapon——
Full page →At the end of each turn, gain +1 Constitution and spawn a random food pickup within 2 tiles.uncommonNeck—Butcher
Full page →Gain +1 Holy Shield every time you end your movement.very rareHead——
Full page →Gain +1 Damage and heal 1 HP every time you use your basic attack.very rareFace——
Full page →Your basic attack becomes holy and can heal allies.very rareHead——
Full page →Your basic attack is a weak tear shot. You can use your basic attack an extra time each turn.—Head—Bone
Your basic attack is Spin Attack.rareNeck—Leather