Gain +3 Shield once per battle when your HP is 3 or less. | uncommon | Face | — | Cleric |
Full page →50% chance to gain +1 Holy Shield when you take damage. | very rare | Head | — | — |
Full page → | uncommon | Neck | — | — |
Your line of sight restrictions are ignored. | — | Trinket | — | Guts |
Full page →Use: A lobbed attack that creates a creep puddle. | very rare | Weapon | — | — |
Full page →Use: Throw a projectile that creates glass. | very rare | Weapon | — | — |
Full page →Use: Place a Bear Trap. | very rare | Weapon | — | HunterSurvivalist |
Use: Flip a coin. Heads: Refresh your basic attack. Tails: Lose 50% of your HP. | uncommon | Trinket | — | — |
Full page →Use: A multi-hit melee attack with Lifesteal that inflicts Bleed. (Usable once per battle.) | very rare | Weapon | — | — |
Use: Pull a unit towards you, Cleaving and inflicting Bleed 1. | very rare | Weapon | — | ButcherBarbed |
Full page →Use: Deal 5 damage to yourself to gain +3 Damage and +1 Magic Damage. | very rare | Trinket | — | — |
Full page →Use: A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses and you heal 5 HP. | very rare | Weapon | 8 | — |
Full page →+1 Thorns. Use: A ranged attack. | very rare | Weapon | — | — |
Full page →+1 Health Regen. Use: A melee attack with +1 reach. | very rare | Weapon | — | Wood |
 | rare | Neck | — | Fatty |
Full page →Use: A melee attack. On hit, jump forward 2 tiles. | rare | Weapon | — | MonkWood |
 | common | Trinket | — | — |
Full page →Use: Throw a bomb that explodes. | uncommon | Weapon | 1 | — |
Full page →Use: A melee attack. This weapon has a 15% chance to break each time it's used. | uncommon | Weapon | — | Bone |
Full page →Heal to full at the end of each battle. | rare | Trinket | — | MeatBone |
Full page →Breaks when Shield is depleted. When it breaks, gain +1 Dexterity and +3 Health Regen for the rest of the battle. | common | Neck | — | Bone |
 | common | Trinket | — | Paper |
Full page →Use: Gain +3 Damage. RELOAD: Kill an enemy. | rare | Weapon | — | DemonicPaper |
Full page →Trample. When you take damage, move 1 tile towards what damaged you. | very rare | Head | — | Guts |
Full page →Spawns 2 Pooter familiars when you're downed. | — | Trinket | — | — |
Full page →Use: A lobbed attack that spawns a glass tile. | common | Weapon | 6 | — |
Full page →Use: A lobbed attack that spawns a glass tile. | common | Weapon | 4 | — |
Use: A lobbed attack that creates glass tiles in an area. | very rare | Weapon | — | — |
Full page →Start with +1 bonus attack. | common | Neck | — | FighterTwine |
Full page →Your basic attack has a +15% chance to inflict Fear. | uncommon | Face | — | Jester |
Use: Gain +X Intelligence for the rest of the battle. | consumable common | Trinket | 1 | — |
Full page →Become AI controlled. | uncommon | Head | — | Chip |
Full page →The first spell you cast each turn is free. | rare | Head | — | Guts |
Full page →Revive with 50% HP 2 rounds after you are downed. | — | Head | — | Parasite |
Full page →+1 Thorns. Spawn brambles in adjacent tiles when you end your turn. You are immune to tile effects. | very rare | Neck | — | Leafy |
Full page →Your basic attack inflicts Bruise 1. | rare | Trinket | — | Fighter |
Full page →+2 Health Regen. | uncommon | Trinket | — | Cardboard |
Full page →Inflict Bruise 1 on units that contact you. | common | Head | — | Brick |
Full page →Inflict Bruise 1 on units that contact you. | common | Face | — | Brick |
Full page →Inflict Bruise 1 on units that contact you. | common | Neck | — | Brick |
Full page →Use: A lobbed attack that inflicts Stun. (Usable once per battle.) | rare | Weapon | — | Brick |
 | rare | Trinket | — | Used |
Full page →+3 Bleed Thorns. Your basic attack inflicts +1 Bleed and spawns glass. | rare | Head | — | Used |
Full page →+3 Bleed Thorns. Bleed 1. | rare | Neck | — | Wood |
Full page →+1 Damage. If you end your turn with unused basic attacks, gain that many Backflips. | uncommon | Face | — | — |
Side Quest Item. All units rebound with Knockback 5 on contact. | sidequest | Neck | — | — |
Full page →Use: Throw a bubble with Wind and Water Element that inflicts Confusion. | rare | Weapon | — | — |
Use: Gain +2 Constitution and -1 Speed, then heal 4 HP. | very rare | Weapon | — | — |
Full page →Use: Gain +2 Constitution and -1 Speed, then heal 4 HP. | uncommon | Weapon | 4–7 | Fatty |
Full page →Your basic attack is Metronome. Use: Cast a random spell. | rare | Weapon | — | — |
Injury immunity. | uncommon | Neck | — | — |
Use: All damage you deal until the end of the turn is critical and can't miss. | consumable uncommon | Trinket | 4 | Paper |
Full page →Use: A melee attack with Knockback 5. | rare | Weapon | — | Bone |
Full page →Your weapons always crit. Equip a Bone Club weapon when you kill a unit. | very rare | Head | — | — |
Full page →Use: A lobbed attack that inflicts Burn 2 and +2 Speed. Passive: Gain Burn 1 and +2 Speed at the start of each turn. | rare | Weapon | — | Molten |
Full page →Use: Permanently turn into a Butcher. | rare | Trinket | 1 | Butcher |
Full page →Use: A melee attack with Cleave that can hit diagonally. | rare | Weapon | — | Butcher |
Use: Fart at an adjacent unit, knocking it back 1 tile. | common | Trinket | — | — |
Full page →Use: A multi-hit melee attack that inflicts Bleed. (Usable once per battle.) | rare | Weapon | — | Cool |
Full page →+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks. | uncommon | Head | — | Cactus |
+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks. | uncommon | Face | — | Cactus |
+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks. | uncommon | Neck | — | Cactus |
Permanently gain +2 Shield each time you end a battle with 1 or more Shield. | uncommon | Face | — | — |
Full page →Use: Summon a half-sized copy of yourself that has 66% of your stats and is AI controlled. | rare | Trinket | 2 | NecromancerDemonicBaby |
Full page →At the end of each battle, gain -1 to three random stats, then gain a mutation. | rare | Trinket | — | Mother |
Full page →Triple the effects of your Trinket. | very rare | Head | — | Jester |
Full page →Use: An electric melee attack that has a 50% chance to chain to another enemy within 3 tiles. Can only be used while at full mana. | uncommon | Weapon | — | — |
Full page →Cleanse 1 stack of a random negative status effect when you end your turn. | uncommon | Head | — | Carapace |
Full page →Cleanse 1 stack of a random negative status effect when you end your turn. | uncommon | Face | — | Carapace |
Full page →Cleanse 1 stack of a random negative status effect when you end your turn. | uncommon | Neck | — | Carapace |
Full page →Fragile, Flammable, Brittle when wet. | common | Head | — | Cardboard |
Full page →Fragile, Flammable, Brittle when wet. | common | Face | — | Cardboard |
Full page →Fragile, Flammable, Brittle when wet. | common | Neck | — | Cardboard |
Use: Take 2 damage and spawn a Meat pickup. | uncommon | Trinket | — | — |
Use: Heal X HP. | consumable common | Trinket | 1 | — |
Use: Take 1 damage and cleanse one random debuff. | uncommon | Trinket | — | Gimp |
Full page →Use: A melee attack that has a 25% chance to refresh itself when used. | rare | Weapon | — | Hybrid |
When your body is destroyed, you are reborn as a kitten! | rare | Trinket | — | Bone |
Full page →+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn. | common | Neck | — | Cat Hide |
Full page →+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn. | common | Head | — | Cat Hide |
Full page →+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn. | common | Face | — | Cat Hide |
Full page →Your weapons deal double damage. | uncommon | Face | — | Caveman |
Full page →+33% crit damage. | uncommon | Neck | — | Caveman |
Full page →Spawn 1-3 Charmed Lice at the start of each battle. | uncommon | Head | — | Caveman |
Full page →+10% Crit Chance. | rare | Neck | — | Cyborg |
Your spells cost -1 mana. | uncommon | Face | — | Chip |
Full page →Use: A multi-hit melee attack with a 25% chance to Cleave. (Usable once per battle.) Passive: +2 Thorns. | rare | Weapon | — | Cool |
Full page →Gain +1 X until the end of the battle each time you kill a unit. | uncommon | Face | — | — |
Full page →Abilities from all classes are offered when you level up. You can reroll your levelup options thrice. | rare | Head | — | Experimental |
Full page →Side Quest Item. When any cat levels up they are offered abilities from all classes. | sidequest | Head | — | Experimental |
Full page →Use: A melee attack with Lifesteal. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. Loses its charge at the end of the battle. | — | Weapon | — | — |
Full page →Inflict Charmed 2 on a random enemy at the start of each battle. | rare | Head | — | Baby |
Full page →+6 corpse health. Spawn a Charmed Reaper when you are downed. | very rare | Trinket | — | Necromancer |
Full page →Use: Gain +1 Constitution and heal 2 HP. | rare | Weapon | — | — |
Full page →At the end of each turn, gain +1 Constitution and spawn a random food pickup within 2 tiles. | uncommon | Neck | — | Butcher |
Full page →Gain +1 Holy Shield every time you end your movement. | very rare | Head | — | — |
Full page →Gain +1 Damage and heal 1 HP every time you use your basic attack. | very rare | Face | — | — |
Full page →Your basic attack becomes holy and can heal allies. | very rare | Head | — | — |
Full page →Your basic attack is a weak tear shot. You can use your basic attack an extra time each turn. | — | Head | — | Bone |
Your basic attack is Spin Attack. | rare | Neck | — | Leather |