Full page →Use: Fire a shot anywhere within your line of sight. | rare | Weapon | 2–4 | — |
Use: Heal X HP. | consumable common | Trinket | 1 | — |
Full page →Every time you cast 3 spells, gain +3 Charge. | uncommon | Trinket | — | — |
| AUse to immediately teach a cat the active ability: a random active ability from its class. | — | Modifier | — | — |
+2 Brace, +2 Thorns. Brittle. | — | Neck | — | Advanced Alloy |
+2 Brace, +2 Thorns. Brittle. | — | Head | — | Advanced Alloy |
+2 Brace, +2 Thorns. Brittle. | — | Face | — | Advanced Alloy |
Full page →Side Quest Item. You are Ambushed every battle. Use to make some noise! | sidequest | Weapon | — | — |
Full page →Use: A laser attack. Gains +1 damage for the rest of the battle each time it's used. | — | Weapon | — | Space |
Full page →Cast a random spell each time you take damage. | very rare | Head | — | SpaceAmoeba |
Full page →Use: Target an area. Unleash a hyper beam attack in that area at the start of your next turn. (Usable once per battle.) | rare | Weapon | — | Space |
+1 Brace, +2 Thorns. Brittle. | — | Neck | — | Alloy |
+1 Brace, +2 Thorns. Brittle. | — | Head | — | Alloy |
+1 Brace, +2 Thorns. Brittle. | — | Face | — | Alloy |
10% chance to eat poop and gain Poison 1 each turn. | — | Head | 5 | Fecal |
Full page →Use: Force a unit to attack one of its enemies. (Usable once per battle.) | rare | Weapon | — | — |
Full page →+1 Brace. +10% Miss Chance. | — | Face | — | Amoeba |
Full page →+1 Brace. +10% Miss Chance. | — | Head | — | Amoeba |
Full page →+1 Brace. +10% Miss Chance. | — | Neck | — | Amoeba |
Full page →Use: Apply Madness to a unit within 5 tiles in your line of sight. (Usable once per battle.) | rare | Weapon | — | — |
Full page →Use: Summon 3-5 grenades that explode at the end of the round or when destroyed. | uncommon | Weapon | — | Paper |
- a passive - (the passive's effect) | rare | Neck | — | AncestorBone |
- a passive - (the passive's effect) | rare | Face | — | AncestorBone |
Full page →If an attack would down you, instead lower your HP to 1. While at 1 HP, this has no effect. | rare | Trinket | — | Feathered |
Full page →33% chance to teleport to a random tile when targeted by an enemy. | rare | Neck | — | Cleric |
Full page →Side Quest Item. Equipped cat is an enemy, must be downed to win the battle, and can still receive level ups. Can't be equipped to a Collarless cat. | sidequest | Face | — | Paper |
Full page →Your basic attack hits an extra time for 1 damage. | — | Head | — | Parasite |
While you're downed, you have a 50% chance to revive with 33% HP at the end of each round. | rare | Trinket | — | — |
Full page →Use: Cleanse debuffs from an adjacent unit or yourself. (Usable once per battle.) | rare | Weapon | — | Cleric |
Full page →Units that contact or attack you get hit with a lightning bolt that has a 10% chance to Stun. | uncommon | Head | — | — |
Use: Cleanse all debuffs. This can be used on adjacent units. | consumable common | Trinket | 2 | — |
Full page →Find an extra item after each battle. | rare | Neck | — | — |
Full page →Use: Your next basic attack has +5 range, +100% Crit Chance, ignores shield and can't miss. (Usable once per battle.) | rare | Weapon | — | Hunter |
Full page →20% chance to call down a Meteor on a random enemy when you take damage. | very rare | Head | — | Planet |
Full page →+2 Brace. +10% chance to block damage. | uncommon | Neck | — | Planet |
Full page → | — | Weapon | — | — |
After you're downed, the next time an allied cat takes a turn, they take an extra turn. | uncommon | Face | — | Used |
Full page →Counterattack ranged attackers with a tentacle slap. | uncommon | Neck | — | Tentacle |
Full page →50% chance to find an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any. | uncommon | Neck | — | Survivalist |
Full page →+2 Thorns. | — | Neck | — | — |
Use: Throw a trash bag on an adjacent tile. | uncommon | Trinket | 13 | — |
Full page →Use: Spawn Glass on an adjacent tile. 5% chance to break when used. | uncommon | Weapon | — | — |
Full page →Use: Inflict Blind 2 on an adjacent unit. 5% chance to break when used. | uncommon | Weapon | — | Stunning |
Full page →Use: Spawn Meat on an adjacent tile. 5% chance to break when used. | uncommon | Weapon | — | Meat |
Full page →Use: Spawn a random pickup on an adjacent tile. 5% chance to break when used. | common | Weapon | — | — |
Full page →Use: Spawn a Charmed Maggot. | rare | Weapon | — | Guts |
Use: Gain X mana. | consumable rare | Trinket | 5 | — |
Full page →Use: A melee attack that inflicts Bruise. | rare | Weapon | — | Rock |
Full page →Use: Spawn grass, flowers, or brambles on an adjacent tile. | rare | Trinket | — | Druid |
Full page →Gain +2 Charge when you take damage. | uncommon | Face | — | Gimp |
Full page →Cleanse one stack of a random debuff at the end of each turn. +1 Health Regen. | uncommon | Trinket | — | Nurse |
Full page →Spawn a Charmed Kitten with All Stats Up 2 at the start of each battle. | uncommon | Trinket | — | Twine |
Full page →Use: A melee attack. If used on an ally, give +1 use to all of their items instead of dealing damage. 5% chance to break when used to repair items. | rare | Weapon | — | Tinkerer |
Full page →+2 Health Regen. | uncommon | Face | — | Nurse |
Heals heal you for twice as much. | rare | Face | — | Nurse |
Your basic attack spawns 1 coin when it deals damage. | common | Face | — | Thief |
Full page →+1 Damage, +1 Thorns, -1 max HP. | common | Head | — | Barbed |
+1 Damage, +1 Thorns, -1 max HP. | common | Face | — | Barbed |
+1 Damage, +1 Thorns, -1 max HP. | common | Neck | — | Barbed |
Full page →Use: A melee attack that inflicts Bleed 1. Passive: +1 Thorns. | uncommon | Weapon | — | Barbed |
Full page →+1 Thorns, +1 Damage. | very rare | Face | — | BarbedScrap |
Full page →Use: A ranged lightning attack with a 10% chance to Stun. | uncommon | Weapon | 3–6 | — |
Full page →Use: A ranged lightning attack with a 10% chance to Stun. | uncommon | Weapon | 2–3 | — |
Full page →Use: A melee spin attack. This uses up both your movement and attack action. | rare | Weapon | — | Fighter |
Full page →Confusion 99. | — | Head | — | Parasite |
Full page →+1 Bleed Thorns. | uncommon | Face | — | Lead |
Full page →Use: Place a Bear Trap. | uncommon | Weapon | 6 | HunterSurvivalist |
Full page →Your basic attack inflicts Poison 1. | rare | Trinket | — | — |
Full page →Your passives are duplicated during battle. Your spells cost +2 mana and can only be used once per turn. | — | Head | — | — |
Full page →Use: Pull any unit 1 tile toward you and deal 1 damage to it. | rare | Weapon | — | Psychic |
Full page →10% chance to break when you take damage. When this breaks, gain a permanent Leech familiar. | — | Head | — | Parasite |
Use: Heal yourself and all adjacent units to full HP. | consumable rare | Trinket | 1 | — |
Full page →Brace 2. | uncommon | Head | — | Rock |
Full page →Brace 2. | uncommon | Face | — | Rock |
Full page →Brace 2. | uncommon | Neck | — | Rock |
Full page →Use: Throw an adjacent unit to a tile. | uncommon | Weapon | — | Scrap |
Use: A melee attack with +2 reach. | uncommon | Weapon | 8–12 | Wood |
Full page →Use: A melee attack with +2 reach. | uncommon | Weapon | 5–8 | Wood |
Use: Heal 6, gain +1 Health Regen and cleanse your debuffs. | — | Trinket | 1 | Human Flesh |
Full page →After your 3rd turn, spawn a Charmed Spookie with Madness on a random tile. | — | Trinket | — | — |
Full page →Use: A melee attack with +3 reach. | rare | Weapon | 8–12 | Wood |
Full page →Use: A melee attack with +3 reach. | rare | Weapon | 5–8 | Wood |
Full page →+2 range. | uncommon | Trinket | — | — |
Full page →Fragile. | uncommon | Face | — | Bionic |
Full page →Fragile. | uncommon | Neck | — | Bionic |
Full page →Fragile. | uncommon | Head | — | Bionic |
Full page →+50% chance for an extra bird to spawn at the start of each battle. | uncommon | Trinket | — | — |
Full page →Your basic attack inflicts Soul Link. | rare | Trinket | — | Feathered |
Full page →+50% chance for an extra bird to spawn at the start of each battle. | — | Head | — | Fecal |
Use: Move any number of tiles in a diagonal line. | uncommon | Trinket | 6 | — |
Full page →25% chance to block attacks and counter attack. | rare | Face | — | — |
Full page →You can remove cursed items equipped on you, except this one. | rare | Head | — | Demonic |
Full page →Use: A ranged attack that inflicts Weakness 2. (Usable once per battle.) | common | Weapon | — | Druid |
Full page →Use: Absorb a unit with X or less health to power this item up. Transforms after 20 absorptions. (Saves its power across multiple runs.) (Usable once per battle.) | quest | Weapon | — | Obelisk |
Full page →Use: A melee attack with a 5% chance to Stun. Automatically use this when you stop next to an enemy or an enemy stops next to you. | uncommon | Weapon | — | ThiefProwler |
Use: Cleanse debuffs and heal an adjacent unit or yourself. | very rare | Weapon | — | Cleric |
| DUse to immediately give a cat the disorder: a random disorder. | — | Modifier | — | — |
| PUse to immediately teach a cat the passive ability: a random passive from its class. | — | Modifier | — | — |