Almanauts
Mewgenics
Verified for build 251435931,093 entries

Items · page 11

Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.

1,093 entries
Full page →When you lose Holy Shield, emit a Sparkle for every point of damage blocked.uncommonHead—Cleric
Full page →very rareNeck—Godhead
Full page →Inflict All Stats Down on bosses and minibosses at the start of each battle. Heal +12 HP at the end of each battle.uncommonNeck—Parasite
Full page →+1 Brace. Immunity to Slow and Freeze.rareNeck—Cat Hide
Use: Permanently turn into a Thief.rareTrinket1Thief
Full page →+10% Dodge Chance and +10% Crit Chance.rareNeck—Thief
Full page →+5% Dodge Chance and +5% Crit Chance. Your basic attack inflicts Bleed.rareHead—Thief
Full page →+5% Dodge Chance and +5% Crit Chance. Your basic attack inflicts Poison.rareFace—Thief
Full page →+1 range. Your ranged attacks can't miss.rareFace—PsychicHybrid
Full page →Tentacles attack all adjacent tiles at the end of your turn.very rareHead——
Full page →Take it to the Wall of Flesh in the Caves. All units die when they get downed. Use: A melee attack that turns things it kills into Meat.questWeapon—Meat
Full page →If you end your turn without casting any spells, gain +1 Magic Damage and +1 Charge.rareNeck—Thrumming
Full page →If you end your turn without using your basic attack, gain +1 Damage and +1 Thorns.rareHead—Thrumming
Full page →If you end your turn without using your movement action, gain +1 Health Regen and +1 Shield.rareFace—Thrumming
Full page →Spawn a Catnip pickup when you take damage.rareHead—Hippie
Full page →When you get a kill, gain +1 Health Regen.very rareHead——
Full page →Spawn a large Charmed Fly at the start of each battle.very rareFace—Fly
Use: Inflict Fear on all enemies. (Usable once per battle.)very rareWeapon—Guts
Full page →You are immune to Charm, Madness, Fear and Confusion.rareHead—PsychicScrap
Full page →Repair 1 use to your items at the end of each battle.rareTrinket—Tinkerer
Full page →Use: Permanently turn into a Tinkerer.rareTrinket1Tinkerer
Full page →Spawn a random animal familiar at the start of each battle.uncommonTrinket—Druid
Full page →+10% Dodge Chance. Gain +2% Dodge Chance when you dodge an attack.uncommonTrinket—Rock
Full page →Your basic attack pulls units towards you. Inflict Bruise on units who contact you.uncommonFace—Planet
Full page →Units that contact you are knocked back 2 tiles.commonNeck—Rubber
Full page →Your basic attack has +2 Knockback and a +10% chance to Stun.rareNeck—Rock
Full page →Your items lose Brittle and Fragile. Your weapons have a 25% chance to repair 1 use when used.uncommonTrinket—Tinkerer
Full page →Start with a bomb if you have no weapon equipped. Your explosions have +1 area.uncommonHead—Cool
Full page →Inflict Poison 1 on all units at the start of the battle. Your basic attack inflicts Poison 1. Inflict Poison 1 on units that contact you.rareHead—Radioactive
Full page →Use: A melee attack with Knockback 10 and Chain Knockback that inflicts Bruise.very rareWeapon—Jester
Full page →Use: Pull a unit within 3 tiles all the way towards you. Requires line of sight.uncommonWeapon—Space
Full page →+20% Crit Chance.commonHead——
Full page →Place it far in the future. Your spells cost -2 mana. Every time you or another cat casts a spell, scramble that spell for the rest of the battle.questHead—BionicCyborg
Full page →Use: A melee attack with Knockback 1.uncommonWeapon——
Full page →Brace 4. Blind.very rareHead——
Full page →Spawn Triachnid at the start of each battle.very rareTrinket——
Full page →Use: A melee attack with Knockback 1 that spawns a rock.commonWeapon6–8—
Full page →+3 Brace. You count as a rock.rareTrinket——
Full page →Your bonus ability is Waste Time.very rareTrinket——
Full page →+50% chance to Grapple units that contact you. Flammable.commonNeck—Twine
Full page →+50% chance to Grapple units that contact you. Flammable.commonHead—Twine
Full page →+50% chance to Grapple units that contact you. Flammable.commonFace—Twine
Full page →Double cast spells that cost 1 or 2 mana.uncommonNeck—Twine
Full page →Side Quest Item. Events are harder. All normal events trigger 2 extra events.sidequestFace—Bionic
Your basic attack inflicts Marked.rareFace—Bionic
Full page →Side Quest Item. The adventure is harder!sidequestTrinket——
Full page →Use: Gain 6 random stat ups and 3 random stat downs, then gain 3 Mutations at the end of combat.consumable rareTrinket1–3—
Use: Gain +X Speed for the rest of the battle.consumable commonTrinket1—
Full page →Use: A melee attack that inflicts -1 Constitution, Poison 2 and Weakness 1. At the end of each battle, if you are downed, gain a random mutation.rareWeapon—Radioactive
Full page →Use: A ranged attack that inflicts Stun. (Usable once per battle.) Passive: +2 Brace while this weapon is usable.rareWeapon—Superhero
commonFace—Used
commonHead—Used
rareHead—Used
commonNeck—Used
Full page →When you damage a Bleeding unit, gain +1 Speed.rareHead—Veiny
Full page →When you damage a Bleeding unit, gain +1 Strength.rareFace—Veiny
Full page →When you damage a Bleeding unit, heal 3 HP.rareNeck—Veiny
Full page →Use: A melee attack that inflicts random status effects.rareWeapon1—
Full page →This item loses 1 of each stat at the end of each battle, permanently. (This can go negative.)rareTrinket——
Your basic attack inflicts Magic Weakness 1.uncommonTrinket—BoneSpace
It's broken.very rareTrinket—Used
Full page →Use: Take 5 damage and gain +1 to a random stat permanently. May have side effects...consumable rareTrinket2–4—
Full page →+1 range.commonFace—CyborgBionicChip
Use: Permanently turn into a Collarless cat.rareTrinket1—
Full page →rareTrinket—Cleric
Full page →Use: Heal +5 HP and gain Heatwave immunity. Refills when affected by Water Element effects.—Trinket2—
Full page →Use: Heal +5 HP and gain Heatwave immunity. Refills when affected by Water Element effects.—Trinket1—
Full page →+1 Health Regen. Become wet at the start of your turn.commonNeck——
Full page →Trample. Take your turn later.uncommonTrinket—Lead
Full page →10% chance to spawn a controllable Fetus familiar at the end of each turn. It joins your party.uncommonTrinket—Baby
Full page →Use: Gain +1 Damage for the rest of the battle.rareWeapon—Rock
Use: Summon a Fly, Maggot or Flea familiar. (Usable once per battle.)commonTrinket—DruidHunter
Full page →+1 Brace.commonFace——
very rareNeck—LuckyTwine
Use: Heal X HP.consumable rareTrinket7—
commonHead—Used
Full page →Use: Gain +99 Luck until the end of the turn.consumable very rareTrinket1Bone
Full page →+1 Magic Damage.rareNeck—Witch
Full page →Use: Gain Backflip 2.consumable uncommonTrinket2–6—
Full page →+1 Magic Damage.rareHead—Witch
Full page →+1 Magic Damage.rareFace—Witch
commonTrinket——
Full page →+1 Thorns. Fragile, Flammable.commonHead—Wood
Full page →+1 Thorns. Fragile, Flammable.commonFace—Wood
Full page →+1 Thorns. Fragile, Flammable.commonNeck—Wood
Full page →Brace 2. Ice immunity.commonFace—WoolyCaveman
Full page →Use: A ranged electric attack that inflicts Stun.rareWeapon4—
Full page →Use: A ranged electric attack that inflicts Stun.rareWeapon3—
Full page →Zaratana joins you on your journey. She wishes to activate an obelisk in the Core.questTrinket—Used
Full page →Knockback immunity.very rareNeck—FecalRock
Full page →Use: Fire a shot anywhere within your line of sight. Automatically use this whenever an enemy ends movement within your line of sight. Reloads at the end of each battle.very rareWeapon6Cool
Full page →+1 Range. During your turn, one random enemy has a Bounty.rareNeck—Rag
Start battle with +2 Backflip.uncommonHead—Ninja