Full page →When you lose Holy Shield, emit a Sparkle for every point of damage blocked. | uncommon | Head | — | Cleric |
Full page → | very rare | Neck | — | Godhead |
Full page →Inflict All Stats Down on bosses and minibosses at the start of each battle. Heal +12 HP at the end of each battle. | uncommon | Neck | — | Parasite |
Full page →+1 Brace. Immunity to Slow and Freeze. | rare | Neck | — | Cat Hide |
Use: Permanently turn into a Thief. | rare | Trinket | 1 | Thief |
Full page →+10% Dodge Chance and +10% Crit Chance. | rare | Neck | — | Thief |
Full page →+5% Dodge Chance and +5% Crit Chance. Your basic attack inflicts Bleed. | rare | Head | — | Thief |
Full page →+5% Dodge Chance and +5% Crit Chance. Your basic attack inflicts Poison. | rare | Face | — | Thief |
Full page →+1 range. Your ranged attacks can't miss. | rare | Face | — | PsychicHybrid |
Full page →Tentacles attack all adjacent tiles at the end of your turn. | very rare | Head | — | — |
Full page →Take it to the Wall of Flesh in the Caves. All units die when they get downed. Use: A melee attack that turns things it kills into Meat. | quest | Weapon | — | Meat |
Full page →If you end your turn without casting any spells, gain +1 Magic Damage and +1 Charge. | rare | Neck | — | Thrumming |
Full page →If you end your turn without using your basic attack, gain +1 Damage and +1 Thorns. | rare | Head | — | Thrumming |
Full page →If you end your turn without using your movement action, gain +1 Health Regen and +1 Shield. | rare | Face | — | Thrumming |
Full page →Spawn a Catnip pickup when you take damage. | rare | Head | — | Hippie |
Full page →When you get a kill, gain +1 Health Regen. | very rare | Head | — | — |
Full page →Spawn a large Charmed Fly at the start of each battle. | very rare | Face | — | Fly |
Use: Inflict Fear on all enemies. (Usable once per battle.) | very rare | Weapon | — | Guts |
Full page →You are immune to Charm, Madness, Fear and Confusion. | rare | Head | — | PsychicScrap |
Full page →Repair 1 use to your items at the end of each battle. | rare | Trinket | — | Tinkerer |
Full page →Use: Permanently turn into a Tinkerer. | rare | Trinket | 1 | Tinkerer |
Full page →Spawn a random animal familiar at the start of each battle. | uncommon | Trinket | — | Druid |
Full page →+10% Dodge Chance. Gain +2% Dodge Chance when you dodge an attack. | uncommon | Trinket | — | Rock |
Full page →Your basic attack pulls units towards you. Inflict Bruise on units who contact you. | uncommon | Face | — | Planet |
Full page →Units that contact you are knocked back 2 tiles. | common | Neck | — | Rubber |
Full page →Your basic attack has +2 Knockback and a +10% chance to Stun. | rare | Neck | — | Rock |
Full page →Your items lose Brittle and Fragile. Your weapons have a 25% chance to repair 1 use when used. | uncommon | Trinket | — | Tinkerer |
Full page →Start with a bomb if you have no weapon equipped. Your explosions have +1 area. | uncommon | Head | — | Cool |
Full page →Inflict Poison 1 on all units at the start of the battle. Your basic attack inflicts Poison 1. Inflict Poison 1 on units that contact you. | rare | Head | — | Radioactive |
Full page →Use: A melee attack with Knockback 10 and Chain Knockback that inflicts Bruise. | very rare | Weapon | — | Jester |
Full page →Use: Pull a unit within 3 tiles all the way towards you. Requires line of sight. | uncommon | Weapon | — | Space |
Full page →+20% Crit Chance. | common | Head | — | — |
Full page →Place it far in the future. Your spells cost -2 mana. Every time you or another cat casts a spell, scramble that spell for the rest of the battle. | quest | Head | — | BionicCyborg |
Full page →Use: A melee attack with Knockback 1. | uncommon | Weapon | — | — |
Full page →Brace 4. Blind. | very rare | Head | — | — |
Full page →Spawn Triachnid at the start of each battle. | very rare | Trinket | — | — |
Full page →Use: A melee attack with Knockback 1 that spawns a rock. | common | Weapon | 6–8 | — |
Full page →+3 Brace. You count as a rock. | rare | Trinket | — | — |
Full page →Your bonus ability is Waste Time. | very rare | Trinket | — | — |
Full page →+50% chance to Grapple units that contact you. Flammable. | common | Neck | — | Twine |
Full page →+50% chance to Grapple units that contact you. Flammable. | common | Head | — | Twine |
Full page →+50% chance to Grapple units that contact you. Flammable. | common | Face | — | Twine |
Full page →Double cast spells that cost 1 or 2 mana. | uncommon | Neck | — | Twine |
Full page →Side Quest Item. Events are harder. All normal events trigger 2 extra events. | sidequest | Face | — | Bionic |
Your basic attack inflicts Marked. | rare | Face | — | Bionic |
Full page →Side Quest Item. The adventure is harder! | sidequest | Trinket | — | — |
Full page →Use: Gain 6 random stat ups and 3 random stat downs, then gain 3 Mutations at the end of combat. | consumable rare | Trinket | 1–3 | — |
Use: Gain +X Speed for the rest of the battle. | consumable common | Trinket | 1 | — |
Full page →Use: A melee attack that inflicts -1 Constitution, Poison 2 and Weakness 1. At the end of each battle, if you are downed, gain a random mutation. | rare | Weapon | — | Radioactive |
Full page →Use: A ranged attack that inflicts Stun. (Usable once per battle.) Passive: +2 Brace while this weapon is usable. | rare | Weapon | — | Superhero |
 | common | Face | — | Used |
 | common | Head | — | Used |
 | rare | Head | — | Used |
 | common | Neck | — | Used |
Full page →When you damage a Bleeding unit, gain +1 Speed. | rare | Head | — | Veiny |
Full page →When you damage a Bleeding unit, gain +1 Strength. | rare | Face | — | Veiny |
Full page →When you damage a Bleeding unit, heal 3 HP. | rare | Neck | — | Veiny |
Full page →Use: A melee attack that inflicts random status effects. | rare | Weapon | 1 | — |
Full page →This item loses 1 of each stat at the end of each battle, permanently. (This can go negative.) | rare | Trinket | — | — |
Your basic attack inflicts Magic Weakness 1. | uncommon | Trinket | — | BoneSpace |
It's broken. | very rare | Trinket | — | Used |
Full page →Use: Take 5 damage and gain +1 to a random stat permanently. May have side effects... | consumable rare | Trinket | 2–4 | — |
Full page →+1 range. | common | Face | — | CyborgBionicChip |
Use: Permanently turn into a Collarless cat. | rare | Trinket | 1 | — |
Full page → | rare | Trinket | — | Cleric |
Full page →Use: Heal +5 HP and gain Heatwave immunity. Refills when affected by Water Element effects. | — | Trinket | 2 | — |
Full page →Use: Heal +5 HP and gain Heatwave immunity. Refills when affected by Water Element effects. | — | Trinket | 1 | — |
Full page →+1 Health Regen. Become wet at the start of your turn. | common | Neck | — | — |
Full page →Trample. Take your turn later. | uncommon | Trinket | — | Lead |
Full page →10% chance to spawn a controllable Fetus familiar at the end of each turn. It joins your party. | uncommon | Trinket | — | Baby |
Full page →Use: Gain +1 Damage for the rest of the battle. | rare | Weapon | — | Rock |
Use: Summon a Fly, Maggot or Flea familiar. (Usable once per battle.) | common | Trinket | — | DruidHunter |
Full page →+1 Brace. | common | Face | — | — |
 | very rare | Neck | — | LuckyTwine |
Use: Heal X HP. | consumable rare | Trinket | 7 | — |
 | common | Head | — | Used |
Full page →Use: Gain +99 Luck until the end of the turn. | consumable very rare | Trinket | 1 | Bone |
Full page →+1 Magic Damage. | rare | Neck | — | Witch |
Full page →Use: Gain Backflip 2. | consumable uncommon | Trinket | 2–6 | — |
Full page →+1 Magic Damage. | rare | Head | — | Witch |
Full page →+1 Magic Damage. | rare | Face | — | Witch |
 | common | Trinket | — | — |
Full page →+1 Thorns. Fragile, Flammable. | common | Head | — | Wood |
Full page →+1 Thorns. Fragile, Flammable. | common | Face | — | Wood |
Full page →+1 Thorns. Fragile, Flammable. | common | Neck | — | Wood |
Full page →Brace 2. Ice immunity. | common | Face | — | WoolyCaveman |
Full page →Use: A ranged electric attack that inflicts Stun. | rare | Weapon | 4 | — |
Full page →Use: A ranged electric attack that inflicts Stun. | rare | Weapon | 3 | — |
Full page →Zaratana joins you on your journey. She wishes to activate an obelisk in the Core. | quest | Trinket | — | Used |
Full page →Knockback immunity. | very rare | Neck | — | FecalRock |
Full page →Use: Fire a shot anywhere within your line of sight. Automatically use this whenever an enemy ends movement within your line of sight. Reloads at the end of each battle. | very rare | Weapon | 6 | Cool |
Full page →+1 Range. During your turn, one random enemy has a Bounty. | rare | Neck | — | Rag |
Start battle with +2 Backflip. | uncommon | Head | — | Ninja |