Almanauts
Mewgenics
Verified for build 251435931,093 entries

Items · page 10

Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.

1,093 entries
Full page →Use: Gain 10 mana and conjure a random Mage spell as a bonus ability.rareTrinket2MagePaper
Full page →Spawn a Spiderling when you take damage.very rareHead—Necromancer
Full page →Apply Infested 1 to all enemies at the start of each battle.rareHead——
Full page →Your basic attack inflicts Infested.—Trinket——
Full page →When you destroy a corpse, spawn 2 Spiderlings.rareHead—Necromancer
Full page →Side Quest Item. Apply Infested 4 to all allies at the start of each battle.sidequestHead——
Full page →Use: A ranged attack that inflicts Webbed.—Weapon——
Full page →+2 Thorns.uncommonNeck——
Full page →Your spells cost -1 mana.uncommonNeck—Chip
Full page →Use: A ranged attack that inflicts Webbed.rareWeapon6—
Full page →Use: A ranged attack that inflicts Slow.uncommonWeapon4–8—
Gain +1 Thorns when you take damage.uncommonHead—Wood
Full page →—Weapon——
Full page →Your basic attack can't miss and emits a Sparkle when used.rareTrinket—Psychic
commonTrinket—Druid
Full page →Your movement action is Jump.uncommonTrinket—Scrap
Use: A melee attack that lobs a unit back 3 tiles.commonWeapon—Wood
Use: Spawn a Stacy. (Usable once per battle.)very rareWeapon——
Full page →Use: A fire attack that inflicts Burn 5. (Usable once per battle.)rareWeapon—Mage
Full page →Use: A melee attack with Knockback 1. Passive: Start each battle with a Zombie Cat familiar.rareWeapon—NecromancerBone
Full page →Use: Switch between melee and ranged stances. You have Brace 1 while in melee stance. Innate—Trinket——
Full page →Use: Gain Invincibility, +10 Thorns, and Trample until the start of your next turn. Refresh your movement action.consumable very rareTrinket1—
Full page →Use: Summon an invulnerable Fly familiar. (Usable once per battle.)rareWeapon——
Full page →Use: Gain +3 Health Regen until the end of the battle.consumable uncommonTrinket2—
Full page →Use: Gain +1 Strength, permanently. For the rest of the adventure, you have a +2% chance to gain Madness at the start of each turn.rareTrinket9Fighter
Full page →Your explosions are much, much bigger! You have explosion immunity.very rareHead—Steven
Full page →Each time you cast a spell, gain +1 range and +1 reach until the end of the turn.very rareHead—Steven
Full page →Your musical abilities are always double cast.very rareFace—Steven
Full page →While you're downed, spawn a random charmed enemy familiar at the end of each round.very rareFace—Steven
Full page →Your Holy Element spells cost -1 mana.very rareNeck—Steven
Full page →While you're downed, receiving any damage revives you.very rareNeck—Steven
Full page →Use: Permanently upgrade a random spell or passive ability.rareTrinket1Steven
Full page →Use: Spawn a controllable copy of yourself.rareTrinket1Steven
Full page →Your basic attack inflicts Slow and has a +10% chance to Freeze. You can damage frozen units.very rareTrinket—Steven
Full page →Your basic attack inflicts Confusion.very rareTrinket—Steven
Full page →Use: A melee attack. If this hits an allied cat, spawn a quarter-sized copy of them with 25% of their stats. The copy is AI controlled. RELOAD: An allied cat dies.very rareWeapon—Steven
Full page →Use: A lobbed attack that inflicts Petrify. RELOAD: Kill a rock.very rareWeapon—Steven
Full page →Any Shield you gain is increased by 4.very rareTrinket—Steven
Full page →Your collarless spells cost -2 mana.very rareTrinket—Steven
Full page →Use: A melee attack with a chance to repeat that inflicts Bruise.very rareWeapon—Steven
Full page →Use: A ranged attack that creates a Tar tile.very rareWeapon—Steven
Full page →At the end of your turn, inflict Poison 1 on all units. Repeat for each turn you've taken this battle.very rareFace—Steven
Full page →Each time you cast a spell, spawn a Shadow copy of yourself that mimics your basic attack and fades at the end of your turn.very rareNeck—Steven
Full page →Units that contact you get knocked back. Knockback you deal is increased by 10 and inflicts Bruise 1.very rareNeck—Steven
Full page →Units don't leave corpses. Use: A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure.very rareWeapon99Steven
Full page →Your spells cost 0. You can only cast each of your spells once per turn.very rareHead—Steven
Full page →When you are downed, give another allied cat 2 random disorders, or to yourself if you're alone.very rareHead—Steven
Full page →very rareFace—Steven
Full page →Use: Fires 5 projectiles in a cone. Using this recoils you 10 tiles backwards and Confuses you.very rareWeapon——
Use: A melee attack with +1 reach.commonWeapon4Wood
Use: A melee attack with +1 reach.commonWeapon2–4Wood
Use: A melee attack with +1 reach.commonWeapon4Wood
Full page →Gain All Stats Up when you deal damage to a party member.rareTrinket—WoodDemonic
Consumables you use have double the effect.uncommonNeck—Guts
Full page →+1 Brace.commonHead—Rock
Full page →Spawn a small rock when you take damage.uncommonNeck—RockPlanet
Full page →Side Quest Item. You have 5 seconds to make decisions in battle, otherwise cats will act randomly.sidequestTrinket——
Full page →Use: You or a target unit takes an AI controlled bonus turn. (Usable once per battle.)rareWeapon——
Full page →Side Quest Item. Your team's active ability level ups offer rare items instead.sidequestNeck——
Full page →Your basic attack inflicts Mana Leech 1.uncommonTrinket——
Full page →Use: Pull a unit 2 tiles toward you.uncommonWeapon——
Full page →Use: An electric melee attack with a 50% chance to inflict Stun.uncommonWeapon2–4—
Full page →Your head and neck item effects are doubled.very rareFace—Stunning
Full page →Your head and face item effects are doubled.very rareNeck—Stunning
Full page →Your face and neck item effects are doubled.very rareHead—Stunning
Full page →—Weapon——
Full page →Use: Fire 5 shots in a straight line.rareWeapon3—
Full page →At the end of your turn, drain up to 5 mana from each of your allies.rareTrinket—Rock
Full page →Use: Cure a random injury.consumable rareTrinket4Nurse
Flying.rareNeck—Superhero
Full page →+2 Health Regen.rareHead—Superhero
Full page →+1 Damage. Your basic attack knocks units into the air, lobbing them back 3 tiles.rareFace—Superhero
Full page →+25% chance to ambush when entering battle. 10% chance to gain Stealth 1 at the end of each turn.rareHead—Survivalist
Full page →+40% Dodge Chance while standing in tall grass. Start each battle with Stealth 1. Lose this stealth when you use your basic attack.uncommonNeck—Survivalist
Full page →Bodies you destroy spawn food, catnip and a coin.uncommonFace—Survivalist
Full page →Use: Gain -1 Speed, then, for the rest of the turn, all damage you deal has Knockback 2 and Chain Knockback.uncommonTrinket—Tank
Use: Permanently turn into a Tank.rareTrinket1Tank
Full page →Trample.rareTrinket—Tank
Full page →+1 Knockback damage.rareHead—Tank
Full page →Your knockback damage has a +10% chance to inflict Stun.rareNeck—Tank
Full page →All Knockback inflicted by you is increased by 2.rareFace—Tank
Full page →Your basic attack inflicts Poison 1.—Trinket——
Use: Conjure a random, single-use spell as a bonus ability.uncommonTrinket—PsychicCardboardPaper
Full page →When you take damage, spawn a scrap pickup.commonNeck—TinkererScrap
Full page →Use: Shoot a laser beam. (Usable once per battle.) Refreshes when affected by Electricity.rareTrinket—CyborgBionic
Use: Teleport to any open tile. (Usable once per battle.)rareTrinket—Experimental
Full page →Use: Fire a ranged electric shot that passes through units in a straight line with a 50% chance to Stun.very rareWeapon3Experimental
Full page →Use: Gain +1 Intelligence for the rest of the battle.rareWeapon—Paper
Full page →Use: Cleanse one stack of a random debuff from a unit at melee range. Passive: Your heals heal for 1 extra.uncommonWeapon—Cleric
Full page →very rareFace—Godhead
Full page →Use: Find and equip a random item into one of your empty item slots.very rareTrinket—Steven
Full page →Use: Revive all bodies, fully heal all units, and clear all status effects. (Usable once per battle.)rareTrinket4Steven
Full page →Use: Spawn A lost Spirit. This gains +1 use whenever an allied cat dies. (Usable once per battle.)rareTrinket1Wood
Full page →Find an extra chapter item at the end of each battle.rareTrinket—Cardboard
Full page →Use: Permanently upgrade one of your active abilities at random.rareTrinket1—
Full page →Use: A melee attack that always crits and inflicts Bleed 10.rareWeapon1DemonicBone
Full page →Side Quest Item. Kill all of your allies at the start of each battle.sidequestWeapon—Cool
Full page →Use: Deals 5 damage to anything in your line of sight. RELOAD: Any ally dies.rareWeapon—CoolUsed
Full page →very rareHead—Godhead
Full page →Use: Permanently lose 1 Constitution to gain +1 Strength, +2 Dexterity and +2 Speed for the rest of the battle.very rareWeapon—Demonic