Full page →Use: Gain 10 mana and conjure a random Mage spell as a bonus ability. | rare | Trinket | 2 | MagePaper |
Full page →Spawn a Spiderling when you take damage. | very rare | Head | — | Necromancer |
Full page →Apply Infested 1 to all enemies at the start of each battle. | rare | Head | — | — |
Full page →Your basic attack inflicts Infested. | — | Trinket | — | — |
Full page →When you destroy a corpse, spawn 2 Spiderlings. | rare | Head | — | Necromancer |
Full page →Side Quest Item. Apply Infested 4 to all allies at the start of each battle. | sidequest | Head | — | — |
Full page →Use: A ranged attack that inflicts Webbed. | — | Weapon | — | — |
Full page →+2 Thorns. | uncommon | Neck | — | — |
Full page →Your spells cost -1 mana. | uncommon | Neck | — | Chip |
Full page →Use: A ranged attack that inflicts Webbed. | rare | Weapon | 6 | — |
Full page →Use: A ranged attack that inflicts Slow. | uncommon | Weapon | 4–8 | — |
Gain +1 Thorns when you take damage. | uncommon | Head | — | Wood |
Full page → | — | Weapon | — | — |
Full page →Your basic attack can't miss and emits a Sparkle when used. | rare | Trinket | — | Psychic |
 | common | Trinket | — | Druid |
Full page →Your movement action is Jump. | uncommon | Trinket | — | Scrap |
Use: A melee attack that lobs a unit back 3 tiles. | common | Weapon | — | Wood |
Use: Spawn a Stacy. (Usable once per battle.) | very rare | Weapon | — | — |
Full page →Use: A fire attack that inflicts Burn 5. (Usable once per battle.) | rare | Weapon | — | Mage |
Full page →Use: A melee attack with Knockback 1. Passive: Start each battle with a Zombie Cat familiar. | rare | Weapon | — | NecromancerBone |
Full page →Use: Switch between melee and ranged stances. You have Brace 1 while in melee stance. Innate | — | Trinket | — | — |
Full page →Use: Gain Invincibility, +10 Thorns, and Trample until the start of your next turn. Refresh your movement action. | consumable very rare | Trinket | 1 | — |
Full page →Use: Summon an invulnerable Fly familiar. (Usable once per battle.) | rare | Weapon | — | — |
Full page →Use: Gain +3 Health Regen until the end of the battle. | consumable uncommon | Trinket | 2 | — |
Full page →Use: Gain +1 Strength, permanently. For the rest of the adventure, you have a +2% chance to gain Madness at the start of each turn. | rare | Trinket | 9 | Fighter |
Full page →Your explosions are much, much bigger! You have explosion immunity. | very rare | Head | — | Steven |
Full page →Each time you cast a spell, gain +1 range and +1 reach until the end of the turn. | very rare | Head | — | Steven |
Full page →Your musical abilities are always double cast. | very rare | Face | — | Steven |
Full page →While you're downed, spawn a random charmed enemy familiar at the end of each round. | very rare | Face | — | Steven |
Full page →Your Holy Element spells cost -1 mana. | very rare | Neck | — | Steven |
Full page →While you're downed, receiving any damage revives you. | very rare | Neck | — | Steven |
Full page →Use: Permanently upgrade a random spell or passive ability. | rare | Trinket | 1 | Steven |
Full page →Use: Spawn a controllable copy of yourself. | rare | Trinket | 1 | Steven |
Full page →Your basic attack inflicts Slow and has a +10% chance to Freeze. You can damage frozen units. | very rare | Trinket | — | Steven |
Full page →Your basic attack inflicts Confusion. | very rare | Trinket | — | Steven |
Full page →Use: A melee attack. If this hits an allied cat, spawn a quarter-sized copy of them with 25% of their stats. The copy is AI controlled. RELOAD: An allied cat dies. | very rare | Weapon | — | Steven |
Full page →Use: A lobbed attack that inflicts Petrify. RELOAD: Kill a rock. | very rare | Weapon | — | Steven |
Full page →Any Shield you gain is increased by 4. | very rare | Trinket | — | Steven |
Full page →Your collarless spells cost -2 mana. | very rare | Trinket | — | Steven |
Full page →Use: A melee attack with a chance to repeat that inflicts Bruise. | very rare | Weapon | — | Steven |
Full page →Use: A ranged attack that creates a Tar tile. | very rare | Weapon | — | Steven |
Full page →At the end of your turn, inflict Poison 1 on all units. Repeat for each turn you've taken this battle. | very rare | Face | — | Steven |
Full page →Each time you cast a spell, spawn a Shadow copy of yourself that mimics your basic attack and fades at the end of your turn. | very rare | Neck | — | Steven |
Full page →Units that contact you get knocked back. Knockback you deal is increased by 10 and inflicts Bruise 1. | very rare | Neck | — | Steven |
Full page →Units don't leave corpses. Use: A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure. | very rare | Weapon | 99 | Steven |
Full page →Your spells cost 0. You can only cast each of your spells once per turn. | very rare | Head | — | Steven |
Full page →When you are downed, give another allied cat 2 random disorders, or to yourself if you're alone. | very rare | Head | — | Steven |
Full page → | very rare | Face | — | Steven |
Full page →Use: Fires 5 projectiles in a cone. Using this recoils you 10 tiles backwards and Confuses you. | very rare | Weapon | — | — |
Use: A melee attack with +1 reach. | common | Weapon | 4 | Wood |
Use: A melee attack with +1 reach. | common | Weapon | 2–4 | Wood |
Use: A melee attack with +1 reach. | common | Weapon | 4 | Wood |
Full page →Gain All Stats Up when you deal damage to a party member. | rare | Trinket | — | WoodDemonic |
Consumables you use have double the effect. | uncommon | Neck | — | Guts |
Full page →+1 Brace. | common | Head | — | Rock |
Full page →Spawn a small rock when you take damage. | uncommon | Neck | — | RockPlanet |
Full page →Side Quest Item. You have 5 seconds to make decisions in battle, otherwise cats will act randomly. | sidequest | Trinket | — | — |
Full page →Use: You or a target unit takes an AI controlled bonus turn. (Usable once per battle.) | rare | Weapon | — | — |
Full page →Side Quest Item. Your team's active ability level ups offer rare items instead. | sidequest | Neck | — | — |
Full page →Your basic attack inflicts Mana Leech 1. | uncommon | Trinket | — | — |
Full page →Use: Pull a unit 2 tiles toward you. | uncommon | Weapon | — | — |
Full page →Use: An electric melee attack with a 50% chance to inflict Stun. | uncommon | Weapon | 2–4 | — |
Full page →Your head and neck item effects are doubled. | very rare | Face | — | Stunning |
Full page →Your head and face item effects are doubled. | very rare | Neck | — | Stunning |
Full page →Your face and neck item effects are doubled. | very rare | Head | — | Stunning |
Full page → | — | Weapon | — | — |
Full page →Use: Fire 5 shots in a straight line. | rare | Weapon | 3 | — |
Full page →At the end of your turn, drain up to 5 mana from each of your allies. | rare | Trinket | — | Rock |
Full page →Use: Cure a random injury. | consumable rare | Trinket | 4 | Nurse |
Flying. | rare | Neck | — | Superhero |
Full page →+2 Health Regen. | rare | Head | — | Superhero |
Full page →+1 Damage. Your basic attack knocks units into the air, lobbing them back 3 tiles. | rare | Face | — | Superhero |
Full page →+25% chance to ambush when entering battle. 10% chance to gain Stealth 1 at the end of each turn. | rare | Head | — | Survivalist |
Full page →+40% Dodge Chance while standing in tall grass. Start each battle with Stealth 1. Lose this stealth when you use your basic attack. | uncommon | Neck | — | Survivalist |
Full page →Bodies you destroy spawn food, catnip and a coin. | uncommon | Face | — | Survivalist |
Full page →Use: Gain -1 Speed, then, for the rest of the turn, all damage you deal has Knockback 2 and Chain Knockback. | uncommon | Trinket | — | Tank |
Use: Permanently turn into a Tank. | rare | Trinket | 1 | Tank |
Full page →Trample. | rare | Trinket | — | Tank |
Full page →+1 Knockback damage. | rare | Head | — | Tank |
Full page →Your knockback damage has a +10% chance to inflict Stun. | rare | Neck | — | Tank |
Full page →All Knockback inflicted by you is increased by 2. | rare | Face | — | Tank |
Full page →Your basic attack inflicts Poison 1. | — | Trinket | — | — |
Use: Conjure a random, single-use spell as a bonus ability. | uncommon | Trinket | — | PsychicCardboardPaper |
Full page →When you take damage, spawn a scrap pickup. | common | Neck | — | TinkererScrap |
Full page →Use: Shoot a laser beam. (Usable once per battle.) Refreshes when affected by Electricity. | rare | Trinket | — | CyborgBionic |
Use: Teleport to any open tile. (Usable once per battle.) | rare | Trinket | — | Experimental |
Full page →Use: Fire a ranged electric shot that passes through units in a straight line with a 50% chance to Stun. | very rare | Weapon | 3 | Experimental |
Full page →Use: Gain +1 Intelligence for the rest of the battle. | rare | Weapon | — | Paper |
Full page →Use: Cleanse one stack of a random debuff from a unit at melee range. Passive: Your heals heal for 1 extra. | uncommon | Weapon | — | Cleric |
Full page → | very rare | Face | — | Godhead |
Full page →Use: Find and equip a random item into one of your empty item slots. | very rare | Trinket | — | Steven |
Full page →Use: Revive all bodies, fully heal all units, and clear all status effects. (Usable once per battle.) | rare | Trinket | 4 | Steven |
Full page →Use: Spawn A lost Spirit. This gains +1 use whenever an allied cat dies. (Usable once per battle.) | rare | Trinket | 1 | Wood |
Full page →Find an extra chapter item at the end of each battle. | rare | Trinket | — | Cardboard |
Full page →Use: Permanently upgrade one of your active abilities at random. | rare | Trinket | 1 | — |
Full page →Use: A melee attack that always crits and inflicts Bleed 10. | rare | Weapon | 1 | DemonicBone |
Full page →Side Quest Item. Kill all of your allies at the start of each battle. | sidequest | Weapon | — | Cool |
Full page →Use: Deals 5 damage to anything in your line of sight. RELOAD: Any ally dies. | rare | Weapon | — | CoolUsed |
Full page → | very rare | Head | — | Godhead |
Full page →Use: Permanently lose 1 Constitution to gain +1 Strength, +2 Dexterity and +2 Speed for the rest of the battle. | very rare | Weapon | — | Demonic |