Use: A lobbed attack. | common | Weapon | 8 | Rock |
Full page →Breaks when Shield is depleted. When this breaks, gain Bruise 3. | uncommon | Head | — | Rock |
Full page →Breaks when Shield is depleted. When this breaks, gain Bruise 3. | uncommon | Face | — | Rock |
Full page →Breaks when Shield is depleted. When this breaks, gain Bruise 3. | uncommon | Neck | — | Rock |
Use: Gain +X Strength for the rest of the battle. | consumable common | Trinket | 1 | — |
Full page →Use: A weak melee attack that has a 50% chance to spawn a coin. 5% chance to break when used. Gain a lot of coins when it breaks. | uncommon | Weapon | — | — |
Use: Move any number of tiles in a straight line. | rare | Trinket | 6 | — |
Use: Heal X HP. | consumable rare | Trinket | 3 | — |
Full page →+2 Health Regen. Spawn a Charmed Maggot or Fly when you end your turn. | very rare | Head | — | GutsRotten |
Use: Gain Poison 1, then your basic attack becomes Puke Shot. (Usable once per battle.) | consumable rare | Trinket | — | RottenMeat |
Full page →Spawn a Charmed Maggot or Fly when you end your turn. | uncommon | Neck | — | Rotten |
Full page →Spawn a Charmed Maggot or Fly when you end your turn. | uncommon | Head | — | Rotten |
Full page →Spawn a Charmed Maggot or Fly when you end your turn. | uncommon | Face | — | Rotten |
Full page →Units that contact you get knocked back 5 tiles. | — | Trinket | — | — |
Full page →+1 reach. | uncommon | Face | — | Rubber |
Full page →Use: A melee attack that inflicts Confusion 1 and turns the unit to the right. | uncommon | Weapon | — | Rubber |
Full page →Your projectiles bounce to another enemy within 2 tiles. | rare | Trinket | — | RubberSlimy |
Full page →Use: A melee attack with Knockback 1 that inflicts Confusion. | uncommon | Weapon | — | Rubber |
Full page →Units that contact you are knocked back 2 tiles. | common | Head | — | Rubber |
Full page →Units that contact you are knocked back 2 tiles. | common | Face | — | Rubber |
Full page →Triple the effects of your Face armor. | very rare | Neck | — | Jester |
Full page →Your Weapons hit twice. | rare | Face | — | Rune |
Full page →Your trinket effects are doubled. | rare | Head | — | Rune |
This item counts for all item sets. | rare | Neck | — | Rune* |
Full page →Use: A melee attack with damage equal to uses. | uncommon | Weapon | 9 | — |
Full page →Gain +1 Shield at the end of each turn. | common | Head | — | Used |
Full page →Use: A melee attack that inflicts Poison 1 and Bleed 1. | uncommon | Weapon | 6–9 | — |
Full page →+2 Thorns. Ice immunity. | common | Head | — | Wooly |
Full page →+2 Health Regen. Ice immunity. | common | Neck | — | Wooly |
Full page → | — | Face | — | — |
Full page →Use: Heal 4 HP. This gains +1 use each time you destroy a corpse. | rare | Trinket | 2 | Butcher |
Full page →+1 Damage. Emit 2 Sparkles when you use your basic attack. | rare | Trinket | — | Cleric |
Full page →Heal 3 HP and gain +3 Charge each time you damage a party member. | rare | Trinket | — | DemonicPaper |
Full page →Use: Throw a blade in a straight line that inflicts Bleed 1 and passes through units. | rare | Weapon | 9–16 | — |
Full page →Bruise 2. Spawn a charmed Flea when you take damage. | — | Face | — | Parasite |
Full page →Feed it to the Man in the Moon. Toss it to allies with open weapon slots to avoid taking Burn 3 each turn! Applies Burn 3 to units adjacent to allies that catch it. | quest | Weapon | — | Molten |
Full page → | very rare | Neck | — | Cleric |
Full page →Ice immunity. | common | Neck | — | — |
Full page →Inflict Fear 2 on a random enemy at the start of each battle. | rare | Face | — | Baby |
Full page →Your Earth and Fire Element spells cost -1 mana. | very rare | Trinket | — | Dirt Clod |
Full page →Craft a temporary weapon at the start of the battle if you don't have a weapon. | uncommon | Trinket | — | ScrapTinkerer |
Full page → | common | Neck | — | Scrap |
Full page → | common | Head | — | Scrap |
Full page → | common | Face | — | Scrap |
Full page →When you break an item, recover it at the end of the battle with 1 durability. (Excludes temporary items) | rare | Neck | — | TinkererSurvivalist |
Full page →When you break an item, spawn 3 random pickups. | rare | Head | — | TinkererScrap |
Full page →When you break an item, gain +3 Shield. | rare | Face | — | TinkererScrap |
Heals heal you for 2 extra. | uncommon | Neck | — | NurseMedical |
Full page →Use: A lobbed projectile that spawns tall grass. | uncommon | Weapon | — | — |
Use: Vaporize yourself and deal 50 damage to adjacent units. | very rare | Trinket | — | — |
Full page →Use: A melee attack that inflicts Bleed. | common | Weapon | 7–12 | — |
Full page →Use: A melee attack that inflicts Bleed. | common | Weapon | 4–9 | — |
Full page →Use: A weak melee attack. If it kills a unit, heal 10 HP. | uncommon | Weapon | — | — |
Full page →Use: Gain +2 Speed. | rare | Weapon | — | — |
Use: Fully repair your weapon. Refresh your weapon action. | rare | Trinket | 1 | — |
Use: Fires 5 projectiles in a cone. | very rare | Weapon | 2 | — |
 | — | Weapon | — | — |
Full page →Use: A melee attack that lobs a unit back 2 tiles and digs up a corpse. | rare | Weapon | — | — |
Full page →Place it on a floating head inside The Rift. Spawn a random robot miniboss with Madness at the end of the first round. Use: Energize all robots and give yourself All Stats Up. | quest | Weapon | — | BionicCyborg |
Full page →Use: A lobbed water attack that deals splash damage. | uncommon | Weapon | 6 | — |
Full page →Gain a temporary copy of your first passive ability at the start of each battle. | very rare | Trinket | — | — |
Full page →Spells that match your class cost -1 mana. | rare | Trinket | — | Rock |
Full page →Breaks when Shield is depleted. When it breaks, gain +1 Intelligence and +3 Health Regen for the rest of the battle. | common | Head | — | Bone |
Full page →Brace 2 +25% chance to inflict Stun on units that contact you. | rare | Head | — | — |
Your spells cost -1 mana for each parasite you have equipped. | rare | Trinket | — | Bone |
Full page →Use: A melee attack with Bruise 1 and Knockback 5. (Usable once per battle.) | very rare | Weapon | — | Rock |
Full page →Brace 1. Your basic attack inflicts Bruise 1. | — | Head | — | — |
Full page →Use: A straight ranged attack that inflicts Sleep 1. | — | Weapon | 1 | — |
Full page →Use: A straight ranged attack that inflicts Sleep 1. | — | Weapon | 2 | — |
Full page →+15% chance to catch projectiles. Inflict Immobile 1 on units that contact you. | uncommon | Head | — | Slimy |
Full page →+15% chance to catch projectiles. Inflict Immobile 1 on units that contact you. | uncommon | Face | — | Slimy |
Full page →+15% chance to catch projectiles. Inflict Immobile 1 on units that contact you. | uncommon | Neck | — | Slimy |
Use: A ranged attack with a 33% chance to inflict Blind 2. | uncommon | Weapon | 5–9 | Wood |
Full page →Use: A ranged attack with a 33% chance to inflict Blind 2. | uncommon | Weapon | 4–7 | Wood |
Full page → | — | Head | — | Sludge |
Full page → | — | Face | — | Sludge |
Full page → | — | Neck | — | Sludge |
Use: Throw a bomb that explodes. | common | Weapon | 1 | — |
Use: Gain X mana. | consumable common | Trinket | 1 | — |
Full page →+15% Dodge Chance. Your basic attack has a +10% chance to inflict Fear. | uncommon | Trinket | — | Guts |
Full page →- an ability - (the ability's effect) | rare | Weapon | — | Planet |
Full page →+10% Dodge Chance. | common | Neck | — | RuneTwine |
Full page →Use: Revive an adjacent unit at 1 HP. Automatically used on yourself at the end of the round if you're downed. | consumable uncommon | Trinket | 3 | — |
Full page →Your basic attack inflicts Bleed 1. | rare | Trinket | — | Bone |
Full page →While you are at exactly 2 HP, you have +222 Luck | rare | Trinket | — | — |
Full page →Spawn a Charmed Rattlesnek at the start of each battle. | uncommon | Head | — | Leather |
Full page →Use: Fire a shot that instakills units and deals 25 damage to bosses. | very rare | Weapon | 2–4 | — |
 | — | Weapon | — | — |
Full page →Use: A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses. | rare | Weapon | 7 | Demonic |
Full page →Use: A melee attack. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. If this weapon downs an ally it becomes Charged for the rest of the battle. | — | Weapon | — | — |
Full page →When your body is destroyed, this item is recovered and permanently gains the ability to summon a ghost copy of you. | rare | Trinket | — | — |
Full page →Use: Summon a ghost copy of another cat. (Usable once per battle.) | very rare | Trinket | — | — |
Full page →Restore 2 mana when you kill an enemy. | — | Face | — | Parasite |
Full page →Your basic attack cannot deal more than 1 damage. You can attack 2 extra times each turn. | rare | Trinket | — | — |
Full page →Gain 0-4 mana at start of each turn. | uncommon | Head | — | Space |
Full page →Your movement action is Jump. | uncommon | Neck | — | Space |
Full page →+1 Brace. 30% chance to block negative status effects. | uncommon | Face | — | Space |
Full page →When you move, spawn a scrap pickup where you moved from. | uncommon | Head | — | TinkererScrap |
Full page →Use: A melee attack with +1 reach that penetrates through units. RELOAD: Collect a blessing pickup or get hit by a Holy Element spell. | very rare | Weapon | — | — |
Use: Gain +X Dexterity for the rest of the battle. | consumable common | Trinket | 1 | — |