AdrenalineKeeps Exhaustion at 0. +25% Crit Chance. +25% Block Chance. Buff 2 All Stats Up Full page → All Stats increased by X Buff 145 Ammo Full page → X shots left. Hidden 15 Attraction Full page → Moves towards you at the start of its turn. Debuff 3 Auto Revive Full page → Revives at the end of the next round. Buff 6 Backflip Full page → Backflips out of the way the next time it's targeted. Buff 16 Backstab BonusIncreases the damage your Backstabs deal. Buff 2 Blast Resistance Full page → Reduces damage taken from explosions. Buff 7 Bleed Full page → Takes damage at the end of the round, then increase Bleed by 1. Debuff 150 Bleed Thorns Full page → Deals damage and inflicts Bleed to units that contact you. Buff 20 Blessing of Peace Full page → Gain Holy Shield at the end of your turn. Lose this when you deal damage. Buff 1 Blind Full page → 30% miss chance for the next X turns. Debuff 43 BloodzerkedWhen you deal health damage to a bleeding unit, heal that much health. Buff 2 Body GuardThe next time an ally is targeted, swap places with them first. Buff 2 Bonus Attack Full page → X extra basic attacks that are saved across turns if unused. Buff 38 Bonus KnockbackKnockback you inflict is increased by X. Buff 2 Bonus Knockback DamageKnockback damage you deal is increased by X. Buff 2 Bonus Move Full page → X extra basic moves that are saved across turns if unused. Buff 24 Bonus Range Full page → Increases the range of your next basic attack. Buff 3 BountyTakes 25% extra damage. If killed, gain coins. Debuff 3 BountyHunted by the bounty hunter. Hidden 1 Brace Full page → Reduces all incoming damage. Buff 155 Brimstone RuneImbues its owner's basic attack with +2 Damage and +2 Burn. Hidden 1 Brittle Full page → This item has a 25% chance to break when you take damage. Keyword 31 Bruise Full page → Increases all incoming physical damage. Debuff 130 Burn Full page → Takes damage at start of its turn, then decrease Burn by 1. Debuff 153 Captured FamiliarWas once an enemy, is now on your team. Will follow you to future battles if it doesn't die. Hidden — Chaos RuneImbues its owner with the ability to repel attackers. Hidden 1 Charge Full page → Gains mana at the start of its next turn. Buff 44 Charge Fists Full page → Your basic attack emits Sparkles until the end of the turn. Buff 2 Charisma Up Full page → Charisma increased by X. Charisma affects max mana and initial mana. Buff 16 Charmed Full page → Behaves as if it's on your team. Debuff 57 Cleave Full page → Cuts a chunk of meat off what it hits. Instant effect 22 Confusion Full page → When performing an action, 33% chance to instead hit itself equal to its strength. Debuff 81 ConfusionWhen performing an action, 33% chance to instead hit itself equal to its strength. Debuff 1 Constitution Up Full page → Constitution increased by X. Constitution affects max health and post-battle health regen. Buff 48 Counter AttackAttack the next X things that damage you automatically. Buff 1 Counter AttackAttack things that damage you automatically. Buff 4 Crit Chance Up Full page → Crit Chance increased by X% Buff 48 Cure Random InjuryCure a random injury that was permanently lowering one of your stats, if you have any. Instant effect 4 CursedThis item cannot be unequipped once equipped. Keyword — Damage Up Full page → Increases the damage (or heal) of its basic attack. Buff 124 Delayed PainDelayed damage is taken all at once at the end of your turn. Debuff 2 Dexterity Up Full page → Dexterity increased by X. Dexterity affects ranged attack and ranged ability damage. Buff 29 DIEIt is too late. Win now or die. Keyword 1 DodgeDodges the next attack. Buff — Dodge Chance Full page → Dodge Chance increased by X%. Buff 25 Doomed Full page → Ticks down at the end of your turn. When it hits 0, Die. Debuff 10 Doomed Full page → Ticks down at the end of your turn. When it hits 0, Die (without being injured). Debuff 17 Double ActionThe next ability you use is used an additional time for free. Buff 3 Double Cast Full page → The next spell you cast is cast an additional time for free. Buff 4 Double Cast (This Turn)The next spell you cast this turn is cast an additional time for free. Buff 3 Double Ranged DamageAll ranged physical attacks and abilities deal double damage. Buff 2 Drowsy Full page → Falls asleep at the end of its turn. Debuff 10 DUMBSpells of its enemies are disabled. Keyword 1 Elite Buff: Absorbent Full page → Drains all unused mana from units when they end their turn, and deals damage to them equal to the amount of mana drained. Elite modifier — Elite Buff: Bouncy Full page → When hit, bounces itself and its attacker apart. Elite modifier — Elite Buff: Creepy Full page → Basic attack inflicts Poison. Leaves a trail of creep. Elite modifier — Elite Buff: Damaging+2 Damage Elite modifier — Elite Buff: Depressing Full page → While alive, its enemies have -1 to all stats. Elite modifier — Elite Buff: Evolving Full page → At the end of each round, gain a random Elite Buff. Elite modifier — Elite Buff: Flaming Full page → Fire Immune. Leaves a trail of fire. Elite modifier — Elite Buff: HardyImmune to stuns. Elite modifier — Elite Buff: Healthy+3 Health Regen. +20 unfilled max health. Elite modifier — Elite Buff: InfestedSpawns a fly swarm when it dies. Elite modifier — Elite Buff: Lucky Full page → +3 Luck. +10% Crit Chance. +10% Dodge Chance. Elite modifier — Elite Buff: Mad Full page → Madness. Takes an extra turn per round. Gains +1 all stats and heals 4 when it gets a kill. Elite modifier — Elite Buff: Mega Full page → Takes one less turn per round. +50% health and damage Elite modifier — Elite Buff: Mirror Full page → Reflects all projectiles. Takes 2 damage when it reflects a projectile. Elite modifier — Elite Buff: Plow Full page → Trample. Moves one space towards attackers when damaged. Elite modifier — Elite Buff: Protected Full page → At the end of each turn, set Holy Shield to 1 if it had no Holy Shield. -20% max health. Elite modifier — Elite Buff: Reactive+1 Kinetic Spikes Elite modifier — Elite Buff: Resonant Full page → Whenever an enemy casts a spell, gain All Stats Up 1 and heal 1. Elite modifier — Elite Buff: Sandy Full page → +10% Dodge Chance. Starts a sandstorm when it dies. Elite modifier — Elite Buff: Shielded Full page → At the start of each round, if it has less than 3 Shield, set Shield to 3. -20% max health. Elite modifier — Elite Buff: Slightly Depressing Full page → While alive, adjacent enemies have -1 to all stats. Elite modifier — Elite Buff: Speedy+4 Speed Elite modifier — Elite Buff: Spiky+2 Thorns Elite modifier — Elite Buff: Static Full page → Arcs 1 electric damage to neighbors whenever it moves. Elite modifier — Elite Buff: Sticky Full page → Anything that contacts or attacks this gets Tarred 1. Elite modifier — Elite Buff: Tough+2 Brace Elite modifier — Elite Buff: Twin Full page → Half health. Comes with a twin. Elite modifier — Elite Buff: Undying Full page → Revives to 50% health at the end of the round. +2 Corpse Health. Elite modifier — Empty MindSpells are disabled. Whenever it gets a kill, it takes an extra turn. Buff 2 E Energized Full page → Takes an extra turn. Cannot be Energized again until after that turn ends. Keyword 60 Entangled Full page → Immobile. Use basic attack to break free. Debuff 9 Exhaustion Full page → Takes unblockable damage at the start of its turn, then increase Exhaustion by 1. Decreases mana and health gain. Combat regen disabled. Debuff — Fear Full page → Moves as far away from enemies as it can at the start of its turn. Debuff 96 Flammable Full page → This item burns up when hit with fire. Keyword 13 Flying Full page → Ignores tiles and can pass over units and objects. Keyword 18 Fragile Full page → This item breaks when you're downed. Keyword 26 Free Spell Full page → The next spell you cast costs 0 mana. Buff 8 Freeze Full page → Cannot take damage. Unfreezes at the start of its turn. Debuff 47 GrappledImmobile as long as it's next to the thing that grappled it. Debuff 9 Health Regen Full page → Regenerates health at the end of its turn. Buff 96 Health Regen (Diminishing) Full page → Regen health at the end of its turn, then decreases Health Regen by 1. Buff 14 H Heat WaveHeals are reduced by 1. Does not heal after battle. Can be mitigated with water. Keyword — Heavier HitsPhysical damage inflicts Bruise X this turn. Buff —