Full page →Use: Gain +3 Shield for each empty armor slot you have. When this breaks, gain +1 Constitution permanently. | rare | Trinket | 4 | Monk |
Spawn 3 pickups at the start of each battle. Find an extra common item at the end of each battle. | uncommon | Trinket | — | LeatherHuman Flesh |
Full page →When you inflict Bleed or Poison, inflict +1 Bleed or Poison. | rare | Trinket | — | Medical |
Full page →Use: Throw it at something. Refills when affected by Water Element effects. | — | Trinket | 0 | — |
Full page →Spawn a poop at the start of each battle. | — | Trinket | — | Fecal |
Full page →Spawn a poop at the start of each battle. | — | Trinket | — | Fecal |
Full page →Use: Cleanse all buffs and debuffs. | consumable uncommon | Trinket | 5 | — |
Full page →Use: Gain +1 Dexterity and +1 Speed. | rare | Weapon | — | — |
Full page →All allies gain +2 Speed. | rare | Face | — | Transmitter |
Full page →Use: Put an adjacent unit or yourself to sleep. That unit gets +5 Health Regen and +5 Mana Regen until it wakes up. (Usable once per battle.) | uncommon | Weapon | — | Rag |
Full page →+15% Dodge Chance. Gain +5% Dodge Chance each time you take damage. | rare | Face | — | — |
Full page →Kinetic Spikes 3. Emit 3 Sparkles when you use your basic attack. | very rare | Neck | — | — |
Full page →Start with Confusion 3. | — | Trinket | — | — |
Full page →Use: ??? | rare | Trinket | 1 | Experimental |
Full page → | common | Head | — | Experimental |
 | common | Face | — | Experimental |
Full page → | common | Neck | — | Experimental |
Full page →Side Quest Item. Your team's passive ability level ups offer disorders instead. | sidequest | Face | — | Experimental |
Full page →+10 range. Your ranged attacks can't miss. | very rare | Face | — | Hybrid |
Full page →Your basic attack inflicts Burn 1 and Blind 1. Inflict Burn 1 and Blind 1 on units that contact or attack you. | very rare | Face | — | — |
Full page →+10% Miss Chance. 75% chance to equip a piece of Grub armor at the start of each battle. This will destroy any armor it replaces. | — | Face | — | Parasite |
Use: Heal X HP. | consumable common | Trinket | 1 | Guts |
Full page →Each time you use your basic attack, gain +1 Shield. (This counts as an empty armor slot.) | rare | Face | — | Monk |
 | common | Face | — | MedicalNurse |
Full page →When your Shield is depleted, this transforms into a Maggot familiar. | uncommon | Face | — | Grub |
Full page →+2 Thorns. Gain +1 Bleed each time you take damage. | — | Face | — | — |
Full page →Your basic attack has a +33% chance to inflict Entangle. | uncommon | Face | — | Tentacle |
Full page →+1 Health Regen. When downed, revive with 15% HP at the end of the round. | uncommon | Face | — | Mummy |
It's fancy. | very rare | Head | — | — |
Full page →Spawn 1-2 extra pickups at the start of each battle. After you collect your 3rd pickup, you can move an extra time each turn. | common | Neck | — | LeatherSurvivalist |
Full page →Side Quest Item. Apply Poison 1 to everything at the start of the battle. | sidequest | Face | — | Human Flesh |
Full page →Use: Summon meteors that hit random tiles everywhere. These meteors have a chance to stun, spawn fires, or leave rocks behind. | rare | Weapon | — | — |
Full page →Brace 1. Your basic attack has +1 Knockback. | common | Head | — | Fatty |
Full page →Brace 1. Your basic attack has +1 Knockback. | common | Face | — | Fatty |
Full page →Brace 1. Your basic attack has +1 Knockback. | common | Neck | — | Fatty |
Full page →Take your turn earlier. | uncommon | Trinket | — | Feathered |
Full page →Use: A ranged attack that can hit any unit in your line of sight. Can be used 3 times per turn. | rare | Weapon | 99 | Feathered |
 | uncommon | Head | — | Feathered |
Full page →+10% Dodge Chance. | common | Face | — | Feathered |
Full page →+15% Dodge Chance. | uncommon | Neck | — | Feathered |
Counterattack melee attackers. | rare | Face | — | Feathered |
Full page →Use: A wide wind attack with Knockback 3. | — | Weapon | 20 | Feathered |
Full page →Poisonous 1. | common | Head | — | Fecal |
Full page →Poisonous 1. | common | Head | — | Fecal |
Full page →Poisonous 1. | common | Face | — | Fecal |
Full page →Poisonous 1. | common | Face | — | Fecal |
Full page →Poisonous 1. | common | Neck | — | Fecal |
Full page →Poisonous 1. | common | Neck | — | Fecal |
Full page →Your spells cost -2 mana and the first one you cast each turn is double cast. Your basic attack is Poke and your movement range is 1. | — | Face | — | — |
Full page →Familiars you spawn gain +2 max HP. | uncommon | Trinket | — | DruidHunter |
Full page →At the the start of each battle, equip a temporary Bomb if your weapon slot is open. At the end of each turn, if you didn't use your basic attack, equip another Bomb. | rare | Trinket | — | Baby |
Full page →Use: Permanently turn into a Fighter. | rare | Trinket | 1 | Fighter |
Full page →+15% chance to refresh your basic attack, movement, weapon and trinket actions when you get a kill. | rare | Head | — | Fighter |
Full page →+15% chance to refresh your basic attack, movement, weapon and trinket actions when you get a kill. | rare | Face | — | Fighter |
Full page →+15% chance to refresh your basic attack, movement, weapon and trinket actions when you get a kill. | rare | Neck | — | Fighter |
Full page →Use: A straight ranged attack that inflicts Immobile 3. (Usable once per battle.) | rare | Weapon | — | Bone |
Full page →Use: Shoot a fireball that inflicts Burn 2 in an area. (Usable once per battle.) | rare | Weapon | — | Flower |
Full page →Use: Emit 5 Sparkles. If you end your turn with 0 mana, this gains +1 use. | rare | Trinket | 3 | Tinkerer |
Full page →If you would knockback a unit, instead deal extra damage to it equal to the knockback. | uncommon | Trinket | — | Barbed |
Full page →Poisonous 1. Damage you deal inflicts Rot 1. Allied flies have +2 Damage. | rare | Neck | — | RottenTwine |
Full page →You can't get injuries. When you're downed, revive at the end of the round. Your movement action is Jump. | very rare | Face | — | MeatHuman Flesh |
Full page →Gain +1 Shield each time you heal. When you kill a unit or destroy a corpse, it becomes meat. | rare | Head | — | ButcherHuman Flesh |
Full page →Spawn flowers under you when you end your turn. +1 Health Regen. | uncommon | Face | — | Flower |
Full page →Your basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.) | uncommon | Head | — | Flower |
Full page →Your basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.) | uncommon | Face | — | Flower |
Full page →Use: Plant flowers in a large area. (Usable once per battle.) | uncommon | Weapon | — | Flower |
Full page →Your basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.) | uncommon | Neck | — | Flower |
Full page →+10% Dodge Chance. | — | Neck | — | Fly |
Full page →+10% Dodge Chance. | — | Head | — | Fly |
Full page →Your basic attack inflicts Rot 1. | uncommon | Trinket | — | Fly |
Full page →+10% Dodge Chance. | — | Face | — | Fly |
Your crits knock units back 10 tiles with Chain Knockback. | uncommon | Head | — | — |
Full page →Use: Heal to full, restore all your mana, and gain All Stats Up 2. There will be permanent consequences for eating this fruit... | consumable very rare | Trinket | 1–3 | — |
Full page →Use: Temporarily upgrade all of your active abilities. There will be permanent consequences for taking this pill. | consumable very rare | Trinket | 1 | — |
Full page →Heal 5 HP when you kill a unit or destroy a corpse. | uncommon | Trinket | — | — |
Full page →Spawn 3-6 coins at the start of each battle. Fragile. | common | Neck | — | — |
Full page →Electric immunity. Electric damage revives you when downed. | uncommon | Neck | — | BionicCyborg |
Full page →Use: An electric melee attack that can chain through adjacent units. (Usable once per battle.) | uncommon | Weapon | — | — |
Full page →Inflict Freeze 2 on a random enemy at the start of each battle. | rare | Neck | — | Baby |
Full page →Brace 1, +2 Health Regen, Shield 3. Units that contact you get knocked back 1. | rare | Head | — | Amoeba |
Full page →Use: Permanently charm a non-boss enemy. It joins your party. | rare | Trinket | 3 | Druid |
Full page →10% chance to teleport to a neighboring tile when targeted by an enemy. | rare | Head | — | Cyborg |
Full page →Your basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen. | common | Head | — | Frozen |
Full page →Your basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen. | common | Face | — | Frozen |
Full page →Your basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen. | common | Neck | — | Frozen |
Full page →Block and counter Backstabs. | uncommon | Head | — | Lead |
Counter the first 2 attacks you receive each battle. | uncommon | Face | — | Ninja |
Full page →Breaks when Shield is depleted. Becomes a random piece of furniture when you return home. | rare | Trinket | — | — |
Full page →You can reroll your options when you level up. | uncommon | Neck | — | LuckyTwine |
Full page →Use: Heal +5 HP and gain Heatwave immunity. Refills when affected by Water Element effects. | rare | Trinket | 8 | — |
Full page →Use: Throw a projectile that deals 1-6 damage at random. RELOAD: Cast a spell that costs exactly 6 mana. | very rare | Weapon | — | — |
Full page →Use: A lobbed attack that inflicts Poison 1. | — | Weapon | 1 | Recycled |
Full page →+1 Kinetic Spikes. When you take damage, gain +1 Strength. When you are downed, emit 6 Sparkles. | very rare | Face | — | BoneGemstone |
Full page →+1 Kinetic Spikes. | uncommon | Head | — | Gemstone |
Full page →+1 Kinetic Spikes. | uncommon | Face | — | Gemstone |
Full page →+1 Kinetic Spikes. | uncommon | Neck | — | Gemstone |
Full page →Use: A melee attack with a 5% chance to break when used. When it breaks, gain 15-30 coins. | common | Weapon | — | RockGemstone |
Full page →Use: A melee attack with Knockback 10 and Chain Knockback. (Usable once per battle.) Passive: +1 Brace while this weapon is usable. | rare | Weapon | — | Tank |