Full page →Use: Enter Mockingbird Form. Gain a random bird mutation at the end of the battle. | consumable rare | Trinket | 1 | Guts |
Full page →Side Quest Item. Fill the map with glass at the start of each battle. Use: Shoot a glass ball. | sidequest | Weapon | — | — |
Full page →Use: Shoot a glass ball anywhere. | rare | Weapon | — | — |
 | uncommon | Face | — | — |
Use: Scramble the last spell you used. Permanently. | rare | Trinket | — | — |
Full page →Stab it into The Coven! Use: Deal 5 damage with Lifesteal, inflict Burn 5, and purge all buffs. Instantly kills The Coven. (Usable once per battle.) | quest | Weapon | — | Obelisk |
Full page →- an ability - (the ability's effect) | rare | Weapon | — | Bone |
Use: Flip a coin. Heads: Double your mana. Tails: Lose 50% of your mana. | uncommon | Trinket | — | — |
Full page →Use: Heal 5 HP. This refills at the end of each battle. | rare | Trinket | 0 | — |
Full page →Use: Heal 5 HP. This refills at the end of each battle. | rare | Trinket | 3 | — |
Full page →Use: Heal 5 HP. This refills at the end of each battle. | rare | Trinket | 2 | — |
Full page →+5 Health Regen. When you're downed, revive at the end of the round. | very rare | Neck | — | — |
Full page →Your basic attack spawns tall grass. | uncommon | Trinket | — | — |
Full page →Use: Gain +20% Dodge Chance, -1 Intelligence and Confusion 2. | uncommon | Trinket | 5–8 | Slimy |
Full page →Gain +1 Shield each time you cast a spell. | very rare | Face | — | Cleric |
Full page →Use: A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure. | rare | Weapon | 13 | — |
Full page →Units that contact you are knocked back 2 tiles. | uncommon | Neck | — | Fatty |
Full page →Find 3-5 extra coins at the end of each battle. | uncommon | Trinket | — | — |
Full page →Becomes X coins when you return home. | — | Trinket | — | — |
Full page →Use: A melee attack that ignores shield. If used on static or inanimate objects it destroys them and spawns a Coin. Spawn a coin on a random tile at the end of each turn. | very rare | Weapon | — | Miner |
Full page →Becomes X coins when you return home. | — | Trinket | — | — |
Use: Petrify all nearby units in your line of sight. | uncommon | Trinket | 5–7 | GutsRock |
Full page →Use: Pull yourself toward a unit or object. | rare | Weapon | — | BarbedNinja |
Use: Gain 5 mana. (Usable once per battle.) | uncommon | Trinket | — | — |
Use: Summon a really big Leg. (Usable once per battle.) | very rare | Trinket | — | — |
Full page →+3 Brace while standing in tall grass. +3 Mana Regen while standing in water. | rare | Face | — | DruidLeafy |
Full page →Use: Throw a grenade that explodes and shreds 5 stacks of random buffs off of whatever it hits. | rare | Weapon | 1 | — |
Full page →Use: Gain +1 Strength. | rare | Weapon | — | Fighter |
Full page →Take it to the Meat Altar in the Throbbing Domain. All battles are Hard battles. Enemies will attack you instead of your allies if they can. Units that contact or attack you have a chance to be Feared. Your basic attack has a +10% chance to inflict Fear. | quest | Face | — | MeatGuts |
 | — | Weapon | 6 | — |
Full page →+33% chance to gain +1 Holy Shield when you take damage. | rare | Head | — | Cleric |
Full page →Spawn near enemies and take an AI controlled bonus turn at the start of every battle. | rare | Face | — | Paper |
Full page →Fragile. Gain Psychosis when this breaks. | rare | Head | — | BionicCyborg |
Full page →Use: A melee attack that inflicts Poison 1, Bleed 1, Confusion 1, Weakness 1, and Slow 1. | very rare | Weapon | — | — |
Full page →Your movement action is Jump. If you land on a unit, deal 1 damage to it and bounce to an adjacent tile. (This counts as an empty armor slot.) | rare | Head | — | Monk |
Full page →+2 Health Regen. | uncommon | Head | — | — |
Full page →When your Shield is depleted, this transforms into a Maggot familiar. | uncommon | Head | — | Grub |
Full page →Units that contact you are knocked back 10 tiles. | common | Head | — | Scrap |
Full page →Your basic attack pulls you towards units or objects it hits. | uncommon | Head | — | Tentacle |
Full page →+1 Health Regen. When downed, revive with 15% HP at the end of the round. | uncommon | Head | — | Mummy |
Full page →+2 Health Regen. | — | Neck | — | Parasite |
Full page →You have +3 Health Regen as long as you have Shield. | uncommon | Neck | — | MummyNurse |
Full page →+1 Health Regen. | uncommon | Neck | — | Guts |
Full page →When downed, your body is destroyed. | — | Trinket | 1 | — |
Full page →Use: A melee attack with Knockback 2 that deals damage equal to your Strength. Cleaves and deals double damage to units with Shield. | very rare | Weapon | — | Fighter |
Full page →Rocks you knock back deal +5 damage and have Chain Knockback. | uncommon | Trinket | — | Rock |
Full page →Use: Pull a unit toward you. | very rare | Weapon | — | DemonicBarbedButcher |
Full page → | common | Head | — | — |
Full page →+3 Magic Damage. You are immune to buffs and debuffs. When you die, you don't leave a corpse. | rare | Trinket | — | Demonic |
Full page →Permanent Madness. Take 2 extra turns at the start of each round. | very rare | Face | — | ManUsed |
Full page →Use: Fire a shot in a straight line. | rare | Weapon | 8 | — |
Full page →Permanent Madness. Give Madness to a random enemy at the end of your turn. | very rare | Head | — | ManUsed |
Full page →While downed, you have a 25% chance to revive with 1 HP at the end of the round. | uncommon | Face | — | — |
Use: Heal an adjacent unit or yourself for 5 HP. | very rare | Weapon | — | Cleric |
Full page →Allies gain 2 Holy Shield when you are downed. Your spells cost -1 mana. | very rare | Face | — | Cleric |
Heal 2 HP in an area. | uncommon | Trinket | — | Cleric |
Full page →+2 Thorns. Cleave units that contact you. | rare | Neck | — | Butcher |
Full page →Spawn a Charmed Leech when you take damage. | — | Neck | — | — |
Full page →+1 Thorns. | uncommon | Head | — | — |
Your abilities have 100% accuracy and +50% Crit Chance. You are unable to hit any unit that isn't in a straight line directly in front of you. | rare | Face | — | LeatherGimp |
Spawn a Flaming Meat pickup. | uncommon | Trinket | 5–8 | Paper |
 | uncommon | Trinket | — | Human FleshGuts |
 | uncommon | Trinket | — | Human FleshGuts |
Full page →Your basic attack has a +25% chance to inflict Fear. Spawn a food pickup at the start of each battle. | rare | Face | — | Human Flesh |
 | uncommon | Trinket | — | Human Flesh |
Full page → | very rare | Trinket | — | Human Flesh |
 | uncommon | Trinket | — | Human FleshGuts |
Full page →Units that contact or attack you have a +25% chance to be Feared. Spawn a food pickup at the start of each battle. | rare | Neck | — | Human Flesh |
 | uncommon | Trinket | — | Bone |
Full page →Your crit hits inflict Fear. Spawn a food pickup at the start of each battle. | rare | Head | — | Human Flesh |
 | uncommon | Trinket | — | Human Flesh |
Full page →Use: Permanently turn into a Hunter. | rare | Trinket | 1 | Hunter |
Full page →Your familiars gain All Stats Up. | rare | Head | — | Hunter |
Full page →Spawn 2-3 random familiars on adjacent tiles. (Usable once per battle.) | rare | Trinket | — | Hunter |
Full page →+2 range. | rare | Face | — | Hunter |
Full page →Start each battle with 2 bonus attacks. | rare | Neck | — | HunterLeather |
Full page →Start with a bonus move and Bleed 1. | common | Head | — | Hybrid |
Full page →Start with a bonus attack and Poison 1. | common | Face | — | HybridRat |
Full page →Start with +5 Charge and Bruise 1. | common | Neck | — | Hybrid |
Full page →Use: A lobbed attack that Freezes units. (Usable once per battle.) | uncommon | Weapon | — | Frozen |
Full page →+2 Damage, +1 Magic Damage. Emit 3 Sparkles when you use your basic attack. | very rare | Trinket | — | — |
Block attacks from the front. | rare | Face | — | Lead |
Full page →+1 Health Regen. | uncommon | Face | — | Guts |
Full page →Is it your baby? | very rare | Face | — | — |
Full page →Your basic attack is Explosive Shot. | rare | Trinket | — | Medical |
Full page →Counterattack melee attackers with a bite that deals 3 damage with Lifesteal. | rare | Face | — | ButcherTinkerer |
Full page →(the item's effect) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Bleed 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Bruise 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Burn 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Charmed 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Confusion 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Fear 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Poison 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Sleep 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Stun 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →Use: A melee attack that inflicts Weakness 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | Radioactive |
Full page →+1 Brace. Brittle. | — | Head | — | Jank Alloy |
Full page →+1 Brace. Brittle. | — | Neck | — | Jank Alloy |