Full page →+1 Brace. Brittle. | — | Face | — | Jank Alloy |
Full page →Bring it to Dr. Beanies. ...or drink it to permanently gain All Stats Up 2 and upgrade all of your spells. | quest | Trinket | 1 | Radioactive |
Full page →Your basic attack inflicts Leech 1. | rare | Trinket | — | Leech |
It's trash now. | common | Trinket | — | — |
Full page →Add a bit of Chaos to it from The Rift. Whenever you take damage, spawn a friendly Clot that can grow into a copy of yourself. At the end of each battle, gain +2 to a random stat and -2 to a random stat, permanently. | quest | Trinket | — | Radioactive |
Full page →Fill it with the blood of the Throbbing King. At the end of your turn, deal 1 damage to EVERYTHING. At the end of each battle, gain +1 to a random stat and -1 to a random stat, permanently. | quest | Trinket | — | Radioactive |
Full page →Breaks when Shield is depleted. When it breaks, gain +1 Strength and +3 Health Regen for the rest of the battle. | common | Face | — | Bone |
 | common | Trinket | — | — |
Full page →You can reroll your options twice when you level up. Abilities from all classes are offered after rerolling. | rare | Head | — | Jester |
Use: Permanently turn into a Jester. | rare | Trinket | 1 | Jester |
Full page →The first time you reach full mana each battle, gain +1 Magic Damage and reduce the cost of your spells by 1. | rare | Head | — | Gemstone |
Full page →Use: A melee attack that deals damage equal to half your Strength rounded up, inflicts Weakness 1, and gives you +1 Strength and +1 HP on hit. | uncommon | Weapon | — | Ninja |
Full page →Use: A melee attack with Knockback 2. If you end your turn with a unused movement actions, heal 3 HP and gain 3 Charge. | rare | Weapon | — | Wood |
Full page →Spawn a Charmed Cultist at the start of each battle. | very rare | Head | — | Used |
Full page →Use: Duplicate one of your equipped items. | very rare | Trinket | 1 | JesterPaper |
Full page →Use: A melee attack with +1 reach that penetrates through units. | uncommon | Weapon | 8 | — |
Full page →Use: Use to heal 10, gain +2 Health Regen, and cleanse debuffs. | — | Trinket | 1 | — |
Use: Restore all your mana. | consumable rare | Trinket | 1 | — |
Full page →Become the Alpha at the start of each battle. The Alpha has All Stats Up. Lose Alpha status when you take damage. | uncommon | Head | — | — |
Use: Jump in an L shape. | uncommon | Trinket | 6 | — |
Full page →Use: A melee attack that inflicts Poison 1. Can be used 3 times per turn. | uncommon | Weapon | 10–14 | Thief |
Use: Gain X mana. | consumable common | Trinket | 1 | — |
- a passive - (the passive's effect) | uncommon | Trinket | — | Planet |
Full page →Your basic attack inflicts +1 Bleed. Take an extra turn at the end of the round for each Bleeding enemy. You are uncontrollable during these turns. | rare | Neck | — | Twine |
Full page → | uncommon | Head | — | Lead |
Full page → | uncommon | Face | — | Lead |
Full page → | uncommon | Neck | — | Lead |
Full page →While standing in tall grass, you have +3 Mana Regen and +1 Health Regen. | common | Head | — | Leafy |
Full page →While standing in tall grass, you have +40% Dodge Chance. | common | Face | — | Leafy |
Full page →While standing in tall grass, you have +3 Health Regen and +1 Mana Regen. | common | Neck | — | Leafy |
Full page →When you spend mana, adjacent allies gain that amount of mana. | rare | Head | — | Guts |
Full page →+1 Brace. | common | Head | — | Leather |
Full page →+1 Brace. | common | Neck | — | Leather |
Full page →Gain +2 Charge when you take damage. | uncommon | Neck | — | Gimp |
Full page →+1 Brace, +1 Health Regen, 5% chance to spawn a Charmed Flea each turn. | very rare | Face | — | Cat HideLeather |
Full page →Gain +2 Charge when you take damage. | uncommon | Head | — | Gimp |
If you would take exactly 1 damage, take 0 instead. | rare | Neck | — | LeatherCool |
Full page →+1 Brace. | common | Face | — | Leather |
Full page →Inflict Leech 1 to all enemies at the start of each battle. Start each battle at 50% health. | rare | Face | — | Leech |
Your spells inflict Leech 1 against enemies. | rare | Neck | — | NecromancerLeech |
Full page →Use: A ranged attack that inflicts Poison 2. (Usable once per battle.) | common | Weapon | — | Thief |
Full page →Balances all stats. This applies after all stat modifiers. | rare | Trinket | — | Space |
Full page →Bruise 1. Spawn a charmed Louse when you take damage. | — | Head | — | — |
Full page →Use: Inflict Burn 1 on an adjacent unit. | common | Weapon | 8–12 | Cool |
Full page →Use: Refresh all items and spells with a once per battle restriction. Can be used on allies. (Usable once per battle. Can't be refreshed.) | rare | Trinket | — | — |
Full page →Use: Spawn a Flea familiar. | rare | Weapon | — | — |
Use: Knock back a unit 5 tiles. | common | Weapon | — | Wood |
Full page →At the end of each battle, gain -1 to three random stats, then gain a mutation. | rare | Face | — | Mother |
 | uncommon | Neck | — | — |
Full page →Use: Gain +1 Charisma and 2 mana. | rare | Weapon | — | — |
Full page →+25% Dodge Chance. | very rare | Trinket | — | — |
Full page →Your Ice Element damage is increased by 2. | uncommon | Trinket | — | Frozen |
Full page →+1 Health Regen. | uncommon | Head | — | Guts |
Use: A wide attack that hits all units in an area. | very rare | Weapon | 8 | Wood |
Use: A wide attack that hits all units in an area. | very rare | Weapon | 4 | Wood |
Full page →The first time you are downed each battle, revive to full HP. | very rare | Neck | — | — |
Full page →Summon a Charmed Brute at the start of each battle. | rare | Trinket | — | Demonic |
Full page →Fragile. | common | Face | — | LuckyLeafy |
Coins that spawn at the start of each battle are doubled. | uncommon | Trinket | — | Lucky |
Full page →Gain +2 Luck each time you gain a coin. | rare | Trinket | — | ThiefLucky |
Full page →Fragile. | common | Head | — | Lucky |
Full page →Fragile. | common | Neck | — | Lucky |
 | common | Trinket | — | Lucky |
 | uncommon | Neck | — | Human FleshLuckyTwine |
Full page →75% chance to Grapple units that make contact with you. | very rare | Neck | — | TwineLucky |
Full page →Use: Heal 5 HP. Whenever you collect a food pickup, instead of its normal effects, add +1 use to this item. | uncommon | Trinket | 0 | — |
Full page →Use: Permanently turn into a Mage. | rare | Trinket | 1 | Mage |
Full page →Gain +1 Charge each time you cast a spell. | rare | Head | — | Mage |
Full page →Gain +1 Charge when you deal damage with your basic attack. | rare | Face | — | Mage |
Full page →Gain +1 Charge each time an enemy dies. | rare | Neck | — | Mage |
Full page →+20% chance to reflect projectiles. Spawn a friendly Spookie when downed. | rare | Face | — | — |
Full page →Side Quest Item. Your team has very bad luck during events. +2 Thorns. | sidequest | Face | — | — |
Full page →Your basic attack spawns brambles. | uncommon | Trinket | — | — |
Full page →When you end your movement, pull all adjacent pickups towards you. When you gain coins, gain that much Shield. | rare | Head | — | — |
Full page →At the end of each battle, all your Constitution is permanently reduced by 1. Spawn 2 Charmed Fly Swarms when you're downed. If your Constitution is 0 or less, start each battle downed. | — | Head | — | Parasite |
Full page →After every third spell you cast, spawn a Leech familiar. | uncommon | Neck | — | LeechMother |
Full page →Use: A melee attack that inflicts Bruise 2 and Confusion. Become Drowsy after use. (Usable once per battle.) | very rare | Weapon | — | Wooly |
Full page →Physical attacks can't miss. Spawn 1-2 extra pickups at the start of each battle. | uncommon | Face | — | Man |
 | uncommon | Head | — | Man |
 | uncommon | Neck | — | Man |
Spawn a Spiderling for every 4 Luck you have at the start of each battle. | uncommon | Head | — | Used |
Full page →Brace 2. Use: A ranged attack with Knockback 2 that passes through units and returns to you. | very rare | Weapon | — | — |
Full page →After every fourth spell you cast, gain +2 Intelligence. | uncommon | Neck | — | — |
Full page →+6 Damage. Holy Element heals damage you instead. When downed, your body is destroyed. | — | Face | — | — |
Full page →Your basic attack inflicts Burn 1. | rare | Trinket | — | — |
Full page →Side Quest Item. This cat always levels up, and can level up even if it was downed. | sidequest | Trinket | — | Rock |
Use: Throw a bomb that explodes. | very rare | Weapon | — | Meat |
Full page →Use: A melee attack with Cleave that deals damage equal to half the target's current HP. Bosses take 1/6th of their current HP in damage instead. (Usable once per battle.) | rare | Weapon | — | Butcher |
Full page →Start with a Flesh Lad familiar. | rare | Trinket | — | Meat |
Full page →Use: Pull a unit toward you. Innate | — | Weapon | — | — |
Full page →Use: Pull a unit toward you. | — | Weapon | — | — |
Full page →Use: Pull a unit toward you. | rare | Weapon | — | BarbedButcher |
Use: A melee attack with Knockback 10 that inflicts Bruise. | very rare | Weapon | — | — |
Full page →-1 Damage. Your basic attack heals allies. | uncommon | Head | — | NurseMedical |
All of your stats are increased by 1 for each disorder you have. | uncommon | Head | — | Medical |
All of your stats are increased by 1 for each disorder you have. | uncommon | Face | — | Medical |
Full page →All of your stats are increased by 1 for each disorder you have. | uncommon | Neck | — | Medical |
Full page →+2 Brace. | uncommon | Head | — | Fighter |
Full page →You have All Stats Up while at 10 or less health. | common | Neck | — | Gemstone |
Full page →Use: A laser attack. Gains +5 damage for the rest of the battle each time it's used. Take 5 damage when used. | rare | Weapon | — | Space |