Leave poop behind when you move. Spawn 2-3 pickups whenever you destroy a poop. | rare | Neck | — | Fecal |
Full page →Use: A melee attack that inflicts Blind 3 and gives you a random eye trinket if you don't have a trinket equipped. | uncommon | Weapon | 4–6 | — |
Use: Make your weapon unbreakable for the rest of the adventure. | very rare | Trinket | 1 | — |
Full page →Gain +1 Brace when you kill an enemy. | uncommon | Trinket | — | Scrap |
Use: A melee attack with Knockback 1 and a 10% chance to inflict Stun. | — | Head | — | — |
Use: Cast a random upgraded spell. (Usable once per battle.) | rare | Trinket | — | Jester |
Full page →Your collarless spells cost -2 mana. | rare | Trinket | — | Rock |
Physical attacks can't miss. | uncommon | Head | — | Miner |
Full page →+1 range, +1 reach. Poison Immunity. | very rare | Face | — | MinerCyborg |
Full page →Poison Immunity. | uncommon | Face | — | Miner |
Full page →Your basic attack has +1 Knockback. +1 Knockback damage. | uncommon | Neck | — | Miner |
Full page →When you take damage, spawn scrap. When you end turn, spawn a coin on a random tile. | rare | Face | — | MinerMan |
Full page →Use: Fly to a random tile within a target area. If you land on a unit, explode dealing 5 damage in an area (including to yourself). | rare | Weapon | 3–6 | Experimental |
Your basic attack has a +25% chance to shoot an asteroid at what it hits. +10% chance to Block. | uncommon | Head | — | Planet |
Full page →Use: Throw a mini nuke that makes a HUGE explosion that spawns toxic sludge. | rare | Weapon | 1 | Radioactive |
Use: Give an adjacent unit +1 Health Regen. | consumable rare | Trinket | 6 | — |
Full page →Use: A ranged attack that passes through units and returns to you after you throw it. At its apex, it deals electric damage. (Usable once per battle.) | very rare | Weapon | — | Superhero |
Full page →Use: Deal fire damage in a cone. | uncommon | Weapon | 8–12 | — |
Full page →(the item's effect) (This changes into a different weapon each time it's used.) | rare | Weapon | — | Dirt Clod |
Full page →Use: A lobbed attack. | — | Weapon | — | — |
Full page →Use: A low-damage lobbed attack. | common | Weapon | 10–20 | Bone |
Full page →Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you. | uncommon | Head | — | Molten |
Full page →Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you. | uncommon | Face | — | Molten |
Full page →Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you. | uncommon | Neck | — | Molten |
Use: Throw a penetrating projectile that returns to you. | very rare | Weapon | — | Mother |
Full page →+1 Damage. Find a pill at the end of each battle. | rare | Trinket | — | Mother |
Full page →Use: A melee attack. | — | Weapon | — | Mother |
Full page →Becomes X coins when you return home. Use: A melee attack. | very rare | Weapon | — | — |
Full page →Becomes X coins when you return home. Use: A melee attack. | rare | Weapon | — | — |
Full page →Becomes X coins when you return home. Use: A melee attack. | uncommon | Weapon | — | — |
Full page →Becomes X coins when you return home. Use: A melee attack. | common | Weapon | — | — |
Full page →You can use your basic attack an extra time each turn. Innate | — | Weapon | — | — |
Use: Permanently turn into a Monk. | rare | Trinket | 1 | — |
Your physical attacks can't miss. | uncommon | Face | — | — |
Damage you take is reduced by 3. Damage prevented this way is delayed and taken at the end of your turn, all at once. | rare | Neck | — | MedicalNurse |
Full page →Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed. | uncommon | Head | — | Mother |
Full page →+6 Health Regen. | very rare | Trinket | — | Mother |
Full page →Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed. | uncommon | Face | — | Mother |
Full page →Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed. | uncommon | Neck | — | Mother |
Full page →+6 Bleed Thorns, +6 Thorns, +6 Bleed. | very rare | Neck | — | Mother |
Full page →Fragile and Brittle while wet. | common | Face | — | Dirt Clod |
Full page →+6 Corpse Health. | common | Face | — | Necromancer |
Full page →You can use your weapon an extra time each turn. | rare | Trinket | — | — |
 | rare | Neck | — | CollarlessLeather |
Full page →Your basic attack's damage is increased by your lowest stat minus 2. | rare | Trinket | — | Rock |
Full page →Inflict Confusion 2 on units that contact or attack you. Familiars you spawn inflict Confusion. | rare | Head | — | Druid |
Full page →Use: Gain All Stats Up 2. | consumable uncommon | Trinket | 2–4 | Druid |
 | common | Face | — | Man |
 | uncommon | Face | — | Gimp |
Full page →Use: Move 3 tiles, leaving a shadow copy behind that mimics your basic attack. The shadow fades at the end of the turn. | rare | Trinket | 6 | Demonic |
Full page →Use: A melee attack with a 25% chance to inflict Charm. | very rare | Weapon | — | Bone |
Full page →Side Quest Item. Your team's level up options are complete chaos! | sidequest | Trinket | — | — |
+25% chance to reflect projectiles. Your tile-targeted spells have +2 range. | rare | Face | — | Psychic |
Your physical attacks and abilities always miss. | rare | Face | — | Rag |
Full page →Brace X. Gain -1 Intelligence at the end of each battle, permanently. This gains +2 Shield and +1 Brace at the end of each battle. If your Intelligence is 0 or less, you are uncontrollable. | — | Head | — | Parasite |
Use: A wide melee attack. | uncommon | Weapon | 4 | Wood |
Full page →Use: Fire a shot in a straight line that inflicts +1 Thorns. | uncommon | Weapon | — | — |
Full page →Your weapons have +50% Crit Chance. Your basic attack has +10% Crit Chance. | uncommon | Trinket | — | — |
Full page →When your Shield is depleted, this transforms into a Maggot familiar. | uncommon | Neck | — | Grub |
Full page →+1 Health Regen. When downed, revive with 15% HP at the end of the round. | uncommon | Neck | — | Mummy |
Full page →Use: Permanently turn into a Necromancer. | rare | Trinket | 1 | Necromancer |
Full page →Use: Unearth 5 zombies. These zombies have a 33% chance of having Madness. (Usable once per battle.) | uncommon | Weapon | — | NecromancerDemonic |
Full page →Never level up. | rare | Trinket | — | RockGemstone |
After you kill 3 units, you can attack an extra time each turn. | uncommon | Head | — | Leather |
Full page →When you inflict Poison, inflict +2 Poison. Start with Poison 2. | rare | Trinket | — | Flower |
You have a 10% chance to gain a bonus attack when you use your basic attack. | uncommon | Face | — | Ninja |
Full page →Reroll your other equipped items at the end of each battle. You can reroll your options when you level up. | very rare | Trinket | — | Jester |
Full page →While at 5 or less health, you have +3 Damage and can move an extra time each turn. | rare | Head | — | — |
Full page → | rare | Head | — | Collarless |
Full page →Your movement action is Belly Flop. | very rare | Neck | — | Leather |
Full page →Use: Deals 40 damage to a target and 20 damage to EVERYTHING ELSE. 20% chance to break on use. | rare | Weapon | — | Radioactive |
Full page →Side Quest Item. Use: Melee Attack with damage = charges (X). Permanently gains 1 charge at the end of each turn. If charges go above 10, this weapon explodes. Loses half of its charges when it gets a kill. | sidequest | Weapon | — | Radioactive |
Full page →Side Quest Item. It's about to explode! Get a kill with this now to quench it. | sidequest | Weapon | — | Radioactive |
Full page →Take it to The Infinite and wait for the signal from Dr. Beanies to set it off. +2 Brace. If this cat dies, it explodes and damages everything for 50. Bonus Ability: Trigger the Nuke. | quest | Neck | — | Radioactive |
Full page →+1 Health Regen. Your heals heal for 1 extra. | common | Head | — | Nurse |
Full page →+1 Health Regen. Your heals heal for 1 extra. | common | Face | — | Nurse |
Full page →+1 Health Regen. Your heals heal for 1 extra. | common | Neck | — | Nurse |
Full page →Flammable. | common | Head | — | Wood |
Full page →Gain +2 Dexterity and +2 Luck when you kill a unit. Stats obtained this way are lost when you take damage. | rare | Head | — | Obelisk |
Full page →Gain +2 Intelligence and +2 Charisma when you kill a unit. Stats obtained this way are lost when you take damage. | rare | Face | — | Obelisk |
Gain +2 Strength, +2 Speed and +2 Constitution when you kill a unit. Stats obtained this way are lost when you take damage. | rare | Neck | — | Obelisk |
Full page →Start battle with +2 bonus moves. | uncommon | Neck | — | Ninja |
Full page →Use: A melee attack. This weapon gains +2 damage each time it's used. Damage resets at the end of the adventure. | rare | Weapon | 9 | Obelisk |
Use: Cast a random musical spell. | uncommon | Weapon | — | — |
Full page →Your spells cost -1 mana. | uncommon | Head | — | Chip |
Full page →Deal 1 electric damage to units that contact or attack you. 25% chance to poop every time you take damage. | very rare | Neck | — | UsedTwineDemonic |
Full page →Use: Cast a random spell. | uncommon | Weapon | 6–8 | Experimental |
Full page →Use: Cast a random spell. | — | Weapon | — | — |
Full page →Use: Extinguishes fires in a cone with Knockback 5. (Usable once per battle.) | uncommon | Weapon | — | — |
Full page →Use: A water attack that hits an entire line with Knockback 1. | common | Weapon | — | Rubber |
 | common | Trinket | — | UsedLeather |
Full page →+1 range, +1 reach. | rare | Face | — | Cyborg |
Full page → | rare | Face | — | Collarless |
Full page →Whenever you backstab, gain +1 Serrated Claws. | uncommon | Neck | — | — |
Full page →When you kill a unit, all nearby cats gain +1 Damage. | rare | Head | — | Wooly |
Your Charisma is equal to your highest other stat. | rare | Face | — | — |
Full page →+1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water. | common | Head | — | Paper |
Full page →+1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water. | common | Face | — | Paper |
Full page →+20% Dodge Chance. +1 Bleed Thorns. Your basic attack inflicts Bleed. | very rare | Head | — | PaperRag |
Full page →+1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water. | common | Neck | — | Paper |