Almanauts
Mewgenics
Verified for build 251435931,093 entries

Items · page 7

Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.

1,093 entries
Leave poop behind when you move. Spawn 2-3 pickups whenever you destroy a poop.rareNeck—Fecal
Full page →Use: A melee attack that inflicts Blind 3 and gives you a random eye trinket if you don't have a trinket equipped.uncommonWeapon4–6—
Use: Make your weapon unbreakable for the rest of the adventure.very rareTrinket1—
Full page →Gain +1 Brace when you kill an enemy.uncommonTrinket—Scrap
Use: A melee attack with Knockback 1 and a 10% chance to inflict Stun.—Head——
Use: Cast a random upgraded spell. (Usable once per battle.)rareTrinket—Jester
Full page →Your collarless spells cost -2 mana.rareTrinket—Rock
Physical attacks can't miss.uncommonHead—Miner
Full page →+1 range, +1 reach. Poison Immunity.very rareFace—MinerCyborg
Full page →Poison Immunity.uncommonFace—Miner
Full page →Your basic attack has +1 Knockback. +1 Knockback damage.uncommonNeck—Miner
Full page →When you take damage, spawn scrap. When you end turn, spawn a coin on a random tile.rareFace—MinerMan
Full page →Use: Fly to a random tile within a target area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).rareWeapon3–6Experimental
Your basic attack has a +25% chance to shoot an asteroid at what it hits. +10% chance to Block.uncommonHead—Planet
Full page →Use: Throw a mini nuke that makes a HUGE explosion that spawns toxic sludge.rareWeapon1Radioactive
Use: Give an adjacent unit +1 Health Regen.consumable rareTrinket6—
Full page →Use: A ranged attack that passes through units and returns to you after you throw it. At its apex, it deals electric damage. (Usable once per battle.)very rareWeapon—Superhero
Full page →Use: Deal fire damage in a cone.uncommonWeapon8–12—
Full page →(the item's effect) (This changes into a different weapon each time it's used.)rareWeapon—Dirt Clod
Full page →Use: A lobbed attack.—Weapon——
Full page →Use: A low-damage lobbed attack.commonWeapon10–20Bone
Full page →Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you.uncommonHead—Molten
Full page →Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you.uncommonFace—Molten
Full page →Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you.uncommonNeck—Molten
Use: Throw a penetrating projectile that returns to you.very rareWeapon—Mother
Full page →+1 Damage. Find a pill at the end of each battle.rareTrinket—Mother
Full page →Use: A melee attack.—Weapon—Mother
Full page →Becomes X coins when you return home. Use: A melee attack.very rareWeapon——
Full page →Becomes X coins when you return home. Use: A melee attack.rareWeapon——
Full page →Becomes X coins when you return home. Use: A melee attack.uncommonWeapon——
Full page →Becomes X coins when you return home. Use: A melee attack.commonWeapon——
Full page →You can use your basic attack an extra time each turn. Innate—Weapon——
Use: Permanently turn into a Monk.rareTrinket1—
Your physical attacks can't miss.uncommonFace——
Damage you take is reduced by 3. Damage prevented this way is delayed and taken at the end of your turn, all at once.rareNeck—MedicalNurse
Full page →Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed.uncommonHead—Mother
Full page →+6 Health Regen.very rareTrinket—Mother
Full page →Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed.uncommonFace—Mother
Full page →Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed.uncommonNeck—Mother
Full page →+6 Bleed Thorns, +6 Thorns, +6 Bleed.very rareNeck—Mother
Full page →Fragile and Brittle while wet.commonFace—Dirt Clod
Full page →+6 Corpse Health.commonFace—Necromancer
Full page →You can use your weapon an extra time each turn.rareTrinket——
rareNeck—CollarlessLeather
Full page →Your basic attack's damage is increased by your lowest stat minus 2.rareTrinket—Rock
Full page →Inflict Confusion 2 on units that contact or attack you. Familiars you spawn inflict Confusion.rareHead—Druid
Full page →Use: Gain All Stats Up 2.consumable uncommonTrinket2–4Druid
commonFace—Man
uncommonFace—Gimp
Full page →Use: Move 3 tiles, leaving a shadow copy behind that mimics your basic attack. The shadow fades at the end of the turn.rareTrinket6Demonic
Full page →Use: A melee attack with a 25% chance to inflict Charm.very rareWeapon—Bone
Full page →Side Quest Item. Your team's level up options are complete chaos!sidequestTrinket——
+25% chance to reflect projectiles. Your tile-targeted spells have +2 range.rareFace—Psychic
Your physical attacks and abilities always miss.rareFace—Rag
Full page →Brace X. Gain -1 Intelligence at the end of each battle, permanently. This gains +2 Shield and +1 Brace at the end of each battle. If your Intelligence is 0 or less, you are uncontrollable.—Head—Parasite
Use: A wide melee attack.uncommonWeapon4Wood
Full page →Use: Fire a shot in a straight line that inflicts +1 Thorns.uncommonWeapon——
Full page →Your weapons have +50% Crit Chance. Your basic attack has +10% Crit Chance.uncommonTrinket——
Full page →When your Shield is depleted, this transforms into a Maggot familiar.uncommonNeck—Grub
Full page →+1 Health Regen. When downed, revive with 15% HP at the end of the round.uncommonNeck—Mummy
Full page →Use: Permanently turn into a Necromancer.rareTrinket1Necromancer
Full page →Use: Unearth 5 zombies. These zombies have a 33% chance of having Madness. (Usable once per battle.)uncommonWeapon—NecromancerDemonic
Full page →Never level up.rareTrinket—RockGemstone
After you kill 3 units, you can attack an extra time each turn.uncommonHead—Leather
Full page →When you inflict Poison, inflict +2 Poison. Start with Poison 2.rareTrinket—Flower
You have a 10% chance to gain a bonus attack when you use your basic attack.uncommonFace—Ninja
Full page →Reroll your other equipped items at the end of each battle. You can reroll your options when you level up.very rareTrinket—Jester
Full page →While at 5 or less health, you have +3 Damage and can move an extra time each turn.rareHead——
Full page →rareHead—Collarless
Full page →Your movement action is Belly Flop.very rareNeck—Leather
Full page →Use: Deals 40 damage to a target and 20 damage to EVERYTHING ELSE. 20% chance to break on use.rareWeapon—Radioactive
Full page →Side Quest Item. Use: Melee Attack with damage = charges (X). Permanently gains 1 charge at the end of each turn. If charges go above 10, this weapon explodes. Loses half of its charges when it gets a kill.sidequestWeapon—Radioactive
Full page →Side Quest Item. It's about to explode! Get a kill with this now to quench it.sidequestWeapon—Radioactive
Full page →Take it to The Infinite and wait for the signal from Dr. Beanies to set it off. +2 Brace. If this cat dies, it explodes and damages everything for 50. Bonus Ability: Trigger the Nuke.questNeck—Radioactive
Full page →+1 Health Regen. Your heals heal for 1 extra.commonHead—Nurse
Full page →+1 Health Regen. Your heals heal for 1 extra.commonFace—Nurse
Full page →+1 Health Regen. Your heals heal for 1 extra.commonNeck—Nurse
Full page →Flammable.commonHead—Wood
Full page →Gain +2 Dexterity and +2 Luck when you kill a unit. Stats obtained this way are lost when you take damage.rareHead—Obelisk
Full page →Gain +2 Intelligence and +2 Charisma when you kill a unit. Stats obtained this way are lost when you take damage.rareFace—Obelisk
Gain +2 Strength, +2 Speed and +2 Constitution when you kill a unit. Stats obtained this way are lost when you take damage.rareNeck—Obelisk
Full page →Start battle with +2 bonus moves.uncommonNeck—Ninja
Full page →Use: A melee attack. This weapon gains +2 damage each time it's used. Damage resets at the end of the adventure.rareWeapon9Obelisk
Use: Cast a random musical spell.uncommonWeapon——
Full page →Your spells cost -1 mana.uncommonHead—Chip
Full page →Deal 1 electric damage to units that contact or attack you. 25% chance to poop every time you take damage.very rareNeck—UsedTwineDemonic
Full page →Use: Cast a random spell.uncommonWeapon6–8Experimental
Full page →Use: Cast a random spell.—Weapon——
Full page →Use: Extinguishes fires in a cone with Knockback 5. (Usable once per battle.)uncommonWeapon——
Full page →Use: A water attack that hits an entire line with Knockback 1.commonWeapon—Rubber
commonTrinket—UsedLeather
Full page →+1 range, +1 reach.rareFace—Cyborg
Full page →rareFace—Collarless
Full page →Whenever you backstab, gain +1 Serrated Claws.uncommonNeck——
Full page →When you kill a unit, all nearby cats gain +1 Damage.rareHead—Wooly
Your Charisma is equal to your highest other stat.rareFace——
Full page →+1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water.commonHead—Paper
Full page →+1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water.commonFace—Paper
Full page →+20% Dodge Chance. +1 Bleed Thorns. Your basic attack inflicts Bleed.very rareHead—PaperRag
Full page →+1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water.commonNeck—Paper