Animal Handler
You start each battle with a random vermin familiar with boosted damage and health.
Also given by
Spawn on battle start: object 26
- Bed Bugs · passive
- Caveman Wig · item
- Corpse Connoisseur · passive
- Enchanting Poop · item
- Enchanting Poop · item
- Human Face · item
- Human Hide · item
- Human Scalp · item
- Infested · passive
- Lucifer Sigil · item
- Meat Cube · item
- Mother's Hat · item
- and 14 more
Spawn on battle start: number 18
- Bed Bugs · passive
- Caveman Wig · item
- Corpse Connoisseur · passive
- Infested · passive
- Lucifer Sigil · item
- Mother's Hat · item
- Mother's Mask · item
- Mother's Necklace · item
- Pet Rocks · passive
- Rat Hat · item
- Rat Mask · item
- Rat Necklace · item
- and 6 more
Classes that can get it 1
Overview
- Class
- Colorless
- Group
- Colorless
- Upgrade levels
- 2
- Game ID
AnimalHandler
Raw game dataEvery value, as the game defines it
1{1}
passives{1}
SpawnOnBattleStart{2}
- object[BuffFamiliarMaggot, BuffFamiliarPooter, BuffFamiliarFlea, BuffFamiliarFly]
- number1
2{2}
- descPASSIVE_ANIMALHANDLER2_DESC
passives{1}
SpawnOnBattleStart{2}
- object[BuffFamiliarMaggot, BuffFamiliarPooter, BuffFamiliarFlea, BuffFamiliarFly]
- number3
- namePASSIVE_ANIMALHANDLER_NAME
- descPASSIVE_ANIMALHANDLER_DESC
- classColorless
- categorycolorless