Full page →Allies gain All Stats Up whenever you kill something. | Medic | Medic |
Full page →When you kill a unit, refresh your movement action. | Thief | Thief |
Full page →When you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round. | Fighter | Fighter |
Full page →Knockback immunity. Tiles you walk over become dirt and may spawn rocks. | Tank | Tank |
Full page →Your explosions are larger and deal +3 damage. +3 Blast Resistance. | Tinkerer | Tinkerer |
Full page →All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability. | Tank | Tank |
Full page →Gain +2 Diminishing Health Regeneration every time you take damage from an attack or spell. | Tinkerer | Tinkerer |
Full page →Your explosions inflict Burn 3 and light tiles on fire. +2 Blast Resistance. | Tinkerer | Tinkerer |
Full page →Your heals heal for 2 extra. | Medic | Medic |
| N Full page →You have +1 Health Regeneration | Colorless | Colorless |
Full page →Allied familiars are immune to damage from tiles, knockback, thorns, and trample. | Druid | Druid |
You can heal over your max HP. Excess HP is lost between battles. | Butcher | Butcher |
Full page →Your basic attack deals 0 damage but its status and hit effects are tripled. | Necromancer | Necromancer |
Full page →When you heal, deal 1 damage to each enemy. | Necromancer | Necromancer |
Full page →You can see EVERYTHING. Line of sight restrictions are ignored. | Psychic | Psychic |
Full page →When you end your turn, if you cast exactly 1 spell, double cast your next spell. | Mage | Mage |
Full page →If you end your turn with 0 mana, your Mana Regeneration is doubled. | Necromancer | Necromancer |
| OWhile at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1. | Colorless | Colorless |
Full page →While at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped. | Psychic | Psychic |
Full page →When you cast a spell, deal 3 random elemental damage to adjacent tiles. | Mage | Mage |
Full page →Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you. | Fighter | Fighter |
Full page →When you gain health, spawn a leech familiar. | Necromancer | Necromancer |
Full page →When a unit damages you, counter-attack dealing 1 damage and inflicting Bruise. | Fighter | Fighter |
Full page →Grass tiles are free to move through for you and familiars you spawn. Plant grass as you walk. | Druid | Druid |
| PIf you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it. | Colorless | Colorless |
Full page →Your basic attack is Magic Missile. (its damage scales with Intelligence). | Mage | Mage |
Full page →Your basic attack passes through units and ignores shield. +1 Range. | Thief | Thief |
Full page →While in ranged stance, You have +1 Range and +2 Magic Damage. While in melee stance, you have +1 Brace. | Monk | Monk |
Full page →Rocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle. | Tank | Tank |
Full page →Your critical hits inflict Marked. | Thief | Thief |
Full page →When you knock back a unit, leave a rock where that unit was. | Tank | Tank |
Full page →You and familiar you spawn are Poisonous. | Druid | Druid |
Full page →Your basic attack inflicts Poison 1. | Thief | Thief |
Full page →When you gain excess mana, gain +1 Magic Damage and +1 Intelligence. | Psychic | Psychic |
Full page →Enemies will attack you instead of your allies if they can. | Tank | Tank |
Full page →Allies with 5 or fewer HP gain +50% dodge chance. | Medic | Medic |
| P | Colorless | Colorless |
Full page →Your allies have Brace 1. | Tank | Tank |
Full page →Units that attack or contact you get knocked back 10 tiles. | Psychic | Psychic |
Full page →Knockback damage you and your allies deal is doubled. | Psychic | Psychic |
| P Full page →Psychic abilities are offered when you level up. | Colorless | Colorless |
| P Full page →When you kill a unit or destroy a corpse, it becomes meat. | Colorless | Colorless |
Full page →Your basic attacks are critical if they hit the front of a unit. | Fighter | Fighter |
Full page →Your basic attack removes debuffs from allies. | Medic | Medic |
Full page →Your basic attack inflicts Rot 1. | Butcher | Butcher |
Full page →Save unused basic attacks for future turns. | Hunter | Hunter |
Full page →Your basic attack is a ranged lobbed attack that heals allies and damages enemies. | Medic | Medic |
Full page →When you take damage, gain +2 Temp Damage. | Butcher | Butcher |
Full page →Your basic action also gives temporary +4 Speed. | Druid | Druid |
Full page →When you switch stances, do a spin attack that hits all adjacent units. | Monk | Monk |
Full page →+10% dodge chance. | Fighter | Fighter |
Full page →Your basic attack inflicts Bleed 1. | Thief | Thief |
Full page →When you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot. | Tinkerer | Tinkerer |
Full page →Gravity element abilities spawn Floating Glass. | Psychic | Psychic |
Full page →At the end of each round, spawn a zombie kitten familiar onto a random tile. | Necromancer | Necromancer |
Full page →When you spend mana, cast a random Psychic spell that costs less than the mana spent. | Psychic | Psychic |
Full page →When you cast a spell gain +1 Magic Damage for the rest of the turn. | Mage | Mage |
Full page →You can use your weapon an additional time each turn. | Tinkerer | Tinkerer |
Full page →Units that attack or contact you have a 10% chance to get Petrified. | Tank | Tank |
| R Full page →Spawn 4 small rocks at the start of each battle. | Colorless | Colorless |
Full page →Your projectiles bounce to another enemy within 3 tiles. | Hunter | Hunter |
Full page →When you end your movement, automatically use your basic attack if an enemy is in range. | Monk | Monk |
Full page →When you're downed, allies gain All Stats Up and take an extra turn. | Necromancer | Necromancer |
Full page →When you switch stances, gain +2 Shield. | Monk | Monk |
| SWhen you're downed, allies heal 12 HP. Excess healing is converted to Shield. | Colorless | Colorless |
Full page →Gain +2 Shield when you take damage from an ability. | Tank | Tank |
Full page →+1 Brace. | Fighter | Fighter |
| S Full page →If your trinket slot is empty, equip a small consumable food item at the start of each battle. | Colorless | Colorless |
Full page →Your Strength and Constitution are increased by 2 for each disorder your party has. | Butcher | Butcher |
Full page →Find an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any. | Tinkerer | Tinkerer |
| SGain a random stat up whenever you down a unit. | Colorless | Colorless |
| SAfter you kill 3 units, gain +6 Speed and backstabs have 100% crit chance. | Colorless | Colorless |
Full page →Destroy a random non-boss enemy at the start of each battle. | Necromancer | Necromancer |
Full page →Your critical hits spawn a coin and a random pickup. | Thief | Thief |
Full page →When behind and adjacent to an enemy, your basic attack is a melee attack that hits twice. | Thief | Thief |
Full page →When you pick up a non-coin pickup, allies gain the same effects. | Medic | Medic |
Full page →Your basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range. | Thief | Thief |
Full page →If you're facing a unit after you move, automatically attack it at 33% damage. | Fighter | Fighter |
Full page →When you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback. | Tank | Tank |
Full page →When you break an item, gain +1 Thorns. | Tinkerer | Tinkerer |
| SYour other passive ability is shared with the other cats in your party at the start of each battle. | Colorless | Colorless |
Full page →Your basic attack inflicts Bruise. | Fighter | Fighter |
Full page →If you end your turn with unused movement actions, gain 8 HP. | Tank | Tank |
Full page →At the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart. | Hunter | Hunter |
Full page →Gain -2 Speed and +1 Range at the end of each turn. If your Speed is 0, you can attack an extra time each turn. | Tank | Tank |
| S Full page →+1 Damage. | Colorless | Colorless |
Full page →Your weapons deal triple damage, but they always break when you use them. Three Sticks are added to your inventory. | Fighter | Fighter |
Full page →Your spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn. | Druid | Druid |
Full page →Critical hits deal +100% more damage and have a 25% chance to inflict Stun. | Hunter | Hunter |
Full page →Your basic attack inflicts Soul Link. | Necromancer | Necromancer |
Full page →When you kill a unit, deal 1 damage to all enemies. | Psychic | Psychic |
Full page →Your basic attack is a 3x3 tile spin attack with Cleave. | Butcher | Butcher |
Full page →Your basic attack deals 2 Magic splash damage. | Mage | Mage |
Full page →Your basic attack has +1 area but deals 50% less damage. | Hunter | Hunter |
Full page →Your basic attack can target tiles adjacent to allies. | Hunter | Hunter |
Full page →When you inflict a debuff to an enemy, inflict that same debuff on another random enemy. | Necromancer | Necromancer |
Full page →Deal 2 extra damage the first time you damage each unit each turn. | Monk | Monk |
Full page →Start each battle with Stealth. | Thief | Thief |
Full page →If you end your turn with unused movement actions, gain +2 Bonus Moves. | Tank | Tank |