Full page →You have Trample. Trample damage you deal has Cleave. | Butcher | Butcher |
| SYour familiars have +1 Damage for each other familiar you have. | Colorless | Colorless |
| SGain +1 Intelligence whenever you hit a new type of unit with an attack or ability. | Colorless | Colorless |
Full page →Your controllable familiars gain Self Destruct as their bonus ability. | Druid | Druid |
Full page →Your crow has its abilities upgraded. | Druid | Druid |
Full page →Familiars spawned by spells gain All Stats Up 2, but that spell gets disabled until the spawned familiars die. | Druid | Druid |
 | Jester | Jester |
Food and scrap pickups you spawn are bigger. | Butcher | Butcher |
Full page →Your basic attack inflicts -1 Luck. When a unit damages you, inflict -1 Luck on it. | Necromancer | Necromancer |
Full page →6 healing consumables and a full water bottle are added to your inventory. You can use consumables on allies. Store +2 food at the end of each battle. | Hunter | Hunter |
Full page →+1 Range. Your basic attack deals more damage the farther away you are from the target. | Thief | Thief |
Full page →When you collect a coin pickup, refresh your movement action. 1-2 extra coins spawn in each battle. | Thief | Thief |
Full page →Gain +1 Intelligence at the start of each turn. | Mage | Mage |
Full page →Your familiars and units you charm gain +4 Speed and inflict Poison and Bleed. | Hunter | Hunter |
Full page →Gain +1 range and damage at the start of each turn. You lose this when you move. | Hunter | Hunter |
Full page →Your basic attack inflicts Charm 5 the first time you use it each battle. | Hunter | Hunter |
| T Full page →Tank abilities are offered when you level up. | Colorless | Colorless |
Full page →When one of your familiars kills something, all allies get +1 Damage. | Druid | Druid |
Full page →Your basic melee attacks inflict Bruise 1. | Monk | Monk |
Full page →When you take damage, gain +1 movement range until the end of your turn. | Butcher | Butcher |
Full page →All injuries you get are Concussions. You get +3 Shield for each concussion you have. This caps at 30 Shield. | Fighter | Fighter |
| T Full page →Thief abilities are offered when you level up. | Colorless | Colorless |
Full page →Your basic attack spawns brambles. | Hunter | Hunter |
Full page →Thorns 2. | Tank | Tank |
Full page →When an enemy takes damage from an ability, it drops a random pickup. | Medic | Medic |
Full page →When an enemy downs another unit, they take 10 holy damage. | Medic | Medic |
Full page →At the end of each round, inflict Charm on a random adjacent enemy. | Medic | Medic |
Full page →Every 3rd spell you cast in a turn is cast twice. | Mage | Mage |
Full page →At the end of each battle, if you killed at least 3 enemies, gain +1 Dexterity permanently and find a random consumable item. | Hunter | Hunter |
Full page →Trample. | Tank | Tank |
Full page →Your movement action is a jump. Landing on a unit deals damage and displaces it. | Tank | Tank |
Full page →When you heal another unit over their max HP, you both gain +1 Shield. | Medic | Medic |
Full page →While you're downed, your basic attack is Haunt. Your body gains +6 corpse HP. | Necromancer | Necromancer |
Full page →When an enemy comes within range, shoot them for 1 damage. | Hunter | Hunter |
| T Full page →Poison you inflict is increased by 1. | Colorless | Colorless |
Full page →Your basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 Dexterity. | Hunter | Hunter |
Full page →Damage and effects from your traps are doubled. | Hunter | Hunter |
Full page →You and your allies can't miss enemies within your line of sight. | Psychic | Psychic |
Full page →Your basic melee attacks inflict Confusion 1 and make units face away from you. | Monk | Monk |
Full page → | Fighter | Fighter |
Full page →Your basic attack deals 0 damage, but you can use it 2 additional times each turn. | Psychic | Psychic |
Full page →When you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack. | Mage | Mage |
Full page →+1 Speed and +10% dodge chance for each empty armor slot. If all of your armor slots are empty, you can use your movement action an extra time. | Monk | Monk |
Full page →+10% critical hit chance and +25% critical hit damage for each empty armor slot. If all of your armor slots are empty, counter-attack whenever you get hit. | Monk | Monk |
Full page →+1 Intelligence and +1 Charisma for each empty armor slot. If all of your armor slots are empty, your spells cost 1 less mana. | Monk | Monk |
Full page →When you're downed, reanimate each ally to 33% HP. (Once per battle.) | Necromancer | Necromancer |
Full page →You have +2 Strength and +1 Brace for each enemy adjacent to you. | Fighter | Fighter |
| UActions with a once per battle restriction can be cast once per turn instead. | Colorless | Colorless |
| UWhile at full hp you have 100% critical hit chance. | Colorless | Colorless |
Full page →You're immune to knockback, Stun, Slow, and other mobility debuffs. | Monk | Monk |
Full page →Start with 1 Tech. Your Tech can't drop below 1. | Tinkerer | Tinkerer |
Full page →Your basic attack has lifesteal. | Necromancer | Necromancer |
Full page →Your basic attack inflicts Confusion 2 on enemies and gives +2 Shield to allies. | Medic | Medic |
Full page →Your basic attack is always critical on enemies that have damaged you. | Fighter | Fighter |
Full page →Your basic action deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies. | Druid | Druid |
| V Full page →Only upgraded Collarless abilities are offered when you level up | — | Colorless |
Full page →Your basic attack ignores shield and inflicts Weakness 1. | Thief | Thief |
Full page →Your weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory. | Fighter | Fighter |
Full page →Your weapon damage scales with your stats and counts as a basic attack. | Tinkerer | Tinkerer |
| WWhen you damage an ally they gain +1 Damage. | Colorless | Colorless |
Full page →When an adjacent ally is targeted by an enemy, swap places with the ally. | Tank | Tank |
| W Full page →+25% dodge chance. | Colorless | Colorless |
Full page →Familiars you spawn attack a random enemy within their range when they are spawned. | Druid | Druid |
Full page →The first time you shapeshift each turn, gain an extra turn. | Druid | Druid |
Full page →Gravity element abilities inflict a random negative status effect when used on enemies. | Psychic | Psychic |
Full page →When you take damage, spawn a leech familiar. | Necromancer | Necromancer |
| W Full page →50% chance to spawn a maggot familiar when you end your turn. | Colorless | Colorless |
Full page →Your basic attack becomes Suplex when adjacent to enemies. You gain the ability Toss. | Tank | Tank |
| Z Full page →If you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with All Stats Up 3. | Colorless | Colorless |
Full page →Your movement action is Shadowstep. | Thief | Thief |