Full page →When you gain a coin, you have a 50% chance to spawn a coin on a random tile and a 50% chance to gain +2 Speed and +2 Luck. | Thief | Thief |
Full page →Gravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +1 of that status effect. | Psychic | Psychic |
Full page →When you deal damage to another unit, gain +1 Strength and +2 Dexterity until the end of the turn. | Monk | Monk |
Full page →Units on flower tiles have +2 Strength and +2 Brace. When you move, plant flowers on the tile you moved from. | Druid | Druid |
After you use your basic attack, dash forward as far as you can. | Tank | Tank |
Full page →At the start of every third turn, gain +1 Holy Shield. | Mage | Mage |
Full page →When you end your turn with exactly 4 mana or HP, gain +1 Intelligence and +1 Magic Damage. | Mage | Mage |
Full page →When you down a unit, gain +2 Strength. | Fighter | Fighter |
Full page →When you eat food, gain +1 Strength. | Butcher | Butcher |
Full page →While at full mana, your basic attack deals triple damage and has +3 Knockback. | Psychic | Psychic |
| F Full page →Gain +1 Damage each time you land a critical hit. +5% critical hit chance. | Colorless | Colorless |
Full page →When you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved. | Tinkerer | Tinkerer |
| GWhenever you take damage, knock back all adjacent units. | Colorless | Colorless |
Full page →Your basic attack inflicts Blind. | Psychic | Psychic |
Full page →When a food pickup spawns within 2 tiles of you, move to it. | Butcher | Butcher |
Full page →When you kill an enemy, gain +1 Holy Shield. | Medic | Medic |
Full page →When you heal something, gain +2 Speed. | Medic | Medic |
Full page →Gain +1 Damage for each coin you collect. | Thief | Thief |
Full page →Allies have +1 Health Regeneration and +1 Mana Regeneration. | Druid | Druid |
Take an extra turn at the start of each round. | Jester | Jester |
Full page →Your hook pulls you toward knockback-immune objects. | Butcher | Butcher |
Full page →Your basic attack deals +1 damage for each tile you shoot beyond range 3. | Hunter | Hunter |
Full page →When a unit is knocked through a tile adjacent to you, stop it and inflict Stun. | Psychic | Psychic |
Full page →Whenever you heal over your max HP, gain +1 Strength. | Butcher | Butcher |
Full page →Your basic attack is always critical against enemies with Shield. Your basic attack's critical hits remove buffs from units. | Butcher | Butcher |
Full page →+1 Health Regeneration. Start with 2 Bonus Moves. | Fighter | Fighter |
Full page →You block attacks from the front. | Tank | Tank |
Full page →When you gain Shield, also gain temporary Brace 1. | Monk | Monk |
Full page →Heal to full HP at the start of each battle. | Tank | Tank |
Full page →When an enemy moves in range, hook it. | Butcher | Butcher |
Full page →Tile damage and effects are doubled. | Hunter | Hunter |
Full page →+1 Health Regeneration Your Health Regeneration also applies to your allies. | Medic | Medic |
Full page →At the start of the battle, inflict Weakness 3 on all enemies. | Medic | Medic |
Full page →Your hook can target tiles. Units pulled by your hook gain trample while being hooked. | Butcher | Butcher |
Full page →+2 Knockback Damage. | Tank | Tank |
Full page →When you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1. | Fighter | Fighter |
Full page →Knockback you deal is increased by 10. | Tank | Tank |
Full page →You can use your hook 2 additional times on your turn. | Butcher | Butcher |
Full page →Start each battle with 2 tiny spider familiars. A spider egg parasite is added to your inventory. You can unequip parasites freely. | Hunter | Hunter |
| H Full page →Burn you inflict is increased by 1. | Colorless | Colorless |
Full page →When you take damage, gain +2 Speed. | Fighter | Fighter |
Full page →The first time you kill a unit each turn, gain 5 mana. | Hunter | Hunter |
Full page →Ice immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze. | Mage | Mage |
Full page →Your basic attack deals Ice Damage, inflicts Slow 2, and has a 20% chance to Freeze. You can damage frozen units. | Mage | Mage |
Full page →When a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches. | Necromancer | Necromancer |
Whenever you heal over your max HP, spawn a rot fly. | Butcher | Butcher |
Full page →Whenever you heal over your max HP, fart and inflict Poison 3 on adjacent units. | Butcher | Butcher |
Full page →When you down a unit, reanimate it with 50% HP. | Necromancer | Necromancer |
| I Full page →50% chance to spawn a flea familiar when you end your turn. | Colorless | Colorless |
Full page →At the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead. | Necromancer | Necromancer |
Full page →Pickups give you +1 Tech in addition to their other effects. | Tinkerer | Tinkerer |
Full page →Gain +2 Shield when you land a critical hit. +10% critical chance. | Monk | Monk |
Full page →Hitting a body with electric damage revives it with 1 HP. The revived corpse is charmed and takes an extra turn, then dies. | Tinkerer | Tinkerer |
Full page →You need one fewer piece of equipment to get set bonuses. | Tinkerer | Tinkerer |
Full page →When you lose Shield, gain +1 Thorns. | Monk | Monk |
Full page →Your melee attacks and abilities blow wind through the tiles they hit. | Monk | Monk |
Full page →When you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: Seppuku | Necromancer | Necromancer |
| LOn your 5th turn, you gain All Stats Up 3. | Colorless | Colorless |
Full page →When an ally spends mana, Gain +2 Magic Damage until the next time you use magic. | Mage | Mage |
| LAdjacent allies have +1 Damage and +1 Range. | Colorless | Colorless |
Full page →When you cast a spell, all allied cats gain that spell in their bonus slot. | Mage | Mage |
Full page →Your basic attack spawns a leech familiar. | Necromancer | Necromancer |
Full page →At the end of your turn, emit 2 Sparkles for each turn you've taken. | Mage | Mage |
Full page →Electric immunity. When you deal Electric Damage, gain +1 Charge. | Mage | Mage |
Full page →Your basic attack deals +2 Electric Damage and has a 15% chance to Stun. | Mage | Mage |
Full page →You have Electric immunity and are conductive. Electric damage you deal is increased by 1. Gain 1 Tech when you are hit with electric damage. | Tinkerer | Tinkerer |
Full page →Water tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive. | Druid | Druid |
Full page →When an adjacent ally spends mana, gain that much mana. | Tinkerer | Tinkerer |
Full page →+1 Range and +1 Reach. | Monk | Monk |
Full page →Tile-targeted spells gain +5 Range. | Mage | Mage |
| L Full page →+1 movement range. | Thief | Thief |
Full page →+1 Range. | Colorless | Colorless |
Full page →When you take damage, spawn a food pickup. | Butcher | Butcher |
Full page →Automatically collect all pickups at the end of the battle if you're not downed. | Thief | Thief |
Full page →All flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot. | Butcher | Butcher |
Full page →Your basic action has +2 area, and heals 1 additional HP. | Druid | Druid |
| LGain +1 Luck whenever a unit is downed. | Colorless | Colorless |
Full page →+50% critical hit chance but +25% chance to miss. | Hunter | Hunter |
| L | Colorless | Colorless |
Full page →All injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less Charisma you can attack an additional time each turn. | Psychic | Psychic |
Full page →Your musical spells cost 50% less mana. | Druid | Druid |
| M Full page →Mage abilities are offered when you level up. | Colorless | Colorless |
Full page →Your allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up. | Mage | Mage |
| M Full page →Inflict Poison 1 on units that contact you. | Colorless | Colorless |
| M10% chance to restore all your mana at the start of your turn. | Colorless | Colorless |
Full page →When you take damage, gain +1 Strength, Constitution, or Speed at random. | Butcher | Butcher |
Full page →Your spells cost 3 mana to cast, but each can be cast only once per turn. | Fighter | Fighter |
Full page →Every 3rd familiar you spawn is upgraded into a Champion. | Druid | Druid |
Full page →Gain +1 Charge when you cast a spell. | Psychic | Psychic |
Full page →When you deal 10 or more damage in a single hit, gain +2 Shield and refresh your movement action. (This doesn't trigger during your movement action.) | Fighter | Fighter |
| M5% chance to spawn a coin when you move over a tile. | Colorless | Colorless |
| MDamage you deal that's 2 or less is always critical. | Colorless | Colorless |
Full page →Your basic attack inflicts Magic Weakness 1. | Monk | Monk |
Full page →After every sixth spell you cast, gain All Stats Up and +1 Magic Damage. | Psychic | Psychic |
| M Full page →Gain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled. | Colorless | Colorless |
Full page →When you switch stances, your next basic attack this turn is critical. | Monk | Monk |
| M Full page →Monk abilities are offered when you level up. | Colorless | Colorless |
Full page →15% chance to block damage and counter-attack. | Monk | Monk |