Almanauts
Mewgenics
AbilityVerified for build 25143593
Focus Shot icon

Focus Shot

Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.

Base and upgraded

BaseUpgraded
EffectAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.Shoot a projectile that always crits and ignores shield.
Cost › Infcantrip—true
Target › Delayed triggertruefalse

Every field that differs between the two levels, as the game defines them.

Damage per mana in its class

#8 of 25 damaging hunter abilities by base damage per mana (upgraded: 4 damage for 7 mana, 0.57 per mana).

  1. Heavy Shot1.6 8 / 5
  2. Spike Trap1.33 8 / 6
  3. Chaos Shot1.33 4 / 3
  4. Vivisect1.25 5 / 4
  5. Snipe0.83 5 / 6
  6. Bomb Shot0.71 5 / 7
  7. Line Shot0.71 5 / 7
  8. Cross Shot0.57 4 / 7
  9. Focus Shot0.57 4 / 7
  10. Hail of Nails0.56 5 / 9
  11. Cupid's Arrow0.5 6 / 12
  12. Scatter Shot0.5 5 / 10
  13. Needle Shot0.5 1 / 2
  14. Twin Shot0.44 4 / 9
  15. Charm Trap0.33 2 / 6
Base damage ÷ mana cost, base levels. This ability also adds a stat-driven bonus on top of its base damage. Abilities whose damage depends on a count (X) aren't ranked.

Classes that can get it 1

A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Hunter
Mana cost
7
Damage
4+bonus_ranged_damage
Type
Lobbed attack
Game ID
FocusShot
Raw game dataEvery value, as the game defines it
  • templatelobbed_attack
  • meta{3}
    • nameABILITY_FOCUSSHOT_NAME
    • descABILITY_FOCUSSHOT_DESC
    • classHunter
  • graphics{8}
    • lob_height1
    • speed20
    • animationthrowArrow
    • projectileArrowProjectile
    • darken_screentrue
    • darken_screen_exclude_characters_on_tiletrue
    • darken_screen_exclude_selftrue
    • darken_screen_start_earlytrue
  • cost{2}
    • cantriptrue
    • mana7
  • target{5}
    • delayed_triggertrue
    • min_range3
    • max_range5+bonus_range
    • track_targettrue
    • hint_can_target_emptyfalse
  • damage_instance{4}
    • damage4+bonus_ranged_damage
    • piercingtrue
    • crit_chance100%
    • cant_misstrue
  • categoryhunter
  • upgradedToFocusShot2