Almanauts
Mewgenics
AbilityVerified for build 25143593

Short Circuit

Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.

Base and upgraded

BaseUpgraded
EffectDeal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.Deal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units.
Damage instance › Damage12 (+1)
Damage instance › Effects › Random Knockback › Max310 (+7)

Every field that differs between the two levels, as the game defines them.

Damage per mana in its class

#12 of 13 damaging tinkerer abilities by base damage per mana (upgraded: 2 damage for 3 mana, 0.67 per mana).

  1. Eject!1.67 5 / 3
  2. Rocket Skates1.67 5 / 3
  3. Shockwave1.43 10 / 7
  4. Rocket Ride1.33 8 / 6
  5. Unreliable Missile Launcher1.25 5 / 4
  6. Split the Atom1 50 / 50
  7. Bombchu Dash1 5 / 5
  8. Barrage0.8 4 / 5
  9. Volt Tackle0.71 5 / 7
  10. Thrusters0.6 3 / 5
  11. Sparks0.43 3 / 7
  12. Short Circuit0.33 1 / 3
  13. Shock Therapy0.2 1 / 5
Base damage ÷ mana cost, base levels. Abilities whose damage depends on a count (X) aren't ranked.

Classes that can get it 1

A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Tinkerer
Mana cost
3
Damage
1
Type
Spell
Game ID
ShortCircuit
Raw game dataEvery value, as the game defines it
  • templatespell
  • meta{3}
    • nameABILITY_SHORTCIRCUIT_NAME
    • descABILITY_SHORTCIRCUIT_DESC
    • classTinkerer
  • graphics{1}
    • particleWaterConduct
  • cost{2}
    • infcantriptrue
    • mana3
  • target{6}
    • target_modenone
    • aoe_modestandard
    • min_aoe1
    • max_aoe1
    • aoe_considers_character_sizetrue
    • aoe_excludes_selftrue
  • damage_instance{4}
    • damage1
    • knockback0
    • effects{1}
      • RandomKnockback{2}
        • min1
        • max3
    • elements[Electric]
  • categorytinkerer
  • upgradedToShortCircuit2