Almanauts
Mewgenics
CharacterVerified for build 25143593

Bumblefoot

Its leap attack will turn it upside down.
When upside down it performs an area attack.
Will eat any bodies in play, and living things if there are no bodies left.

Overview

Group
Bosses
Faction
Enemies
Health
150
Movement
5
Tag
Rat
Game ID
Bumblefoot

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 2

Abilities 8

  • None
  • None
  • Bumblefoot Leap
  • Bumblefoot Eat Corpse
  • Bumblefoot Attempt Eat Cat
  • Bumblefoot Eat Cat
  • Bumblefoot Bone Shot
  • Bumble Butt

Status effects 3

Raw game dataEvery value, as the game defines it
  • graphics{8}
    • movieclipBumblefoot
    • nameENEMY_BUMBLEFOOT_NAME
    • shadow_size2
    • uifloaters_offset2
    • no_horizontal_fliptrue
    • projectile_spawn_offset[0, 1.5]
    • water_maskmedium
    • tooltipENEMY_BUMBLEFOOT_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{12}
    • tagrat
    • factionenemies
    • typeboss
    • movement5
    • mana_regen999
    • mana100
    • health150
    • dispersed_bonus_turns2
    • size2x2
    • move_blockeverything_even_when_dead
    • knockback_immunetrue
    • elements[Earth]
  • abilities{3}
    • moveNone
    • attackNone
    • spells[BumblefootLeap, BumblefootEatCorpse, BumblefootAttemptEatCat, BumblefootEatCat, BumblefootBoneShot, BumbleButt]
  • passives{2}
    • FormChanger{3}
      • Up{3}
        • animation_suffixUp
        • ai{6}
          • brainPatternBrain
          • decision_weightscareless
          • move_weightsstay_close
          • auto_orientfalse
          • reset_pattern_on_formswitchtrue
          • pattern{1}
            • doBumblefootLeap
        • passives{1}
          • BackstabImmunity1
      • Down{3}
        • animation_suffixDown
        • ai{6}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsrandom
          • auto_orientfalse
          • reset_pattern_on_formswitchtrue
          • pattern{2}
            • doBumblefootBoneShot
            • do_priority[BumblefootEatCorpse, BumblefootEatCat, BumblefootBoneShot]
        • passives{2}
          • BackstabAllDirections1
          • ImmediateAbilityReactionBumbleButt
      • initial_formUp
    • Trample3
  • ai{4}
    • brainGenericBrain
    • decision_weightsdefault
    • move_weightskeep_distance_always_move
    • auto_orientfalse
  • categorybosses