Almanauts
Mewgenics
CharacterVerified for build 25143593

Cerberubs

Shoots Lava from its necks when damaged.
Becomes enraged when hit from behind.
Immune to Fire.

Overview

Group
Minibosses
Faction
Enemies
Health
200
Movement
2
Game ID
Cerberubs

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 5

  • Trample
  • Immediate Ability Reaction
  • Element Immune
  • Form Changer
  • Cerberubs Aggro Target Behavior

Abilities 7

  • Cerberubs Jump
  • Move (Default Move)
  • Cerberubs Shotgun Reaction
  • Cerberubs Straight Reaction
  • Cerberubs Throw
  • Cerberubs Barrage
  • Cerberubs Calm

Status effects 2

Raw game dataEvery value, as the game defines it
  • graphics{5}
    • movieclipCerberubs
    • nameENEMY_CERBERUBS_NAME
    • water_masksquare
    • scale0.8
    • tooltipENEMY_CERBERUBS_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{10}
    • tag[dog, demon]
    • factionenemies
    • typeboss
    • movement2
    • dispersed_bonus_turns1
    • mana_regen999
    • mana100
    • health200
    • size2x2
    • move_blockeverything_even_when_dead
  • abilities{3}
    • moveDefaultMove
    • attackCerberubsJump
    • spells[CerberubsShotgunReaction, CerberubsStraightReaction, CerberubsThrow, CerberubsBarrage, CerberubsCalm]
  • passives{5}
    • Trample3
    • ImmediateAbilityReactionCerberubsStraightReaction
    • ElementImmuneFire
    • FormChanger{2}
      • Normal{2}
        • passives{1}
          • RandomizeAIWeightsEachTurn[3]
            • 0{2}
              • decision_weightsdefault
              • move_weightschubs_and_nubs_blind
            • 1{2}
              • decision_weightsdefault
              • move_weightschubs_and_nubs_blind
            • 2{2}
              • decision_weightsdefault
              • move_weightsstay_close_always_move
        • ai{7}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsblind_move_far
          • auto_orientfalse
          • reset_pattern_on_formswitchtrue
          • virtual_abilities{2}
            • CerberubsJumpBlind{2}
              • abilityCerberubsJump
              • decision_weightsnubs_fakeblind
            • CerberubsJumpNormal{2}
              • abilityCerberubsJump
              • decision_weightsdefault
          • pattern{2}
            • move_then_do_random[CerberubsJumpBlind, CerberubsJumpNormal]
            • move_then_doCerberubsBarrage
      • Alert{3}
        • partial_animation_suffixAlert
        • ai{5}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsstay_close
          • pattern{1}
            • doCerberubsThrow
          • fallback{1}
            • move_then_doCerberubsCalm
        • passives{1}
          • AddMovement2
    • CerberubsAggroTargetBehavior{2}
      • default_formNormal
      • alert_formAlert
  • ai{1}
    • brainNoBrain
  • categoryminibosses