Cooked Poisoned Food Variant
Gain Poison 2, Slow 2 and +1 Strength if eaten.
Overview
- Group
- Pickups
- Faction
- None
- Variant of
- Food (Base)
- Game ID
CookedPoisonFood
Passive effects 3
- Health Pickup
- Status Collector
- Transform On Element Influence
Abilities 2
- None
- None
Status effects 3
Raw game dataEvery value, as the game defines it
graphics{5}
- movieclipFood
- namePICKUP_COOKEDPOISONEDFOOD_NAME
- depth_offset0.015
- shadowNone
- tooltipPICKUP_COOKEDPOISONEDFOOD_DESC
properties{8}
- factionnone
- typeobject
- takes_turnsfalse
- inanimatetrue
- can_be_backstabbedfalse
- layerpickups
- kill_requiredfalse
- tag[food, pickup]
abilities{2}
- moveNone
- attackNone
ai{1}
- brainNoBrain
- variant_ofFoodBase
sound{1}
alt_sounds[1]
- 0[HitGround, Obj_FoodLand]
passives{3}
HealthPickup{3}
- stacks0
- frame_range[14, 15]
- stored_food_value0
StatusCollector{3}
- Poison2
- Slow2
- StrengthUp1
TransformOnElementInfluence{2}
- elementHoly
- objectCookedPurifiedPoisonFood
- categorypickups