bleeding
Start each battle with Bleed 1.
Where its effects rank
Bleed 10 sources
This mutation gives 1: #4 (tied) of 10 items, passives and mutations that give it.
How birth defects appear
| Parents | Kinship | New birth-defect part |
|---|---|---|
| Unrelated | 0% | 0% |
| Second cousins | 1.6% | 0% |
| First cousins | 6.3% | 9.4% |
| Half-siblings | 12.5% | 18.8% |
| Siblings or parent–child | 25% | 37.5% |
| Inbred line (50%) | 50% | 75% |
Chance a kitten gets a new birth-defect part when its parents are related (which defect it gets is random). Same rule for every defect.
Overview
- Slot
- Texture
- Part number
- 702
- Tags
- Game ID
texture-702
Passive effects 1
Status effects 1
Raw game dataEvery value, as the game defines it
- descMUTATION_TEXTURE_702_DESC
- tagbirth_defect
passives{1}
- Bleed1
- slottexture
- number702