Almanauts
Slay the Spire 2
Verified for build 23811903577 entries

Cards · page 2

Every card with its character, rarity, cost and upgrade, and the exact chance a reward offers it.

577 entries
Full page →Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.IroncladuncommonSkill1
Full page →Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.RegentrareAttack0
Full page →Gain 6 Block. Transform all Status cards in your Hand into Fuel.DefectuncommonSkill1
Full page →Deal 7 damage. Draw 1 card for each unique Orb you have.DefectcommonAttack1
Full page →Deal 2 damage to ALL enemies 4 times.IroncladrareAttack1
Full page →Forge 3. Sovereign Blade deals double damage to the enemy this turn.RegentuncommonSkill1
Full page →Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.DefectrarePower2
Full page →Next turn, gain 1 Energy and 1 Stars. Retain your Hand this turn.RegentuncommonSkill1
Full page →At the start of your turn, gain 2 Block for each unique Orb you have.DefectrarePower1
Full page →Channel 1 Frost. Draw 1 card.DefectcommonSkill1
Give another player 5 Strength this turn.ColorlessuncommonSkill1
Full page →Whenever you draw a card this turn, apply 2 Poison to ALL enemies.SilentrareSkill1
Skills cost 0 1 Energy. Whenever you play a Skill, Exhaust it.IroncladancientPower3
Full page →Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.RegentcommonSkill1
Full page →At the start of your turn, apply 6 Doom to a random enemy.NecrobinderuncommonPower1
Full page →Deal 21 damage to ALL enemies. Fill your Hand with Debris.RegentrareAttack1
Full page →At the start of your turn, add a random Power into your Hand.DefectrarePower3
Full page →Deal X damage. Deals 2 additional damage for ALL your cards that have a X cost.RegentcommonAttack1
Full page →At the start of your turn, lose 1 HP and gain 8 Block.IroncladrarePower1
Full page →Vulnerable enemies take an additional 25% damage.IroncladrarePower1
Full page →Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.RegentcommonAttack1
CursecurseCurseX
Full page →Deal 4 damage to ALL enemies twice.SilentcommonAttack1
Full page →Deal 9 damage. Draw 1 card. Discard 1 card.SilentcommonAttack1
Full page →Whenever you play a card that costs 2 Energy or more, gain 4 Block.NecrobinderuncommonPower1
Full page →Whenever a card is Exhausted, draw 1 card.IroncladrarePower2
Enemy loses 9 Strength this turn.ColorlessuncommonSkill0
Full page →Channel 1 Dark. Trigger the passive ability of all Dark Orbs.DefectuncommonSkill1
Full page →Gain 10 Block. Deal 10 damage.SilentuncommonAttack2
StatusstatusStatusX
Full page →Apply 5 Poison.SilentcommonSkill1
Full page →Deal X damage. Deals 4 additional damage for each card drawn during your turn.NecrobinderuncommonAttack1
Full page →Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.NecrobinderuncommonSkill1
Full page →Apply 21 Doom and 1 Weak to ALL enemies.NecrobinderuncommonSkill2
Full page →Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.NecrobinderuncommonAttack1
StatusstatusStatus1
At the end of your turn, if this is in your Hand, lose 10 Gold.CursecurseCurseX
At the end of your turn, if this is in your Hand, take 2 damage.CursecurseCurseX
Full page →Draw 3 cards. Choose a Skill in your Hand and play it 3 times.RegentrareSkill0
Full page →Gain 5 Block.DefectbasicSkill1
Full page →Gain 5 Block.IroncladbasicSkill1
Full page →Gain 5 Block.NecrobinderbasicSkill1
Full page →Gain 5 Block.RegentbasicSkill1
Full page →Gain 5 Block.SilentbasicSkill1
Full page →Deal 13 damage.NecrobindercommonAttack1
Full page →Gain 4 Block.SilentcommonSkill0
Full page →Gain 1 Focus.DefectrarePower1
Full page →Gain 6 Block. Apply 1 Weak.NecrobindercommonSkill1
Full page →Gain 11 Block. Next turn, gain 1 Energy.NecrobinderuncommonSkill2
Full page →At the start of your turn, gain 1 Energy and draw 1 additional card.NecrobinderrarePower3
Full page →At the start of your turn, gain 2 Strength.IroncladrarePower3
Lose 1 HP. Give another player Block equal to your Block.IroncladuncommonSkill0
Full page →Deal 30 damage.RegentuncommonAttack1
Full page →Whenever you play a Soul, Summon 1.NecrobinderrarePower1
Full page →Summon 3 X times. Add X Souls into your Draw Pile.NecrobinderuncommonSkill0
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.ColorlessuncommonSkill1
At the end of your turn, take 6 damage.TokenstatusStatusX
Full page →Deal 8 damage. If the enemy is Vulnerable, hits twice.IroncladuncommonAttack1
Add a random Skill into your Hand. It's free to play this turn.EventeventSkill1
Full page →Gain 4 Block. Next turn, gain 4 Block.SilentcommonSkill1
Full page →Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.IroncladuncommonSkill1
Full page →Double your Energy.DefectuncommonSkill1
At the end of your turn, if this is in your Hand, gain 1 Weak.CursecurseCurseX
Full page →Deal 10 damage. Upgrade 2 random cards in your Discard Pile.NecrobindercommonAttack1
Full page →Deal 11 damage to ALL enemies.ColorlessuncommonAttack0
Full page →Put 3 cards from your Discard Pile into your Hand.NecrobinderuncommonSkill1
Full page →Draw 2 cards. When this card is Exhausted, gain 2 Energy.IroncladuncommonSkill1
Choose an Attack or Power card. Add a copy of that card into your Hand.EventeventSkill1
Evoke your rightmost Orb twice.DefectbasicSkill1
Full page →Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.RegentrareAttack1
Full page →The first card you play each turn is played an extra time.DefectrarePower3
Full page →Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.SilentrareAttack1
Full page →Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.NecrobinderrareSkill2
Full page →Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.NecrobinderrareSkill3
ALL players gain 2 Energy.DefectuncommonSkill1
Full page →Enemy loses 8 Strength this turn.NecrobinderuncommonSkill1
Reduce the cost of ALL cards in your Hand to 1 this turn.EventeventSkill0
If this is in your Hand, it must be played before other cards.CursecurseCurse2
Double your Block.EventeventSkill2
At the start of your turn, Transform 1 card in your Hand.ColorlessrarePower1
Full page →Whenever an Attack deals unblocked damage, apply 1 Poison.SilentrarePower2
Full page →Gain 13 Block. Retain your Hand this turn.ColorlessuncommonSkill2
Full page →Deal 11 damage X times.NecrobinderrareAttack0
Full page →Draw 1 card. If you draw a Skill, gain 3 Block.SilentuncommonSkill0
Gain 9 Plating.ColorlessrarePower3
Full page →Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.IroncladuncommonSkill1
Full page →Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.IroncladuncommonSkill2
Full page →Draw cards until you have 6 in your Hand.SilentuncommonSkill1
Full page →Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.SilentuncommonSkill0
Deal 3 damage to ALL enemies 4 times.EventeventAttack1
Full page →Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.RegentbasicAttack0
Full page →Shivs now hit ALL enemies. Add 4 Shivs into your Hand.SilentrarePower2
Gain an additional 4 Block from Defend cards.ColorlessuncommonPower1
Full page →Deal 7 damage. Apply 1 Vulnerable.NecrobindercommonAttack1
Full page →Deal 10 damage. If Fatal, raise your Max HP by 3.IroncladrareAttack1
Gain 5 Strength this turn.EventeventSkill0
Full page →Whenever a card is Exhausted, gain 3 Block.IroncladuncommonPower1
Full page →The first time you play a 01 Energy Attack each turn, return it to your Hand.DefectuncommonPower2
Full page →Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.NecrobinderuncommonAttack0
Full page →Exhaust your Hand. Deal 7 damage for each card Exhausted.IroncladrareAttack2