Almanauts
Baldur's Gate 3
ClassVerified for build 25605617
Circle of the Land icon

Circle of the Land

Kind
Subclass
Hit points at level 1
8 + Constitution modifier
Hit die
d8
Primary ability
Wisdom
Spellcasting ability
Wisdom
Spells
Prepared from the class list

You channel the natural arcana flowing through the earth and creatures atop it to cast powerful druidic magic.

Level progression

What this subclass adds at each Druid level, from the game's progression table: what you get, what you choose.

  1. Level 2
    Gains a spell

    Natural Recovery

    +1 Natural Recovery Charge · +2 Wild Shape Charge

  2. Level 3
    Choose 1
    • Arctic: Gain Hold Person and Spike Growth.
    • Coast: Gain Mirror Image and Misty Step.
    • Desert: Gain Blur and Silence.
    • Forest: Gain Barkskin and Hold Person.
    • Grassland: Gain Invisibility and Pass Without Trace.
    • Mountain: Gain Mirror Image and Spike Growth.
    • Swamp: Gain Melf's Acid Arrow and Darkness.
    • Underdark: Gain Web and Misty Step.

    +1 Natural Recovery Charge

  3. Level 4
  4. Level 5
    Choose 1
    • Arctic: Gain Sleet Storm and Haste.
    • Coast: Gain Sleet Storm and Call Lightning.
    • Desert: Gain Protection from Energy and Hypnotic Pattern.
    • Forest: Gain Call Lighting and Plant Growth.
    • Grassland: Gain Daylight and Haste.
    • Mountain: Gain Lightning Bolt and Flight.
    • Swamp: Gain Stinking Cloud and Vampiric Touch.
    • Underdark: Gain Gaseous Form and Stinking Cloud.

    +1 Natural Recovery Charge

  5. Level 6
    Land's Stride: Difficult Terrain

    You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

    Immune to Difficult terrain effects

  6. Level 7
    Choose 1
    • Arctic: You can cast Conjure Minor Elemental and Ice Storm.
    • Coast: You can cast Freedom of Movement and Confusion.
    • Desert: You can cast Blight and Wall of Fire.
    • Forest: You can cast Conjure Minor Elemental and Grasping Vine.
    • Grassland: You can cast Freedom of Movement and Polymorph.
    • Mountain: You can cast Stoneskin and Dominate Beast.
    • Swamp: You can cast Blight and Grasping Vine.
    • Underdark: You can cast Greater Invisibility and Dominate Beast.

    +1 Natural Recovery Charge

  7. Level 9
    Choose 1
    • Arctic: You can cast Cone of Cold and Contagion.
    • Coast: You can cast Conjure Elemental and Greater Restoration.
    • Desert: You can cast Wall of Stone and Insect Plague.
    • Forest: You can cast Mass Cure Wounds and Contagion.
    • Grassland: You can cast Greater Restoration and Insect Plague.
    • Mountain: You can cast Wall of Stone and Conjure Elemental.
    • Swamp: You can cast Insect Plague and Cloudkill.
    • Underdark: You can cast Contagion and Cloudkill.

    +1 Natural Recovery Charge

  8. Level 10
    Nature's Ward

    You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you.

    Immune to Disease effects · Immune to Poisoned effects · Immune to Charmed effects · Immune to Frightened effects

  9. Level 11

    +1 Natural Recovery Charge

Class resources by level

LevelNatural Recovery ChargeWild Shape Charge
1——
212
322
422
532
632
742
842
952
1052
1162
1262

Subclass of

Spells 16

Always known or prepared

Can pick