Circle of the Land
- Kind
- Subclass
- Hit points at level 1
- 8 + Constitution modifier
- Hit die
- d8
- Primary ability
- Wisdom
- Spellcasting ability
- Wisdom
- Spells
- Prepared from the class list
You channel the natural arcana flowing through the earth and creatures atop it to cast powerful druidic magic.
Level progression
What this subclass adds at each Druid level, from the game's progression table: what you get, what you choose.
- Level 2Gains 5 spells
Wild Shape, Wild Shape: Badger, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Cat
Learn 1 spellGuidance, Poison Spray, Produce Flame, Resistance, Shillelagh, Thorn Whip
Gains a spell+1 Natural Recovery Charge · +2 Wild Shape Charge
- Level 3Choose 1
- Arctic: Gain Hold Person and Spike Growth.
- Coast: Gain Mirror Image and Misty Step.
- Desert: Gain Blur and Silence.
- Forest: Gain Barkskin and Hold Person.
- Grassland: Gain Invisibility and Pass Without Trace.
- Mountain: Gain Mirror Image and Spike Growth.
- Swamp: Gain Melf's Acid Arrow and Darkness.
- Underdark: Gain Web and Misty Step.
+1 Natural Recovery Charge
- Level 4Gains a spell
- Level 5Choose 1
- Arctic: Gain Sleet Storm and Haste.
- Coast: Gain Sleet Storm and Call Lightning.
- Desert: Gain Protection from Energy and Hypnotic Pattern.
- Forest: Gain Call Lighting and Plant Growth.
- Grassland: Gain Daylight and Haste.
- Mountain: Gain Lightning Bolt and Flight.
- Swamp: Gain Stinking Cloud and Vampiric Touch.
- Underdark: Gain Gaseous Form and Stinking Cloud.
+1 Natural Recovery Charge
- Level 6Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Immune to Difficult terrain effects
Gains 2 spells - Level 7Choose 1
- Arctic: You can cast Conjure Minor Elemental and Ice Storm.
- Coast: You can cast Freedom of Movement and Confusion.
- Desert: You can cast Blight and Wall of Fire.
- Forest: You can cast Conjure Minor Elemental and Grasping Vine.
- Grassland: You can cast Freedom of Movement and Polymorph.
- Mountain: You can cast Stoneskin and Dominate Beast.
- Swamp: You can cast Blight and Grasping Vine.
- Underdark: You can cast Greater Invisibility and Dominate Beast.
+1 Natural Recovery Charge
- Level 9Choose 1
- Arctic: You can cast Cone of Cold and Contagion.
- Coast: You can cast Conjure Elemental and Greater Restoration.
- Desert: You can cast Wall of Stone and Insect Plague.
- Forest: You can cast Mass Cure Wounds and Contagion.
- Grassland: You can cast Greater Restoration and Insect Plague.
- Mountain: You can cast Wall of Stone and Conjure Elemental.
- Swamp: You can cast Insect Plague and Cloudkill.
- Underdark: You can cast Contagion and Cloudkill.
+1 Natural Recovery Charge
- Level 10Nature's Ward
You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you.
Immune to Disease effects · Immune to Poisoned effects · Immune to Charmed effects · Immune to Frightened effects
Gains a spell - Level 11
+1 Natural Recovery Charge
Class resources by level
| Level | Natural Recovery Charge | Wild Shape Charge |
|---|---|---|
| 1 | — | — |
| 2 | 1 | 2 |
| 3 | 2 | 2 |
| 4 | 2 | 2 |
| 5 | 3 | 2 |
| 6 | 3 | 2 |
| 7 | 4 | 2 |
| 8 | 4 | 2 |
| 9 | 5 | 2 |
| 10 | 5 | 2 |
| 11 | 6 | 2 |
| 12 | 6 | 2 |
Subclass of
Spells 16
Always known or prepared
Natural Recovery · Action, level 2
Wild Shape · Action, level 2
Wild Shape: Badger · Action, level 2
Wild Shape: Cat · Action, level 2
Wild Shape: Deep Rothé · Action, level 4
Wild Shape: Dilophosaurus · Action, level 10
Wild Shape: Owlbear · Action, level 6
Wild Shape: Panther · Action, level 6
Wild Shape: Spider · Action, level 2
Wild Shape: Wolf · Action, level 2