Absorbed IntellectAffected entity's Intelligence is being reduced by 1. Debuff −1 Intelligence 1 Absorbed Intellect (−2 Intelligence)Affected entity's Intelligence is being reduced by 2. Debuff −2 Intelligence 1 Absorbed Intellect (−3 Intelligence)Affected entity's Intelligence is being reduced by 3. Debuff −3 Intelligence 1 Absorbed Intellect (−4 Intelligence)Affected entity's Intelligence is being reduced by 4. Debuff −4 Intelligence 1 Absorbed Intellect (−5 Intelligence)Affected entity's Intelligence is being reduced by 5. Debuff −5 Intelligence 1 Afraid of the DarkYou are gripped by a fear of what could be in the darkness and are compelled to flee. Condition — — A Armour of the Swarm Full page → Your swarm grants you a +2 bonus to your Armour Class until the start of your next turn. Buff +2 Armour Class 3 Beckoning DarknessHaunted by darkness. Affected entity takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly o… Effect — 2 Berserk Full page → A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8 Bludgeoning d… Rage Advantage on Strength checks; Advantage on Strength saving throws 1 BracedOn Damage Rolls, roll twice and use the higher result. Buff Rerolls damage rolls of 9 or lower (keeps the higher) (under a condition) 2 Braced (Brace (Ranged))On Damage Rolls, roll twice and use the higher result. Buff Rerolls damage rolls of 7 or lower (keeps the higher) (under a condition) 1 Burned Out OpticsAffected entity's optical lens has been distorted, causing its vision to become impaired. Entity receives a 1… Debuff −1d6 to attack rolls 1 Call of the Dark Lady Full page → When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4 Necrotic damage.… Effect — 2 Cheater's Folly Full page → Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This eff… Curse −1 Wisdom; −1 Intelligence — Cheater's Folly (−2 Wisdom) Full page → Affected entity has all Ability Scores reduced by 2 for attacking a reflection that's not their own. This eff… Curse −2 Wisdom; −2 Intelligence — Cheater's Folly (−3 Wisdom) Full page → Affected entity has all Ability Scores reduced by 3 for attacking a reflection that's not their own. This eff… Curse −3 Wisdom; −3 Intelligence — Cheater's Folly (−4 Wisdom) Full page → Affected entity has all Ability Scores reduced by 4 for attacking a reflection that's not their own. Curse −4 Wisdom; −4 Intelligence — Clear AreaHiding in an unobscured area. Will be caught on sight. Effect — — Detonation Impending!This Steel Watcher is preparing to Self-Detonate. Debuff Can't move; Can't use Reaction 2 Detonation Impending! (Applies Unyielding Construct until removed) Full page → This Steel Watcher is preparing to Self-Detonate and cannot move or act unless the detonation is stopped. Debuff Can't move; Can't use Reaction 1 Dirty AdvantageGain Advantage on your next attack. Buff Advantage on attack rolls 3 Ghastly FumeThe affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it. Effect — 1 Gnawing HordeRavenous Ghouls that fight alongside you. Effect — — Heavily ObscuredHiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature. Effect — — Hellfire Curse Full page → Hellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving T… Curse Disadvantage on Strength saving throws; Disadvantage on Dexterity saving throws 1 Hiding Full page → Affected entity is invisible to enemies until it crosses their cone of sight. The entity has Advantage on all… Buff Advantage on attack rolls 7 Infested Full page → Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn. When hit with a mel… Disease — 1 Instrument of Loss: BonesawThe Surgeon can use its implement to Bonesaw a patient. Buff Grants Bloody Bonesaw 1 Instrument of Loss: LeechThe Surgeon can use its implement to Leech a patient. Buff Grants Lethal Leech 1 Instrument of Loss: SyringeThe Surgeon can use its implement to Inject a patient. Buff Grants This Won't Hurt A Bit 1 Instrument of Loss: TrepanThe Surgeon can use its implement to Trepan a patient. Buff Grants Terror Trepan 1 Lightly ObscuredHiding in a Lightly Obscured area, and has to make a Stealth Check when spotted. Will be automatically spotte… Effect — — Malfunctioning Full page → The Steel Watcher is Stunned. Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 1 Malfunctioning (Effect)Something has caused this Steel Watcher to malfunction. Effect — — Mark of PutrefactionMarked by the dead. Affected entity is Vulnerable to Necrotic damage, or loses its Necrotic Resistance. Debuff Vulnerable to Necrotic damage 1 Melt the EarthLava pools in this creature's footsteps. Effect — 1 Nauseous Full page → Can't take actions. Debuff Can't use Action; Can't use Eyestalk Action 1 On Black WingsAn unkindness of ravens that will act of their own accord. Effect — 1 Pixie BlessingThe Shadow Curse cannot affect this creature thanks to a pixie's protective magic. Effect — — Recast Speak with DeadCan recast Speak with Dead without expending a spell slot. Buff Grants Recast Speak with Dead 3 Self-Same TrialShar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incu… Effect — — Shadow StealthImmune to Opportunity Attacks while obscured. Effect Moving away doesn't provoke opportunity attacks 1 Shadow StepAffected entity has Advantage on its next melee Attack Roll. Buff Advantage on attack rolls (melee attacks) 2 ShieldImmune to Magic Missile. Armour Class is increased by 5. Buff +5 Armour Class; Takes 100 less Force damage (under a condition) 4 Shield Master Full page → If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminis… Effect — — Shield of FaithReceives +2 bonus to Armour Class. Buff +2 Armour Class 5 ShillelaghCreature's weapon is magical and deals 1d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie… Effect Weapon property: Magical; Weapon damage die becomes 1d8 2 Shillelagh (Strengthened Shillelagh)Creature's weapon is magical and deals 4d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie… Effect Weapon property: Magical; Weapon damage die becomes 4d8 1 Shocked Full page → Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity. Debuff Can't use Reaction; Disadvantage on Dexterity checks 7 Shocking GraspCannot take reactions. Debuff Can't use Reaction 5 Sights of Seelie: Deva Form Full page → Shapeshift Darkvision 12 m; Can't cast spells 1 Silenced Full page → Can't speak or cast spells with a verbal component, and is Immune to Thunder damage. Condition Can't cast spells with a verbal component; Immune to Thunder damage 16 Slayer FormAffected entity has embraced its savage compulsions, allowing it to assume its Slayer form. Shapeshift Can't cast spells; Grants Dismiss: Slayer 1 Slayer Form (Slayer's Improved Extra Attack)Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form. Shapeshift Can't cast spells; Grants Dismiss: Slayer 1 Sleeping Full page → A sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Sav… Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 9 Sleet StormDouses fires, creates an ice surface, and disrupts the concentration of spellcasters. Effect — 2 Slowed Full page → Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2… Debuff −2 Armour Class; −2 to Dexterity saving throws 10 Spike GrowthTake 2d4 Piercing damage for every 1.5 m moved on the spikes. Debuff — — Spirit GuardiansSpirits assail the affected entity. Takes 3d8 Radiant damage per turn, and movement speed is halved. Still ta… Effect Moving costs double movement 1 Spirit Guardians (variant 2)Spirits assail the affected entity. Takes 3d8 Necrotic damage per turn, and movement speed is halved. Still t… Effect Moving costs double movement 1 Spirit Guardians (variant 3)Spirits assail the affected entity. Takes 4d8 Radiant damage per turn, and movement speed is halved. Still ta… Effect Moving costs double movement 1 Spirit Guardians (variant 4)Spirits assail the affected entity. Takes 5d8 Radiant damage per turn, and movement speed is halved. Still ta… Effect Moving costs double movement 1 Spirit Guardians (variant 5)Spirits assail the affected entity. Takes 6d8 Radiant damage per turn, and movement speed is halved. Still ta… Effect Moving costs double movement 1 Spirit Guardians (variant 6)Spirits assail the affected entity. Takes 4d8 Necrotic damage per turn, and movement speed is halved. Still t… Effect Moving costs double movement 1 Spirit Guardians (variant 7)Spirits assail the affected entity. Takes 5d8 Necrotic damage per turn, and movement speed is halved. Still t… Effect Moving costs double movement 1 Spirit Guardians (variant 8)Spirits assail the affected entity. Takes 6d8 Necrotic damage per turn, and movement speed is halved. Still t… Effect Moving costs double movement 1 Spirit Guardians AuraSpirits protect the affected entity. Nearby enemies take 3d8 Radiant damage per turn, and their movement spee… Buff Immune to Invisible effects 1 Spirit Guardians Aura (variant 2) Full page → Spirits protect the affected entity. Nearby enemies take 3d8 Necrotic damage per turn, and their movement spe… Buff Immune to Invisible effects 1 Spirit Guardians Aura (variant 3)Spirits protect the affected entity. Nearby enemies take 4d8 Radiant damage per turn, and their movement spee… Buff Immune to Invisible effects 1 Spirit Guardians Aura (variant 4)Spirits protect the affected entity. Nearby enemies take 5d8 Radiant damage per turn, and their movement spee… Buff Immune to Invisible effects 1 Spirit Guardians Aura (variant 5) Full page → Spirits protect the affected entity. Nearby enemies take 6d8 Radiant damage per turn, and their movement spee… Buff Immune to Invisible effects 1 Spirit Guardians Aura (variant 6) Full page → Spirits protect the affected entity. Nearby enemies take 4d8 Necrotic damage per turn, and their movement spe… Buff Immune to Invisible effects 1 Spirit Guardians Aura (variant 7)Spirits protect the affected entity. Nearby enemies take 5d8 Necrotic damage per turn, and their movement spe… Buff Immune to Invisible effects 1 Spirit Guardians Aura (variant 8)Spirits protect the affected entity. Nearby enemies take 6d8 Necrotic damage per turn, and their movement spe… Buff Immune to Invisible effects 1 Spiteful Suffering Full page → Steeped in darkness. Affected entity takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn. At… Debuff 1d4+max(1,Cause.CharismaModifier) Necrotic damage each turn; Attacks against it have Advantage 1 Spreading SporesAffected entity is inhaling dry, throat-closing spores that deal 2d8 Necrotic damage per turn. Effect — — Stage FrightOverwhelmed with a fear of failure. The affected entity has Disadvantage on Attack Rolls and takes damage eac… Debuff Disadvantage on attack rolls 1 Staggering SmiteHas Disadvantage on Attack Rolls and Ability Checks, and can't take reactions. Debuff Disadvantage on attack rolls; Disadvantage on ability checks 2 Static Discharge Aura Full page → All constructs near Bernard deal an additional 1d6 + 2 Lightning damage to weapon attacks. All others take 2d… Effect — 1 Static Discharge: ElectroshockStanding near a statically charged Bernard. Takes 2d8 Lightning damage each turn, can't take reactions and wi… Debuff Can't use Reaction 1 Static Discharge: SuperchargeStanding near a statically charged Bernard. Deals an additional 2d4 Lightning damage. Buff +2d4 Lightning damage with weapon attacks 2 StenchAffected entity smells really bad. Effect — 1 Step of the WindJumping no longer requires a bonus action. Effect — 2 Stoneskin Full page → Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage. Buff Resistant to Bludgeoning damage; Resistant to Piercing damage 5 Strength Drain Full page → A shadow has drained the affected entity's Strength by 3. Curse −3 Strength 1 Stunned Full page → Can't move or take actions, bonus actions, or reactions. Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 24 SuffocatedDied due to lack of air. Effect — 1 SuffocatingCan't breathe freely and will die without aid. Effect — — Sunlight HypersensitivityThis creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage on… Debuff Disadvantage on attack rolls (under a condition); Disadvantage on ability checks (under a condition) — Surgeon's Chosen Full page → Carrying the implement requested by the Surgeon to complete its surgery. Buff Grants Throw Karabasan's Gift; +4 Armour Class 1 SurprisedCannot take actions or reactions. Debuff Can't use Reaction; Can't use Action — Survival InstinctIf the character reaches 0 hit points, it regains 3d4 hit points instead of falling Unconscious. Effect — 1 Symbiotic Entity Full page → Affected entity has gained Druid level × 4 temporary hit points. As long as it has its temporary hit points,… Buff Druid level × 4 temporary hit points; +1d6 Necrotic damage with weapon attacks 1 Umbral Form Full page → On a hit, the affected entity deals an additional 1d8 Necrotic damage. It is Immune to non-magical damage, an… Buff Can't cast spells; +1d8 Necrotic damage with weapon attacks 1 Undying CrueltyHas a +[1] to attack rolls. This can be applied more than once. Buff +1 to attack rolls 1 Untenable Secret Full page → Ravaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilita… Debuff 3d8 Psychic damage each turn; Grants Share Untenable Secret 2 Untenable Secret: EffectAffected entity is suffering as they hold an Untenable Secret behind their lips. Effect — 1 Unyielding Construct Full page → Only an attack dealing at least 15 damage can harm this Steel Watcher. Effect — 2 Ursine ReinforcementsSummon a bear to fight alongside you. Effect — — Withering Life ForceStole a creature's life force and gained 20 temporary hit points. Reconstituted Arcanists can hand their With… Effect 20 temporary hit points 2