Almanauts
Baldur's Gate 3
Verified for build 256056171,505 entries

Conditions · page 13

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Affected entity's Intelligence is being reduced by 1.Debuff−1 Intelligence1
Affected entity's Intelligence is being reduced by 2.Debuff−2 Intelligence1
Affected entity's Intelligence is being reduced by 3.Debuff−3 Intelligence1
Affected entity's Intelligence is being reduced by 4.Debuff−4 Intelligence1
Affected entity's Intelligence is being reduced by 5.Debuff−5 Intelligence1
You are gripped by a fear of what could be in the darkness and are compelled to flee.Condition——
Full page →Your swarm grants you a +2 bonus to your Armour Class until the start of your next turn.Buff+2 Armour Class3
Haunted by darkness. Affected entity takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly o…Effect—2
Full page →A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8 Bludgeoning d…RageAdvantage on Strength checks; Advantage on Strength saving throws1
On Damage Rolls, roll twice and use the higher result.BuffRerolls damage rolls of 9 or lower (keeps the higher) (under a condition)2
On Damage Rolls, roll twice and use the higher result.BuffRerolls damage rolls of 7 or lower (keeps the higher) (under a condition)1
Affected entity's optical lens has been distorted, causing its vision to become impaired. Entity receives a 1…Debuff−1d6 to attack rolls1
Full page →When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4 Necrotic damage.…Effect—2
Full page →Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This eff…Curse−1 Wisdom; −1 Intelligence—
Full page →Affected entity has all Ability Scores reduced by 2 for attacking a reflection that's not their own. This eff…Curse−2 Wisdom; −2 Intelligence—
Full page →Affected entity has all Ability Scores reduced by 3 for attacking a reflection that's not their own. This eff…Curse−3 Wisdom; −3 Intelligence—
Full page →Affected entity has all Ability Scores reduced by 4 for attacking a reflection that's not their own.Curse−4 Wisdom; −4 Intelligence—
Hiding in an unobscured area. Will be caught on sight.Effect——
This Steel Watcher is preparing to Self-Detonate.DebuffCan't move; Can't use Reaction2
Full page →This Steel Watcher is preparing to Self-Detonate and cannot move or act unless the detonation is stopped.DebuffCan't move; Can't use Reaction1
Gain Advantage on your next attack.BuffAdvantage on attack rolls3
The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.Effect—1
Ravenous Ghouls that fight alongside you.Effect——
Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.Effect——
Full page →Hellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving T…CurseDisadvantage on Strength saving throws; Disadvantage on Dexterity saving throws1
Full page →Affected entity is invisible to enemies until it crosses their cone of sight. The entity has Advantage on all…BuffAdvantage on attack rolls7
Full page →Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn. When hit with a mel…Disease—1
The Surgeon can use its implement to Bonesaw a patient.BuffGrants Bloody Bonesaw1
The Surgeon can use its implement to Leech a patient.BuffGrants Lethal Leech1
The Surgeon can use its implement to Inject a patient.BuffGrants This Won't Hurt A Bit1
The Surgeon can use its implement to Trepan a patient.BuffGrants Terror Trepan1
Hiding in a Lightly Obscured area, and has to make a Stealth Check when spotted. Will be automatically spotte…Effect——
Full page →The Steel Watcher is Stunned.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1
Something has caused this Steel Watcher to malfunction.Effect——
Marked by the dead. Affected entity is Vulnerable to Necrotic damage, or loses its Necrotic Resistance.DebuffVulnerable to Necrotic damage1
Lava pools in this creature's footsteps.Effect—1
Full page →Can't take actions.DebuffCan't use Action; Can't use Eyestalk Action1
An unkindness of ravens that will act of their own accord.Effect—1
The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.Effect——
Can recast Speak with Dead without expending a spell slot.BuffGrants Recast Speak with Dead3
Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incu…Effect——
Immune to Opportunity Attacks while obscured.EffectMoving away doesn't provoke opportunity attacks1
Affected entity has Advantage on its next melee Attack Roll.BuffAdvantage on attack rolls (melee attacks)2
Immune to Magic Missile. Armour Class is increased by 5.Buff+5 Armour Class; Takes 100 less Force damage (under a condition)4
Full page →If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminis…Effect——
Receives +2 bonus to Armour Class.Buff+2 Armour Class5
Creature's weapon is magical and deals 1d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie…EffectWeapon property: Magical; Weapon damage die becomes 1d82
Creature's weapon is magical and deals 4d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie…EffectWeapon property: Magical; Weapon damage die becomes 4d81
Full page →Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.DebuffCan't use Reaction; Disadvantage on Dexterity checks7
Cannot take reactions.DebuffCan't use Reaction5
Full page →ShapeshiftDarkvision 12 m; Can't cast spells1
Full page →Can't speak or cast spells with a verbal component, and is Immune to Thunder damage.ConditionCan't cast spells with a verbal component; Immune to Thunder damage16
Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.ShapeshiftCan't cast spells; Grants Dismiss: Slayer1
Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.ShapeshiftCan't cast spells; Grants Dismiss: Slayer1
Full page →A sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Sav…ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws9
Douses fires, creates an ice surface, and disrupts the concentration of spellcasters.Effect—2
Full page →Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2…Debuff−2 Armour Class; −2 to Dexterity saving throws10
Take 2d4 Piercing damage for every 1.5 m moved on the spikes.Debuff——
Spirits assail the affected entity. Takes 3d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirits assail the affected entity. Takes 3d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirits assail the affected entity. Takes 4d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirits assail the affected entity. Takes 5d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirits assail the affected entity. Takes 6d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirits assail the affected entity. Takes 4d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirits assail the affected entity. Takes 5d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirits assail the affected entity. Takes 6d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirits protect the affected entity. Nearby enemies take 3d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Full page →Spirits protect the affected entity. Nearby enemies take 3d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Spirits protect the affected entity. Nearby enemies take 4d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Spirits protect the affected entity. Nearby enemies take 5d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Full page →Spirits protect the affected entity. Nearby enemies take 6d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Full page →Spirits protect the affected entity. Nearby enemies take 4d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Spirits protect the affected entity. Nearby enemies take 5d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Spirits protect the affected entity. Nearby enemies take 6d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Full page →Steeped in darkness. Affected entity takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn. At…Debuff1d4+max(1,Cause.CharismaModifier) Necrotic damage each turn; Attacks against it have Advantage1
Affected entity is inhaling dry, throat-closing spores that deal 2d8 Necrotic damage per turn.Effect——
Overwhelmed with a fear of failure. The affected entity has Disadvantage on Attack Rolls and takes damage eac…DebuffDisadvantage on attack rolls1
Has Disadvantage on Attack Rolls and Ability Checks, and can't take reactions.DebuffDisadvantage on attack rolls; Disadvantage on ability checks2
Full page →All constructs near Bernard deal an additional 1d6 + 2 Lightning damage to weapon attacks. All others take 2d…Effect—1
Standing near a statically charged Bernard. Takes 2d8 Lightning damage each turn, can't take reactions and wi…DebuffCan't use Reaction1
Standing near a statically charged Bernard. Deals an additional 2d4 Lightning damage.Buff+2d4 Lightning damage with weapon attacks2
Affected entity smells really bad.Effect—1
Jumping no longer requires a bonus action.Effect—2
Full page →Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.BuffResistant to Bludgeoning damage; Resistant to Piercing damage5
Full page →A shadow has drained the affected entity's Strength by 3.Curse−3 Strength1
Full page →Can't move or take actions, bonus actions, or reactions.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws24
Died due to lack of air.Effect—1
Can't breathe freely and will die without aid.Effect——
This creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage on…DebuffDisadvantage on attack rolls (under a condition); Disadvantage on ability checks (under a condition)—
Full page →Carrying the implement requested by the Surgeon to complete its surgery.BuffGrants Throw Karabasan's Gift; +4 Armour Class1
Cannot take actions or reactions.DebuffCan't use Reaction; Can't use Action—
If the character reaches 0 hit points, it regains 3d4 hit points instead of falling Unconscious.Effect—1
Full page →Affected entity has gained Druid level × 4 temporary hit points. As long as it has its temporary hit points,…BuffDruid level × 4 temporary hit points; +1d6 Necrotic damage with weapon attacks1
Full page →On a hit, the affected entity deals an additional 1d8 Necrotic damage. It is Immune to non-magical damage, an…BuffCan't cast spells; +1d8 Necrotic damage with weapon attacks1
Has a +[1] to attack rolls. This can be applied more than once.Buff+1 to attack rolls1
Full page →Ravaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilita…Debuff3d8 Psychic damage each turn; Grants Share Untenable Secret2
Affected entity is suffering as they hold an Untenable Secret behind their lips.Effect—1
Full page →Only an attack dealing at least 15 damage can harm this Steel Watcher.Effect—2
Summon a bear to fight alongside you.Effect——
Stole a creature's life force and gained 20 temporary hit points. Reconstituted Arcanists can hand their With…Effect20 temporary hit points2