Wild Magic: Protective Lights (variant 2)
- Kind
- Buff
Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage.
What it does
- +1 Armour Class
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Other conditions 1
Other buffs 459
Wild Magic: Telekinesis
Wild Magic: Teleport (variant 2)
Wild Magic: Teleport
Wild Magic: Weapon Infusion
Word of the Absolute: Shield of Faith
Wrath
Writhing Tide
Absorb Elements: Acid Damage
Absorb Elements: Cold Damage
Absorb Elements: Fire Damage
Absorb Elements: Lightning Damage
Absorb Elements: Thunder Damage- all 460