Abductor Virgins
3,811 HP at Volcano Manor · Abductor Virgin, with the area's scaling applied. It takes the most damage from Lightning and the least from Fire.
- HP (NG)
- 3,811
- HP in NG+7
- 7,892
- Stance
- 65
- Weakest to
- Lightning -20%
- Resists most
- Fire 20%
- Nearest grace
- Abductor Virgin
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Volcano Manor
Abductor Virgin
The fight 2 to defeat
- Abductor Virgin (Swinging Sickle) ×23,811 HP
- HP
- 3,811
- NG+7 HP
- 7,892
- Stance
- 65
- Weakest to
- Lightning −20%
- Resists most
- Fire and Holy 20%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 110 · Magic 110 · Fire 110 · Lightning 110 · Holy 110
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | Immune | |||
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG3,811
- +15,637
- +26,201
- +36,482
- +46,764
- +57,328
- +67,610
- +77,892
Other bosses in Volcano Manor
- Omenkiller 1,769 HP
- Bloodhound Knight 1,806 HP
- Godskin Noble 10,060 HP
- Magma Wyrm 12,243 HP
- God-Devouring Serpent 30,439 HP
- Rykard, Lord of Blasphemy 59,174 HP
How Abductor Virgins fights
At Volcano Manor · Abductor Virgin, its toughest placement: 3,811 HP.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Wheel (1)5 hits · first hit after 1.5 s | No | Yes | 520slash |
| Grab (1)2 hits · first hit after 1.0 s | No | No | 1,400physical, if it catches you |
| Wheel (2)30 hits · first hit after 2.0 s | No | Yes | 520slash |
| Wheel (3)22 hits · first hit after 1.5 s | No | Yes | 520slash |
| Wheel (4)16 hits · first hit after 1.9 s | No | Yes | 520slash |
| Wheel 2X (1)5 hits · first hit after 1.8 s | No | Yes | 520slash |
| Wheel 2X (2)6 hits · first hit after 2.7 s | No | Yes | 520slash |
| Wheel 2X (3)4 hits · first hit after 1.4 s | No | Yes | 360slash |
| Wheel (5)42 hits · first hit after 1.7 s | No | Yes | 520slash |
| 5-hit slash combo5 hits · first hit after 1.2 s | No | Yes | 520slash |
| Wheel (6)5 hits · first hit after 1.2 s | No | Yes | 520slash |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Wheel 2X (4)3 hits · first hit after 0.0 s | No | Yes | 520slash |
| Wheel (7)7 hits · first hit after 0.5 s | No | Yes | 280slash |
| Wheel 2X (5)7 hits · first hit after 0.4 s | No | Yes | 280slash |
| Wheel 2X (6)4 hits · first hit after 0.0 s | No | Yes | 520slash |
| Grab (2)2 hits · first hit after 1.0 s | No | No | 1,400physical, if it catches you |
| 6-hit slash combo6 hits · first hit after 0.0 s | No | Yes | 520slash |
| Wheel (8)6 hits · first hit after 0.0 s | No | Yes | 520slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 17 sets of tables by state; the main one is shown).
- Wheel (1)
- Grab (1)
- Wheel (2)
- Wheel (3)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 3.5 m | Wheel (2) 38% · Wheel (1) 23% · Grab (1) 23% |
| 3.5–4.5 m | Wheel (2) 38% · Wheel (1) 23% · Grab (1) 23% |
| 4.5–5 m | Wheel (2) 38% · Wheel (1) 23% · Grab (1) 23% |
| 5–11 m | Wheel (1) 38% · Grab (1) 23% · Wheel (2) 23% |
| 11–15 m | Wheel (1) 54% · Grab (1) 23% · Wheel (2) 23% |
| 15–19 m | Wheel (1) 70% · Grab (1) 30% |
| 19 m + | Wheel (1) 70% · Grab (1) 30% |
- Attacks
- 18
- With a cooldown
- 14 5–40 s
What hurts it most
- Lightning-20% +33%
- Strike0% +11%
- Magic0% +11%
- Standard10%
- Slash10% ±0
- Pierce10% ±0
- Fire20% −11%
- Holy20% −11%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | Immune | ||
| Scarlet Rot | Immune | ||
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.