Black Knight Garrew
19,584 HP at Scadu Altus · Scadu Altus, West, with the area's scaling applied. It takes the most damage from Lightning and the least from Slash.
- HP (NG)
- 19,584
- HP in NG+7
- 35,130
- Stance
- 65
- Weakest to
- Lightning -40%
- Resists most
- Slash 40%
- Nearest grace
- Scadu Altus, West
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Scadu Altus
Scadu Altus, West
- HP
- 19,584
- NG+7 HP
- 35,130
- Stance
- 65
- Weakest to
- Lightning −40%
- Resists most
- Slash 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 303 | 345 | 443 | 733 |
| Scarlet Rot | 303 | 345 | 443 | 733 |
| Bleed | 417 | 515 | 805 | 1,262 |
| Frost | 417 | 515 | 805 | 1,262 |
| Sleep | 303 | 345 | 443 | 733 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG19,584
- +125,093
- +227,602
- +328,857
- +430,111
- +532,621
- +633,875
- +735,130
Other bosses in Scadu Altus
- Omenkiller 4,303 HP
- Kindred of Rot 6,420 HP
- Curseblade Labirith 8,426 HP
- Hornsent 15,558 HP
- Needle Knight Leda 15,558 HP
- Golden Hippopotamus 16,632 HP
How Black Knight Garrew fights
At Scadu Altus · Scadu Altus, West, its toughest placement: 19,584 HP.
Phases by HP exact
- It checks its HP at 50% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + projectile (1)2 hits · first hit after 2.3 s | Hit 1 | Yes | 1,022568 holy · 454 strike |
| Strike (1)1 hit · first hit after 1.2 s | Yes | Yes | 1,061strike |
| Strike (2)1 hit · first hit after 1.0 s | Yes | Yes | 1,023strike |
| Strike + projectile (2)2 hits · first hit after 1.5 s | Hit 1 | Yes | 1,5531,061 strike · 492 holy |
| Strike + projectile (3)2 hits · first hit after 2.2 s | Hit 1 | Yes | 1,8181,250 strike · 568 holy |
| Strike (3)1 hit · first hit after 0.9 s | No | Yes | 871strike |
| Strike (4)1 hit · first hit after 1.4 s | No | Yes | 909strike |
| Strike + projectile (4)2 hits · first hit after 1.1 s | No | Yes | 1,326strike |
| 2-hit strike combo2 hits · first hit after 1.0 s | No | Yes | 985strike |
2 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (5)1 hit · first hit after 1.0 s | Yes | Yes | 1,023strike |
| Strike (6)1 hit · first hit after 1.4 s | Yes | Yes | 1,023strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 16 sets of tables by state; the main one is shown).
- Strike + projectile (1)
- Strike (1)
- Strike (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 7–10 m | Strike (1) 60% · Strike + projectile (1) 30% · Strike (2) 10% |
| 10–15 m | Strike + projectile (1) 70% · Strike (1) 30% |
- Attacks
- 11
- With a cooldown
- 18 5–30 s
- Walk in before attacking
- 8 from up to 3010 m
What hurts it most
- Lightning-40% +75%
- Pierce0% +25%
- Standard20%
- Strike20% ±0
- Magic20% ±0
- Fire20% ±0
- Holy20% ±0
- Slash40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 417 | 3,038 | 76,785 buildup |
| Frost | 417 | 1,988 | 1010,571 buildup |
| Poison | 303 | 1,864 | 1110,154 buildup |
| Scarlet Rot | 303 | 4,523 | 53,014 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.