Almanauts
Elden Ring
BossLiurnia of the LakesAltus PlateauChanged in 4 patchesVerified for build 25827938

Crystalian (Spear)

Fought in 2 places, from 1,595 HP to 1,892 HP at Altus Plateau · Altus Tunnel: each place carries its own area scaling. It takes the most damage from Standard and the least from Magic.

HP (NG)
1,595–1,892
HP in NG+7
3,918
Stance
70
Weakest to
Standard 10%
Resists most
Magic 40%
Places
2

Appears in 2 places · HP 1,595–1,892

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StancePhys. defense
Liurnia of the Lakes · Academy Crystal Cavefight of 21,5954,120 (differs from most places)70107
Altus Plateau · Altus Tunnelfight of 21,892 (differs from most places)3,91870110 (differs from most places)

Marked values differ from most of the other places.

Each place

Liurnia of the Lakes

Place 1 of 2: Academy Crystal Cave

Boss fightNearest Site of Grace: Academy Crystal CaveScaling ×4.532

Show on map

The fight 2 to defeat

  1. Crystalian (Staff)1,595 HP
  2. Crystalian (Spear)1,595 HP
HP
1,595
NG+7 HP · differs
4,120
Stance
70
Weakest to
Standard and Strike 10%
Resists most
Magic, Fire, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Standard10%
Slash35%
Strike10%
Pierce35%
Magic40%
Fire40%
Lightning40%
Holy40%
Flat defense

Physical 107 · Magic 107 · Fire 107 · Lightning 107 · Holy 107

Status buildup to proc
Status1st proc2nd3rd4th
Poison5308201,2771,277
Scarlet Rot5308201,2771,277
BleedImmune
Frost5308201,2771,277
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,595
  2. +12,943
  3. +23,237
  4. +33,384
  5. +43,531
  6. +53,826
  7. +63,973
  8. +74,120

Rewards

Once per playthrough, when every enemy of the fight is dead.

Other bosses in Liurnia of the Lakes

Altus Plateau

Place 2 of 2: Altus Tunnel

Boss fightNearest Site of Grace: Altus TunnelScaling ×5.376

Show on map

The fight 2 to defeat

  1. Crystalian (Spear)1,892 HP
  2. Crystalian (Ringblade)1,892 HP
HP · differs
1,892
NG+7 HP
3,918
Stance
70
Weakest to
Standard and Strike 10%
Resists most
Magic, Fire, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Standard10%
Slash35%
Strike10%
Pierce35%
Magic40%
Fire40%
Lightning40%
Holy40%
Flat defense

Physical 110 · Magic 110 · Fire 110 · Lightning 110 · Holy 110

Status buildup to proc
Status1st proc2nd3rd4th
Poison5398291,2861,286
Scarlet Rot5398291,2861,286
BleedImmune
Frost5398291,2861,286
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,892
  2. +12,798
  3. +23,078
  4. +33,218
  5. +43,358
  6. +53,638
  7. +63,778
  8. +73,918

Other bosses in Altus Plateau

How Crystalian (Spear) fights

At Altus Plateau · Altus Tunnel, its toughest placement: 1,892 HP.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 0.7 sNoYes280physical
Ring (1)7 hits · first hit after 1.0 sNoYes280physical
Ring (2)7 hits · first hit after 1.0 sNoYes280physical
9 more attacks it chains after another one
AttackParryBlockDamage
Ring (3)1 hit · first hit after 1.9 sNoYes400physical
Ring (4)2 hits · first hit after 1.2 s · after Ring (2)NoYes280physical
Ring Throw3 hits · first hit after 1.3 sNoYes360physical
Projectile (2)1 hit · first hit after 0.9 sNoYes280physical
2-hit combo (fist, head)2 hits · first hit after 0.9 sYesYes280physical
Ring (5)1 hit · first hit after 2.5 sNoYes400physical
Spear Rot1 hit · first hit after 0.7 s · after Projectile (1)YesYes340pierce
Single hit (spear) (1)1 hit · first hit after 1.0 sYesYes360pierce
Single hit (spear) (2)1 hit · first hit after 1.6 sYesYes360physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 6 sets of tables by state; the main one is shown).

  • Projectile (1)
  • Ring (1)
  • Ring (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
3–8 mRing (1) 33% · Ring (2) 33% · Projectile (1) 33%
8 m +Projectile (1) 100%
Attacks
12

What hurts it most

  1. Standard10%
  2. Strike10% ±0
  3. Slash35% −28%
  4. Pierce35% −28%
  5. Magic40% −33%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost539219910,370 buildup
Poison53974932,654 buildup
Scarlet Rot5391,65721,368 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Crystalian (Spear) takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Crystalian (Spear)

Patch history 4

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP235→352
    • Standard negation40%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%
    • Pierce negation40%→35%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP×2 variants235352+117+50%
    Standard negation×2 variants40%10%−30 pts
    Slash negation×2 variants40%35%−5 pts
    Strike negation×2 variants20%10%−10 pts
    Pierce negation×2 variants40%35%−5 pts
    Linked data 2
    SpEffect ID [23]×2 variants-15,890changed
    SpEffect ID [31]×2 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants1620changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [17]×2 variants-15,890changed
      SpEffect ID [23]×2 variants5,890-1changed
    • 1.04.1from 1.03.3
        Every changed value (1)
        ValueBeforetoAfterChange
        Linked data 1
        SpEffect ID [23]×2 variants-111,596changed
      • 1.12.1from 1.10
          Every changed value (2)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %×2 variants0100+100
          Linked data 1
          DLC Completion SpEffect ID×2 variants0-1changed